CARVIN - Copyright 1998 Paul Hoffman. All rights reserved.



TABLE OF CONTENTS:

1.0 Operating systems
	1.1 MSDOS
	1.2 Windows 3.1
	1.3 Win95

2.0 How to play
	2.1 Object
	2.2 Controls
	2.3 Saving a game

3.0 Carvin Web Page
	3.1 Web & email address
	3.2 Downloading new levels
	3.3 Uploading saved games
	3.4 Downloading saved games





1.0 Operating systems

1.1 MSDOS

	CARVIN was written for the MSDOS operating environment. It utilizes the math 
co-processor quite extensively so if one is not present, you will notice a sharp decrease in 
playing speed. A 486DX PC or better should work fine.

1.2 Windows 3.1

	It is recommended that anyone using Windows 3.1 should exit the Windows environment into 
MSDOS to play the game. 

1.3 Win95

	CARVIN works fine in the Win95 environment. It was tested on a 200Mhz Pentium Pro with 
Win95. There is a "speed compensation" routine in the game to ensure that the game speed is the 
same on any PC regardless of its microprocessor speed. If the game is moving too fast, mail me
at: 	phoffman@paralynx.com 




2.0 How to play

2.1 Object

Go to the "carvin" directory (default is c:\carvin). If you are in DOS, Type "carvin" and hit 
enter. If you are in Windows, just double-click the "carvin.bat" icon. After you see 
the logo slide down the screen and come to a stop, hit any key. The menu will direct you from 
there.

The object of the game is to race your snowboard down to the end of the path before time 
runs out (1 minute). While on your journey, you try to collect as many gold tokens as possible. 
You are rewarded with 100 points for each token collected. 

Some tokens are on the ground and some are in the air. You may have to hit a jump to reach the 
tokens in the air.

If you make it to the bottom of the hill before time runs out, you advance to the next level.

2.2 Controls

<left cursor>	rotate the snowboard clockwise
<right cursor>	rotate the snowboard counter-clockwise
<spacebar>	Hit this when you get stuck (you have to be completely stopped for this to work)
<p>		pause game
<esc>		quit game

2.3 Saving a game

At the end of the game you will be asked whether or not you would like to save the game. If you 
choose 'Y', the game will be saved in a file named "replay.lib". You can then view a replay of
this game by choosing the "replay" option in the main menu. You can also send the "replay.lib"
file to me via e-mail for induction into the on-line "HI-SCORE" list (see 3.3 for more details).



3.0 Carvin Web Page

3.1 Location

Web page address  --->   http://home2.paralynx.com/~phoffman/
Email address  ---->  phoffman@paralynx.com

3.2 Downloading new levels

If you've finished and/or perfected all the levels, check the "Carvin Web Page" for upgrades with 
additional levels to download. The number of new levels created will basically depend on demand 
so feel free to email me feedback.

3.3 Uploading saved games

If you achieved greatness and would like to show off, attach the file "replay.lib" onto an e-mail 
and send it (along with your name and basic geographic location) to "phoffman@paralynx.com". If 
it is worthy, it will be gloriously displayed in the "HI-SCORES" list on our web page. 

3.4 Downloading saved games

Each hi-score entry on the web page will have a "replay.lib" file attached (in the form of a self-
extracting executable) so others can download and view the game. This is recommended for players 
who are stuck on a level and would like to see how it should be done.

After you've clicked "download game" you will be asked to provide a destination directory on your
hardrive. This should be the same directory which "Carvin" was installed to (the default was
c:\carvin). Run this file and it will automatically extract the "replay.lib" file into the 
carvin directory.

To view this game, get to the Carvin main menu and select "replay".

