FPS 6

Sequences	4

SequenceName Idle
Frames 4
{
    Frame1 sprite pig1  
    Frame2 sprite pig2  
    Frame3 sprite pig3  
    Frame4 sprite pig2  
}

SequenceName Look Uninterruptable
FPS 12
Frames 6
{
    Frame1 sprite hlook01
    Frame2 sprite hlook02
    Frame3 sprite hlook02
    Frame4 sprite hlook02
    Frame5 sprite hlook02
    Frame6 sprite hlook01
}

SequenceName Throw Uninterruptable
Frames 5
{
    Frame1 sprite hthrow01
    Frame2 sprite hthrow02
    Frame3 sprite hthrow03
    Frame4 sprite hthrow04
    Frame5 sprite hthrow05
}
target NULL

SequenceName Die Uninterruptable
Frames 11
{
    Frame1 sprite hsplat
    Frame2 sprite hdeath01
    Frame3 sprite hdeath02
    Frame4 sprite hdeath03
    Frame5 sprite hdeath04
    Frame6 sprite hdeath05
    Frame7 sprite hdeath01
    Frame8 sprite hdeath02
    Frame9 sprite hdeath03
    Frame10 sprite hdeath04
    Frame11 sprite hdeath05
}
target NULL

