                           -------------------------
                                   B O F H :
                           Servers Under Siege V1.4W
                           -------------------------
                             A Windows action game




                COPYRIGHT:

                "BOFH: Servers Under Siege" is (C) 2000 by
                Lasse rni (Cadaver), Olli Niemitalo (Yehar),
                Kalle Niemitalo & Tuomas Mkel (Kuunvarjo).
                It is freeware, so you are free to use it,
                and to distribute it if you do not ask any
                price for the program itself.

                You can make and distribute modified versions
                of this program but you can't ask any price
                for them either.


                DISCLAIMER:

                Use "BOFH: Servers Under Siege" entirely at your
                own risk. The authors take no responsibility
                for any possible damage/whatever caused by this
                program.


                HOW TO RUN:

                Simply run BOFH.EXE. It is a 32-bit Windows program
		that will run on Windows 95/98/NT4/2000/ME. In theory
                it runs on a 386 but at least a fast 486 or Pentium
                is required for reasonably smooth gameplay. DirectX
                version 2 or better is required.

                BOFH requires about 5MB of memory to run.

                To save high scores & screenmode configuration,
                BOFH.EXE needs to be able to create files called
                BOFH.HSC & BOFH.CFG in the directory from where
                it was run.


                THE STORY:

                A group of insane activists called the "Internet
                Salvation Force" has invaded a school, taking
                all servers and workstations as hostages. They
                don't care of human hostages so all the personnel
                have been told to leave. As the BOFH, you arrive
                late at work, and find the building unusually
                quiet...


                THE MISSION:

                Enraged that the computers have been taken away
                from your command, you decide to fight the
                activists alone. Your goal is to reclaim the
                server room at the sixth floor, but first you
                must defuse the bombs the activists have placed
                at network closets around the building. Search
                the activists you have killed for extra weapons,
                first aid kits and bomb defusing instructions.
                Also seek useful tools from the building.


                HOW TO PLAY:

                You see your BOFH, and the surroundings from an
                overhead view. Use cursor keys or mouse movement
                to move forwards/backwards and to turn left/right.

                Press ALT + CURSOR LEFT/RIGHT or END/PAGEDOWN to
                move sideways (strafe).
                Press SHIFT +  CURSOR UP/DOWN to move slowly.
                Press SPACE or LEFT MOUSE BUTTON to attack.
                Press ENTER or RIGHT MOUSE BUTTON to change weapon.

                Other keys:
                P         - Pause game
                ESC       - Quit game
                S         - Sight line on/off
                M         - Music on/off
                V         - View bomb defusing instructions
                R,G,B,Y   - Cut Red, Green, Blue, Yellow wire
                            (when at a closet that contains a bomb)
                0-5       - Select floor to go to (when at a lift)
                F1-F10    - Select weapon directly:
                            F1 = Fists
                            F2 = CAT-5 Whip
                            F3 = Drill
                            F4 = Pistol
                            F5 = Shotgun
                            F6 = Uzi
                            F7 = Grenade
                            F8 = Bazooka
                            F9 = Crossbow
                            F10 = Scanner
                F11       - Toggle between Waveout & Directsound sound
                            output (default is Waveout)
                F12       - Toggle screenmode between 320x200,
                            640x400 scanlines and 640x400 doublesize
                ALT-ENTER - Toggle between fullscreen and windowed mode


                STATUS:

                The status line at the bottom of screen shows your
                score, health, time until the bombs explode, number
                of bombs/activists/computers remaining, and your
                current weapon and ammunition left.


                DEFEAT/VICTORY:

                The game is lost if your BOFH dies, or if the bombs
                explode. You have won if all bombs have been defused,
                the leaders hiding in the server room have been
                defeated and you're still alive.


                HINTS:

                * Technicians (with a distinctive uniform) carry the
                  bomb defusing instructions. As they see you they
                  try to run away - it might be hard to find them
                  again if you let them go!

                * Try to sneak up on an enemy from behind.

                * Conserve ammunition by punching or whipping unarmed
                  activists. Silent methods of attack will not attract
                  enemies as much as gunfire & explosions.

                * The crossbow is at its best when enemies haven't
                  noticed you yet.

                * Use grenades & bazooka with caution: they can cause
                  much damage, also to you!

                * The scanner (if you find it) will show nearby
                  activists (RED color), computers (GREEN color)
                  and collectable items (YELLOW colors). You can
                  not use any weapons while using it, and its battery
                  will deplete quickly when used.

                * If an enemy drops a first aid kit and you're already
                  at full health, try to remember the place - you'll
                  need it later... Same goes for ammunition (there's
                  a certain maximum of bullets you can carry.)

                * Every time you go up/down stairs reduces time by
                  10 seconds. So try to plan your route with minimal
                  floor changes, or use lifts.

                * Be prepared when you enter the server room - the
                  leaders might have powerful weaponry.

                * If you win, bonus is awarded for survived computers.
                  Servers are considered valuable, so try to persuade
                  the leaders to exit the server room and combat them
                  outside.

                * If you defuse a bomb without instructions (by
                  guessing) you receive a large bonus. However, this
                  is not recommended...




                CREDITS:

                Main Design & Programming:
                Lasse rni (Cadaver)

                Additional Design & Programming
                Kalle Niemitalo
                Olli Niemitalo (Yehar)

                Graphics
                Lasse rni
                Olli Niemitalo

                Voices, Gun, Fist, Whip & Explosion Sounds
                Lasse rni

                Drill, Shell, Shotgun Loading & Ricochet Sounds
                Olli Niemitalo

                Music
                Olli Niemitalo
                Tuomas Mkel (Kuunvarjo)




                VERSION HISTORY:

                V1.0

        	* Original, not released

                V1.01

        	* Walls with floor number block vision like
        	  normal walls
        	* Computers made weaker
        	* Computers spawn more chunks when exploding
        	* When bombs explode, distant explosions don't
        	  cloud the nearby explosions
        	* Some messages added
        	* Game over text removed
        	* Small bug in background graphics removed

                V1.02

                * Group name changed to more religious :-)

                V1.1

                * More underground locations
                * More possible enemy locations
                * Difficulty levels adjusted: more activists now
                  but shotgun-men are weaker, medikits more probable
                  (and equally probable on all difficulty levels)
                * Direct selection of weapons with function keys
                * Lifts added
                * Activists use stairs too
                * Both lift & stair-movement reduce time in a
                  "fast-forward" mode
                * End-text changed a bit
                * Bonus for remaining servers (when you have won)
                  is greater now
                * Bullet movement debugged
                * Shell movement improved
                * Grenades added
                * Bazookas added
                * Interpolated fire-effect in the title screen :-)
                * Added a splash screen to the beginning

                V1.2

                * Only the necessary number of actors are gone
                  thru in the routines
                * All datafiles are now separate, in their own
                  subdirectory
                * Closet & bomb defusing instructions use now
                  fonts instead of text strings inside sprites
                * Drill is more powerful
                * Whip is a bit weaker
                * Changed the door closing sound
                * Enemies getting alerted rewritten: now different
                  sounds (gunfire, grunts, speech) alert enemies
                  from different distances
                * The threshold distance where enemies' move routines
                  are still processed is increased
                * Enemies will give up and go back patrolling if they
                  haven't seen the BOFH for a while
                * Fist-man bug of standing with arm extended fixed
                  (attack animation got stuck)
                * Added a new weapon: crossbow
                * Added a new enemy: the crossbow-wielding sadist
                * Added a scanner, which shows nearby terrorists,
                  computers and collectable items.
        	* Also other random weapons (besides the bazookas)
        	  and medikits can now be found from storage rooms
                  (however, all of them aren't in use in the
                  original mission)
                * Very slight background graphics changes
        	* Mission files from which almost every parameter
                  can be adjusted.
                * A level editor to create mission files and
                  edit the map

                V1.2W

                * Ported the game to Windows
                * C64-music at the end replaced by hiscore music

                V1.3W

                * Corrected a bug in the JUDAS library graphics
                  functions which caused memory corruption
                * Loading & saving more user-friendly in the editor

                V1.4W

                * Ported to BME (Blasphemous Multimedia Engine,
                  replaces JUDAS library)
                * Fullscreen & windowed output
                * Scanline & doublesize mode available
                * Configuration file saves screen mode & sight-line
                  on/off preference
                * Hiscore music continues playing until new game is
                  started
                * Editor instructions back after being forgotten for
                  for some time...




                OFFICIAL HOMEPAGE:

                http://www.student.oulu.fi/~loorni/software.htm

                AUTHORS' EMAILS: (in April 2000 - valid for how long?)

                Lasse rni      loorni@student.oulu.fi
                Kalle Niemitalo  tosi@stekt.oulu.fi
                Olli Niemitalo   oniemita@student.oulu.fi
                Tuomas Mkel    tumakela@hauki.hao.osakk.fi

