Watman FAQ:

Q: Es que no saps fer res mes que estar assegut davant d'aquest ordinador i
	jugar tot el dia????
A: OK. Never mind. This is a FAQ from my mother. I think this question 
	shouldn't be here... :)

Q: Watman is not working in my computer. (it says 'resolution not supported')
A: Probably you're trying to play Watman with 320x200x15, which is not supported
	by every card available. You can try 320x200x16, 320x200x32, 
	320x200x24 or at last, 320x200x8, which will work in every computer
	(I hope) but not as nice as 15bpp mode.

Q: How do I change DepthColor option?
A: Put "DEPTH X" at batman.7up configuration file, where X can be 
	8,15,16,24 and 32
	Look at readme.txt, configuration section, for more info.

Q: Watman is not working in my computer.
A: E-mail me. I won't be able to solve it, but I will get more feedback ;)
	Anyway, write down the EIP and stack trace if it's printed, and
	tell me if you changed any file of the package.
	If I'm not able to solve it, I'll send you a log-hard-disk-trasher
	version which will generate logs to try to fix the bug. :)

Q: When will be the final version available?
A: This is the 'nearly finished version'. Russel Hoy is too busy to compose
        the music for the moment, so I release it because I don't want Russ
	to be worried about it :) Once he's got the music I'll put here.

Q: I've got a bug to report. What do I do?
A: E-mail me with the bug (kakarot@ole.com). If it's a page-fault bug or
	something like this, write down the EIP value and the stack trace.
	They're really useful.

Q: When you're stopped over a slidding zone you don't lose turbo-steps.
A: I always thought it was a bug in the original Batman. Consider it as a
	bug fixed. You also can walk over them when you have turbo-steps.
	It's the logical way to do it!!!!

Q: What was ALFA?
A: ALlegro FAke was an SGL add-on to compile GCC+Allegro Watman program with
	Watcom+SGL, and worked faster than my version.  It was also a BIT 
	smaller. ( SGL is "System's Graphic Library", small, fast and good 
	support :D )

Q: I can't save.
A: Turn on the 'Enable Savegame' in Other Options. Then you can save
        when playing using F2. You can't save if you have 0 lives left
	(because when you reload a saved game, you have 1 live less)

Q: When I reload a game, I have one less live. Is it a bug?
A: No, it's not a bug. I did it because I don't like games where you can
        save-load-save-load-save-load until you do something, and then
	continue ( I think they ruin the game). Well, I really don't 
	like short games (like this) having savegames, but too much ppl 
	where asking for it, so here it is.
      There's another reason: In some screens, you could grab an item and then
       save. Stop the game and reload. (you appear at the same place that you
       entered the screen (duh!)) Then he can 'win' a live because he doesn't 
       have to come back... well, I could save all the objects position, 
       direction, batman position, direction, ... but I really don't want to.
      Perhaps it's anoying to lose a live everytime you save, but you should
       be happy because now there's a savegame :)

Q: Why this thing's size is 2Mb, while the original one was 48k?
A: Well, gfx are in 15-bit mode, Nearly all gfx are twice in memory (the 
	 left version and the right version), which is really stupid, but 
	 I did it because I didn't want to code a drawflippedrlesprite.
	 The program is not written in assembler, I used c++ which is a
	 *LITTLE* bigger.
	 "I'm not as good as Jon Ritman and I need 2Mb to do a thing worse
	 than his 48k one "could be another answer.

Q: Why is it so slow?
A: I release some versions without optimization and with debug info stripped.
	 It's easier to spot bugs. If you've got a very slow computer, e-mail
	 me and I'll try to find a solution.
	 You can also use the 8bpp version to make it faster, but it will
	 look worse.

Q: Batman was done in a 3.5 Mhz computer and you need a 100 to work???
A: The original one only redrawed zones that were need, and I redraw everything.
	 It wouldn't be hard to do it, but when I started this project, I
	 wanted to add some light focus, gouraud shading in objects, floor
	 and walls and shadows. But I got bored with this. Perhaps a next
	 release will include it (but I don't think so, perhaps a real 3d
	 version).

Q: How can you write english so bad?
A: I don't know, but practice is what I need. I'll write nine more faqs
	about watman to get used to write them.

Q: Watman's engine is very similar to (put_a_game_here). Will you make a
	(put_the_same_game_here) version?
A: No. There are some small differences between all of them which make them
	different. There's also lot of people working in lovely remakes, and
	it wouldn't be fair to do this. But... Craig Rothwell stopped remaking
	Head over Heels, so I'll have a look at it :)

Q: I have some problems during the game (not at initialization). It hangs
        somewhere and stays there without any error.
A: Download the 'debug version' exe file from the web. It's more stable than
        the release version, but slower. If the problem persist send me an
	e-mail. (kakarot@ole.com)
     (http://virtual.es.fortunecity.com/realidadvirtual/135)

Q: When I'm playing under windows and I change the 'session' into another
        process...
A: I don't know anything about windows, I don't know how to fix it (whatever
        it is) and I won't fix it. Sorry but I think I'd be wasting my time
	solving these problems. I don't even know if there's such problem
	(I haven't tried to change session while playing :D)

Q: What's the hammer driver?
A: It's an impressive driver from Guns. Talk with him for more details.
        It works in *ANY* O.S. (and yes, it's Headbanger's Heaven related ;D)

Q: The final effect of the intro is really slow.
A: Yes, I know, but I've done it with C only, it works for any bit depth
        and allegro is the one who "prints" the things. I suppose I can do
	it a lot faster without allegro and asm code, but I think it's not
	necessary.

Q: Those images in the intro...
A:      * The Green Avenger (negated image :D).
	* Hlod-Wig's raytracer image.
        * Jin-'s 3DS image.
        * Antonio Giner's remake image. (La Abadia del Crimen)
   I put them there because I like them a lot :)
   
Q: Is there any hidden...
   Q: Screen?
   A: Yes
   Q: Trick?
   A: Yes (but they're not keyboard-related. there's something in the hidden
           screens which could help you...)
   Q: Sandwich?
   A: You've been reading this faq too much time... get a rest.
