General Notes on Red Lightning:

As of this writing, there have been no changes to the rules. 
There are no known bugs.

Due to production constraints, it was not possible to include a 
complete Order of Battle (a list of units used in the game) in 
the rules manual.  Since many players will miss this info, A 
very complete Order of Battle is included as an ASCII file on
your Scenario disk.  The file is labeled OB.ASC.  Feel free to
print this file for reference.  This will generate a large
printout.  You might want to examine or edit it before printing.

On the ST, you may examine or print this file out directly from
the desktop by simply clicking on the filename.

On IBM compatibles, you may TYPE the file for examination or
PRINT the file from DOS.  See your DOS manual for details.

On the Amiga, you may examine the file using MORE or print it
using PRINTFILES.  See your DOS or Enhancer manual for details.

Of course, you may also print or examine the file by using any
word processor or text editor which can digest ASCII files.
This will also generally give you greater control over the 
appearance of the printout than is possible using the basic 
system utilities listed above.

Keyboard rosettes for use in illustrating the basic control
modes in the IBM version of the game are given below.

IBM SCROLL mode keys (numeric pad):

       ...             .             ...     <4> and <6> keys not
       ..             ...             ..     used in SCROLL mode.
       . .           . . .           . .     The <Esc> key may also
          .            .            .        be used to toggle to 
           .           .           .         MENU mode.
            .          .          .
            <7>       <8>       <9>
            NW         N         NE

                      <5>
                        change to MENU mode

            SW         S         SE
            <1>       <2>       <3>
            .          .          .
           .           .           .
          .            .            .
       . .           . . .           . .
       ..             ...             ..
       ...             .             ...


IBM MENU mode keys (numeric pad):

                       .                     <1>,<3>,<7> AND <9>
                      ...                    keys are not used in
                     . . .                   MENU mode.  The <Esc>
                       .                     key may also be used
                       .                     to toggle to SCROLL 
                       .                     mode.
                      <8>
                        up item           
       .                               .
      ....... left          right .......
       .    <4>       <5>       <6>    .
                        change to SCROLL mode

                        down item
                      <2>           
                       .           
                       .            
                       .             
                     . . .              
                      ...               
                       .                

                                   13 June 1989


                        Version 1.1 notes

     As a result of suggestions made by helpful early players of 
the game, a number of small but significant changes have been 
made to certain game functions.  Most of these changes are simply 
improvements on existing game functions, and thus require no 
additional comment.  One change resulted in an additional menu 
item added to the General game menu.  The following paragraph 
should be added to the rules at the end of section 3.3:

    *Mvmnt Center gives you the option of having the program 
automatically center the screen on units chosen for Travel mode 
movement.  If you choose to have automatic centering (the 
default) then the program will center your units for you after 
they are selected.  This gives a good all around view of the unit 
at the beginning of its movement.  If you choose not to have the 
program center your units before travel movement, no centering 
will take place unless the unit is very close to the edge of the 
display area.  This allows you to set up your display as you wish 
before your moves.  Some players find this option useful for long
moves, especially before they have become familiar with the map.

     There are also a couple of rules points (Appendix E) that 
need clarification:

    *When a sub unit is attacked by airstrike, each piece of 
equipment in the sub unit has the following chance of surviving 
the attack:

     (equipment survivability + 19) / 30.

Example: Each T-72 in an attacked sub unit will have a (9+19)/30= 
93% chance of survival.
     
    *Convoy Attrition Percentage (page 27)

     First line should read "The MAXIMUM amount of losses that a 
convoy will suffer is calculated as follows:"

     (Actual convoy losses will vary from 10% to this maximum 
value.)

                                   Norm Koger 2.0
                                   26 July 1989




