           ****************************************
           *              FALCON 3.0              *
           *                12/2/91               *
           ****************************************

Here are the minimum system requirements to run Falcon 3.0:

-  IBM or compatible equipped with 80286, 80386 or 80486 microprocessor
-  1MB of total RAM
-  600K (614,400 bytes) of free memory. (Since requirement has changed since
   the Release Notes went to print, please ignore what it says there.)
-  MS-DOS 5.0 or later
-  A hard disk with 11MB of free space
-  VGA graphics card and VGA color monitor
-  One 1.2MB 5.25" or one 1.44MB 3.5" floppy disk drive

In addition, we recommend the following:

-  25MHz or faster 80386 or 80486 system
-  Mouse
-  Joystick
-  Ad Lib, Sound Blaster or Roland LAPC-1 or MT-32 sound card
-  4MB or more of total RAM.
-  620K (634,880 bytes) of free RAM
-  Expanded memory (EMS) manager installed in CONFIG.SYS
-  80x87 math coprocessor (required for the High Fidelity flight model)

IF YOU ARE HAVING DIFFICULTY INSTALLING FALCON 3.0...
-----------------------------------------------------
Try formatting a blank disk into a clean boot disk.  Then insert the boot
disk in drive A, restart the system and try installing the disk. To create
a simple boot disk, insert a disk in drive A and type "FORMAT A: /S"


IF YOU ARE HAVING TROUBLE FINDING ENOUGH FREE MEMORY,
-----------------------------------------------------
here are some helpful hints:

-  Type "VER" at the DOS prompt. This will show the version of DOS you are
   using. Falcon 3.0 works only with DOS 5.0 or higher.

-  Type "MEM /C" at the DOS prompt. This will show how the 640K of
   conventional memory is used.

-  Double-check the CONFIG.SYS file in your root directory to be sure that
   the "DOS=HIGH" command is included.

-  Load TSRs (Terminate and Stay Resident programs), such as mouse drivers,
   into high memory instead of conventional memory. Consult your DOS or
   expanded memory manager manual to learn how to accomplish this.

-  Temporarily modify your CONFIG.SYS and AUTOEXEC.BAT files so they do not
   load TSRs that are unnecessary to run Falcon 3.0.

-  Try using a commercial EMS manager in place of the MS-DOS EMS manager
   EMM386. Third-party EMS managers can improve your system's performance
   by using far less conventional memory and providing improved ability to
   load TSRs into high memory. Also, a commercial memory manager will allow
   you to use more extended memory without constantly modifying your
   CONFIG.SYS file. This is especially useful if you run Windows 3.0 which
   requires a lot of extended memory.


...AND IF YOU STILL ARE HAVING TROUBLE FINDING ENOUGH MEMORY:
-------------------------------------------------------------

-  Consult the text file named MAKEBOOT.TXT in the Falcon3 directory.
   This text file explains how to make a boot disk which will allow
   you to find the memory necessary needed to run Falcon 3.0.


OTHER USEFUL HINTS:
-------------------
-  If for some reason you want to reset your Falcon 3.0 system configuration,
   type "DEL FALCON3.DEF" in the Falcon 3.0 directory. This will
   delete the configuration and Falcon 3.0 will generate a brand-new one
   from scratch.

-  If you are unhappy with the frame rate of the game, try setting the
   clouds, the horizon or the 3-D terrain to off. Conversely, if you are
   dissatisfied with the game's graphics, you can turn on the clouds, horizon
   or the 3-D terrain.

-  You can only calibrate your joystick inside the simulation, not in the
   configuration screen or in communications mode. Select "Joystick" from
   the Control menu.

-  For best results in communications mode, first enter the simulation and
   set the scale to 8x. Then exit to the War Room and enter communications
   mode. Increasing the scale to 8x allows you to see your fellow pilots
   easier.

-  In all communications modes, if the positions of the planes begin to
   act jerky, press ALT-R to re-synchronize the connection.	


MANUAL CHANGES AND ADDITIONS

Section II: Instant Action
--------------------------
Page 9: There are four numbers in the lower right-hand corner of the HUD. The 
third number from the top is your distance to the next waypoint. To get to the 
next waypoint, you can follow the Waypoint Caret. On a C model HUD, the 
Waypoint Caret points in the direction of your next waypoint and will appear 
on the left or right side of the Heading Indicator as a "<" or ">" 
respectively. If you are heading directly towards your waypoint, the brackets 
will be reversed. (e.g. ">180<").

Page 12: To designate the target press the Spacebar, not the X key.

Section III: War Room
---------------------
Page 21: You don't need to enter the Squadron Ready Room to choose a pilot. 
You can simply select a squadron from the War Room and then select the COMMS 
monitor. This will allow you to select a pilot.

Page 22: You must calibrate your joystick from the menu bar. The Configuration 
area has no provisions for calibrating your joystick.

Section IV: Air Combat School
-----------------------------
Page 37: Flaps are designed for use at speeds under 400 kts. Using flaps at 
speeds over 400 kts will cause them to break.

The Tab key is used for accelerated mode. After a mission, if you don't want 
to wait too long for your autopiloted plane to land, you can press and hold 
the Tab key to speed up the action. If you hold down the Shift and Tab keys 
simultaneously, this will lock the accelerated mode. Press Tab again to return 
to normal time. BE SURE NOT TO ENGAGE ACCELERATED MODE UNLESS YOU ARE IN 
AUTOPILOT.

Page 56: The upper left-hand corner of the radar will read "10 SAM" instead of
"10 STT."

Page 60: The MiG you're fighting against is actually a MiG-27, not a MiG-21.

Page 70: Since you will actually be firing a Shrike missile instead of a HARM
missile, the display will read AGM45, not AGM88.

Page 71: You can only ripple 2-8 bombs, not 2-12.

Section VI: Red Flag
--------------------
Page 103: For a Red Flag default load, you will receive 2 AIM-120 AMRAAMs and
2 AIM-9M Sidewinders.

Section VII: Campaign
---------------------
Page 124: Clearing all weapons will remove all weapons instead of leaving a
pair of AIM-9Ps on the wingtips.

Section VIII: Flight
--------------------
Page 155: If you engage your flaps at speeds above 400 kts, they will break and 
the FLAP Status Light will remain on.

Section IX: Configuration
-------------------------
Page 188: You cannot use the High Fidelity flight model without a math
coprocessor. If you select this option without a math coprocessor installed,
the program will default to the Complex flight model.

Page 190: When Limited Armament is turned off, your enemy kills won't be
recorded in the Sierra Hotel and in the Squadron Record.

Page 191: Turning Collisions to OFF does not prevent you from crashing into
the ground. Therefore, you will always die when you hit the ground.

Page 192: When you select "Joystick" from the Flight Control option, you will 
need to recalibrate your joystick from the menu bar inside the simulation.

Section XI: Aerodynamics and G Forces
-------------------------------------
Page 206: The F-16 has a thrust-to-weight ratio of approximately 0.97:1, not 
6.2:1.

Section XV: Reference
---------------------
Page 279: The MiG-27 is a Strike aircraft, not a Class A Fighter.

Release Notes & Communications Handbook
---------------------------------------
The ACMI feature is not available in communications mode.
