			SECRET WEAPONS OF THE LUFTWAFFE

		       Manual and Reference Guide Addenda


This file contains information about Secret Weapons of the Luftwaffe (SWOTL)
which was not printed in the manual or reference guide.


MEMORY REQUIREMENTS

To run SWOTL on your IBM, Tandy, or compatible computer, you must have at least
581,000 bytes of RAM available.  If your computer is equipped with expanded
memory, you can run SWOTL with as little as 543,000 bytes of RAM available.  If
you experience memory related difficulties in running SWOTL, use the DOS
program "CHKDSK" to see how much free RAM your computer has available.  You may
need to disable one or more TSR programs (if you're running any) to provide 
more available RAM for SWOTL to use.


INSTALLATION PROBLEMS?

If you experience difficulties using the INSTALL.EXE program to copy SWOTL onto
your hard disk, you can use the DOS command "XCOPY".  To do this, insert SWOTL 
DISK 1 into drive A: (or B:).  From your hard disk prompt, type "MD SWOTL" to
create a directory called SWOTL.  Type "CD SWOTL" to change to the SWOTL
directory.  At that prompt, type "XCOPY A: /S" (or "XCOPY B: /S" if you're 
using drive B:).  Repeat this process for each of the SWOTL disks.

Then, to configure SWOTL for your computer, run the INSTALL program from the
SWOTL directory.  Choose option 2 from the Installation Menu to make the
necessary changes.  Your choices will be saved automatically when you exit the
INSTALL program.   


HOT KEYS

Each menu choice in SWOTL has a letter (usually the first) highlighted in red. 
These "hot keys" allow you to move rapidly through several menu choices in
succession.  For example, if you were at the German main menu, and you wanted
to fly the first Flight School mission for the Focke-Wulf 190, you could simply
type "F 2 1 S".  This would access the Flight School menu, choose the FW 190,
choose the "Gunnery Practice" mission, and Start the mission.


"WHERE AM I?"

You can press Alt-W at any time during flight to find out if you're over
friendly or enemy territory.


CAMPAIGN BATTLES

RANGE CIRCLES:  The range circle button is directly below the zoom boxes on 
the righthand side of the Campaign Map.  Click on this button to display a 
series of concentric circles that indicate the range in miles from the center 
of the map.  The number in the center of the range circle button indicates how 
many miles each circle represents from the center.  This number changes as the 
map is viewed at different zoom levels.  To turn the range circles off, click 
on the button again.

HIGHLIGHTED MAP ICONS:  Icons representing installations on the Campain Map 
will be bordered by boxes of different colors depending on the situation. 
These colors are as follows:

	   LT BLUE = Currently Selected Installation
	 DARK BLUE = Installations Similar to the one Currently Selected
	       RED = Primary Target 
	     GREEN = Secondary Targets
	     BLACK = Captured Installations
	    YELLOW = Airfields on Alert and V1/V2 Sites about to Launch

TARGET CIRCLE:  A black circle will appear around the BEGIN Way Point of each
Flight Group you create.  This circle forces an attacking Flight Group to start
at least 25 miles from its intended target.  If you attempt to select a target
within this 25 mile radius, you will be prompted to either move the BEGIN Way
Point or to select another target.

WINNING/LOSING CONDITIONS:  There are 8 factors which make up the German war 
economy in SWOTL:

	1. GERMAN FIGHTER PILOTS
	2. DEPLOYED GERMAN GRUPPEN
	3. AVIAT. FUEL
	4. JET FUEL
	5. GASOLINE IN STOCK
	6. MUNITIONS IN STOCK
	7. BALL BEARINGS IN STOCK
	8. TRANSPORTATION CONDITION

Of these 8 factors, only the first 4 have direct impact on the Luftwaffe.  The
last 4 factors are general war industries, and so they affect only the German
ground forces.  American Campaign Battles will have as a goal the destruction
of the war industries (Strategic Bombing), the Luftwaffe (D-Day Air 
Superiority), or both (Final Victory).  German Campaign Battles will concern
the defense of the same elements.

THE FRONT:  The position of the Western Front will be indicated by the location
of captured installations.  As the Allies push eastward across Europe, German
industrial and research sites, as well as Luftwaffe airfields, will be captured
by the Allies.  Captured airfields may be used by the Allies to launch attacks
against German targets.


ADVANCED FLIGHT CONTROLS

Suggested for experienced players only, Advanced Flight Controls add another
layer of challenge and flexibility to SWOTL.  This option allows you to use an
aircraft's rudder to perform more advanced maneuvers, such as hammerhead stall
turns, etc.  Advanced Controls also require more realistic piloting practices
from you, such as:

MINIMUM BAIL-OUT ALTITUDE:  Your altitude must be at least 500 ft. to bail out.

SPEED RESTRICTIONS:  The speed restrictions for deploying landing gear and 
flaps are enforced (see manual pages 152-191).  If you exceed the maximum speed
for either of these controls, you will be warned that they are being damaged.  
If you do not take corrective action, the affected part will become 
inoperative. 

MAXIMUM DIVING SPEED:  Advanced Flight Controls allow each aircraft type to
dive faster than with Standard Flight Controls, however, the maximum diving 
speed is enforced (see manual pages 152-191).  If you exceed the maximum diving
speed, you will be warned.  If you do not reduce your speed, the control 
surfaces on your aircraft will eventually fail, causing it to go into an 
irrecoverable spin. 

ORDNANCE EFFECTS:  The performance of your aircraft will vary with the ordnance
you choose to have loaded onto it.  An unladen aircraft will fly faster and
climb more easily than one with a full load of ordnance under its wings.  Also,
since everything added to the aircraft increases its overall weight, it will 
dive faster and recover from the dive more slowly.


ADDITIONAL CREDITS

Testing: David "Wotan" Wessman
