	
	
	                            - 1 -
	
	
	                     WORD CHALLENGE V1.1
	
	                      Copyright (c)1991
	                             by
	                         Rick Pedley
	                     Coffee Mug Software
	
	
	
	QUICK START
	~~~~~~~~~~~
	     For those who don't read manuals, here's how to get going
	quickly:
	
	1. Boot DOS from floppy or hard disk and insert the Word
	   Challenge diskette.
	
	2. At the prompt, type  A: and press Enter (if you're using a
	   different drive, enter the correct letter in place of 'A').
	
	3. At the prompt, type  WC and press Enter.
	
	4. At the Setup screen, use the Tab and left/right arrow keys or
	   the mouse to select games, timers, etc. and select 'CONTINUE'
	   when done.
	
	5. Play Word Challenge.  If you need more information on game
	   rules and scoring, exit to the Setup screen and select 'Read
	   Docs' or 'Print Docs', which brings up this file.
	
	
	
	                Introduction to Word Challenge
	                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	
	     Word Challenge is an educational word game for one or two
	players that actually combines four games in one.  The four
	games include two old classics, Hangman and Anagrams; a combined
	Vocabulary and Spelling game; and Trackword.  An easy-to-use
	Setup screen allows you to structure play any way you wish.  On
	a particular occasion you may wish to play just one of the four
	games, or any combination of the four.  Play proceeds in
	'rounds', moving from one game to the next.  Each game, Vocab-
	ulary & Spelling, Hangman, Anagrams, and Trackword draws words
	from its own 3,000 word file.  A total of 12,000 words is used
	in the four games.
	
	     In the Vocabulary & Spelling game, a permanent record is
	kept of your progress, so that every time you play, new words
	must be mastered (defined AND spelled correctly) until all 3,000
	words have been completed.  Your name is then entered in a 'Hall
	of Fame' (so a teacher can see who has finished, for example).
	When playing Hangman, Anagrams, or Trackword no word is repeated
	in a game until every word in the file has been used.  Each game
	has its own time clock which may be disabled or set from twenty
	seconds to five minutes.  Keyboard or mouse may be used.  Sound
	may be turned on or off anytime during a game.
	
	
	
	
	
	
	                            - 2 -
	
	
	The Shareware Version
	~~~~~~~~~~~~~~~~~~~~~
	     The shareware version is completely functional except there
	are 200 words per game file instead of 3,000 and it does not
	include the Vocabulary & Spelling editor program.  The commer-
	cial version is distributed on one 3.5" 720K disk or on two
	5.25" 360K disks and comes with a printed manual.  Each commer-
	cial copy bears the owner's name on the title screen (where it
	currently says 'This is the shareware version...'); otherwise
	the program is unprotected and you are encouraged to make back-
	ups for your personal use.  Also, please feel free to make cop-
	ies of the shareware version and give them to friends.
	
	
	To Order Word Challenge
	~~~~~~~~~~~~~~~~~~~~~~~
	     The commercial version of Word Challenge may be licensed by
	an individual/teacher, a school, or a school board.  The licen-
	see may make an unlimited number of copies of both software and
	documentation for use in his or her own classes in the case of a
	teacher license, for use throughout a school in the case of a
	school license, or for use in several schools in the case of a
	school board license.  Notice on the order form that four orig-
	inal copies accompany a school license and twenty originals are
	supplied with a board license.  To order Word Challenge, select
	'Order Form' from the Setup screen.  Payment may be made by
	check or money order.
	
	
	
	
	                      Hardware Requirements
	                      ~~~~~~~~~~~~~~~~~~~~~
	
	     Word Challenge runs on any IBM PC or compatible with 512K
	of memory and CGA, and looks best on a color monitor.  A mouse
	can be used but is not essential.  The game can be run from one
	floppy drive or can be installed and run from a hard disk.  At
	this writing Word Challenge is not network compatible but can be
	modified accordingly if there is any demand for this feature.
	
	
	
	
	                         Getting Started
	                         ~~~~~~~~~~~~~~~
	
	     The first thing you should do is make at least one copy of
	the program disk(s), and then put the originals away in a safe
	place.  Always use a copy, never the original.  To copy a disk,
	type at the prompt:
	
	     diskcopy a: a:  (press Enter)
	
	You will then be prompted to insert the source (original) and
	target (blank) until the copy is completed.
	
	
	
	
	
	
	
	                            - 3 -
	
	
	Hard Disk Installation
	~~~~~~~~~~~~~~~~~~~~~~
	1. Insert the floppy disk into drive A: or B: and log on to 
	   that drive by typing A: (or B:) and pressing Enter.
	
	2. Type INSTALL and press Enter. To have the program files
	   installed to hard drive volume C: in subdirectory \WC,
	   just press Enter or Y at the prompt or type N and enter
	   another drive and subdirectory.
	
	3. If you are installing the 2-disk 5 1/4" set, you'll be
	   prompted to insert the V&S DATA disk when the program disk
	   has been installed.
	
	4. When installation is complete, press Enter to run Word
	   Challenge, or type N to return to DOS.
	
	   
	
	   
	
	
	
	
	                     Word Challenge Setup
	                     ~~~~~~~~~~~~~~~~~~~~
	
	One or Two Players
	~~~~~~~~~~~~~~~~~~
	     Word Challenge can be played by one or two players.  In two
	player mode, the player to reach or exceed 500 points wins the
	game (the second player always gets a last turn).  If both play-
	ers have more than 500 points when the game is over, the player
	with the most points wins unless there is a tie.
	
	     In single player mode, the game simply continues until he
	decides he's had enough.  The player's 'score' is calculated as
	a percentage: (points scored / total possible points) x 100.
	Note that 'total possible points' doesn't include bonus points.
	To quit playing at any time, press Esc and select #2 or #3 from
	the menu that appears.
	
	     Each turn is scored out of 20 points and a bonus of any-
	where between 3 and 10 is available depending on the game being
	played.  If a game clock is running, the amount of time left at
	the end of a turn contributes part of the score on that turn.
	
	
	Sound Effects
	~~~~~~~~~~~~~
	     If you prefer not to have arcade-like sound effects while
	playing, sound can be turned off at the Setup screen, or at any
	time during the game by pressing Alt-S.  Personally, I've never
	been fond of anything emanating from the built-in PC speaker and
	the absence of sound doesn't detract from the game (what's that
	old saying -- you can't make a silk purse from a pig's ear?).
	
	
	
	
	
	
	
	                            - 4 -
	
	
	Game Selection
	~~~~~~~~~~~~~~
	     Word Challenge is played in rounds, each round consisting
	of the games (and number of words per game) you have selected.
	Each game has a clock that can be switched off, or set from 20
	to 300 seconds (5 minutes).  Anagrams and Trackword tend to be
	the most difficult of the four games so allow a little more time
	for these if using clocks.
	
	     If there are two players, the number of words per game is
	divided equally between them (this is why they increase by
	two's).  The Vocabulary game can be played without the Spelling
	portion (for those detest spelling bees) but not vice versa; in
	other words you can select Vocabulary or Vocabulary AND Spell-
	ing, but not Spelling by itself.
	
	     If both Vocabulary and Spelling are chosen, and only one
	person is playing, a 'record' file is created for that person to
	keep track of exactly which words in a 'V & S' file have been
	mastered.  A word is mastered when both its meaning and spelling
	have been guessed correctly.  In future sessions, only new words
	are presented until the entire file has been completed.  More
	will be said about this later.
	
	
	Other Setup Options
	~~~~~~~~~~~~~~~~~~~
	     Along the top row on the Setup screen are some other useful
	items.  To read this file on screen select 'Read Docs' or select
	'Print Docs' to get a hard copy.  'Word List' allows you to
	examine the words in any of the data files on disk.  (You can't
	however, print the files from here, unless you use the Print
	Screen key. The editor supplied with the commercial version can
	print the lists.)  When a Vocabulary file is listed, the Hall of
	Fame for that file is searched, and the names of those who have
	completed the file are listed -- handy for teachers.  The 'Order
	Form' option is self-explanatory.  The commercial version dis-
	plays 'Run Editor' in this spot so the editor can be run direct-
	ly from the game (and vice versa).
	
	
	Saving The Setup
	~~~~~~~~~~~~~~~~
	     When you're satisfied with the Setup, move the cursor to
	CONTINUE and press Enter.  The setup is saved to disk and will
	be the default next time you play.  If you are playing from a
	floppy drive, you're then asked if you want to save the same
	setup to another disk.  This is intended mostly for teachers; if
	you are preparing a class set and want all students to play the
	same format, keep inserting disks and answer 'Yes'.  The same
	setup will be saved to each disk.
	
	
	
	
	
	
	
	
	
	
	
	
	                            - 5 -
	
	
	                Game Descriptions And Rules
	                ~~~~~~~~~~~~~~~~~~~~~~~~~~~
	
	NOTE: If you have the shareware version, substitute '200 word'
	      wherever you see '3,000 word'.
	
	
	                        Vocabulary
	                        ~~~~~~~~~~
	
	     When Vocabulary game is played in single-player mode in
	conjunction with Spelling, you are asked to select a record file
	from the list associated with each word file.  Select [New
	Player] if your name isn't on the list.  Beside each name is the
	percentage of words that have been completed, that is, defined
	and correctly spelled.
	
	     A word is selected at random from the 3,000 word file.  In
	two-player mode words that have been used are 'flagged' and
	won't show up again during the game until the entire file has
	been used.  In single-player mode, the same process is in effect
	unless Spelling has also been chosen.  In that case, a word must
	be correctly defined AND correctly spelled before it is removed
	from the queue of eligible words.  If either the definition is
	incorrect or the word is spelled incorrectly during the Spelling
	segment of the game, it will keep reappearing until you get both
	right.
	
	    The word appears at the top of the screen along with its
	pronunciation.  Below the word, four possible synonyms or
	definitions are listed, and you must select the correct one.  In
	a case where there appear to be two correct answers, select the
	BEST answer.  Care has been taken to eliminate the possibility
	of two correct answers, but there is an outside chance that one
	or two were overlooked.  American spellings are used throughout,
	simply because in most cases they make more sense than their
	Canadian and British counterparts and any attempt toward simpli-
	fication of spelling in the English language is to be welcomed.
	Therefore COLOUR is spelled COLOR, CENTRE is spelled CENTER, and
	HONOUR is spelled HONOR.
	
	     Several points should be stated here regarding the definit-
	ions.  First, the 'definitions' I use in this game are hardly
	ever complete definitions as you would find in a dictionary, but
	rather synonyms or descriptive phrases.  A true definition usu-
	ally contains much more information.  Second, many words have
	more than one definition, whereas I have selected only one, the
	most common definition whenever possible.  Third, a word may
	often be used in several ways, for example as a verb and as a
	noun (OBJECT, RUN, SWING) with the same spelling in all cases.
	In this game, a word represents only one part of speech. Togeth-
	er with the sentence that must be completed in Spelling by
	entering the correct word (if both games are selected), the goal
	is to provide the student with a sense of what the word means
	and how it is used in everyday writing and speech, rather than
	providing a rigorous definition.
	
	
	
	
	
	
	
	                            - 6 -
	
	
	     Admittedly, many of the words featured in Vocabulary are
	not words you might use in everyday speech, but are words
	encountered regularly when reading newspapers, novels, and ref-
	erence materials.  When we come across a word we don't know, and
	don't have a dictionary handy, we attempt to derive a meaning by
	reading the word in context with the words around it.  Sometimes
	we come quite close to the true meaning, but all too often we
	are off the mark.  The Vocabulary game attempts to improve your
	comprehension of written English by enabling you to recall many
	of the definitions you have learned.  As well, because the pro-
	nunciation is given for every word, you'll be able to say each
	word to yourself as you read.
	
	
	Pronunciation
	~~~~~~~~~~~~~
	     Capitalization indicates the syllables that are emphasized
	in each word.  Words that have other pronunciations are listed
	in whole or in part after the first pronunciation.  A word may
	actually be spoken much differently where you live, depending on
	the local accent.  Where possible, the pronunciation of a word
	that is French or Spanish in origin is maintained, or is shown
	along with its anglicized counterpart.  The sample words below
	demonstrate the system of pronunciation I have used in Word
	Challenge.  Study these familiar words and their pronunciations,
	and I think you'll agree that they almost pronounce themselves:
	
	
	SCAPEGOAT   (SKAYP-goht)         GIRAFFE   (juh-RAF)
	DAMAGE      (DAM-ij)             WRENCH    (rensh)
	GARAGE      (gah-RAJH)           FATHER    (FAH-thher)
	THIMBLE     (THIM-bul)           SIZED     (syzd)
	HOURLY      (OWR-lee)            BEAUTIFUL (BYOO-tih-ful)
	BASEMENT    (BAYS-m'nt)          COURSE    (kors)
	HOODWINK    (HUD-wingk)          TUBULAR   (TYOO-byuh-ler, TOO-)
	PLEDGE      (plej)               PURLOIN   (PER-loyn, per-LOYN)
	EXACT       (eg-ZAKT)            OXEN      (OK-s'n)
	ACCEPT      (ak-SEPT)            DENTURE   (DEN-cher)
	FURLOUGH    (FER-loh)            PURE      (pyor)
	LIGHT       (lyt)                SHARE     (shair)
	QUESTION    (KWES-chun)          AISLE     (yl)
	ILLICIT     (ih-LIS-it)          CREAM     (kreem)
	PHONY       (FOH-nee)            CLIMB     (klym)
	BOOKWORM    (BUK-werm)           PRESENT   (PREZ-'nt)
	SCIENCE     (SY-'ns)             EDITION   (ee-DISH-un)
	THOUGHT     (thawt)              ROOM      (room)
	
	     Notice the pronunciation of ROOM is spelled the same as the
	word itself.  Such words do not appear with a separate pronun-
	ciation when playing the game, unless they are polysyllabic
	('Bathroom' will be shown as 'BATH-room' to indicate which
	syllable is emphasized).
	
	
	Scoring
	~~~~~~~
	     If no clock is running, twenty points are awarded for a
	correct answer, zero points for an incorrect answer.  A 'happy
	
	
	
	
	
	                            - 7 -
	
	
	face' indicates a correct choice.  If you choose incorrectly, a
	sad face appears, and then the correct answer is indicated.
	Select 'Next Word' to move on (Alt-N if using the keyboard).
	
	     If a clock is used, the number of points scored out of
	twenty is proportional to how much time is left.  If you begin
	with forty seconds, and get the correct answer in twenty sec-
	onds, you score ten points.  A bonus of three points is awarded
	if you get the correct answer in less than five seconds.  Be-
	cause of the bonus a good player can have a score greater than
	100%, but this will be difficult to accomplish with the clock
	running.  At any time during a turn you can:
	
	     1. Press Esc or click on Esc with the mouse.  This
	        brings up a window that pauses the game and obscures
	        the game screen.  From here you can continue playing,
	        exit to change the setup, or quit to DOS.
	     2. Give up, in which case you score no points.  Click on
	        'I give up!' or press Alt-G.
	
	
	     If you play Vocabulary and Spelling in single-player mode,
	a record of your progress through the word file is posted below
	the heading 'V&S Record:' on the game clock.  The V&S record
	works like this: a point is awarded for guessing a word's def-
	inition correctly, and another point for spelling the word cor-
	rectly.  Therefore, 400 points must be accumulated to complete a
	200 word vocabulary file.  A score of 52/400 for example, indi-
	cates that 26 words have been completed.  When you are asked to
	select your record file on the Setup screen, this fraction is
	shown as a percentage beside your name -- 13% in this case.
	
	
	
	
	                           Spelling
	                           ~~~~~~~~
	
	     In Spelling, you must complete a sentence that contains one
	of the words you defined in Vocabulary.  The sentences appear in
	any order and do not necessarily correspond to the sequence in
	which they were presented in Vocabulary.  The number of blanks
	(dashes) indicates the length of the word and is an aid in spel-
	ling it correctly.  Notice that the nature of the Spelling game
	changes if a large number of words is played per round in Vocab-
	ulary, since now you must not only remember how to spell the
	words, but must remember what all the words are!  This is not
	necessarily undesirable -- we can all benefit from better re-
	call.  To focus more on spelling however, work with two to six
	words per round.
	
	     To select a letter, either click on it or enter the letter
	directly with the keyboard.  If you inadvertently type a non-
	alphabetic character, it will likely appear on screen.  Read the
	section on the Word Challenge Editor for information on the use
	of non-alphabetic characters in your own word files.
	
	
	
	
	
	
	
	                            - 8 -
	
	
	     In two-player mode, you will not necessarily get the same
	words to spell as you had to define in Vocabulary; you will un-
	doubtedly have to spell some of the other player's words, since
	they are selected at random.  This means each player must pay
	attention at all times, and not only during his own turn!
	
	     If no clock is used, twenty points are awarded for a cor-
	rect spelling and zero points for the wrong spelling.  A three
	point bonus is awarded if you don't have to backspace and cor-
	rect an error.  When all blanks have been filled, the 'Esc' key
	on screen changes to an 'Enter'.  This is your cue to press (or
	click on) Enter to complete the turn.
	
	     If a clock is used, the score out of twenty is proportional
	to the amount of time left on the clock.  There is a three point
	bonus for not having to backspace to correct errors.
	
	     When a word is misspelled, it goes back into the pool of
	words from which to select in the next round, even if the def-
	inition was correct.  Only when both are correct, is a word
	taken out of the pool.  When the correct word is displayed, the
	letters you got wrong are highlighted in pink.
	
	     In some sentences, the word to be spelled ends in a suffix,
	or begins with a prefix.  For example, if ---ED requires you to
	type in the word FIX, you need only type FIX.  If you accident-
	ally type ED as well, the extra letters will just be ignored and
	there is no penalty.
	
	
	
	
	                            Hangman
	                            ~~~~~~~
	
	     Hangman words are anywhere from seven to eleven letters
	long.  Some are everyday words, and many are not.  The first and
	last letters are given and you must fill in the blanks.  Note
	that a letter beginning or ending a word may also occur some-
	where in the middle, but is not automatically displayed, so the
	end letters may be entered as guesses.  If the letter you type
	occurs more than once, all occurrences are shown.  For each
	wrong guess, a part of the hangman is drawn.  After six wrong
	guesses (head, torso, arms, and legs), you're hanged (not
	hung!).
	
	     Once a letter has been used, correctly or incorrectly, it
	is removed from the on-screen keyboard display.  That makes it
	easier to select the next letter from those remaining.
	
	
	Scoring
	~~~~~~~
	     The maximum score is twenty points, with a healthy bonus of
	ten points for no wrong guesses.  If a clock is used, your score
	is based on a combination of the proportion of time remaining
	and the number of wrong guesses you made.  It's a balancing act;
	the faster you play (more points), the more mistakes you are
	
	
	
	
	
	                            - 10 -
	
	
	likely to make (fewer points).  If no clock is used, the score
	is based solely on the number of wrong guesses.  In either case,
	no points are scored if you are hanged.
	
	
	
	
	                           Anagrams
	                           ~~~~~~~~
	
	     The 3,000 word Anagrams file contains 1,000 five-letter
	words, 1,000 six-letter words, and 1,000 seven-letter words.
	Each word is selected randomly, so it's simply a matter of luck
	whether you draw an easy five-letter word, or get stuck with a
	more difficult seven-letter word.  The letters are displayed in
	randomly scrambled order, and you must determine the actual word
	by rearranging the letters.  All words have been carefully
	checked to ensure that one set of letters spells only one word.
	For example, EMIRUP is ineligible because the letters spell
	UMPIRE and IMPURE.
	
	
	Scoring
	~~~~~~~
	     Each turn is worth twenty points, with a three point bonus
	for not having to backspace.  If a clock is used, your score is
	determined by the proportion of time remaining.  There are no
	points for a wrong answer or for giving up.  Remember to press
	Enter when finished, or the clock will continue to tick away.
	If you select 'Hint?' (click on 'Hint?' or press Alt-H) the
	first letter of the word is given and your final score is cal-
	culated out of fifteen instead of twenty.
	
	
	
	
	                           Trackword
	                           ~~~~~~~~~
	
	     The Trackword file consists of 3,000 nine-letter words.  A
	word is selected at random and scrambled as in Anagrams.  Then
	the letters are arranged in a 3 x 3 tile pattern.  You must
	build the word by connecting the tiles in the correct sequence.
	The tiles can be joined vertically, horizontally and diagonally,
	and no tile may be used twice.  The examples below show the word
	EXPANSION in various configurations:
	
	
	       E  P  N      N  I  S      P  X  E      N  S  I
	       A  X  O      O  N  X      A  N  O      A  E  O
	       N  S  I      A  P  E      N  S  I      X  P  N
	
	
	     Trace the letters to get an idea of the possible letter
	arrangements.  When there are nine unique letters, 784 paths or
	'tracks' are possible.  Fortunately the rules of spelling immed-
	iately eliminate many of these paths and each set of nine let-
	ters spells just one word.  Despite a five-point penalty, it
	
	
	
	
	
	                            - 11 -
	
	
	will often make sense to ask for a hint, especially if a game
	clock is running.  Press Alt-H or click on 'Hint?' to see the
	first letter of the word.
	
	     Select letters by clicking on them with the mouse, or by
	entering a tile's number, located in the upper left corner of
	each tile (the numbers are arranged in the same sequence as the
	numeric keypad, and Num Lock is automatically switched on for
	this game).
	
	     There are a couple of things to watch for in this game.
	You can easily reach a 'dead end' where none of the remaining
	letters is adjacent to the letter you just used.  If a letter
	isn't eligible, it won't light up when you click on it.  To get
	out of a dead end, backspace as far as you want and try another
	route.  In many words, a letter occurs more than once and at
	some point in the path you are building, two or more of the same
	letter may be available for the next link in the chain (look at
	the third arrangement of EXPANSION above, after the letter 'A').
	Choose carefully or you'll find yourself unable to complete the
	word.
	
	Scoring
	~~~~~~~
	     Each turn is scored out of twenty points with a bonus of
	three points if you don't have to backspace.  The turn is scored
	out of fifteen if you ask for a hint.  If a clock is used, the
	ratio of time left to the total amount determines your score.  A
	wrong answer or giving up is worth zero points.
	
	
	
	
	                      The End of The Game
	                      ~~~~~~~~~~~~~~~~~~~
	
	     In two-player mode, the game ends when one or both players
	reach or exceed 500 points.  The player with the most points
	wins.  The second player always has a last turn.  The winner is
	then announced, at which time you can quit or play another game.
	
	     In single-player mode, there is no competition as such, and
	you simply play as long as you like, the object being to earn as
	high a percentage as possible.  If you complete all the words in
	a Vocabulary & Spelling file at some point during a game (and
	you are playing both Vocabulary and Spelling), your name is ent-
	ered permanently in the Hall of Fame and your record file is
	erased.
	
	
	
	
	                    The Word Challenge Editor
	                    ~~~~~~~~~~~~~~~~~~~~~~~~~
	
	     An editor program is supplied with the commercial version
	of Word Challenge along with detailed instructions on how to use
	it.  With the editor you can create your own Vocabulary and
	
	
	
	
	
	                            - 12 -
	
	
	Spelling word files (as many as 200 words per file).  The editor
	allows sentences and definitions to be three lines deep and
	sentences may contain characters above ASCII 127 (i.e. the
	'graphics' characters in the upper half of the table), making
	the game suitable for math, science, and language courses where
	special symbols are needed.  Also, words that are to be spelled
	may contain spaces (so scientific terms like 'vas deferens' and
	'amino acid' can be used) as well as other non-alphabetic char-
	acters below ASCII 128.
	
	     To preserve the integrity and original condition of the
	files supplied with the game, the Anagrams, Hangman, and Track-
	word files cannot be edited and neither can the Vocabulary files
	shipped with the shareware version and commercial version
	(WC-V00.WCT and WC-V01.WCT).  Please do not attempt to edit
	these files with a word processor or text editor; a combination
	of data compression and checksumming by the program will cause
	the files to become corrupted if you try to change their con-
	tents.
	
	
	
	
	                      About The Author
	                      ~~~~~~~~~~~~~~~~
	
	     I live in Kingston, Ontario, and am in the midst of an
	uneasy transition from teaching high school to writing educat-
	ional software.  Anyone who has gone through a similar career
	change can appreciate the struggle and uncertainty that accom-
	panies such a move.  I am greatly indebted to my wife Carol for
	helping me to remain reasonably sane over the last three or four
	years (at least as sane as I've ever been).
	
	                                                        91-01-08
	
	
	
	
	           Other Products From Coffee Mug Software
	           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	
	Making The Grade
	~~~~~~~~~~~~~~~~
	     A complete grading package for teachers including graphs,
	statistical measures, and various printed reports.  Simple to
	learn, with online help.  Similar versions available for IBM
	PC's and compatibles, and for 128K Apple II computers.  Write
	for a free, functional demo version.  $42 US, $49 Cdn.
	
	
	Word Challenge
	~~~~~~~~~~~~~~
	     A similar but not identical version of Word Challenge is
	available for the Apple II (without an editor or the Trackword
	game).  Write for a free demo.
	
	
	
	
	
	
	
	                            - 13 -
	
	
	The Legal Stuff
	~~~~~~~~~~~~~~~
	     While every precaution has been taken to ensure the
	correctness of the software and its accompanying manual, Coffee
	Mug Software cannot assume any responsibility or liability for
	any damage or loss caused by the software.  Coffee Mug Software
	reserves the right to make changes and improvements to the
	manual and software at any time without notice.  It is the
	responsibility of the user to make the necessary backups for
	his/her data and program diskette.
	
	                  ___________________________
