

                              LEGENDS OF MURDER
                            Volume 2: Grey Haven

                                     by
                                James Schmalz


        Don't read this whole file at once or you'll spoil the game for    
     yourself.  Only read enough hints to get beyond the place where you   
     are stuck.                                                            


     HINTS TO SOLVE THE PUZZLE                                             
     -------------------------                                             

        The player must first locate the master wizard and discuss the     
     situation with him.  This wizard, Baswik, is located in the last room 
     at the Inn which lies to the left as you start the game.              

        To get in the secret room in the Inn you must search for the trap  
     door in the lower right stall of the horse shed.                      

        The player will then explore the apprentice houses. To enter the   
     houses, you need the medallion that Baswik gives.                     

        In one of the houses you receive a clue as to how to enter the     
     school. To enter the school you must use your medallion at the door.  
     The school is the building surrounded by a wall.                      

        At the school you will find the skeleton of a dragon, kill it and  
     you will be able to read the message in its mouth.  This message tells
     you to search the middle of the empty bookshelf in the library.       

        There you find a piece of paper with a combination on it.  This    
     combination will open the chest in the room where the dragon skeleton 
     is.                                                                   

        In the chest you will find some coins.  These must be used to pay  
     the barkeep at the Inn.  He will tell you which grave to dig up (one  
     at the top right of the graveyard).                                   

        Before you can get to the graveyard you must tell the librarian    
     where you want to go (graveyard or cemetery).  He will tell you to go 
     the round room with no doors. (Seen to the left of the room with the  
     dragon skeleton in it.)                                               

        To get into this room you must use your apprentice medallion at the
     mirror in the room with the dragon skeleton and once in the round room
     you will search to learn a spell to enter the graveyard.              

        Once you are able to get into the graveyard you can go to the old  
     man's home and in his outhouse there is a shovel.  Use this to dig up 
     the grave that the barkeep told you about (top right) and after       
     killing the bone golem you will find a map.  Use the map and it will  
     enlarge for you.  If you search where the x is shown on the map you   
     will find the entrance to the caves.                                  

        In the caves you will first come to the gate.  You must use a whip 
     here.  Once past the gate you will find a chest which contains two    
     sets of coins.  One of these will buy a broad sword or a long sword   
     and the other will buy a CROSS or a STAKE from the STEEL SHOP, just   
     north of the Inn.                                                     

        The weapon can be used to cut through the thorns just to the right 
     of where the game starts and the cross/stake will allow your to pass  
     the vampire villagers in the caverns.  Once you pass the vampire      
     villagers you will use the quartz block to enter the secret chamber.  
     There you will fight Jhora, the murderer and vampire.                 


     TO FINISH THE GAME                                                    
     ------------------                                                    

     To actually finish the game you will need two very important things:  

        1. The cross/stake.                                                

           You must realize that there are vampires involved and that the  
           murderer was a vampire.  When you know this from the various    
           clues spread about the game you must then use a coin to buy a   
           stake or a cross.  I thought it seemed only natural that if you 
           knew you were facing a vampire that you might want a cross or a 
           stake to kill it with.  So, only once you have figured this out 
           will you be able to finish the game.                            


        2. Knowing the murderer is JHORA.                                  

           It is possible to deduce that it was Jhora if you have all the  
           clues.  In the final fight, use must use the spell KILL and     
           Jhora's name.  That is the only way you will stand a chance of  
           killing him. Well, there is a very, very, very ,very remote     
           change of killing him with out the spell.                       


     WHAT REALLY HAPPENED                                                  
     --------------------                                                  

        On the night of the murder, there were four people studying in the 
     school.  Nobody left the main doors of the study room, but someone    
     could have used the washroom.  Jhora did, and changed, as a vampire   
     does, into a bat and flew to Eryl's home.  Jhora entered Eryl's house 
     and knocked at Jhora's bedroom door.z Once Eryl knew it was not one of
     the persons he suspected as being a vampire and the killer of four    
     villagers, he let Jhora in.  Jhora then stabbed him in the back as he 
     turned to get his books.  The reason that Jhora killed him is that    
     Eryl was suspicious about the missing villagers and was very close to 
     learning about Jhora. Eryl knew there was a vampire involved and the  
     location of the caves.                                                

        Jhora is a vampire who covers up his fear of light by saying he    
     studies all day.  He comes out only after dusk.  His house is dark and
     fairly unused.  He has tunnels which lead from the School to his      
     caverns. He has made four of the villagers into vampires and has also 
     been travelling to a nearby island to find more victims since he has  
     created so much fear in Grey Haven.                                   


     THANK YOU                                                             
     ---------                                                             

        If you were able to solve this mystery, then Baswik the wizard     
     sends a heart felt THANK YOU to you the Inspector for a job well done.
