/NSIGNON
/C                                       Version 2.0 (gogame1)



          -----------------------------------------------
          |                                             |
          |                       GO                    |
          |                                       V2.0  |
          |  Copyright 1988      TMW Co           8/88  |
          -----------------------------------------------

   Choose:
 7 - History of the Game            9- Structure of this Program
 1 - Qualities of this Program      3- Operation of this Program
 0 - Play GO

             Shareware

     If you enjoy this program, show your appreciation by sending
your comments/critique/suggestions and/or $20 to the author:
            TMW Co
            1361 Eastside Rd.
            El Cajon, Cal  92020-1420

     You are encouraged to pass this program on to others.

/Q
/NSTRUCTURE
/C                 8/4/88
     STRUCTURE of this set of programs:  

GO.EXE - The program that does it all. Supplies these introductory
    remarks and initializes data areas. Allows selection of White
    and Black players and the handicap. Provides for recording the
    game. Administers the actual move by move play and determines
    the machines next move.

xxxx.JOS - Joseki data files.

xxxx.GAM - Files of recorded games. Pre-recorded games are mostly
    from recent championships.
GAME.LST - Names of files of recorded games

     The program uses character graphics and should be usable on
color or monochrome systems without special graphics hardware.

     Commentary may be edited into game files. Use a non-document
mode editor and start in column 10.

/P
/Q
/NHISTORY
/C
     Brief HISTORY of the game:

     Ancient, ancient two player board game which takes simple elements-
line and circle, black and white, stone and wood - combines them with
simple rules and generates subtelties which have enthralled players
for millennia.
     Originated in China a few thousand years B.C. Brought to Japan
in our Middle Ages. GO is now very popular there. Most of the current 
champions are Japanese.  

     The playing area (go-ban) consists of 19 by 19 lines (the limit of
human comprehension). White and black stones (ishi) are alternately placed 
on the intersections of the lines. Once placed, the stones stay put, 
unless they are captured by being surrounded.  

      The object of the game is to surround and control vacant territory.
Try for too much territory and your opponent may live within it. Try for
too little and you end up with too little.
      The game is over when there is nothing more to be gained by either
side. At this time, the side with the most vacant space (eyes) within
its control - wins.

/P
/Q
/NOPERATION
/C
     OPERATING this Program:  

     This program is largely menu directed, and most of the choices
should be self evident.

     The  keypad is used to make menu choices and to point to where
you want to move. The directional arrow keys may be used to
designate where you want to place the next stone.
     The LOGITECH mouse is also supported for designating where you
want to move. See the INSTALL file.
     You may move to the rough area of the board and then refine
with one step cursor moves - as indicated on the menu. Multiple
digit input needs numeric mode and a carriage return, as expected.
     You may ask the machine to show you some suggestions when it is
your turn to play.

     When the machine is playing, it may be interrupted only while
the "Any key to interrupt" message is displayed.

     Run GAMELIST.BAT to create or update the list of available
recorded games.

     Some interesting displays are available under Debug mode. (Initial
menu - choice 3.)
/P
/Q
/NQUALITIES
/C
     The QUALITIES of this Program:

     This program is an excellent learning mechanism. Analysis of
professional games and your own games is the key to improving 
your play. 
 
     This version (2.0) allows White and Black to be played by human  
players or to be played by the machine or to be played back from
a prerecorded file. You may change this assignment whenever you wish;
taking over from the machine or from a recorded file. You cannot start
playing back a file other than from the beginning.

     A game may also be recorded as it is played.

     The moves that the machine makes are a better than random
moves. Corner Joseki is played, after which the sides are staked out
in a reasonable way. The machine will probably capture if it can and
will avoid capture if it can. It does not look ahead very far as yet.


/P
/Q
