Copyright 2000 Eric Undersander | Visit the Hover Website End User License Agreement This End-User License Agreement ("EULA") is a legal agreement between Eric Undersander ("Developer") and you, the end-user, regarding use of the Hover game demo program ("Game"). By running the Game, you are agreeing to be bound by the terms of this EULA. The Developer grants to you a nonexclusive license to use one (1) copy of the Game. Commercial use of the Game is prohibited. The Game is freeware; the Developer grants to you the right to distribute the Game as a whole, free of charge only. THE DEVELOPER DISCLAIMS ALL WARRANTIES, INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. The Game is provided AS IS, and the Developer will not be liable for any damages resulting from use of the Game. Hover Website - Click here Download the latest version of Hover Read about the game's development Offer feedback and suggestions Help beta-test Hover! (Coming soon) System Requirements Windows 95/98 DirectX 7.0 Voodoo3 / TNT2 / equivalent video card How To Play In Hover, you race against computer-controlled opponents over a desert racecourse. When you initially run Hover, you are presented with a demo race -- press any key to begin play. You and your opponents pilot futuristic hovercrafts. These vehicles are agile, virtually indestructable, and ideally suited to the terrain of the course. The keyboard controls for your craft are below:
Left hand | m | Accelerate
comma / < | Roll left
period / > | Roll right
Right hand | arrow keys | Turn and pitch
Other keys | c | Adjust camera
F1 | View video options
ESC | Quit current race and restart demo race
F12 | Exit Hover
Alternate left hand * | v | Accelerate
b | Roll left
n | Roll right
* Alternate controls are provided because certain key combinations do not register properly with some keyboards. If you find, for example, that you cannot turn left and roll left at the same time, try the alternate left hand controls.
The Game Screen During the race, various information is overlayed on the screen: Your current rank among the 7 other racers is displayed at upper-left. Your elapsed race time is displayed at upper-right. A series of white dots indicate your current lap (out of 3 total). The course map is displayed at lower-right. An arrow indicates your position, and white dots indicate the positions of other racers. Red and yellow dots designate the recommended route -- always head towards yellow dots and away from red dots. Racing Tips Watch the map at the bottom-right of the screen, and always head towards yellow dots. Adjust your craft's roll (comma / < and period / > ) and pitch (arrow up and down) to land jumps smoothly. Over normal terrain, your craft automatically maintains an optimal, "nose-down" pitch. You can adjust the camera (c) for a lower or higher view. Troubleshooting If you have any problem running Hover, or the game doesn't look correct, it is probably due to an incompatibility with your video card. In some cases these problems can be resolved through the Video Options dialog box. Press F1 to access this while the game is running. Checking Render simpler vehicle shadows may correct problems with older video cards. You might also try selecting a different video mode, such as 640x480x32 instead of the default 640x480x16. Copyright 2000 Eric Undersander | Visit the Hover Website