Enteractive(TM) Video Games

Who Framed Roger Rabbit(TM)
NES Version

Instruction Booklet

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Introduction

You've seen the movie. You know the story.

A heartbroken, Hollywood "Toon" star is accused of murdering one 
of the most popular men in town. The same man who was, just 24 
hours earlier, seen playing "pattycake" with our star's lovely and 
mysterious wife. It's an open and shut case, right? WRONG!

This is where your job begins. You must search high and low through 
downtown Los Angeles, the City Park, the Warehouse District and 
even ToonTown looking for clues to help Eddie prove that Roger is 
innocent. You have to unearth all four pages of Marvin's missing 
Will that will guarantee ToonTown's future forever. At the same 
time, you must also keep the Weasels from getting Roger, protect 
Jessica from the dreaded Dipmobile and help Eddie stay out of jail. 
As if that's not enough, you must collect the right weapons, accessories 
and facts that will enable you to defeat Judge Doom in the final confrontation.

You'll have to call up all of your game playing and super-sleuth 
detective abilities to get you through this one... And there's still 
no guarantee. In the end, the joke could be on you.

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Game guide

"Who framed Roger Rabbit?" is an action/adventure/detective game 
which will lead you on a merry chase thru the four sections of 1940's 
Greater Los Angeles. Each of these sections will require the player 
to explore many different rooms, buildings and outdoor locations for 
hidden clues to the case. The overall object is simple. All you have 
to do is put an end to Judge Doom's evil plan before he can "dip" 
Roger and Jessica. Sounds easy enough. The catch is that before you 
can even challenge Doom, you must first locate all four pieces of the 
Will, as well as collect the weapons needed to beat him and his bad 
buddies. All the while you are doing this, you must also be careful 
not to let Roger get captured or Eddie get arrested.

The game has two different points of view; the Overhead Map 
Screen and the Close-up Side View. The Overhead Map Screen 
lets you move thru the four different sections of Los Angeles; The 
City, The Park, ToonTown and the Warehouse District. The Close-up 
Side View contains a number of different shots, from the exteriors 
of buildings to interior hallways and individual rooms. In both 
the Overhead Map Screen and the Close-up Side View you will 
find clues that will lead you to objects and sometimes the 
objects themselves. Some of the areas in both types of screens 
will be off limits until you have a certain object in your possession 
and you figure out how to use it.

There are lots of objects to collect, hundreds of clues to help 
you find them, and a whole new world to explore.

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How to play

GAME START

After the legal screen switches to the opening title, you can 
press any key to jump to the selection screen. On this screen 
you can choose to start the game or enter a password by using
Select and the Start key. If this is your first time, do not pick 
the "password" option, just start the game. If you have played 
the game before and recorded the code that was displayed at
the end of that session, you can start each new game with the 
objects you collected earlier. After selecting "enter password", 
you can scroll back and forth through the possible choices
for each character using the left and right arrows on the Control 
Pad. The "A" or "B" Button will lock in each character and the 
Start key will enter the entire code to begin the game.

The first thing you will see is the Close-up Side View of the 
inside of Eddie's office. Roger will come into the room from the 
bottom of the screen and you are ready to play.

Close-up Side View

You can now use the crosskey to move Eddie around the room or 
exit by heading off the bottom of the screen. In the room, you 
can search thru drawers, cabinets or anything that might hold an 
object by pushing against them with the Up arrow and hitting 
the "A" Button. When you step outside the room, you will find 
Eddie and Roger in the Close-up Side View of the exterior of the 
building. Again you have the choice of moving around this screen, 
walking back into the building thru the front door or exiting to 
the Overhead Map Screen via the bottom of the screen. If Eddie 
is facing sideways, the "A" Button is used to say "Can you help 
me?" and ask a question of anyone else who happens to pass by. 
Note: you can always leave a room or move from the sidewalk to 
the Overhead Map Screen by walking off the bottom of the screen.

When entering some of the larger buildings, you find the first 
area Eddie encounters will be a hallway which leads to several 
doors. Each door will take you to a separate room. You have to
stay alert because that silly Roger has a tendency to wander off 
in these larger areas and you may soon find him in trouble.

In the Close-up Side View you will be able to use the various 
objects that you have collected. Just hold Select and use the 
Left and Right arrows to switch between the different objects in
your possession. If you haven't found any weapons or tools yet, 
don't worry, because when you first start the game, pushing the 
"B" Button will allow Eddie to use his fist as a weapon.  Unfortunately 
it won't stop the Weasels for long. However, if you press the "B" 
Button very rapidly, Eddie will windup to throw a more powerful 
punch. Careful though, because Eddie doesn't maneuver very well 
in his windup position and he is quite vulnerable at this time.

How to use the controller

Control Pad
Go right
Go left
Go up or go thru door
Go down or go out of door

Select
Select among objects Eddie has found (with Right and Left arrows)

Start
Pause

"B" Button
Use object or weapon in hand

"A" Button
Ask question or search area (with Up arrow)

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Overhead Map Screen

If you are in front of the building, after leaving Eddie's office 
and you move toward the bottom of the screen you will find 
Roger and Eddie on the Overhead Map Screen. Now you are able 
to walk down the road, explore other buildings or search the 
wooded area. The problem is that those pesky Weasels are 
going to be chasing you everywhere you go.

One way to outrun them is to catch a ride with Benny. What's 
that, you don't see Benny around? Well if you're holding the 
whistle, push the "B" Button and you can call him. But it only 
works when Eddie is standing on the road. If you haven't found 
the whistle yet, you'll just have to walk around and look for 
him. Once Benny is found, run over to him and push the Select
button. This will place Eddie and Roger in the front seat. The 
Control Pad will turn Benny left and right, while the "A" Button 
is the gas pedal and the "B" Button is the brake. Benny can't 
leave the road, so exploring the woods and caves in the Park 
must be done on foot. However driving Benny is the only way 
to go thru the tunnels leading into another section.

How to use the controller (when on foot)

Control Pad
Go right
Go left
Go up or go thru door
Go down

Select
Climbs into Benny

Start
Pause

"B" Button
Calls Benny when holding whistle

"A" button
Does nothing on this screen

How to use the controller (when in Benny)

Control Pad
Turns right
Turns left
Up does nothing 
Down does nothing

Select
Climbs out of Benny

Start
Pause

"B" Button
Brake pedal

"A" Button
Gas pedal

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Uh oh, the Weasels caught Roger!

In the Overhead Map Screen you weren't quick enough in 
outmaneuvering the Weasels, they grabbed Roger and you 
find yourself back in the Close-up Side View. The big dumb 
weasel named "Stupid" is about to smash your buddy with a 
baseball bat. Just before he swings, Roger asks a question 
which is the opening to a joke. If you can come up with the 
correct punchline in nine "Toon" seconds, the Weasels will laugh 
hard enough which causes them to release Roger, giving him 
time to escape.

At the top of the screen you will see a row of small squares. 
These are the punchlines that you have to choose from. Hold 
the Select key while pressing the Left and Right arrows to page
thru the list. When you think you have the right answer, press 
the "A" or "B" Button. If you guess wrong or run out of time, 
Roger gets hit and you lose one of your "clap boards". Lose them 
all and the game is over. It's not too hard when you only have a 
few punchlines, but it gets a lot tougher when the whole row is 
full. By the way, Eddie can accidentally get a new punchline 
when he searches the wrong place. So be careful.

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What to visit on your stay in L.A.

There are caves to be found in the Park area, which is above 
the city of L.A. What is inside these caves and where do they 
lead? We're not telling. So I guess you had better just check them out.

As in all big cities, you need to keep your eye out for certain 
dangers. Falling flower pots and bottles are a problem if you 
start on the sidewalks and there are speeding cars to avoid in 
the streets, and every time you turn around, here come those 
pesky Weasels again. Sure, you can out run them in Benny, but 
what will you do when they jump in their paddywagon? Ahh, life
in the big city, ain't it great?

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Weapons and power items [some, but not all]

Crowbar
Brick
Fist
Baseball
Fishbone
Spring shoes
Dynamite
Bomb
Rose
Password
Portable hole
Wallet
Whistle
Six shooter
Exploding cigar
Glove
???????????

When holding any objects that are found in the game, the "B" 
Button causes some of them to be used, some to be throw, and 
some to be just placed on the ground. To choose another object, 
hold Select and move back and forth with the Left and Right 
arrows. Each object has a different purpose and some can be 
used repeatedly while others only once. For example, the crowbar 
can be thrown at a locked door in order to break the lock. The 
whistle is used to call Benny to come pick up Eddie and Roger. 
On the other hand the cigar is placed on the ground where a 
toon or human can pick it up and have it explode on them. What 
about all the other objects in the game? How many different 
ones are there? How do you make use of them? Where are they 
located? Well, you're the detective, you figure it out.

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Strategy

In an adventure game such as this, it always helps to draw 
a map and list the location of the various objects that you 
pick up. Be sure and write down the clues that you find. It might
take a while to figure out what they mean, but be persistent. 
Some areas may not be accessible when you first start the 
game. Don't worry, you just haven't found the right way to 
enter that section. For instance, some doors have locks on 
them. There is a way to get in and all you have to do is figure it out.

Clue: As time goes on, you will find that Judge Doom is buying 
up more and more of the L.A. area. And the Judge likes to keep 
his buildings locked. Breaking and entering may set off an
alarm and force Eddie to hurry his investigation to avoid being 
captured by the crooked cops on Doom's payroll. You've been warned.

Another hint for a budding young detective is to explore 
everywhere and everything. And then explore some more. 
Curiosity might have killed the cat, but it is the only thing 
that will get you through this crazy city.

Okay, let's say that you found all the objects (maybe), solved all 
the clues, (you think) and you know your way around ToonTown, 
like the back of your hand. Just as you get to the Toon Warehouse, 
Roger is grabbed by the Weasels and they disappear inside. This 
time the standard ways you discovered to use your weapons just 
don't seem to cut it. Okay, now what do you do?

Clue: It's time to experiment. Remember how Eddie got by the Judge's 
henchmen in the movie? Some of your objects just might have a dual 
function in this scene. Guess which ones and how to use them, and 
you'll find yourself facing the big bossman himself.