Logfile opened.
starting ddraw
WM_CREATE
WM_ACTIVATE_APP
pixelformat flags =                     0x40
   rgb data is valid

pixel mask red   =     0xff0000 (16711680)
pixel mask green =       0xff00 (65280)
pixel mask blue  =         0xff (255)
red   bitsize 8, shift 16
blue  bitsize 8, shift 8
green bitsize 8, shift 0
given RGB 255,0,0, convert24 says 0,0,255

given RGB 0,255,0, convert24 says 0,255,0

given RGB 0,0,255, convert24 says 255,0,0

given RGB 128,128,128, convert24 says 128,128,128

starting sound
setting exit handler
setting timer
command line = ''
off to main game loop
check for palette.dat
delete temp_maps()
erasing temp maps...
erase_file(saves\*.$$$)
get time
game time: Sun Aug 11 13:35:17 2002
Unknown enchantment type label --> ''
Unknown priest type label --> ''
Loading images.
load_pcx(mouse.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(facing.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(bolts.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(font640.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
full_title_load_screen()
load_pcx(scenes\titledr.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 3
grabbing 24-bit scr8 (0,0 to 639,479), size 640 by 480
(sprite is actually in a square from 0,0 to 639,189)
sprite #0 loaded (uses 921600 bytes)
exit full_title_screen()
load_pcx(scroll.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 207,479), size 208 by 480
(sprite is actually in a square from 0,0 to 207,479)
sprite #4 loaded (uses 299520 bytes)
grabbing scr8 (0,0 to 207,165), size 208 by 166
(sprite is actually in a square from 0,0 to 207,165)
sprite #5 loaded (uses 103584 bytes)
load_pcx(map.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 159,159), size 160 by 160
(sprite is actually in a square from 0,0 to 159,159)
sprite #15 loaded (uses 76800 bytes)
load_pcx(message.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 319,474), size 320 by 475
(sprite is actually in a square from 0,3 to 319,474)
sprite #6 loaded (uses 456000 bytes)
load_pcx(frame.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 3
grabbing 24-bit scr8 (0,0 to 639,479), size 640 by 480
(sprite is actually in a square from 0,0 to 639,479)
sprite #1 loaded (uses 921600 bytes)
grabbing 24-bit scr8 (0,449 to 639,464), size 640 by 16
(sprite is actually in a square from 0,0 to 639,15)
sprite #2 loaded (uses 30720 bytes)
grabbing 24-bit scr8 (0,385 to 639,479), size 640 by 95
(sprite is actually in a square from 0,0 to 639,94)
sprite #3 loaded (uses 182400 bytes)
load_pcx(bframe.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (188,51 to 492,468), size 305 by 418
(sprite is actually in a square from 0,0 to 303,417)
sprite #16 loaded (uses 382470 bytes)
load_pcx(sframe.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (263,51 to 491,263), size 229 by 213
(sprite is actually in a square from 0,0 to 228,212)
sprite #17 loaded (uses 146331 bytes)
ddupdate
back, gucurs
back, dmouse
screen_update done
load_pcx(tornado.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 143,143), size 144 by 144
(sprite is actually in a square from 7,16 to 141,138)
sprite #7 loaded (uses 62208 bytes)
grabbing scr8 (145,0 to 288,143), size 144 by 144
(sprite is actually in a square from 9,16 to 139,141)
sprite #8 loaded (uses 62208 bytes)
grabbing scr8 (290,0 to 433,143), size 144 by 144
(sprite is actually in a square from 3,19 to 137,139)
sprite #9 loaded (uses 62208 bytes)
load_pcx(aurora1.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 127,127), size 128 by 128
(sprite is actually in a square from 0,0 to 125,125)
sprite #10 loaded (uses 49152 bytes)
load_pcx(aurora2.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 127,127), size 128 by 128
(sprite is actually in a square from 0,0 to 126,125)
sprite #11 loaded (uses 49152 bytes)
load_pcx(aurora3.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 127,127), size 128 by 128
(sprite is actually in a square from 0,0 to 126,125)
sprite #12 loaded (uses 49152 bytes)
load_pcx(aurora4.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 127,127), size 128 by 128
(sprite is actually in a square from 0,0 to 126,126)
sprite #13 loaded (uses 49152 bytes)
load_pcx(tbolt.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 47,431), size 48 by 432
(sprite is actually in a square from 2,0 to 39,431)
sprite #14 loaded (uses 62208 bytes)
ddupdate
back, gucurs
back, dmouse
screen_update done
load_pcx(flags.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 17,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #18 loaded (uses 702 bytes)
grabbing scr8 (19,0 to 36,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #19 loaded (uses 702 bytes)
grabbing scr8 (38,0 to 55,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #20 loaded (uses 702 bytes)
grabbing scr8 (57,0 to 74,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #21 loaded (uses 702 bytes)
grabbing scr8 (76,0 to 93,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #22 loaded (uses 702 bytes)
grabbing scr8 (95,0 to 112,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #23 loaded (uses 702 bytes)
grabbing scr8 (114,0 to 131,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #24 loaded (uses 702 bytes)
grabbing scr8 (133,0 to 150,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #25 loaded (uses 702 bytes)
grabbing scr8 (152,0 to 169,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #26 loaded (uses 702 bytes)
grabbing scr8 (171,0 to 188,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #27 loaded (uses 702 bytes)
grabbing scr8 (190,0 to 207,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #28 loaded (uses 702 bytes)
grabbing scr8 (209,0 to 226,12), size 18 by 13
(sprite is actually in a square from 0,0 to 17,12)
sprite #29 loaded (uses 702 bytes)
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
load_pcx(custom1.pcx)
cannot find 'pcx\custom1.pcx'
load_pcx(custom2.pcx)
cannot find 'pcx\custom2.pcx'
load_pcx(custom3.pcx)
cannot find 'pcx\custom3.pcx'
load_pcx(custom4.pcx)
cannot find 'pcx\custom4.pcx'
load_pcx(custom5.pcx)
cannot find 'pcx\custom5.pcx'
load_pcx(custom6.pcx)
cannot find 'pcx\custom6.pcx'
load_pcx(custom7.pcx)
cannot find 'pcx\custom7.pcx'
load_pcx(custom8.pcx)
cannot find 'pcx\custom8.pcx'
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
load_pcx(schar\schar0.dat)
cannot find 'pcx\schar\schar0.dat'
load_pcx(schar\schar1.dat)
cannot find 'pcx\schar\schar1.dat'
load_pcx(schar\schar2.dat)
cannot find 'pcx\schar\schar2.dat'
load_pcx(schar\schar3.dat)
cannot find 'pcx\schar\schar3.dat'
load_pcx(schar\schar4.dat)
cannot find 'pcx\schar\schar4.dat'
load_pcx(schar\schar5.dat)
cannot find 'pcx\schar\schar5.dat'
load_pcx(schar\schar6.dat)
cannot find 'pcx\schar\schar6.dat'
load_pcx(schar\schar7.dat)
cannot find 'pcx\schar\schar7.dat'
ddupdate
back, gucurs
back, dmouse
screen_update done
load_pcx(terrain.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(roof.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(hwall1.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(hwall2.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(hwall3.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(hwall4.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(water.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(snow.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 3
load_pcx(forest.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(plains.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(grass.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(mntn.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(hills.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(dungeon.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(masks.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(masks2.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(blood.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(objects.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(junk.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(junk2.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(furn.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(furn2.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(furn3.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
space reserved for 186 objects...
load_pcx(items.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(bobjects.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(ship0.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
grabbing scr8 (0,0 to 47,47), size 48 by 48
(sprite is actually in a square from 19,14 to 27,35)
sprite #38 loaded (uses 6912 bytes)
grabbing scr8 (49,0 to 96,47), size 48 by 48
(sprite is actually in a square from 16,14 to 29,34)
sprite #39 loaded (uses 6912 bytes)
grabbing scr8 (98,0 to 145,47), size 48 by 48
(sprite is actually in a square from 14,14 to 31,32)
sprite #40 loaded (uses 6912 bytes)
grabbing scr8 (147,0 to 194,47), size 48 by 48
(sprite is actually in a square from 14,15 to 33,31)
sprite #41 loaded (uses 6912 bytes)
grabbing scr8 (196,0 to 243,47), size 48 by 48
(sprite is actually in a square from 14,14 to 32,29)
sprite #42 loaded (uses 6912 bytes)
grabbing scr8 (245,0 to 292,47), size 48 by 48
(sprite is actually in a square from 14,14 to 32,29)
sprite #43 loaded (uses 6912 bytes)
grabbing scr8 (0,49 to 47,96), size 48 by 48
(sprite is actually in a square from 15,15 to 32,30)
sprite #44 loaded (uses 6912 bytes)
grabbing scr8 (49,49 to 96,96), size 48 by 48
(sprite is actually in a square from 17,15 to 29,31)
sprite #45 loaded (uses 6912 bytes)
grabbing scr8 (98,49 to 145,96), size 48 by 48
(sprite is actually in a square from 19,13 to 29,32)
sprite #46 loaded (uses 6912 bytes)
grabbing scr8 (147,49 to 194,96), size 48 by 48
(sprite is actually in a square from 17,13 to 30,31)
sprite #47 loaded (uses 6912 bytes)
grabbing scr8 (196,49 to 243,96), size 48 by 48
(sprite is actually in a square from 14,15 to 31,30)
sprite #48 loaded (uses 6912 bytes)
grabbing scr8 (245,49 to 292,96), size 48 by 48
(sprite is actually in a square from 14,13 to 32,29)
sprite #49 loaded (uses 6912 bytes)
grabbing scr8 (0,98 to 47,145), size 48 by 48
(sprite is actually in a square from 14,14 to 32,29)
sprite #50 loaded (uses 6912 bytes)
grabbing scr8 (49,98 to 96,145), size 48 by 48
(sprite is actually in a square from 14,15 to 32,31)
sprite #51 loaded (uses 6912 bytes)
grabbing scr8 (98,98 to 145,145), size 48 by 48
(sprite is actually in a square from 15,14 to 32,32)
sprite #52 loaded (uses 6912 bytes)
grabbing scr8 (147,98 to 194,145), size 48 by 48
(sprite is actually in a square from 18,14 to 30,34)
sprite #53 loaded (uses 6912 bytes)
grabbing scr8 (196,98 to 243,145), size 48 by 48
(sprite is actually in a square from 12,1 to 36,42)
sprite #54 loaded (uses 6912 bytes)
grabbing scr8 (245,98 to 292,145), size 48 by 48
(sprite is actually in a square from 11,1 to 35,42)
sprite #55 loaded (uses 6912 bytes)
grabbing scr8 (0,147 to 47,194), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #56 loaded (uses 6912 bytes)
grabbing scr8 (49,147 to 96,194), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #57 loaded (uses 6912 bytes)
grabbing scr8 (98,147 to 145,194), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #58 loaded (uses 6912 bytes)
grabbing scr8 (147,147 to 194,194), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #59 loaded (uses 6912 bytes)
grabbing scr8 (196,147 to 243,194), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #60 loaded (uses 6912 bytes)
grabbing scr8 (245,147 to 292,194), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #61 loaded (uses 6912 bytes)
grabbing scr8 (0,196 to 47,243), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #62 loaded (uses 6912 bytes)
grabbing scr8 (49,196 to 96,243), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #63 loaded (uses 6912 bytes)
grabbing scr8 (98,196 to 145,243), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #64 loaded (uses 6912 bytes)
grabbing scr8 (147,196 to 194,243), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #65 loaded (uses 6912 bytes)
grabbing scr8 (196,196 to 243,243), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #66 loaded (uses 6912 bytes)
grabbing scr8 (245,196 to 292,243), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #67 loaded (uses 6912 bytes)
grabbing scr8 (0,245 to 47,292), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #68 loaded (uses 6912 bytes)
grabbing scr8 (49,245 to 96,292), size 48 by 48
(sprite is actually in a square from 47,47 to 0,0)
sprite #69 loaded (uses 6912 bytes)
loading sea map
load_pcx(sea1.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(sea2.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(sea5.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(sea6.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
create_world_mask_map()
loaded sea.dat
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
Initializing graphics.
sizeof(one person) = 395
full_title_load_screen()
load_pcx(scenes\titledr.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 3
sprite already in use, dumping old information
grabbing 24-bit scr8 (0,0 to 639,479), size 640 by 480
(sprite is actually in a square from 0,0 to 639,189)
sprite #0 loaded (uses 921600 bytes)
exit full_title_screen()
full_title_screen()
load_pcx(scenes\titler.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 3
sprite already in use, dumping old information
grabbing 24-bit scr8 (0,0 to 639,479), size 640 by 480
(sprite is actually in a square from 0,0 to 639,479)
sprite #0 loaded (uses 921600 bytes)
exit full_title_screen
load_pcx(palette.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
loading it first (wasn't loaded yet)   sounds\click.dat
sound played...
wait for unclick
unclick
load_pcx(palette.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
make party
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
init_char_vars()
loading person_sprite #119 (wasn't loaded)
now convert the colors...
all done!
done with char_sheet
done with char_skills
done with pick_character
loading person_sprite #179 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #209 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #110 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #112 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #131 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #132 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #133 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #195 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #226 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #223 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #192 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #204 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #197 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #177 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #187 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #196 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #116 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #117 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #256 (wasn't loaded)
now convert the colors...
all done!
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
done with create_character
continuing with party init
init_all_npcs()
...there are 21...
loading npc file #19
scanned to npc 'Galsto'
scanned to npc 'Baraki'
scanned to npc 'Arocken'
scanned to npc 'Ronald'
scanned to npc 'Gorn'
scanned to npc 'Froobli'
scanned to npc 'Dromus'
scanned to npc 'Donnela'
scanned to npc 'Iliach'
scanned to npc 'Prandalas'
scanned to npc 'Sattis'
scanned to npc 'Shakazu'
scanned to npc 'Theala'
scanned to npc 'Dosden'
scanned to npc 'Baumor'
scanned to npc 'Sheriff Glorm'
scanned to npc 'Vonin'
scanned to npc 'Leslo'
scanned to npc 'Weslocke'
...is npc #19
male
race is #2
class is #4
voice is #51
icon is #116
deity is #10
homeland is #4
location is nation #1
unknown skill name = 'High Prayer'
unknown skill name = 'Bribery'
unknown skill name = 'Disguise'
unknown skill name = 'Stealing'
loading npc file #19
scanned to npc 'Galsto'
scanned to npc 'Baraki'
scanned to npc 'Arocken'
scanned to npc 'Ronald'
scanned to npc 'Gorn'
scanned to npc 'Froobli'
scanned to npc 'Dromus'
scanned to npc 'Donnela'
scanned to npc 'Iliach'
scanned to npc 'Prandalas'
scanned to npc 'Sattis'
scanned to npc 'Shakazu'
scanned to npc 'Theala'
scanned to npc 'Dosden'
scanned to npc 'Baumor'
scanned to npc 'Sheriff Glorm'
scanned to npc 'Vonin'
scanned to npc 'Leslo'
scanned to npc 'Weslocke'
...is npc #19
male
race is #2
class is #4
voice is #51
icon is #116
deity is #10
homeland is #4
location is nation #1
unknown skill name = 'High Prayer'
unknown skill name = 'Bribery'
unknown skill name = 'Disguise'
unknown skill name = 'Stealing'
loading npc file #19
scanned to npc 'Galsto'
scanned to npc 'Baraki'
scanned to npc 'Arocken'
scanned to npc 'Ronald'
scanned to npc 'Gorn'
scanned to npc 'Froobli'
scanned to npc 'Dromus'
scanned to npc 'Donnela'
scanned to npc 'Iliach'
scanned to npc 'Prandalas'
scanned to npc 'Sattis'
scanned to npc 'Shakazu'
scanned to npc 'Theala'
scanned to npc 'Dosden'
scanned to npc 'Baumor'
scanned to npc 'Sheriff Glorm'
scanned to npc 'Vonin'
scanned to npc 'Leslo'
scanned to npc 'Weslocke'
...is npc #19
male
race is #2
class is #4
voice is #51
icon is #116
deity is #10
homeland is #4
location is nation #1
unknown skill name = 'High Prayer'
unknown skill name = 'Bribery'
unknown skill name = 'Disguise'
unknown skill name = 'Stealing'
loading npc file #5
scanned to npc 'Galsto'
scanned to npc 'Baraki'
scanned to npc 'Arocken'
scanned to npc 'Ronald'
scanned to npc 'Gorn'
...is npc #5
male
race is #0
class is #0
icon is #110
voice is #60
deity is #36
homeland is #1
location is nation #3
unknown skill name = 'High Prayer'
unknown skill name = 'Bribery'
unknown skill name = 'Disguise'
unknown skill name = 'Stealing'
loading npc file #6
scanned to npc 'Galsto'
scanned to npc 'Baraki'
scanned to npc 'Arocken'
scanned to npc 'Ronald'
scanned to npc 'Gorn'
scanned to npc 'Froobli'
...is npc #6
female
race is #0
class is #3
icon is #112
voice is #59
deity is #36
homeland is #1
location is nation #1
unknown skill name = 'High Prayer'
unknown skill name = 'Bribery'
unknown skill name = 'Disguise'
unknown skill name = 'Stealing'
npc_on_level[0] = 21
npc_on_level[1] = 17
npc_on_level[2] = 15
npc_on_level[3] = 18
npc_on_level[4] = 13
npc_on_level[5] = 11
npc_on_level[6] = 4
npc_on_level[7] = 16
npc_on_level[8] = 5
npc_on_level[9] = 20
shipyard value of 1
finished random stores
shipyard value of 1
finished random stores
shipyard value of 1
finished random stores
shipyard value of 1
finished random stores
shipyard value of 1
finished random stores
shipyard value of 4
finished random stores
shipyard value of 2
finished random stores
shipyard value of 1
finished random stores
shipyard value of 1
finished random stores
finished random stores
shipyard value of 10
finished random stores
shipyard value of 2
finished random stores
shipyard value of 4
finished random stores
shipyard value of 2
finished random stores
shipyard value of 3
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 4
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 14
finished random stores
shipyard value of 4
finished random stores
shipyard value of 5
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 3
finished random stores
shipyard value of 1
finished random stores
shipyard value of 3
finished random stores
shipyard value of 3
finished random stores
shipyard value of 2
finished random stores
shipyard value of 17
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 1
finished random stores
shipyard value of 4
finished random stores
shipyard value of 2
finished random stores
shipyard value of 1
finished random stores
shipyard value of 1
finished random stores
shipyard value of 1
finished random stores
shipyard value of 1
finished random stores
shipyard value of 37
finished random stores
shipyard value of 1
finished random stores
shipyard value of 1
finished random stores
shipyard value of 1
finished random stores
shipyard value of 2
finished random stores
shipyard value of 4
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 4
finished random stores
shipyard value of 3
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 2
finished random stores
shipyard value of 4
finished random stores
shipyard value of 6
finished random stores
shipyard value of 3
finished random stores
shipyard value of 4
finished random stores
shipyard value of 2
finished random stores
shipyard value of 3
finished random stores
shipyard value of 1
finished random stores
shipyard value of 4
finished random stores
shipyard value of 2
finished random stores
shipyard value of 3
finished random stores
shipyard value of 3
finished random stores
shipyard value of 1
finished random stores
shipyard value of 2
finished random stores
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
hit escape...
came out of select_game_slot() -- new slot = -1
done with save_game_menu()
full_title_screen()
load_pcx(scenes\titler.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 3
sprite already in use, dumping old information
grabbing 24-bit scr8 (0,0 to 639,479), size 640 by 480
(sprite is actually in a square from 0,0 to 639,479)
sprite #0 loaded (uses 921600 bytes)
exit full_title_screen
load_pcx(palette.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
load_pcx(palette.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
loading game 0
erasing temp maps...
erase_file(saves\*.$$$)
loading party saves\party.sa0
loading map saves\map55.sa0
set_map_stuff (55)
music...
graphics...
new_dungeon_walls(107)
newer_dungeon_walls(load set 7)
load_pcx(wt7.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(walltemp.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(palette.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
fights...
done...
fill_minimap_area()
loading sea map
load_pcx(sea1.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(sea2.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(sea5.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
load_pcx(sea6.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
create_world_mask_map()
load_pcx(palette.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
add_message: Game loaded.
load_pcx(palette.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 1
wander_around from the beginning...
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 50,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 51,35
calling people_move()
people_move(1)
people_move, add one minute, minute = 56
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 51,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
playing sound 20
loading it first (wasn't loaded yet)   sounds\door.dat
sound played...
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 51,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 52,35
calling people_move()
people_move(1)
people_move, add one minute, minute = 57
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 52,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 53,35
calling people_move()
people_move(1)
people_move, add one minute, minute = 58
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 53,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 56
moved with keys
playing sound 20
sound played...
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 53,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 54,35
calling people_move()
people_move(1)
people_move, add one minute, minute = 59
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 54,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 55,35
calling people_move()
people_move(1)
people_move, add one minute, minute = 60
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 55,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 56,35
calling people_move()
people_move(1)
people_move, add one minute, minute = 1
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 56,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 57,35
calling people_move()
people_move(1)
people_move, add one minute, minute = 2
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 56
moved with keys
playing sound 20
sound played...
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
playing sound 20
sound played...
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,35
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 50
moved with keys
   moved to 57,36
calling people_move()
people_move(1)
people_move, add one minute, minute = 3
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,36
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 50
moved with keys
   moved to 57,37
calling people_move()
people_move(1)
people_move, add one minute, minute = 4
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,37
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 50
moved with keys
   moved to 57,38
calling people_move()
people_move(1)
people_move, add one minute, minute = 5
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,38
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 52
moved with keys
   moved to 56,38
calling people_move()
people_move(1)
people_move, add one minute, minute = 6
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 56,38
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 52
moved with keys
   moved to 55,38
calling people_move()
people_move(1)
people_move, add one minute, minute = 7
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 55,38
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 52
moved with keys
   moved to 54,38
calling people_move()
people_move(1)
people_move, add one minute, minute = 8
playing sound 448
loading it first (wasn't loaded yet)   sounds\close.dat
sound played...
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 54,38
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 52
moved with keys
   moved to 53,38
calling people_move()
people_move(1)
people_move, add one minute, minute = 9
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 53,38
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 52
moved with keys
   hit something...
keypress = 50
moved with keys
   moved to 53,39
calling people_move()
people_move(1)
people_move, add one minute, minute = 10
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 53,39
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 54,39
calling people_move()
people_move(1)
people_move, add one minute, minute = 11
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 54,39
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 55,39
calling people_move()
people_move(1)
people_move, add one minute, minute = 12
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 55,39
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 56,39
calling people_move()
people_move(1)
people_move, add one minute, minute = 13
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 56,39
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   moved to 57,39
calling people_move()
people_move(1)
people_move, add one minute, minute = 14
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,39
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 54
moved with keys
   hit something...
keypress = 50
moved with keys
playing sound 20
sound played...
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,39
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 50
moved with keys
   moved to 57,40
calling people_move()
people_move(1)
people_move, add one minute, minute = 15
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,40
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 49
moved with keys
   hit something...
keypress = 49
moved with keys
   hit something...
keypress = 50
moved with keys
   moved to 57,41
calling people_move()
people_move(1)
people_move, add one minute, minute = 16
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,41
wmap_side drawn
update_scr()
end draw_wmap()
back from that
playing sound 443
sound played...
wait for unclick
unclick
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,41
wmap_side drawn
update_scr()
end draw_wmap()
back from that
playing sound 443
sound played...
wait for unclick
unclick
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,41
wmap_side drawn
update_scr()
end draw_wmap()
back from that
playing sound 443
sound played...
wait for unclick
unclick
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,41
wmap_side drawn
update_scr()
end draw_wmap()
back from that
grab_under 455,35 to 600,600
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
put_under 455,35 to 600,600
keypress = 115
loading person_sprite #199 (wasn't loaded)
now convert the colors...
all done!
loading person_sprite #136 (wasn't loaded)
now convert the colors...
all done!
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
do_outside_sight()
wander_around draw_wmap()
terrain drawn
vision haze drawn
minimap drawn
map pos = 57,41
wmap_side drawn
update_scr()
end draw_wmap()
back from that
keypress = 27
wait for unclick
unclick
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
wait for unclick
unclick
grab_under 0,0 to 639,479
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
ddupdate
back, gucurs
back, dmouse
screen_update done
playing sound 443
sound played...
wait for unclick
unclick
wait for unclick
unclick
put_under 0,0 to 639,479
ending_screen()
load_pcx(scenes\pows.dat)
reading pcx type... flag = 10, version = 5
                    encoding = 10, bitdepth = 8
reading pcx size... xsize 640, ysize 480
                    planes 3
sprite already in use, dumping old information
grabbing 24-bit scr8 (0,0 to 639,479), size 640 by 480
(sprite is actually in a square from 0,0 to 639,479)
sprite #0 loaded (uses 921600 bytes)
delay(2000)
windows_timer() done
windows_timer() done
windows_timer() done
endsound
ddrawshutdown
closehandle
