
    SIERRA-ONLINE ADVENTURE GAME INTERNAL DEBUGGER MANUAL v.2.01 Beta
           Created by MB Computing Underground Department.		


In Sierra-Online games like a LSL2, LSL3, KQ1 (1990) you can
enter Sierra's debug mode by pressing <LShift><RShift><Grey ->.

All global variable values can be changed.
Changes have effect after exiting DEBUG mode.


	Global variables                Notes

1         Game ID (Ex. kq1 for King's Quest I)     Read only (*)    
2	  Room number (Ex. rm8 for room #8)        Read only  
3         Speed                      0 - Max, but 99 is quite slow
4         Unknown 
5-8       Something from EventHandler
9         Pointer to obj. Inv                      Read only 
12	  Previous scene number
13        Scene number               Can be used for teleport.
14	  Breakpoint flag	     If non-zero, Auto-DEBUG on room CHANGE
15        Score                      New score is displayed only after next non-DEBUG change.
16        Max Score                  New score is displayed only after next non-DEBUG change.
30        Pointer to SG Directory.   Use INSPECT to view SG directory.

Comments: 
         (*) Value changes have no effect. They are automaticaly restored. 

	SCIV debug commands

q         Quit			     Quit immediatly
t         Temp variable		     Inspect temp variable
a	  Inspect acc
i         Inspect		     See chapter "Inspect"
o         Object                     See available objects.
r	  Resources	 	     See resources
s         Send stack
d         Display memory
f         Free heap
g         Global variable	     Inspect global variable
l         Local variable	     Inspect local  variable
b         Break in (If object value is changed, Auto-DEBUG) 
c         Inspect current object     


                        	I N S P E C T
		             Inspect subcommands

Up, Down, Left, Right                Scroll 		
Enter   Next item  
[,]	Move to address 
i	Inspect
e	Edit
c	Collection		     If you press C while inspecting Inv,
				     you can get Inventory List
	Use inspect subcommands recursively.
	Ex. While viewing Inventory List, assign ego address to owner.
	ego, owner are objects. So you can collect all treasures at any time.
Warning:	Write ego in lowercase.

You can inspect hex address of memory (Ex. $3455) or any object (Ex. Sound)

					Time	22:39:33  
				        Date    05/17/91
Special thanks to MG & MK
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