DDay Readme text.

The following tables provide detailed information on the mechanics of combat
and movement, for those who are interested.

Basic Ratings -- The attack, defense and movement ratings for each type of
piece are as follows:

		Attack  Defense Movement
Infantry        1       1       2
Tank            3       3       3
Artillery       1       1       1


Weapons Ratings -- Each weapon has its own effective range (measured in
map-squares), rate of fire, and power. They are listed below:

Weapon                  Range (in squares)      Rate of Fire    Power
Infantry Weapons                        
M1                      4                       3               1
Lee Enfield             4                       3               1
Mauser                  4                       3               1
Thompson                2                       4               1
Sten Submachinegun      2                       4               1
MP40                    2                       4               1
.30.50 MG               10                      5               1
LMG                     4                       5               1
.60.80 Mortar           16                      2               3
			
Tanks                   
Sherman M4              37                      2               3
Stuart M5               29                      2               3
M7                      44                      2               3
Churchill               37                      2               3
Cromwell                37                      2               3
Panzer IV               37                      2               3
Panther                 37                      2               3
Wespe                   42                      2               3
			
Artillery Weapons                       
155 mm Howitzer         49                      1               3
105 mm Howitzer         44                      2               3
155 mm Gun              84                      1               3
4.5 Gun                 49                      1               3
25 Pounder              49                      1               3
6 Pounder               10                      2               3
105mm Howitzer          42                      2               3
150mm Howitzer          117                     1               3

Terrain -- The terrain your pieces encounter on the battlefield will affect
how they move and fight, according to the rules below:

Type            Move Effect     Combat Effect
Grass           None            None
River           Slows           Decreases defense/attack
Trees           Slows           Increases defense
Hill Crests     Slows           Increases defense/attack
Barricades      Slows           Increases defense
Sea             Slows           Decreases defense/attack
Beach           Slows           Decreases defense/attack
Houses          Slows           Increases defense
Rubble          Slows           None


Weather and Visibility -- When Fog of War is on, the range at which you can
see enemy pieces is determined by the weather, as indicated below:

Weather         Range of Visibility
Dry             16 map-squares
Wet             12 map-squares
Snow            8 map-squares
Fog             4 map-squares

We at Impressions will be working on a number of D-Day supplements in the near
future. Depending on demand, we may produce some data disks containing new
campaigns and/or Micro-Miniature battles. We will also be working on a modem
playable version of the game. Like the Blue & The Gray modem module, this will
only allow modem play on the campaign level of the game. The D-Day module will
be available FREE however. When ready, which should be soon, it will be
available on our own BBS system, as well as on CompuServe & GEnie.
