/**********************************************************************
The following text originally appeared in the pages of the GATEWAY.   *
game manual.                                                          *  
**********************************************************************/        

	What Is A LEGEND Adventure Game?

In an adventure game from Legend, you become the main character in an 
evolving story that takes place in a world populated with interesting people, 
places, and things.  You see this world through your main character's eyes, 
and you play the game by directing his actions.

Like a book or a movie, the story unfolds as you travel from location to 
location, encountering situations which require action on your part.  You 
can think of each of these situations as a puzzle.  The key to solving these 
puzzles will often be creative thinking and clever use of objects you have 
picked up in your travels.  You will get points as you solve puzzles, and 
your score will help you monitor your progress.

Throughout the game the richly textured graphics, prose, sound effects 
and music will draw you into a spellbinding adventure that could only be 
brought to you by the master storytellers of Legend Entertainment Company.  

Technical Support

CompuServe E-Mail                                               
	Game Publisher's Forum                  type GO GAMEPUB,
						    Section 7
	E-Mail                                      72662.1021

America On-Line                                 Legend Entr

Internet E-Mail                                 72662.1021@CompuServe.COM

Telephone Fax Line                              703-222-3471

(NO HINTS WILL BE GIVEN ON THIS NUMBER)
From the continental U.S. call toll free
9:00 a.m. - 5:00 p.m. weekdays EST/EDT          1-800-658-8891

From Canada, and other locations                703-222-8515
9:00 a.m. - 5:00 p.m. weekdays EST/EDT

Hint Information

The full hintbook is included in the Gateway Directory.  To access this
file type < MORE HINTBOOK.TXT


Executive Offices                                       

Legend Entertainment Company
P.O. Box 10810   
14200 Park Meadow Drive
Chantilly, Virginia 22021

==========================================================================


	Table of Contents                                   SECTION    
	
Introduction to GATEWAY ...................................... 1
Quick Start:  Installation ................................... 2
Quick Start:  Playing the Game ............................... 3
Installation and Start-up .................................... 4
Configuration Options ........................................ 5
Music and Sound .............................................. 6
Introduction to the Game Interface ........................... 7
Playing the Game With a Mouse  ............................... 8
Playing Without a Mouse ...................................... 9
Save, Restore, and Quit ...................................... 10
Talking to the Game .......................................... 11
Operating the Heechee Ships .................................. 12
Helpful Hints ................................................ 13
Things to Try at the Start of the Game ....................... 14
Game Commands and their Abbreviation ......................... 15
Sample Transcript ............................................ 16
About the Authors ............................................ 17
Credits ...................................................... 18                                       
Help! Troubleshooting and Technical Assistance ............... 19
Legal Stuff .................................................. 20

Even if you are an experienced adventure game player who thinks that 
instruction manuals are best used as confetti at sporting events, you 
should still read the sections with names in bold for valuable information 
about this game.    


SECTION 1 - Introduction to GATEWAY
==========================================================================
	     
		    
The gamble is the same for every Gateway prospector.  You strap yourself 
into an alien starship whose destination was programmed 500,000 years ago 
by a race called the Heechee.  At journey's end you may discover a 
motherlode of technology that will make you rich.  More likely, you will die.

This is the gamble that many of the 20 billion inhabitants of Earth dream 
of taking.  This is the adventure that you find yourself about to begin.  
During the month of December, 2101 you won the monthly lottery sponsored 
by the State of Wyoming and your employer, the giant chemical food 
conglomerate known as PetroFood, Incorporated.  The prize was a one way 
ticket to Gateway, a passport out of the food mines in the blasted moonscape 
of Wyoming, and a chance to become rich beyond your wildest dreams.

After a four-month trip in one of the huge interplanetary transports that 
ferry people and equipment to destinations like Titan, Io, Venus, and 
Mercury, you arrive at Gateway.  This immense alien space station, 
discovered by accident in 2077, is home to the 1,000 operational 
faster-than-light starships that give it its name.  The once derelict 
station is currently owned and operated by the most powerful multinational 
corporation in history, and the ships are used for the exploration of the 
galaxy by volunteers like you.
   
Your first ship handling class is scheduled for this afternoon.  
There you will be certified by the Corporation as flight crew.  One day later 
you can head down to the hangar spaces on Level Tanya and sign up for 
a prospecting mission.  You will be put aboard a Heechee starship and will 
take your life in your hands as you punch out for a destination that could 
be the core of a star, a deadly black hole, or a new planet filled with the 
riches of ancient Heechee technology.


SECTION 2 - Quick Start:  Installation
==========================================================================
				
The installation process is quite simple:

1.  Place the Gateway II CD in your CD-ROM drive.

2.  Make sure you are at the DOS prompt ( > ).

3.  Switch your DOS prompt to the drive letter for the CD-ROM drive.

4.  Type INSTALL <ENTER> to run the installatin program.

5.  Follow the installation instructions on the screen.


SECTION 3 - Quick Start:  Playing The Game
==========================================================================
				
Like other Legend adventure game products, GATEWAY features a very flexible 
game interface that you can customize.  You can use the mouse to interact 
with the picture, build game commands, and change the game interface (using 
the "buttons" in the upper left hand corner of the screen).  You can also 
enter game commands by typing them in at the command line.  You are in 
control and can decide what works best for you.  

Using the mouse you can:

	1. Move from place to place by clicking on the compass rose.

	2. Single-click on an object in a picture to look at it and 
	   double-click on an object to take it, open or close it, 
	   etc.

	3. Select a verb from the verb menu and then click on an object 
	   in a picture to apply the verb to it.

	4. Build complex commands quickly from the verb, object, and 
	   preposition menus.  (Single-click selects the 
	   word, double-click finishes the command.)

You can start typing at any point, and the words you type will appear on 
the command line.  You will be entering game commands, combinations of words 
that tell the main character in the game what to do at each turn (i.e. 
EXAMINE THE DESK, TAKE THE DEBIT CARD, PUT THE DEBIT CARD IN THE SLOT, 
ASK TERRI ABOUT HERSELF, etc.).  Press the <ENTER> key to execute a command. 

If you do not have a mouse, you can simulate one by pressing <TAB>.  This 
puts a cursor on the screen which you can move around using the arrow keys.  
"Click" by pressing <ENTER> and "double-click" by pressing <SHIFT> <ENTER>.  

Again, if you do not have a mouse, there is yet another fast way to build 
commands using the keyboard.  Press <TAB> again to begin using this feature.  
Then use the arrow keys to move the highlight bar back and forth 
between the menus, press the space bar to select a word, and 
press <ENTER> to execute your command.  

SECTION 4 - Installation and Start-up
==========================================================================

INSTALLATION


START-UP
To start an installed copy of GATEWAY, follow the instructions in the 
Installation section above and then:

	1. Change to the directory in which the game was installed (The 
	   default directory that the installation program puts GATEWAY in 
	   is \GATE).  For example, if you installed GATEWAY in 
	   D:\GAMES\LEGEND, you would type:  D: <ENTER> followed by 
	   CD \GAMES\LEGEND <ENTER>. 
 

	2. Start the game by typing GATEWAY <ENTER>.  

	3. The installation program will create a batch file named 
	   GATEWAY.BAT.  You may decide to override these defaults by 
	   running the application directly by typing GATE followed by 
	   one or several of the configuration options described in the 
	   section that follows.

For additional information concerning configuration options and defaults, 
refer to the Configuration, Options and Music and Sound sections.  

SECTION 5 - Configuration Options
==========================================================================

If you wish to override any of the defaults for the game configuration, you 
may type one or more of the following options, separated by spaces, after 
typing GATE  (MS-DOS Version 5.0 users should type LOADFIX GATE ) on 
the MS-DOS command line:

	CGA      Forces the game into black and white CGA graphics on 
		 computers with an EGA or VGA graphics adapter.

	EGA      Makes the game display EGA graphics.  

	SVGA    Makes the game display Super VGA graphics.  

	XMOUSE  Overrides the default Microsoft mouse driver.
		Use when you have a mouse that is not Microsoft compatible.

	ADLIB   Causes music and RealSound sound effects to be played through 
		an AdLib Music Synthesizer Card, if present.

	BLASTER Causes music and RealSound sound effects to be played through 
		a Sound Blaster card, if present.  You may set the IRQ number 
		and I/O address for your Sound Blaster card by typing: 
		GATE BLASTER  <irq number>  <i/o address>.
	
	MT32    Causes music to be played on a Roland MT-32 (or compatible) 
		sound module, if present.  You may set the IRQ number and 
		I/O address for your MIDI interface by typing:  
		GATE MT32  <irq number> <i/o address>.

	NOCYCLE Disables color cycling animation for computers with EGA and 
		VGA adapters and color monitors. 
 

	REAL    Disables AdLib, Sound Blaster, and Roland music and plays 
		RealSound sound effects through the PC's internal speaker.  

	NOREAL  Disables RealSound sound effects.  


So, for example, if you have a VGA graphics adapter, a Sound Blaster sound 
board on IRQ 9, and you want to see EGA pictures and play RealSound sound 
effects through your sound card, you would type GATE EGA BLASTER 9 <ENTER> 
at the MS-DOS system prompt.

The XMOUSE parameter is used for mouse drivers that are not Microsoft 
compatible.  If your mouse is not responding or the software is behaving 
erratically (i.e. the mouse cursor is "eating" the graphics), then you may 
want to start the game by typing GATE XMOUSE to override the default.

Refer to the next section, Music And Sound, for more information on music 
card and sound module configuration.

SECTION 6 - Music And Sound
==========================================================================

GATEWAY supports the following music and sound effect technologies:

	RealSound (TM)
	AdLib Music Synthesizer Card
	Creative Labs' Sound Blaster
	Roland MT-32 and compatible MIDI sound modules including 
	Roland's MT-100, CM-32L, and LAPC-1

RealSound sound effects will be played through the PC's internal speaker if 
you do not have an AdLib or Sound Blaster card.  See the Installation section 
for instructions for proper installation of the game.

REALSOUND (TM)
RealSound is used throughout the game to play sound effects on the PC's 
internal speaker or an AdLib or Sound Blaster card, if present.  No 
additional hardware or software is required to hear RealSound effects in 
GATEWAY.  If you do not have an AdLib card, Sound Blaster, or MIDI sound 
module, you will hear RealSound sound effects on your PC speaker.

RealSound is a Patent Pending technological breakthrough that works with any 
IBM compatible computer with a built-in speaker.  If your machine beeps when 
you turn it on, it is compatible with RealSound.  

ROLAND MT-32, MT-100, CM-32L, AND LAPC-1 OWNERS
To use your MIDI sound module, make sure your equipment is configured as 
shown in the MIDI wiring diagram on the next page.  If you have problems, 
check that the following steps have been taken to properly configure your 
equipment:

Note:   LAPC-1 owners may ignore items 1, 2, and 3.

	1. A PC to MIDI Interface card is installed in your PC.

	2. The PC to MIDI Interface card is connected to an MPU-401 or 
	   compatible MIDI Interface or MIDI Processing Unit.

	3. A MIDI cable is connected from a MIDI OUT connector on the 
	   MIDI Interface to the MIDI IN connector on your sound module.

	4. The audio output jacks on your sound module are connected to 
	   the audio input jacks on your amplifier or stereo.

	5. One or two speakers are attached to the speaker connectors on 
	   your amplifier or stereo.

If you are having trouble getting your MIDI sound module to operate, the 
difficulty can probably be traced to one of two causes:  

First, you may have two cards in your computer that are set to the same IRQ.  
If this is the case, you can change the IRQ value for one of the cards by 
using the card's jumpers or switches (although some cards do not allow this).  
Consult the manual that came with your MIDI interface.

The second possibility is that your MIDI interface may be set to an IRQ other 
than the default value of 2 and/or an I/O address other than 330.  In this 
case, you must specify the appropriate IRQ value and/or I/O address in the 
command line when you start the game. For example, to use a MIDI interface 
card set to operate on IRQ 5 and I/O address 300, you should start the game 
by typing:   GATE MT32 5 300.    

						   _____
						  |  o  |
       ============                               |  O  |----------
       | -------- |                               :_____:         |
       | |      | |                                _____          |
       | -------- |                   SPEAKERS    |  o  |_____..  |
    ==================                            |  O  |      |  | <-speaker
    |      IBM PC    |                            :_____:      |  |   wires
 -  |                |                                         |  |
 |  ==================                                         |  |
 |                                                             |  |
 |                     midi             audio   audio          |  |
 |      .-----------. cable .---------- cables   in_______     |  |
 |.____ |    o o o-----------o o o     o--------o<        o-----  |
	|        ^  |       |^         o--------o         o_______|
	:___________|       |.__________:       :_________|
	      midi out         midi in       
	    
	    MPU-401           ROLAND SOUND         AMPLIFIER
	(OR COMPATIBLE)         MODULE             OR STEREO


	MIDI Wiring Diagram for Roland MT-32, MT-100, and CM-32L


SECTION 7 - Introduction to the Game Interface
==========================================================================

To install and start up the game, see the Installation and Start-up SECTION
4.  

When the game begins, you will see the title screen, followed by the 
introduction sequence.  If you wish to skip to the beginning of the story, 
you can hit <ESC> at any time to skip the introduction.  The game will 
then ask you if you wish to restore to a previously saved position.  

After the introduction sequence, the main interface will appear.  While there 
are many alternate screen interfaces for flying the ships, operating 
equipment, and solving puzzles, you will spend most of your time interacting 
with this screen.  It looks like this:

GRAPHICS WINDOW
This window may contain:

	A picture of your location
	Your inventory (what you are wearing and carrying)
	Your status (score, number of turns taken, etc.)
	A verbal description of your surroundings


COMMAND BUTTONS
Many of these buttons have function key equivalents.  See the information on 
function keys on SECTION 15 for more details.  

	HELP        Displays a help screen
	HALF        Removes the menus, making more room for text
	ERASE       Removes the last word from the command line
	DO          Executes the command on the command line
	PICTURE     Displays a picture in the graphics window
	STATUS      Displays your score and status in the graphics window
	INVENTORY   Displays your inventory in the graphics window
	LOOK        Puts a verbal description of your surroundings in the 
		    graphics  window


COMPASS ROSE AND DIRECTION BUTTONS
If you have a mouse, you can move around in the game environment by clicking 
on the various points of the compass rose and the IN, OUT, UP, and DOWN 
buttons.  Legitimate exits from your current location are always highlighted.

VERB MENU
The verb menu contains every verb you need to play the game.  There are other 
verbs you can use, but you will have to type them in.  The most commonly used 
verbs are grouped at the top of the list.  The rest of them are in 
alphabetical order.  

PREPOSITION MENU
After you select a verb, the verb menu is replaced with a preposition menu.  
The amazing thing is that the game will display only those prepositions that 
you can use with the verb you have selected.  Voila'!  No more pesky cursor 
errors.

OBJECT MENU
This menu contains all the things that you see from your current location.  
If you want to refer to other objects in the game, you must type them in.  

HIGHLIGHT BAR
This is a highlighted bar you can move around to select the next word you 
want to place on the command line.  

ELEVATOR BOXES
Clicking on these boxes and dragging them down is a fast way to move through 
the menus.  Clicking in the column above or below the box will cause rapid 
movement up or down the menu.  Clicking on the arrows at the top or 
bottom of the column will move the highlight bar up or down one entry 
in the menu.  (Note:  Elevator boxes are only displayed when there are more 
menu entries than there is room to display at once.)

STORY WINDOW
This is the window where all that wonderful prose we have been telling you 
about appears.  If the window fills with words and you see "MORE" at the 
bottom, press any key or click the mouse button and the rest of the message 
will appear.  If you would like to expand the size of the window and you do 
not mind sacrificing the menus, press <F3> for a half-screen or <F4> for a 
full screen of text.  If you would like to see the text displayed before the 
picture is updated, then type the command TEXTFIRST.  To switch back to the 
default of pictures first, type PICFIRST.    

COMMAND LINE
All your commands will appear on this line, whether you enter them by typing, 
selecting from the menu, or clicking on the compass rose or graphics window.  

STATUS LINE
This line displays your location and the local time of day.


SECTION 8 - Playing The Game With A Mouse
==========================================================================
				
If you have a mouse, playing this game is simplicity itself.  While you are 
using the main interface, you can do all of the following by pointing and 
clicking:

MOVE AROUND     
from place to place by single-clicking on the compass rose or the directional 
buttons next to it.  Legitimate exits from your current location are always 
highlighted.  Double-clicking on an exit that is pictured in the graphics 
window will move you through that exit.  

EXAMINE
objects by single-clicking on them in the graphics window. Take them by 
double-clicking.

GREET
characters you meet in the game by double-clicking on them in the graphics 
window.

CUSTOMIZE
the interface by clicking on the command buttons in the upper left hand 
corner of the screen.

You can build game commands using the menus on the left hand side of the 
screen or you can type them in directly. 
If you choose to type, you will see the words that you type appear on the 
command line in the story window on the screen.  Press <ENTER> to execute a 
command.  

For more on how to build commands, read the next two paragraphs and refer to 
the sections entitled Talking to the Game, Game Commands and their 
Abbreviations, and the Sample Transcript.  

At several points in the game you will find yourself interacting with 
different screen interfaces including a starship control panel, a combination 
lock built by aliens, a two-way computerized telephone, and other pieces of 
equipment.  These screen interfaces are easy to use with a mouse or keyboard.  
Simply point and click with the mouse or press the key for the number or the 
first letter of the word associated with the control you want to activate. 

For more information on the most important alternative interface (the 
starship control panel), please see the section entitled Operating the 
Heechee Ships.

BUILDING COMMANDS WITH THE MENUS 
A single-click on a word in the verb menu will place that word on the command 
line.  The verb menu will then be replaced by a preposition menu that lists 
the prepositions you may legitimately use with the verb you have selected. 
At this point you can select one of those prepositions, select a word from 
the object menu, or execute your command by clicking on the DO button.

Naturally, we have built in some short-cuts.  For example, if you know prior 
to clicking on a word that it will be the last word in your command, you can 
double-click on it and your command will be executed.  Or, if you've already 
clicked on the last word in your command and you do not want to move the 
mouse up to the DO button, just double-click on the last word and the command 
will be executed.  Another short-cut is to select a verb from the menu and 
then single-click on an object in the picture in the graphics window.

FINDING WORDS QUICKLY
Because the menus sometimes contain many words, we have also included a few 
short-cuts for getting to words that are far down in the menu.  You can click 
in the grey area to the right of each menu to rapidly move up or down in 
that menu.  (If there is no grey area, the entire menu is visible.)  Or you 
can click on the "elevator box" in the column to the right of each menu and 
drag the box up or down while keeping the mouse button depressed.  

An even faster method is to hold down the <SHIFT> key on the keyboard and 
then press the first letter of the word you want.  The highlight bar will 
then jump to the first word that begins with that letter.  You can also use 
the <HOME> and <END> keys on the keyboard to jump to the top or the bottom 
of the list, or the <PGDN> and <PGUP> keys to move up or down the list 
quickly.    

NOTES
To remove the last word from the command line, click on ERASE.  

Double-clicking on an object in the graphics window will "do the obvious 
thing" with that object.  For example, climb stairs, eat food, turn off 
lamp, etc.  

If you are using the mouse and you want to type, go ahead.  However, once 
you have begun typing on the command line, you cannot go back to using the 
mouse until that command has been executed or erased.

If you select a noun as the first word in your sentence, the game assumes 
you are trying to speak to that person or thing, and therefore it adds a 
comma after the word.  (For example, SAILOR, GIVE ME THE ROPE.)  

If your mouse is not responding or is destroying the picture, then the 
mouse driver is probably not Microsoft-compatible.  Try returning to DOS 
and restart the game by typing GATE XMOUSE.

If you definitely do not want to use the menus, press <F3> and they will 
go away, creating more room for text.  If you want to return to the golden 
years of adventuring, press <F4> for the all-text look.

SECTION 9 - Playing Without A Mouse
==========================================================================

EMULATING THE MOUSE
If you do not have a mouse, there are still quick and easy ways to build 
commands from the menus on the main interface without typing.  To do this, 
first press the <TAB> key.  When you do, a mouse cursor will appear on your 
screen.  You can move this cursor around by using the arrow keys on your 
keyboard.  Then you can "click" by hitting <ENTER>, and "double-click" by 
hitting <SHIFT><ENTER>.  This will let you do all the things mentioned 
in the previous section, Playing the Game With a Mouse.

USING THE MENUS
If you do not want to use the method outlined above, pressing the <TAB> 
key again will give you yet another alternative.  This system puts a 
highlight bar over the first word in the verb menu.  You can move this bar 
back and forth between menus (and up and down within them) by using the arrow 
keys on your keyboard.  Once you have highlighted the word you wish to 
select, hitting the space bar will place that word on the command line.  
After you have finished building your command, hitting <ENTER> will execute 
it.   

ALTERNATE SCREEN INTERFACES
You will encounter a number of alternate screen interfaces during game play.  
While these interfaces are graphical in nature, they are easy to use with 
keyboard commands.  

If you look at each of the pictures, you will see that there is a number or 
word associated with each control on the screen.  By pressing the key that 
corresponds to the number or the first letter of the word, you can activate 
the control (if it is a button, you will press it).  

For more information about the most important alternate interface, the 
Heechee starship control panel, please see the section entitled Operating 
the Heechee Ships.

TYPING
If you like to type, go ahead.  No matter what method you have been using to 
build commands, you can always start to type.  The cursor will appear on the 
command line and you can enter your commands.  Press <ENTER> to execute a 
command.

FUNCTION KEYS
You can use function keys to customize the interface as follows:
				 
	<F1>      Displays the help screen
	<F2>      Returns the menus to the screen if they are not there
	<F3>      Removes the menus and creates more room for text
	<F4>      Puts you into full-screen text mode
	<F5>      Displays a picture in the graphics window
	<F6>      Displays your score and status in the graphics window
	<F7>      Displays your inventory in the graphics window
	<F8>      Describes your surroundings in the graphics window
      
Many of these function keys have command button equivalents.  See the 
information on command buttons on Page for more details.  

SECTION 10 - Save, Restore, and Quit
==========================================================================

Once you have begun the game, you can use the SAVE command whenever you want 
to capture and store everything you have done so far.  SAVE allows you to 
define a point which you can return to if you are "killed" or if you just 
want to turn off your computer for a while.  

When you type SAVE (or when you select it from the verb menu), you will be 
asked to name the SAVE file.  Choose a name that will remind you of where you 
are, like "After First Mission" or "Solved Book Puzzle."  The description of 
the saved game can have up to 33 characters in it.  

In the course of playing this game, you may create up to 128 simultaneous 
SAVE files.  You can delete SAVE files by pressing <ALT><D> when the 
highlight bar is positioned over the name of the saved game.  If you pick the 
name of an already existing file when you save, the original file will be 
erased and the new file will take its place.  You can edit an existing 
description by moving the highlight bar to the appropriate line and pressing 
the space bar or single-clicking on the description if you have a mouse.  
<ENTER> or a double-click will save your current game with the new 
description.

When you are ready to return to a place you have saved, type RESTORE 
(or select it from the verb menu).  As a reminder, a list of your previously 
saved games will appear in the RESTORE window.  When the game asks you for 
a description, move the highlight bar to the description you want and press 
<ENTER> or type in a new description.  If you type in the beginning of a 
valid description and hit <ENTER>, the game will automatically match it and 
fill in the rest of the name.  Once you have entered a valid description, you 
will return to the spot you left as if you had never been away.  You will 
have the same score, inventory, status, etc. that you had when you left.  If 
you want to stop playing, use the QUIT command.  However, if you quit without 
saving,  you will have to start from the beginning of the game the next time 
you play.

SECTION 11 - Talking To The Game
==========================================================================
				 
You "talk" to GATEWAY by telling the game what you want the main character 
in the game to do during each turn. You do this by typing your input on the 
keyboard, or by clicking the mouse on the menus, the compass rose, or the 
pictures (See Introduction to the Game Interface and Playing the Game With 
a Mouse.)

Your simplest inputs will be directions -- moving around from place to place:

	>NORTH
	>DOWN
	>SW

Equally simple are inputs which are just verbs:
	>JUMP
	>SCREAM

Let's get a bit more complicated, and add some nouns (or, if you combine them 
with adjectives, noun phrases).
	>TAKE THE DEBIT CARD
	>READ BOOK
	>EXAMINE THE GLOWING BLUE BRACELET
	>KISS THE PRETTY BLOND WOMAN

(Note that you can use articles like "the" or "a" if you wish, but most 
people just omit them to save time.)

Shall we add a dash of prepositions?
	>SIT DOWN
	>LOOK OUT WINDOW
	>HIDE BEHIND BROWN CURTAIN


Take a deep breath.  So far, the noun phrases we have looked at have all 
been the direct object of the sentence.  Now we are going to throw in a 
second noun phrase, the indirect object! 
	>GIVE BOOK TO WOMAN
	>SHOOT GUN AT THE ALIEN
	>BUY DRINK FOR TERRI

Sorry, it is time to introduce some mind-boggling complicated concepts.  You 
can include several inputs after a single prompt, as long as you separate 
them by a period or by the word "then":
	>GET IN SHIP THEN CLOSE HATCH
	>LOOK AT MACHINE.  TAKE IT.

You can also use pronouns:
	>TAKE MACHINE.  TURN IT ON. 
	>TAKE ARTIFACT FROM STAND.  EXAMINE IT.

You can use multiple objects with certain verbs (like TAKE and DROP) as long 
as you separate the noun phrases with a comma or the word "and."  You can 
even use the amazingly useful word "all":
	>TAKE BOOK AND DEBIT CARD   
	>DROP BOOK, DEBIT CARD, BADGE
	>TAKE ALL
	>GIVE ALL THE ARTIFACTS TO RECEPTIONIST

You will probably want to fortify yourself with some good strong scotch 
before moving on to the next area:  talking to characters in the game.  This 
can be useful if you want to ask a character for some information:
	>ASK TERRI ABOUT GATEWAY
	>ASK OLD MAN ABOUT HIMSELF
	>ASK RECEPTIONIST ABOUT EARTH
  
or if you would like them to do something for you or give something to you:
	>ASK RECEPTIONIST FOR BOOK


SECTION 12 - Operating the Heechee Ships
==========================================================================

The screen you see below is the Heechee ship control panel.  This control 
panel allows you to program the Heechee ship guidance system, activate the 
faster-than-light interstellar drive, land and take off from planets with the 
chemical rockets, and get sensor readings and camera views from outside the 
spacecraft.

COURSE CODES
In the upper left hand corner is the course code display.  This is where you 
lock in the course code for the ship's destination.  Click on the triangualar 
yellow buttons or press the corresponding number keys (1, 2, 3, or 4) under 
each of the little windows to set a course.  You can also click on the course 
codes displayed in the window in the lower half of the screen (see CODE 
button below) to enter a course into the course code display.  Note: The 
characters that appear in the windows of the course code display are Heechee 
numbers.  Clicking on the triangular buttons will increment or decrement the 
number in the window.  If you are using the keyboard, you can press <SHIFT> 
and the corresponding number keys (1, 2, 3, or 4) to decrement the number in 
the window.

FTL CONTROLS
The two buttons labeled "GO" and "RETURN" are the faster-than-light drive 
controls.  When you click on "GO" (or press <G>), the ship will go to 
whatever course code is programmed in the four little windows of course code 
display.  Once you have arrived at your destination, you must return to 
Gateway before you can enter a new course code.  Click on the "RETURN" button 
(or press <R>) to return to Gateway.  Note: You cannot activate the FTL 
controls from the surface of a planet.  If you have landed on a planet and 
you want to return to Gateway, then you must return to orbit again before 
you can click on the "RETURN" button. 

LANDER CONTROLS
The two buttons labeled "ORBIT" and "LAND" are the landing system controls.  
If you are in orbit around a planet and you want to land, simply click on the 
"LAND" button (or press <L>).  The ship's autolanding systems will manage the 
descent and touchdown next to whatever concentrations of Heechee metal were 
detected from orbit by sensors.  When you are ready to take off and return 
to orbit, click on the "ORBIT" button (or press <O>).

CODE, VIEW, INFO BUTTONS
The gray box on the lower half of the ship control panel is a human built 
sensor system that has been piggy-backed on the Heechee panel.  On this 
system you will find three buttons: CODE, VIEW, and INFO.  Click on the 
"CODE" button (or press <C>) to get a list of Heechee course codes.  Click 
on the "VIEW" button (or press <V>) to get a camera view outside the ship.  
Click on the "INFO" button (or press <I>) to get information about the planet 
you are circling or on which you have landed.

EXIT
To exit the ship control panel and return to the normal game interface 
screen, click on "EXIT" or press <ESC>.


SECTION 13 - Helpful Hints
==========================================================================

Here are ten rules of thumb for those of you new to adventure gaming:

	 1. Crime pays.  TAKE everything that isn't nailed down.  

	 2. Keep your eyes open.  EXAMINE things that you come across; 
	    you'll get extra tidbits of info.

	 3. Two heads are better than one.  Play with a friend, relative, 
	    spouse, lover, etc.  Even your pet cat may think of something 
	    you've overlooked.

	 4. Jesus saves.  And so do all the apostles, when they're playing 
	    a game as dangerous as GATEWAY!  SAVE early, SAVE often.

	 5. If at first you don't succeed....  If you get stuck at some 
	    point, do not go away mad, just go away!  Come back later with 
	    a fresh mind.

	 6. Draw a map.  Your hand-drawn map can include other information, 
	    such as what things are found where.

	 7. We didn't create this manual to support our local printer.  Read 
	    all the documentation, especially the sample transcript.

	 8. Take it slow.  Read ALL the text and examine all the pictures 
	    carefully.

	 9. Try weird stuff.  Sometimes trying wacky things will pay off 
	    with a clue; at the least, you'll probably uncover some wacky 
	    responses!

	10. It never hurts to ask.  Many computer magazines and bulletin 
	    boards will run tips and hints for GATEWAY...especially if you 
	    ask!

If all else fails, you can look in the hint book that came with your package. 

SECTION 14 - Things To Try at the Start of the Game
==========================================================================

If you are really stuck on how to get started, try these twenty inputs right 
from the start of the game:

	>LOOK
	>TAKE THE DEBIT CARD
	>EXAMINE THE DEBIT CARD
	>LOOK AT THE PV COMMSET
	>EXAMINE THE CARD SLOT
	>PUT THE DEBIT CARD IN THE PV COMMSET
	>LOOK AT DESK
	>OPEN DRAWER
	>TAKE BOOK
	>EXAMINE BOOK
	>INVENTORY
	>EAST
	>LOOK AT THE BLUE HELL BAR
	>EAST
	>LOOK AT DANCERS
	>SIT DOWN
	>EXAMINE THE BAR COUNTER
	>EXAMINE THE DRINK ORDER PANEL
	>PUT DEBIT CARD IN COUNTER SLOT
	>WAIT

Note that these are not necessarily the "correct" first twenty inputs. Many 
other inputs are possible during the first twenty turns.

SECTION 15 - Game Commands and their Abbreviations
==========================================================================

Many of the game commands below have function key or command button 
equivalents.  These are listed in parentheses after the description of the 
command.  In addition, many game commands have single key equivalents.  

AGAIN (G)       repeats your last command.

BRIEF           tells the game to give you the normal level of 
		descriptiveness, in which you see a full description of a 
		place only the first time you go there.  On subsequent visits 
		to the location, you will not get a description, although 
		you can always get one by saying >LOOK (or by playing with 
		the graphics screen in "LOOK" mode).  (See also VERBOSE).  

CREDITS         displays a list of everyone who worked on GATEWAY and what 
		they did.  

FULL MODE       removes the menus, compass rose, and graphics window, leaving 
		you with a full screen of text.

HALF MODE       removes the menus, but still displays the compass rose and 
		the graphics window.  (<F3> key) (HALF button)

INVENTORY (I)   tells you what your character is carrying.

LOOK (L)        will give you a full description of your current location.  
		This is always a good thing to try if you do not know what 
		else to do.

LOOK MODE       displays a verbal description of your surroundings in the 
		graphics window.  (<F8> key) (LOOK button)

MENU MODE       restores the menus to the screen if you have removed them 
		previously.  (<F2> key) (MENU button)

MUSIC OFF       turns off the music.  (To turn off the sound effects, use 
		SOUND OFF.)

MUSIC ON        turns the music back on.

NOTIFY          normally, the game will tell you when your score changes.  
		If you do not want to be bothered, NOTIFY will turn off this 
		feature.  And, if you change your mind, NOTIFY will turn it 
		back on.

OOPS (O)        if you mistype a word, use OOPS instead of retyping the 
		entire input.  For example, if you type >TAKE BOK, and the 
		game responds, "I do not know the word 'BOK'," you would 
		simply type OOPS BOOK.  Naturally, you menu users will never 
		need to use OOPS.

PICFIRST        displays room pictures before room descriptions.  

PICTURE MODE    restores the picture to the graphics window.  
		(<F5> key) (PICTURE button)

QUIT (Q)        tells the game "Hey, I'm outta here!"  You might want to SAVE 
		first.

RESTART         starts the game over.  Again, you might want to SAVE first.

RESTORE         brings you back to any point in the game where you have 
		previously saved.

SAVE            creates a file which the RESTORE command can use to return 
		you to this point in the story. You should SAVE now and then, 
		and especially before trying dangerous things like 
		>ATTACK GIANT SCORPION.

SCRIPT          sends all the text output of the game into the specified file, 
		which you can then read, print, edit, delete, etc.

SOUND OFF       turns off the sound effects.  (To turn off the music, however, 
		type MUSIC OFF.)


SOUND ON        turns the sound effects back on.

STATUS          gives you a brief report of your score, the number of turns 
		you have taken, and other information about your progress 
		through the game.

STATUS MODE     displays your status in the graphics window.  (<F9> key) 

TEXTFIRST       displays room descriptions before room pictures.  

UNDO            probably the single most useful thing ever conceived of in 
		all of recorded human history.  UNDO simply takes you back 
		one turn, undoing the effects of your last move.  

UNSCRIPT        stops sending the text output to a file.

VERBOSE         puts you in the level of maximum location descriptions; you 
		will get a full description of your location every single 
		time you enter it.  (See also BRIEF).

VERSION         gives you the release number of your copy of GATEWAY, as well 
		as some legal stuff.

VOLUME #        if you have a sound card or sound module, the VOLUME command, 
		followed by a number from 1-10, allows you to control the 
		volume of the game's music.  This command has no effect on 
		the volume level of the RealSound sound effects.  

WAIT (Z)        your character will just stand around while time passes in 
		the story.  You can also enter commands like WAIT 45 MINUTES 
		or WAIT 3 HOURS.  

Abbreviations

A-You would think this would be the abbreviation for AGAIN, wouldn't you.  
Well, you would be wrong.  If that were the case, then a simple input like 
>GIVE A DOG A BONE would turn into the nightmarish GIVE (AGAIN) DOG (AGAIN) 
BONE.  Consequently, we treat "a" as an article rather than an abbreviation, 
and shorten AGAIN to "G". 

D       -       down
E       -       east
G       -       again
I       -       inventory
L       -       look
N       -       north
O       -       oops
Q       -       quit
S       -       south
T       -       time
U       -       up
W       -       west
X       -       examine
Y       -       yes
Z       -       wait
NW      -       northwest
NE      -       northeast
SE      -       southeast
SW      -       southwest


SECTION 16 - Sample Transcript
==========================================================================

The following sample transcript shows a typical interaction with the first 
couple of rooms on Gateway Station.  The transcript includes the game 
responses as well as the player commands for the first few inputs described 
in the section entitled Things to Try at the Start of the Game.

>LOOK
Your Quarters
Your room is a spartan cubicle furnished with a desk, a chair, 
a wall locker, and a fold-down bed. The only decorative touches 
are a sickly looking plant sitting next to the desk and a 
lonely picture of Earth adorning the far wall. A PV commset is 
set into the south wall. Above the PV is a vent. To the east is 
a door that leads outside.On the desk you see a debit card.
The message light on the PV commset is blinking.

>TAKE THE DEBIT CARD
You take the debit card from the desk.
[Your score has just gone up by 2. NOTE: You can activate and 
deactivate score-change notification using the NOTIFY command.]
The message light on the PV commset is blinking.

>EXAMINE THE DEBIT CARD
Your Gateway Enterprises debit card is a small plastic card 
about the size and shape of a 20th century credit card. On the 
back of the card in small print is the following: "GATEWAY 
ENTERPRISES DEBIT CARD Code 398G-29A2. By accepting or using 
this card you agree to the rules and regulations that govern 
cash transactions on Gateway. Account status information can be 
accessed through your PV commset. All amounts are in U.S. 
Dollars."
The message light on the PV commset is blinking.

>LOOK AT THE PV COMMSET
The PV commset is a terminal linked into the on-board computer 
and communications systems. The console has a screen, a card 
slot, a message light, and a small keypad with ten numbered 
keys.The message light on the PV commset is blinking.

>EXAMINE THE CARD SLOT
A small placard above the slot says "Insert your Gateway 
Enterprises debit card here."
The message light on the PV commset is blinking.

>PUT THE DEBIT CARD IN THE PV COMMSET
You insert your debit card into the slot.
After using the PV commset, you take your debit card from the slot.

>LOOK AT DESK
The desk is standard Corporation issue: Undistinguished 
styling, drab colors, and thermoplastic construction. The desk 
has one drawer, which is closed.

>OPEN DRAWER
You open the drawer and discover a book.

>TAKE BOOK
You take the book from the drawer.
[Your score has just gone up by 3.]

>EXAMINE BOOK
The book is a hardcover volume entitled "Everything We Know 
About the Heechee." 

>INVENTORY
You are holding a book and a debit card.
You are wearing some boots, a white badge and a blue coverall.

>EAST
You leave the barracks that is your temporary home, walk along 
a narrow alley for a few moments, and reach the center of 
Heecheetown.

Heecheetown
Heecheetown is a huge spindle shaped cave in the center of 
Gateway station. Empty when the Heechee left, Heecheetown is 
now full of ugly Corporation pre-fab buildings. The barracks 
that house your quarters are in a small alley to the west. To 
the northwest is the Corporation Administrative Section 
building. The Blue Hell bar and casino lie to the east. 
Corridors lead north and south.

>LOOK AT THE BLUE HELL BAR
The Blue Hell Bar is located in a pre-fab structure to the 
east. The building's battered and worn exterior lives up to the 
seedy reputation of this famous prospector watering hole.

>EAST
Blue Hell Bar
The Blue Hell is a rough and tumble bar inside a large pre-fab 
structure in Heecheetown. The counter is located near the 
entrance, across from a raised dance floor on the far side. 
Prospectors, off-duty Navy crewmen, and Corporation employees 
sit in groups and converse in a multi-lingual babble. The 
casino lies to the east. Heecheetown is to the west.
You see an empty seat here.

>LOOK AT DANCERS
The dancers are gyrating wildly to the pulsing, pounding, 
painfully loud loud music blaring out of the speakers over the 
dance floor.

>SIT DOWN
You sit in the empty bar seat.

>EXAMINE THE BAR COUNTER
The bar counter has a drink order panel and a card slot.

>EXAMINE THE DRINK ORDER PANEL
"INSERT DEBIT CARD IN CARD SLOT TO ORDER DRINK"

>PUT DEBIT CARD IN COUNTER SLOT
You insert the debit card into the slot in the bar counter. The 
bar computer hums and the order panel lights up with a menu of 
exotic cocktail selections. You order a drink for yourself. The 
bar computer acknowledges your order with a series of musical 
tones and spits out your debit card.

>WAIT
Time passes...
The famous Gateway robotic bartender trundles over to where 
you are sitting. It extends a tray bearing a full glass.

>TAKE GLASS
The robot bartender emits a happy "cheep" as you take the 
drink.

>EXAMINE THE BARTENDER
The robotic bartender at the Blue Hell is the stuff of legend. 
The robot was originally a heavy industrial model designed and 
built by Hitachi for work in high radiation environments. 
Imported by the Corporation in case the Heechee left any 
hazardous materials aboard Gateway, the robot languished unused 
for several years before it was modified by a group of 
whimsical engineers and put to work serving drinks.

>EXAMINE THE COCKTAIL
The glass contains a locally brewed concoction that is known as 
a "Heecheetown Special." It looks lethal.

>DRINK THE COCKTAIL
You gulp down your Heecheetown Special. Your eyes bulge out, 
the little hairs on your neck stand up, and your stomach is 
coated with a wave of cold fire. You put the empty glass on the 
counter, your head spinning. You barely notice as the glass is 
whisked away by the robot bartender.

SECTION 17 - About The Authors
==========================================================================

Glen Dahlgren (1967 -   )

Glen was born in Richland, WA.  Shortly thereafter, due to events beyond his 
control, he moved to Pittsburgh, PA.  While practicing his self-taught 
computer skills, Glen enrolled at Penn State University and emerged with a 
B.S. in Computer Science and years of experience in programming, marketing, 
and design of game software for the Tandy Color Computer.  He moved to 
Virginia to work with Legend Entertainment, and has not yet (seriously) 
regretted it. His interests include music composition (some of which you will 
hear in this game), fantasy/science-fiction literature, and real volleyball.


Michael Lindner (1959 -    )

Michael was discovered in the wilds of Florida in 1959 by wandering nomads.  
After a series of serious but unexplained incidents, he moved north to court 
his beloved companion-for-life, Heather Peck.  Mr. Lindner spends most of his 
time imagining how much fun he would be having if he were working on 
adventure games.  Michael, Heather, and their mentally disturbed cat, Nigel, 
live in the urban wilderness of Arlington, Virginia.


Mike Verdu (1964 -    )

Mike was born in Washington, D.C. and grew up overseas.  After returning to 
the United States in 1981, Mike spent two years at Rensselaer Polytechnic 
Institute in Troy, New York, and then founded a small programming services 
company in the Washington, DC area.  His fifteen person company was acquired 
by a large defense contractor in 1987, and Mike spent the next few years 
working on US Army, Navy, and Air Force software development contracts.  
In 1989 Mike came to his senses and founded Legend Entertainment with Bob 
Bates, fulfilling a life long-dream of working in the field of entertainment 
software.  While Mike co-produced two of Legend's previous products, GATEWAY 
is his first writing effort.


SECTION 18 - Credits
==========================================================================
				   
Design & Implementation of Part I:Gateway Prospector...Mike Verdu, Duane Beck
Design & Implementation of Part II:Other Worlds....Michael Lindner, Bob Bates
Design & Implementation of Part III: Endgame................... Glen Dahlgren
Additional Design ................................................  Bob Bates

Computer Illustration ......................  Tanya Isaacson, Kathleen Bober, 
 Fred Holz, Doug Chezem, Paul Mock, Chris Moore, Mark Stutzman, Cindy Kovalck

System Architecture .................................  Duane Beck & Bob Bates
System Programming .................. Duane Beck, Mark Poesch, Glen Dahlgren,
							      Michael Lindner
Special Cinematic Effects and Animation ............ Mark Poesch, Doug Chezem
Graphics Systems Development ...................................  Mark Poesch

Music Composition ...............  Arfing Dog, Glen Dahlgren, Michael Lindner
Music System Development .................................... Michael Lindner
AdLib Transcription ........................  Michael Lindner & Glen Dahlgren

Sound Effects ................................................  Glen Dahlgren

Production Coordination .......................................  Peggy Oriani

Cover Art ......................................................  Chris Moore

Game Testing ....Barbara DeFilippo, Raff Brooks, Ed Storazuk, Michael Sonesen

Additional Testing ...........................  Steve Meretzky, Alyssa Verdu,
				      Wendy Pry, Linda Duchaineau, Bob Bates,
		  Dennis Kucharzyk, Caryl Evans, Judy Loveless, Glen Dahlgren

Produced by .....................  Mike Verdu, Michael Lindner, Glen Dahlgren


SECTION 19 - Help! Troubleshooting and Technical Assistance
==========================================================================

Some common problems and their solutions are described in this section.  If 
your problem is not addressed, please call our toll-free customer support 
line (1-800-658-8891) between 9:00 a.m. and 5:00 p.m. EDT/EST.  If you live 
outside the United States, call 703-222-8515 and ask for customer support.  
For game hints, look in the enclosed hint book, or try dialing into one of 
the on-line services (with a modem) where you can talk to real live gamers 
who have probably been stuck at the same place you are.

-I've got an MT-32 and I do not hear any music
If you have a Roland MT-32 (or compatible) sound module and you are not 
hearing any music, start the game with the command GATE MT32.  If you are 
still not hearing any music, the difficulty can probably be traced to one of 
two sources:

	1. You may have two cards in your computer that are set to the same 
	   IRQ.  If this is the case, change the IRQ value for one of the 
	   cards by using the card's jumpers or switches.  Some cards may not 
	   allow this.  Consult the manual for the card for more details.

	2. Your MIDI interface may be set to an IRQ or an I/O address other 
	   than the default values of 2 and 330, respectively.  In this case, 
	   you must specify the appropriate IRQ value or I/O address in the 
	   command line when you start up the game.  For example, to use a 
	   MIDI interface card set to operate on IRQ 5 and address 300, you 
	   should start the game by typing GATE MT32 5 300.

-I'm getting a low memory warning
If you get a low memory warning when you start up the game, make sure you 
have taken all of your TSR (terminate & stay resident) programs out of RAM.  
You can also save memory by specifying CGA graphics instead of EGA or 
VGA (type GATE CGA to force CGA graphics).

-The mouse cursor is eating the graphics!
If moving your mouse cursor over the picture destroys it, then the mouse you 
are using is probably not Microsoft compatible.  If this happens, try exiting 
to DOS and starting the game again by typing GATE XMOUSE.

-The mouse cursor isn't anywhere to be seen
If the mouse doesn't seem to be working, make sure you install the mouse 
driver before you start up the game.  You can usually accomplish this by 
typing MOUSE <ENTER> from the MS-DOS prompt.  If you get a "Bad command 
or file name" error, find out where the mouse driver lives on the disk or 
consult the documentation that came with your mouse and its driver software.

-I have a color monitor and I'm seeing pictures in black and white
If you have a CGA, MCGA, or TGA (Tandy Graphics Adapter) compatible graphics 
interface card, then the pictures will appear in black and white, 640x200 
resolution mode.  If you have a VGA or EGA card and you are seeing CGA black 
and white pictures, then your VGA card may not have enough "on board" memory 
or it might not be register compatible. 

-None of this has helped me!
If you have a hard drive and are suffering from problems that you cannot 
explain, then there is one step to take before calling us: Try booting your 
machine from a clean "system boot floppy" uncluttered with autoloading TSRs, 
device drivers, and complicated CONFIG.SYS files.  Then run the game and see 
if the problems go away.  To create a boot floppy, follow these instructions 
carefully:

	 1.  Find a blank diskette for your A drive.
	 2.  Insert the blank diskette in the A drive and close the drive 
	     door.
	 3.  Type DIR A:  then hit the <ENTER> key.
	 4.  If you see any files listed, you need to go back to step 1 
	     because the disk is not blank and if you continue from 
	     here you will wipe out everything on the disk.
	 5.  Type FORMAT A: /S then hit the <ENTER> key.
	 6.  Type N when DOS asks if you want to format another diskette
	 7.  Type DIR A: then hit the <ENTER> key
	 8.  You should see COMMAND. COM listed in the newly formatted disk's 
	     directory.  If you do not, type COPY C: \COMMAND.COM A:  then 
	     hit the <ENTER> key
	 9.  Type A: then hit the <ENTER> key.
	10.  Type COPY CON CONFIG.SYS then hit the <ENTER> key; the DOS 
	     prompt is now gone, but the cursor is still there.  
	11.  Type FILES=20 then hit the <ENTER> key
	12.  Type BUFFERS=20 then hit the <ENTER> key
	13.  Hold down the <CRTL> key and hit the letter Z once, then the 
	     <ENTER> key.

DOS tells you it copied one file and the DOS prompt is back on the screen.  
Congratulations!  You just made your own DOS system configuration file on 
your own DOS system boot floppy.  Now reboot your computer with this diskette 
still in your A: drive.  When the boot process is complete you will see this 
DOS prompt:  A:>

	14. Type C: and hit the <ENTER> key
	15. Type CD GATE for GATEWAY and hit the <ENTER> key
	16. Type the command listed in your game manual to start the game.

If you have any further trouble, please call Customer Support toll-free 
between 9am and 5pm Eastern time Monday through Friday at 1-800-658-8891.


SECTION 20 - Legal Stuff
==========================================================================
     
We appreciate your purchasing a license to use our product, and we want you 
to feel good about that purchase.  Unfortunately, our lawyers have forced us 
to put some rather obnoxious verbiage here.  Fortunately, all of our 
competition puts the same stuff in their manuals.  Some of the things written 
below may appear to be outrageous and unconscionable.  But then, so are our 
lawyers.  (Q.  You see 500 lawyers buried up to their necks in concrete. 
What's missing?  A:  The last 12 inches of concrete.)
     
1. Limited Warranty.  This manual and the related software product are sold 
"AS IS," without warranty as to their performance.  Wait a minute!  You mean 
that if the program does not have a happy ending, I do not get my money back?
Yes.  We have probably already spent your money to keep our programmers in 
pizza anyway.  Here comes some more legalese to try to nail down that 
concept.
     
The entire risk as to the quality and performance of the computer software 
program is assumed by the user.  However, Legend Entertainment Company 
warrants for a period of 90 days to the original purchaser that the 
medium on which the software is recorded is free from defects in material and 
workmanship.  If during that period ending 90 days from purchase a defect 
should become apparent, return the disk to Legend or your dealer and 
Legend will replace the disk without charge to you.  Your sole and exclusive 
remedy in the event of a defect is expressly limited to replacement of the 
disk as provided above.  This warranty gives you specific legal rights and 
you may also have other rights which vary from state to state.  
(NOTE:  After the warranty period, a defective disk may be returned to us 
with a check or money order for $7.50 U. S. and we will replace it.)
     
THE WARRANTIES SET FORTH ABOVE ARE IN LIEU OF ALL WARRANTIES, EXPRESS OR 
IMPLIED, INCLUDING ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR 
ANY PARTICULAR PURPOSE.  SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN 
IMPLIED WARRANTY LASTS, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.  IN NO 
EVENT SHALL LEGEND ENTERTAINMENT COMPANY OR ANYONE ELSE WHO HAS BEEN INVOLVED 
IN THE CREATION OR PRODUCTION OF THIS COMPUTER SOFTWARE PROGRAM BE LIABLE FOR 
DIRECT, INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF USE OF 
THIS SOFTWARE OR ANY BREACH OF THE WARRANTY SET FORTH ABOVE.  SOME STATES DO 
NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, 
SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU.  For example, you may be 
playing our game when a friend passing by is distracted by some of the 
graphics.  He walks into a floor lamp.  The lamp falls over, scaring your 
cat.  The cat streaks from the room, upsetting a heater which sets some 
curtains afire.  Unfortunately, it is a windy day and the fire is soon out 
of control.  Three days later Chicago is still ablaze.  If we took out an 
insurance policy against such remote contingencies, we'd have to 
charge $1599.99 for the game, and you would not be reading this lame copy.  
Anyway, we do not assume liability for things like this, even if the city 
is a small one like Muleshoe, Texas.  
     
2. Copyright. This manual and the related software product are copyright 
(C), 1992, by Legend Entertainment Company.  All rights are reserved.  This 
document may not, in whole or part, be copied, reproduced, plagiarized, or 
otherwise ripped off without our express consent (which we are not going to 
give).  The money you spent on this product purchased a license to use it 
(check your other software; almost no software is sold these days).  The 
scope of the license is to make such copies as are reasonably necessary for 
your personal use.  You do not have the right to give copies to your friends 
(or enemies).  Unreasonable copying and/or distributing of this product is a 
violation of law.  The U. S. Copyright Act provides for statutory damages of 
up to $50,000 for willful infringement of a copyright.  Giving copies of our 
software to your friends is an infringement.  GOTCHA!  Now that you know that 
unauthorized copying is an infringement, if you do so it will be willful, 
and you can be nailed for some big bucks if we catch you.
     
3. Other Copyright and Trademark Notices.
"Legend Entertainment" is a registered trademark of 
Legend Entertainment Company.
"AdLib Music Synthesizer Card" is a trademark of AdLib Inc.
"Sound Blaster" is a trademark of Creative Labs, Inc.
"RealSound" is a trademark of RealSound, Incorporated.  Part of the 
software on your disks which implements the RealSound music is Copyright 
(C), 1990, by RealSound, Incorporated.  All rights reserved by RealSound.
MIDI Interface Toolkit Copyright (C), 1987 and 1989, by MusicQuest, Inc.  
All rights reserved by MusicQuest.  
"MT-32," "MT-100," "CM-32L," and "LAPC-1" are trademarks of 
Roland Corporation.
"CompuServe" is a trademark of CompuServe Incorporated.  
"GEnie" is a trademark of General Electric Information Services Company.  
"PRODIGY" is a trademark of Prodigy Services Company.  
"IBM" is a trademark of IBM Corporation.  
"Microsoft" is a trademark of Microsoft Corporation.                                   
Portions of the game code are Copyright (C), 1988-1990 
by Genus Microprogramming, Incorporated.   


(C)     1992 Legend Entertainment Company
        All Rights Reserved     
 
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