
			    WARLORDS ][ NOTES (v1.00s)
			   ---------------------------



	MEMORY REQUIREMENTS
	-------------------

	Warlords ][ runs quite comfortably on most machines with 580 Kb
	of free memory.
	If you are using a sound blaster card, with digitized sounds and
	music installed, you may require a little more memory (590 Kb)
	Naturally though, the more memory the better.  Warlords ][ will
	run faster on machines with over 600 Kb of free memory.


	SWITCHES
	--------

	The following switches are available when you play Warlords ][
	To use them, type them after the name "WAR2", 
	e.g. type "WAR2 S M" to use the alternate-army version on a
	monochrome screen

		'x' Use extended memory
		'h' Do not use expanded or extended memory
		's' Use alternate army names
		'm' Mono version, for laptop use
		'v' No talking advisor
		'n' No startup animation

	Note that it is not necessary to use any of these switches if you
	do not want to!  These are for unusual options! Warlords ][ will
	run quite normally if you simply type "WAR2"
   The alternate army switch changes the following names;
      'Ghosts'  to 'Shamblers' 
      'Demons'  to 'Gargoyles' 
      'Devils'  to 'Imps' 
      'Archons' to 'Winged Folk'


	STOPPING AN ALL-COMPUTER GAME
	-----------------------------

	If there are no human players left in the game, or if you are
	simply observing a game of Warlords ][, you may eventually wish
	to stop the computer players from moving and inspect the game.

	To do this, hold down the ALT key.
	When a computer player finishes its turn, if this
	key is down, it will show you the 'Settings Dialog', where
	you can alter who is human and who is computer.


	RAZED CITIES ARE STILL PORTS
	----------------------------

	Even though you can't own them and build troops in them,
	razed cities still act as ports.


	HISTORY HAS 200 TURN LIMIT
	--------------------------

	Due to memory considerations, the history graphs now show only
	up to turn 200 (not 300 as the manual states).  For most games,
	this should be more than adequate.

		

	TROUBLE-SHOOTING
	----------------

	1. The Game Will Not Run

		Make sure you have 580 Kb of free memory.  Check this
	with the MEM command.  Type MEM at the DOS prompt and you will
	be told "Largest Executable Program Size: XXX K".  If "XXX" is
	less than 580, you will need to free up some memory (refer to
	your DOS manual).

		Make sure you have installed the sound for the correct
	Sound Card.  For example, if you have an Adlib card and you 
	select PAS sound,  the game will not run.
		Type INSTALL to re-install your sound,


	2. I Don't Get Any Sound!

		Make sure you have installed the sound for the correct
	Sound Card.  For example, if you have an Adlib card and you 
	select PAS sound,  the game will not run.
		Type INSTALL to re-install your sound,

		If you have a Sound Blaster, make sure you have set
	the correct MEMORY/IRQ/DMA settings.  The install program should
	automatically detect these values - if in doubt, use this programs's
	suggestions.


	3. The Music On My Sound Blaster Pro Sounds Strange!

		You may have installed the wrong Sound Blaster Pro drivers.
	Many cards just use the "Sound Blaster Pro II (OPL)" driver,
	but a card will often use the "Sound Blaster Pro I (Yamaha)"
	driver instead.  Try both - you'll know which one is right!


	4. The Game Runs Too Slowly

		There are a number of ways to speed up Warlords ][.
	The first and best way is too use a disk-caching program
	(like SMARTDRV - for instructions see your DOS manual).

		Another solution is to free up more memory.  The
	game will run faster on machines with 600 Kb free, and faster
	still on machines with 610 Kb free!  To free up more memory,
	load TSRs and DRIVERS into high memory (see LOADHIGH and
	DEVICEHIGH in your DOS manual)  Alternately you can run the
	MEMMAKER program supplied with MS-DOS 6.0.  As a last resort,
	you might want to create a bootable floppy disk to set up
	a clean system for you to play.

		One more good solution is to allocate more EXPANDED
	memory.  EXPANDED memory is faster than EXTENDED memory, and
	you will notice a speed increase of up to 200% if you do this!
	Refer to your MS-DOS manual to see how to make more expanded
	memory available (you will need to add a line like this to
	your CONFIG.SYS file:
		      "DEVICE=C:\DOS\EMM386.EXE RAM 2048"
	which allocates 2Mb of EXPANDED memory).


	5. I've Changed My Sound Card, What Now?

		Run the program INSTALL.EXE (from the WARLORD2 directory,
	type "INSTALL").  You will now be prompted for your new sound
	settings


	6. I have an ADLIB GOLD and the game won't start (Can't Init Sound)

		This particularly applies to ADLIB GOLD 1000 owners!  If
	the game fails to start and gives an error message 
	"Can't Init Sound", then your ADLIB GOLD card is not set up 
	properly (for a DMA Channel) and you must do the following:
		a) Put the ADLIB GOLD installation disk in a driver 
		b) Go to that driver and type SETUP
		c) Select the option CONTINUE
		d) Select the option <2 - Configure Card and Drivers>
		e) Select the option <2 - DMA Channels>
		f) Select a DMA Channel (e.g. DMA Channel 1) by moving
		   the highlight (with TAB) and pressing 'O' to select
		   it
		g) Keep selecting CONTINUE, and then REBOOT
		h) That's it!



	OTHER PEOPLES' SAVED MAPS AND GAMES
	-----------------------------------

	1. The problems...

		You may, at some stage, wish to take a saved map or game 
	from a friend and load it into your copy of Warlords ][.  By
	itself, this is a problem!  Warlords ][ keeps track of the games
	it has saved on YOUR PC - you cannot just add another game by
	copying a file. 
		For this exact purpose, we have provided an IMPORT
	facility to let you access maps and games which were created on
	other peoples' machines.

	2. What to do

		Copy the map/game to your Warlords ][ directory.  Let us
	suppose it is a game and you have called it "newgame.sav".  All  
	you have to do now is type something like this:

		IMPORT GAME newgame.sav NewGame 1

	This will import the saved game into Warlords ][. It will appear in
	slot #1 of your saved game list (overwriting whatever was already
	there) and will have the name "NewGame".

	WARNING!!!  Whatever slot you import the map/game into is
		    COMPLETELY OVERWRITTEN!  Take care you do not lose
		    a previously saved map/game that you wish to keep!

	3. The IMPORT command in more depth

		The general form of the IMPORT command (used for importing
	saved maps and games) is this:

		IMPORT <MAP|GAME> <filename> <listname> <slot>

	<MAP|GAME>      Specifies whether it is a map or a game you are
			importing
	<filename>      Is the name of the file containing the map/game
	<listname>      Is the name that will appear in the saved
			map/game list, when you are playing Warlords ][.
			It may contain no spaces, and cannot be longer than
			14 letters.
	<slot>          Is a number from 1 to 10.  It specifies which 
			position on the list will receive this map/game.


	MOVING ON A HIDDEN MAP
	----------------------

      The easiest way to move armies in Warlords II is to just click
   on your destination. In a hidden map game, this may occasionally
   cause problems if a portion of the hidden map lies across the path
   that the computer would otherwise create to the destination. The
   result may be a strange movement path, as the computer valiantly
   strives to avoid the impenetrable black parts of the map.

      The soultion is to exercise a little caution when your path
   could	lie through the hidden parts. Use the arrow keys, or click
   just short of the hidden part, and then move carefully through it.


	QUEST TO RAZE A CITY
	----------------------------

      If your quest is to raze a city you MUST raze it as soon as the
   city falls. The default button will be the raze button. The same is
   true for the sack and pillage quest.

	OBSERVE MODE IN HIDDEN MAPS
	---------------------------

      In a single human player game with the hidden map option on the
   map will show the human view the whole time. The computers players
   will start the game observed but will only be shown on the map when
   they pass through the exposed human player areas.


	COMPUTER ALLIED MOVEMENT
	------------------------

      When computer players are allied they allow each others stacks to
   pass through their stacks to attack an enemy on the other side. This
   results in a 'jump' in the movement as they attack a city or enemy
   stack on the other side. Human players will have to move around
   allied stacks to attack enemy armies.


	STRATEGIC STUDIES GROUP
	-----------------------


Addresses
in North America  Strategic Studies Group Inc.                         
		  P.O.Box 30085,             fax   (904) 469-8885
		  Pensacola, Fl, 32503-1085  phone (904) 469-8880
 
 
Addresses
elsewhere         Strategic Studies Group Pty. Ltd.                    
		  PO Box 261                                           
		  Drummoyne                fax   (02) 819-7737
		  Australia, 2047.         phone (02) 819-7199

Online Addresses  Compuserve: 72040,34
		  Applelink:  AUST0161
		  MCI Mail:   384-8467
		  GEnie:      SSG       


