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                           **********************
                           *    NIGHT MISSION   *
                           *       PINBALL      *
                           *       VER 3.0      *
                           **********************


         To run Night Mission Pinball, type PINBALL and press [Enter].

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New features in Night Mission Pinball Version 2.0 not discussed in the manual:
     (In case of a discrepancy between the printed documentation and
      the information in this file, assume this file to be correct.)

  -  EGA and MCGA graphics support:
	Night Mission Pinball now supports EGA (320x200, 16 color) and
	MCGA (320x200, 256 color, only 16 used) graphic modes. You may
	select any of six graphic modes from the first menu.

  -  DOS support and removal of copy protection:
	Night Mission Pinball now runs within DOS, with no copy protection.
	You may exit to DOS by pressing [Ctrl][Break]. You may run Pinball
	from a hard disk or another floppy disk by copying all files from
	the master diskette.

  -  Automatic machine speed calibration:
	Because there is now such a wide range of execution speeds for
	IBM PC-compatible computers, Night Mission Pinball automatically
	compensates for the machine speed and ensures that game play
	will run at about the same speed on all machines.

  -  Automatic game logging:
	If you are running Night Mission Pinball from an un-write-protected
	floppy diskette or from a hard disk, the mode, time, date, score
	and other features of each game you play will automatically be
	recorded in the file "PINBALL.LOG." If this file exists in your
	current directory when you start Pinball, new game results will
	be recorded at the end of the existing file. If it doesn't exist,
	it will be created. The file "PINBALL.LOG" is a standard DOS ASCII
	file. It may be viewed in most text editors or by using the DOS
	"TYPE" command (enter TYPE PINBALL.LOG to see your log.). You may
	also print the file if you like.

	Note that logging will not occur unless you copy all files from
	your Night Mission Pinball master diskette onto a write-enabled
	diskette or a hard disk.

	The following items are recorded in the "PINBALL.LOG" file:
		mode	-  Game mode between 00 and 29.
		date	-  The current date.
		time	-  The time at which the game ended.
		cred	-  Four separate items:
			      H		means a high score was accomplished.
			      G	    	means a game was earned on points.
			      1,2,...	number of specials earned (blank if 0).
			      M		means a match was accomplished.
		score	-  The final score.
		tilt	-  Number of times the machine was tilted.
		3X	-  Number of times a 3X bonus was earned.
		5X	-  Number of times a 5X bonus was earned.
		outln	-  Number of drains down the "D" lane.
		bonus	-  Number of points earned on bonus.
		bumper	-  Number of points earned off bumper hits.
		spinner	-  Number of points off spinner.
		xtra	-  Number of extra balls earned.

  -  Minor changes to scoring:
	-  Completing "FLY" sequence increases value of all bumpers by
	   100 points, up to 990 points.
	-  Completing all "NIGHT" lane lites awards 25,000 points.
	-  Completing "ABCD" sequence turns off D-lane gate in addition
	   to its other functions.
		
  -  Minor changes to playfield:
	-  The slope of the surface behind the "FLY" targets was changed
	   to decrease the chance of draining after hitting those targets.
	-  The slope of the surface above the "DROP" targets was changed
	   to decrease the chance of draining after hitting it.

  -  Tilt probability:
        The ... (corrupted file, sorry)
