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^C^1ANNA'S GRAM #2
^Cby
^CJohn Besnard and George Leritte (IBM PC implementation)


   In BIG BLUE DISK #11, we published the first "Anna's Gram," a word game from
well-known software author John Besnard.  This month, we're back with a second
installment in what we hope will become a popular series.  ("Anna's Gram" has
been a popular feature in Softdisk, BIG BLUE DISK's sister publication for the
Apple II.)  Be sure to look for Anna's Gram in future issues of BIG BLUE DISK.

^CPlaying

   The object of ANNA'S GRAM is to unscramble an anagram, a word made up of
letters taken from another word or phrase.  Before you work on the anagram
itself, however, you must unscramble the letters of several other related words.
Certain letters, marked by arrows, are taken from each of these words to form
the anagram puzzle.

   As always, a dreadful pun provides an important clue to the puzzle.

   How do you unscramble the words? Unlike most word scramble games, you do not
input the correct sequence of letters.  Instead, letters used in ANNA'S GRAM
resemble Scrabble tiles. The player rearranges the tiles on the screen by using
the arrow keys.  (Half the fun is figuring out how to manipulate the tiles.)

   If you find yourself stumped by one word, proceed to the next word by
pressing the PgDn key.  Pressing the PgUp key returns you to the previous word.
The Home key brings you to the first puzzle, and the End key takes you to the
final scramble.  (Note:  If these keys don't seem to work, try pressing the
NumLock key.)

   To run this program outside ^1Big Blue Disk^0, type:  ^1ANNAGRM2^0.

DISK FILES THIS PROGRAM USES:
^FANNAGRM2.EXE
^FBRUN30.EXE
^FRETURN30.EXE
