This unit is out of supply, and so cannot be moved
You can only move units which have been Sea Transported
Select one an Exploiting armor unit
That armor unit has no further Exploitation Movement capability
That Breakthrough armor unit is invalid to exploit
Select an ARMOR unit
You must select a ground or air unit
Replacements can be moved only by SR
This unit has moved its maximum and has displaced an enemy unit
This unit has moved and has displaced an enemy unit
Unit must end its move in a marked port
Anglo-French restriction prohibits this move; Select another hex
Russo-Allied Restriction: Move Aborted
That is not a friendly hex
Air stacking limit prohibits this move; Select another destination hex
Airbase is too far away
You must Select hex that was friendly-controlled at the start of the turn
British units may not stack with French units. Choose another hex
French units may not stack with British units. Choose another hex
Russian units may not stack with allied units. Choose another hex
Minor-Ally restriction prevents movement
Minor-neutral units may not leave their country
Pass option prevents movement into enemy territory
Pass option prevents movement to/from adjacent to enemy ground unit
Germany may not enter into Bessarabian hexes unil at war with Russia
The unit lacks sufficient movement points to make this move
Unit must end its move in a valid port
This Naval unit has been used for Sea Escort
You cannot SR this country's units
SR to/from adjacent to enemy ground unit is prohibited.
You cannot SR this fleet, it has acted this turn
That unit is out of supply and may not be SRed
You do not meet the requirements to SR to this front
Germany can only supply up to 18 factors in Africa.  Choose another hex
Anglo-French restriction prevents this SR. Choose another hex
You do not have enough sr's to move through the Suez
Air stacking limit prohibits this move; Select another destination hex
You may only use SR to restore the Russian Garrison
You can only SR to friendly ground.  Choose another hex.
You cannot SR with enemy ground adjacent
You cannot SR adjacent to enemy supply path.  Choose another hex.
Cannot trace a free path choose another destination
Cannot place more than one airbase on a hex.
This SR violates Minor Ally Restrictions
You must choose a fleet for sea escort
You cannot overstack
Air stacking limit prohibits this move; Select another destination hex
Choose a port on the same front
You cannot SR into a hex adjacent to an enemy unit
Choose a valid hex for Initial Deployment
That is not an airbase
France cannot grant BRPs prior to 1942
You may not spend more than half of your yearly brp allotment on grants
The U.S.S.R. cannot Grant BRPS' Select another flag or press Done
You may not grant to a country that has granted to you
No more than 40 BRPs allowed in Lend Lease Box
Choose a friendly port
You must select a U.S. fleet in the U.S. Box
You must select a British fleet in Britain, or press Done to abort the Grant
Select a 9-factor fleet for Sea Escort
Choose a port
Choose a port on the same front
You must select a German Port
That is not an eligible port hex
Choose a valid German hex to move trapped Murmansk Red-Outlined Naval Unit
You must select a Hex in Germany
That is not an eligible airbase
You may only move back to Norway
You may only return to a German Controlled Hex
You may not base there (Stacking Limits)
You may only move german units
You may not move units if Bergen is not controlled buy the Axis
You may only move German units from Norway
You may only move German air and navies
This unit has acted
U.S. based fleet cannot perform mission
French Naval Units may not perform missions
U.S. based fleets cannot Sea Transport unless there is no western front Port to Sr
This nation did not choose an Offensive option for this Front
Choose a hex on the same front
Choose a port on the same front
Russo-Allied Cooperation prevents mission, choose another destination
Anglo-French Cooperation prevents mission, choose another destination
That is not a friendly port
You must select a hex not taken this turn
Select a legally invadeable hex
The enemy 9-factor fleet in this hex cannot be displaced and bars Seaborne Invasion
The fleet you Select must be from the same port as the previously Selected fleet
Select a ground or air unit to transport
This move violates minor ally restrictions
A Minor unit may not leave its country
Air unit has moved or acted and may not be transported
Air Stacking Limits: Choose another counter
There are not enough fleet factors in the convoy to carry this unit
Cannot board due to movement costs
Ground stacking limit prohibits this move
This hex cannot be Selected for Attrition-Combat advance
Choose an adjacent hex
Enemy may not be in hex to retreat to
You may not retreat into a marked hex
You may only retreat to a hex in your own nation
Not a valid retreat hex. Choose another
Choose a valid unit to advance
No advance allowed. Stacking Limits
This unit is out of supply, and so cannot advance
Anglo-French Cooperation prohibits this move; Select another destination
Minor units cannot advance beyond their borders
No fleets available
You must choose a valid Port
A French unit must be able to advance or exploit into Paris 
Attacking French Units must have a 1-2 attack on Paris
Any French attack not on Paris must result in a possible exploitation into Paris
Armor must attack at 1-2 for an exploitation to occur
You may only choose a hex at war with the the Phasing-Player
No units Eligible to attack this hex!
Cannot attack empty hex in exploitation phase
This hex has already been attacked; Select another hex
Choose a unit at war with the attacked hex
Unit cannot attack without Offensive option; Select another unit.
Select a ground unit
Replacement Counters may not attack
Select an Exploiting armor unit to attack with
A Seaborne-Invasion unit cannot attack an adjacent hex during Normal Combat
Infantry cannot attack a vacant hex.
Russo-Allied Cooperation Restriction prevents unit from attacking
Choose an adjacent hex
That unit cannot reach target, choose another
This unit has already attacked; Select another
This is a Breakthrough unit, and cannot be used until Exploitation
Two ground units are already attacking from this hex
Select a red outlined unit to advance, or press Done
An Airdropped unit cannot advance after combat
Infantry may not advance into an empty hex
This unit is out of supply, and so cannot advance
Breakthrough armor cannot break the hex chain by moving 3 hexes
Anglo-French restriction prohibits this advance
Russo-Allied restriction prohibits this advance
Choose a valid armor unit for breakthrough
Anglo-French restriction prohibits this Exploitation move
Russo-Allied restriction prohibits this Exploitation move
This is not your counter to destroy!
An airbase cannot be voluntarily destroyed
A bridgehead cannot be voluntarily destroyed
You cannot voluntarily destroy French units prior to 1942
A minor-country unit cannot be voluntarily destroyed
France must Pass on the Eastern and Mediterranean fronts
France may only Pass or use an Offensive Option on the Western Front
You must choose the same offensive or attrition option as your allies
Germany may not use offensive option in the east (Severe Winter)
Germany must choose an Offensive option for the Eastern Front
Germany cannot Pass on the Eastern Front while at war with Poland
Not enough BRPS. Remove some offensive options
Spending Limit exceeded; remove an Offensive option
Must Declare an offensive option on
France may not make any Declarations of War
Switzerland cannot be DoWed
This is not a legal DoW
You may not Declare war on the Baltic States until 1940
You may not Declare war on the East Europe until 1940
You cannot declare war on the United States until Spring 1942
That minor country is already at war
This is not a legal DoW
You may not declare war on a country that is at war with a potential ally
One 2-3 infantry unit must be set up in Morocco, Tunisia or Algeria
One 2-3 infantry unit must be set up in Lebanon-Syria
One infantry and one 1-4 air unit must be set up in Malta
Two fleets and one 1-4 air unit must be setup in Gibraltar
One 1-3 infantry unit must be setup in Palestine
One 1-3 infantry and one 2-5 armor unit must be setup in Egypt
One fleet and two 1-4 air units must be setup in Egypt
One 2-3 infantry unit must be setup in Leningrad
One 3-5 armor unit must be setup in Moscow
One 1-3 infantry unit must be setup in Odessa, Kharkov and Grozny
One 1-3 infantry unit must be setup in Albania
Two 1-3 infantry units must be setup in Libya
Restriction: 20 Combat Factors must be placed on Eastern Front
Restriction: Only 20 Factors may be placed in minor ally area
Restriction: Only 5 Factors may be placed in Finland
Germany may not declare war on a garrisoned minor
Russia may only declare war on bordering countries
Russia may not declare war before fall 1941
Russia may not declare war on a garrisoned minor
Not enough BRPS to declare war
BRP spending limit reached. War was not declared.
Select a naval or air unit
You may only choose units at war with the Axis
You may only choose units at war with the Allies
This unit has performed a mission
Select a friendly occupied hex
Select an enemy occupied hex
Anglo-French restriction prohibits this Mission: Select another destination
You may only conduct missions against an invading country
Offensive option not selected on this front
Russo-Allied Cooperation prevents mission, choose another destination
That hex is beyond the air-unit's 4 hex range
You may only intercept a DAS air mission
French air may only counterair German Air Support for Paris
That is not a naval unit
This fleet has already moved
Pass option prevents fleet movement
This unit has already moved.
Six ground factors must setup in or adjacent to both Leningrad and Moscow
Restriction: One Infantry unit must be setup in Libya
This unit cannot be used during the same Game Turn it was built
You cannot SR this country's units
You can only deploy 6 units from the U.S. Box per player turn
That is not a naval unit.
Choose a PORT!
Not enough room at this port. Choose another
Enemy air within 4 hexes, not a valid port.
Pass option prevents fleet movement
The destination port must be on the same Front as the fleet
That is not a friendly port
Anglo-French Cooperation prevents move, choose another port.
Fleet move aborted
You must own both sides of the crossing arrow for movement through
You may not pass within 4 hexes of enemy air
You cannot move to that Front












































































































