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*         A R C A D E   S P E C I F I C   I N F O R M A T I O N            *
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01.  I've heard that there is a way to find out many times a character has
     been played on a particular machine.  How is this done?
02.  I've seen a game where you could do every special move in the air.
     What kind of machine is this?
03.  When will SF3 be released?
04.  What are the different types of endings?
05.  What are the differences in the versions of the game?
06.  How can I get the secret color on Super SF2?
07.  What is this Zangief Magic throw I've been hearing about?

****************************************************************************

01.  I've heard that there is a way to find out many times a character has
     been played on a particular machine.  How is this done?

The code is as follows, on 2P controller:

Up-Up, Down-Down, Left-Right, Left-Right, Strong, Jab.

It can be put in on the Classic and Champion Edition machines.  It may work
on some of the Hyper Machines, but most likely not.  This is what the 
numbers on the screen mean (on Classic, numbers 13-16 don't appear):

wiwiriya@mailbox.syr.edu provides:

0001 0002 0003 0004
0005 0006 0007 0008 0009 0010 0011 0012 0013 0014 0015 0016

0001 - No idea, probably some sort of "experience points" for 1P side.
0002 - The no. of tokens/quarters put in in the left-hand slot. 
       => It's not the first player.  I tried inserting into the right-hand 
          slot and pressing 1P button.  The number showed up in 004.
0003 - Same as 0001, but for 2nd player.
0004 - Same as 0002, but for right-hand slot.
0005 - No. of times Ryu has been used.
0006 - No. of times Honda has been used.
0007 - No. of times Blanka has been used
0008 - No. of times Guile has been used.
0009 - No. of times Ken has been used.
0010 - No. of times Chun Li has been used.
0011 - No. of times Zangief has been used.
0012 - No. of times Dhalsim has been used.
0013 - No. of times M.Bison (US version) has been used.
0014 - No. of times Sagat has been used.
0015 - No. of times Balrog (US version) has been used.
0016 - No. of times Vega (US version) has been used.

caine@uiuc.edu adds:

It turns out that this an operator adjustable feature, and that will explain
any machines on which this does not work.  As a matter of fact, I have tried
this on several HF machines without success.  I wonder if it was taken out
when the HF chips were put in?

============================================================================

02.  I've seen a game where you could do every special move in the air.
     What kind of machine is this?

It is an illegal "accelerated" version.  They are mainly responsible for the 
creation of HF.  They are not as balanced, or as playable as the official 
one.  The are notoriously unpopular.  There are many added features in these 
games, this includes, but is not limited to: all special moves can be done
in the air, sinusoidal fireballs, wider-arc Dragon Punch, Fireballs for 
other characters and extra Fireballs, no charge times, and lots of other 
"improvements".

These machines might go under the name Accelerator, Accelerator II,
Quicken, or whatever.  If it is not a Classic, CE, HF, or Super, then it
is a hack.

============================================================================

03.  When will SF3 be released?

No official word on this.  Probably a good sign that SF3 is on its way is
when a home version of SF2 Super is announced.  Don't hold your breath.

inkblot, wanderer, and asw @leland.stanford.edu inform:

At this time, no one is actively working on SFIII.  She said that they'd be
crazy not to make one, given the success of SFII, though.  In case you're
curious, the next game to be released by Capcom will be "Dungeons and
Dragons: Tower of Doom", which has a TSR license.  (She was a Capcom rep.)

============================================================================

04.  What are the different types of endings?

SF2: CLASSIC
  a. If you finish the game, you get to see your character's ending.

  b. If you finish the game on one quarter, without challenges, you see the 
     characters fight as credits roll by.

  c. Finish without challenges, or losing a round, it's the same as b, but 
     you also see mugshots of the programmers. 

SF2: CHAMPION EDITION
  Better endings for each character, plus boss endings.  Same as for Classic 
  except that if you do (c), it shows the characters attack some of the 
  various inanimate objects such as barrels and oil cans, etc.  Endings for 
  the bosses are rather generic with a diamond formation with the champion
  at the top, and scrolling text rolling by.  The endings for the bosses 
  go a little like this:

  Balrog rises out of the ghetto, an inspiration to young children.
  Vega is insane, and wants to kill all the ugly people.
  Sagat chats - comes across as a more intense Ryu.
  Bison thanks you for helping him achieve world domination.

TURBO SF2: HYPER FIGHTING
  Same as for Champion Edition.  The last shot is a platform showing the 
  following:

    Win with Bison: #1 Bison, #2 Sagat, #3 Vega
    Win with Sagat: #1 Sagat, #2 Bison, #3 Vega
    Win with <xxx>: #1 <xxx>, #2 Bison, #3 Sagat

  Ryu does show up on the platform (sellout!), like his ending says he 
  shouldn't.  I thought that the fight was all...

SUPER SF2
  The endings in this game are better done in a way, at least for the boss
  characters.  They each have new text, and also personalized illustrations.

  Ryu: some better animation in the trees.

  ChunLi: "choose your own" ending: become detective or single young girl.
    The graphics for each is identical except that Chun's outfit in the
    pictures is different, as is the text.

  Zangief, Ken, Blanka: UNCHANGED.

  FeiLong: gets a movie offer from a director that wants to capture his
    "4-hit redizzy combo" (which does not exist) on film, but declines,
    saying he wants to improve his skills even more; homage to the Lees.

  T.Hawk: gets back the land that Bison took away.

  Cammy: her mission is complete, and Bison reveals that she has lost
    part of her memory, and the she was once in love with him.  But, her
    friends tell her not to believe him, and then she leaves with friends.

  DeeJay: his music is important to him; becomes a big music star.

  Balrog: earns the number one title, retires wealthy with two gorgeous
    women sitting on his lap.

  Vega: goes back to his mansion, and admires himself.

  Sagat: broods over Ryu.

  Bison: achieves his evil goals - the world burns.
  He also refers to "the Ancient One" -- a hint about SF3..?

============================================================================

05.  What are the differences in the versions of the game?

SF2: CLASSIC   Early 1991   $3500 new

  There are 4 versions of the original game, the differences are below:

  Version 1 and 2: Guile's bugs, no Dhalsim bugs, Ryu/Ken can destroy
    the car with roundhouse only.

  Version 3: Guile's and Dhalsim's bugs, no char vs. char.

  Version 4: No Guile bugs, Dhalsim's bugs though, char vs. char.

  This is the least balanced of the versions; Guile and Dhalsim were the 
  most dominant.  This game is quite slow, the Dragon Punch did not have 
  the knockdown capability among other things.

SF2: CHAMPION EDITION   Early 1992   $4000 new

  One version of this game.  It sports character vs. character, as well as
  the ability to play the boss characters.  Many graphical changes, as well
  as changes to the characters.  Each fighter has an additional uniform
  color.  The game is quite a bit (about 50%) faster than the Classic.
  The endings for the characters were revised with better graphics, and
  the bosses got generic endings...

TURBO SF2: HYPER FIGHTING   Winter 1992   $500 upgrade

  This version gives each character a new uniform color along with the 
  Classic colors.  Most characters are changed significantly enough so 
  that the game is a bit difficult to catch on to.  Many new moves were
  added, most notable is the ability to do some moves in the air, and the
  new vertical attacks.  This game is 10%-25% faster than CE, depending on
  the prototype.  Some are slower, some faster.  There is an appended 
  ending for each character.

SUPER SF2   Fall 1993    $??? replacement kit   $???? new

  Here, four new characters are added.  The speed has been reduced to 
  slightly faster than CE.  Each character now has 8 uniform colors,
  the 3 from previous editions, plus 5 new ones.  There are obviously
  4 new backgrounds, some of the existing ones were modified for the
  better, and the sound has been changed to the Q-Sound system.  Some
  of the characters have new moves, and there have been some touch ups
  on existing moves, and variations on others.

  There is at least one other version of SF2 Super.  It has been observed
  that on certain (newer) machines, Zangief's "magic" throw no longer works.
  Also, on a local machine, you can start a one player game on the P2 side.

============================================================================

06.  How can I get the secret color on Super SF2?

Hold down the button you use to select your character for 3 seconds or so,
and you can get what is called the "super" secret color.  You can't use the
1P or 2P start buttons to get the secret color.

Just in case you didn't know, this is how the choices of colors are set up:

Jab		Strong		Fierce		Hold button for 3 secs.
Classic		Champion	Hyper/Turbo	Super Secret

Short		Forward		Roundhouse	1P/2P Button
Super #1	Super #2	Super #3	Super #4

maestas@cs.arizona.edu and caine@uiuc.edu compiled:

And here is a complete listing of the colors that are available for all the
characters for each of the above listed items:

  Color definitions (just so you know what I mean on some of these):

    Chartreuse.. a light yellow-green color, like those green firetrucks.
    Sandstone... an orange-brown color
    Magenta..... red-violet
    Beige....... yellow-brown
    Tan......... slightly yellowish brown (but more like tanned skin)
    Fuchsia..... hot pink-violet
    Olive....... Army drab green color, a greyish green
    Teal........ Blue-green
    Aqua........ slightly greenish blue

     This is a list that was compiled by myself and caine@uxa.cso.uiuc.edu.
All of the colors listed are basically arbitrary.  Some colors have fancy
names others are just plain.  However, if you have any conflicts, e-mail me
and I will look into the situation.  Sorry about some of the designations, I
work in a frame shop and we've got a zillion colors of mats to choose from.

 Legend: Ja- Jab     St-Strong     Fi-Fierce       P#-Player #
         Sh- Short   Fo-Forward    Ro-Roundhouse   Su-Super (hold 3 sec.)
         Lt-Light    Dk-Dark       Br- Bright      P - Pale

        RYU                 (Gi, headband)
         Ja - White, Red                   Sh - Orange, Blue 
         St - Grey, Purple                 Fo - Lt Blue, Red
         Fi - Lt Blue, White               Ro - Lt Green, Chartreuse
         P# - Brown, Dk Brown              Su - Forest Green, Red 

        KEN                 (Gi)
         Ja - Red                          Sh - Br Green
         St - Dk Grey                      Fo - Teal
         Fi - Indigo                       Ro - Lt Olive
         P# - Yellow                       Su - Bronze

        E. HONDA            (Face paint, Trunks)
         Ja - Red, Blue & Lt Blue          Sh - Lt Purple, Green & Lt Green
         St - Blue, Red & Lt Red           Fo - Teal, Dk & Lt Sandstone
         Fi - Green, Orange & Lt Orange    Ro - Red, Dk & Lt Grey
         P# - Lt Blue, Dk & Lt Grey        Su - Orange-Red, Dk Yellow &
                                                Yellow

        CHUN LI             (Outfit, Trim)
         Ja - Blue, Gold                   Sh - Dk Grey, Bronze
         St - Red, Bronze                  Fo - Br Yellow, Bronze
         Fi - Grey, Gold                   Ro - Dk Green, Bronze
         P# - Lt Purple, Gold              Su - Mint Green, Bronze 

        BLANKA              (Skin, Hair)
         Ja - Yellow, Orange               Sh - Grey, Dk Magenta
         St - Blue, Yellow                 Fo - Dk Yellow, Green
         Fi - Yellow, Blue                 Ro - Flesh, Green
         P# - Teal, Green                  Su - Beige, Dk Pink

        ZANGIEF             (Trunks, Bracelets)
         Ja - Red, Gold                    Sh - Lt Grey, Gold
         St - Dk Green, Lt Green           Fo - Bright Yellow, Peach
         Fi - Baby Blue, Gold              Ro - Green, Gold
         P# - Bright Blue, Gold            Su - Black, Gold

        GUILE               (Fatigues, Hair)
         Ja - Green/Brown/White, Blonde    Sh - Red/Tan/White, Blonde
         St - Tan/Brown/White, Blonde      Fo - Dk Blue/Pink/White, Grey
         Fi - Blue/Red/White, Blonde       Ro - Dk Yellow/Tan/White, Dk Pink
         P# - Grey/Tan/Lt Beige, Blonde    Su - Blue-violet/Brown/Beige, 
                                                Dk Orange

        DHALSIM             (Skin, Paint, Trunks)
         Ja - Tan, Red, Beige               Sh - Sunburn, ?
         St - Greyish Purple, Red, Orange   Fo - Red-brown, Lt grey-blue, 
                                                 Dk Beige
         Fi - Brown, Blue, Grey             Ro - Mint Green, Bronze
         P# - Greyish Blue, Lt Pink, Tan    Su - Lt Grey, Lt Blue, Lt Purple

        BALROG              (Shirt, Gloves)
         Ja - Lt Blue, Red                  Sh - Lt Green, Red
         St - Gold, Orange                  Fo - Red, Dk Teal
         Fi - Orange, Red                   Ro - Lt Purple, Red
         P# - Dk Bronze, Red                Su - Dk Grey, Red

        VEGA                (Tights, Sash)
         Ja - Violet-Blue/Yellow, Red       Sh - Red/Tan, Black
         St - Green/Yellow, Yellow          Fo - Purple/P Yellow, Orange
         Fi - Black/Yellow, Br Green        Ro - Blue/P Yellow, Purple
         P# - P Blue/White/P Red, Black     Su - Dk Yellow/Yellow, Blue

        SAGAT               (Trunks, Trunk Stripe)
         Ja - Blue, Red                     Sh - Purple, White 
         St - Red, Green                    Fo - Olive, Orange
         Fi - Lt Beige, Red                 Ro - Blue-Grey, Lt Blue
         P# - Dk Grey, Lt Grey              Su - Yellow, Black 

        M. BISON            (Outfit, Padding)
         Ja - Red, Grey                     Sh - Grey-Blue, Red
         St - Green, Orange                 Fo - Dk Tan, Dk Grey
         Fi - Grey, Red                     Ro - Purple, Green
         P# - Dk Grey, Lt Grey              Su - Bronze, Bronze

        CAMMY               (Outfit, Beret/Gloves)
         Ja - Olive, Red                    Sh - Lt Grey-Blue, Orange-Red
         St - Platinum, Fuchsia             Fo - Blue, Red
         Fi - Hot Pink, Fuchsia             Ro - Grey, Red
         P# - Purple, Fuchsia               Su - Bluish Grey, Fuchsia

        DEE JAY             (Pants, MAXIMUM Stripe)
         Ja - Orange, Dk Orange             Sh - Lt Green, Dk Green
         St - Blue, Dk Blue                 Fo - Lt Purple, Dk Purple
         Fi - Green, Dk Green               Ro - Lt Olive, Dk Olive
         P# - Grey, Black                   Su - Lt Purple, Dk Purple

        FEI LONG            (Pants)
         Ja - Dk Grey                       Sh - Aqua
         St - Purple                        Fo - Reddish Brown
         Fi - Olive                         Ro - Lt Grey
         P# - Brown                         Su - Red

        T. HAWK             (Outfit)
         Ja - Lt Blue                       Sh - Lt Magenta
         St - Off White                     Fo - Pink
         Fi - Mint Green                    Ro - Grey
         P# - Beige                         Su - Brown

============================================================================

07.  What is this Zangief Magic throw I've been hearing about?

Zangief can, under certain conditions, grab an opponent from outrageous
distances with a Double German Suplex, a move that normally requires
you to be fairly close.

In case you are curious, Matthew A Wallace (mwallace@ucscb.UCSC.EDU) wrote:
  I talked with one of the game's designers, and the glitch is
  unintentional. They did find out about it before the game shipped,
  but it was not put in on purpose.

So far as is known, Z's "magic" throw requires using Forward kick when
executing the move, and it only works in the following conditions:

1) at the start of a round
2) when Zangief gets up after being knocked down
3) after blocking anything
4) after being hit

In general, the bug does not work if the opponent is in the air, although at
least one exception has been noted - a T. Hawk player was magic thrown on the
rebound from a Condor Dive that hit low.

The timing is tricky - you need to execute the move at a precise time that 
varies with each condition.  When blocking a fireball, for instance, I've 
found it necessary to wait a moment after blocking before attempting the
move.

The Zangief "Magic Throw" bug has apparently been corrected on the newest
versions of SSF2.

****************************************************************************
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*    H O M E   V E R S I O N   S P E C I F I C   I N F O R M A T I O N     *
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01.  When will Super SF2 come out?
02.  What are the different types of endings?
03.  What are the differences in the versions of the game?
04.  What are the codes for the SNES SF2 versions?
05.  Where can I find Game Genie codes for the SNES?
06.  What is SF2IBM?
07.  Is there a legal version of SF2 available for PC's?

****************************************************************************

01.  When will Super SF2 come out?

There has been no official word, but it seems likely that there will be a 
version for the SNES and Sega Genesis sometime in the future.

============================================================================

02.  What are the different types of endings?

SNES: CLASSIC
  Level 0-2: Why don't you try the harder difficulty level?
  Level 3-5: Personalized ending for your character
  Level 6-7: Credits scroll across the screen as characters battle.
  Level 7: Beat the game without changing characters, a special showing the 
           original eight warriors.
  Level 7: Don't use any continues, same as above, but all 12.
  Level 7: Don't lose a round, same as above.  Pushing start will make Chun 
           Li's sound of "Ya Tai."

SNES: TURBO
  Level 0-2: Why don't you try the harder difficulty level?
  Level 3-7: Well, you get the ending for your character.  On level 6 and 7,
	     you get a picture of a promotional poster or something.
	     Plus the same ending as in the HF arcade game.

  If you disable the special moves using the code for a 1P game only, and 
  beat the game on level 3, you will get to see the appropriate poster.  And
  if a 2nd player joins in, you get you special moves back for that fight.
  I only played this on the default and the hardest level.  The default was
  incredibly easy, and the endings are like for the arcade HF.  The hardest 
  level is quite difficult, and it is easy to see how much the computer 
  cheats on everything (Sagat even throws you!).  There is a digital picture 
  at the end no matter how you finish, but I was unable to beat it without 
  having to continue at least once.

SEGA GENESIS: SPECIAL CHAMPION EDITION
  Level 0-4: Why don't you try the harder difficulty level?
  Level 5-7: The ending for your character.  On level 7, at the end you see
	     a picture of Chun Li doing a standing forward kick.

  This game is very much a translation of SNES: Turbo.  The computer play
  is like the SNES.  If you have played the SNES version, you have basically
  played this version.

TURBO DUO: CHAMPION EDITION
  No information available.

============================================================================

03.  What are the differences in the versions of the game?

SNES: CLASSIC   Summer 1992   $50-70 game
  This is very similar to the Classic version.  You can play char vs. 
  char with a special code.  Bosses are also available with a third party
  device.  Most of the game is like Classic, but there are missing frames
  of animation, a few missing moves, a lot less blood that the arcade, and
  the sound is not nearly as well done.  The characters are smaller in
  relation to the screen, and there may *slight* play differences as well.  

SNES: TURBO   Summer 1993  $60-80 game
  Very similar to the arcade with a few easy to pick up tricks and what not.
  It is faster than the arcade on the normal setting, but everything comes
  off as normal.  The bonus stages are like the old SNES version.  Plus 
  there is other stuff like on the SNES, and a way to get the game to go
  extremely fast...  There is a Normal mode, which plays like CE in some
  ways, and HF in others.  The Normal mode utilizes the Disable Special
  Moves option that is available through a code.  11 speeds are available
  through the use of a code as well.

SEGA GENESIS: SPECIAL CHAMPION EDITION   Fall 1993  $45-70 game
  All in all, this is the SNES: Turbo version for the Genesis.  The coded
  options listed above are built in to the game without codes.  There is
  a group battle mode which is useless.  The sound of the game is redone
  slightly, and in some cases sounds better, even though the quality is
  lesser.  The voices are hoarse sounding, and the sound FX for hitting
  the opponent are all nearly the same.  This game is a decent translation
  of the arcade game, and plays closer to the arcade than the SNES by the
  way it feels.  This doesn't have the extra sound FX that SNES does,
  but there are voices for Balrog's TAP and the continue countdown, unlike
  the SNES.  The "skyscraper" introduction from the arcade versions previous
  to Super is also included, but made more politically correct.

TURBO DUO: CHAMPION EDITION   Fall 1993   $65-80 game
  Not much info from me here.  It has been highly regarded as a good trans-
  lation of the game though, except for the sound.

============================================================================

04.  What are the codes for the SNES SF2 versions?

The Code (and will hereafter be referred to as the "Code") in question is 
shown below, and must be done with a fair amount of speed at the specified 
times, on the correct controller:

Direction Down, Button R, Direction Up, Button L, Button Y, Button B.

The Sound (referred to as the "Sound") sounds like this:

It is identical to the sound when you pick a character from the selection
screen.

On SNES Classic, the only applicable time to use it is when the CAPCOM
logo appears.  Using the 1P controller, put the Code in then, just as 
the CAPCOM logo fades you should finish, and hear the Sound.

This will give you Player vs. Player.  Using the ABLRXY buttons will give
you the original Classic color, and Start will give you the Champion 
Edition color for that character.  If you are going to fight Player vs.
Player, then each player will get the color that the first person didn't
pick.

The rest of the instances apply to SNES Turbo.  They are done at different 
times, and on different controllers.

For 10-star Turbo speed, you can begin to put in the Code from 2P controller
as the screen with the distant "Street Fighter 2" appears, and as late as
when the word "TURBO" scrolls right to left.  You need to finish the Code
before the whole title screen appears.  If you do this correctly, you will
hear the Sound.

Like said above in the 10-star Turbo section, this is the way to use the
Code to disable Special Moves.

There are 2 ways to disable Special Moves.  One way is to disable all 
Special Moves for the Player in a 1P match.  Do it at the same time as 
shown for the 10-star Turbo speed mode.  I don't know about the Special 
Moves for the 2P side if he decides to join in, but I would guess that he 
is the same boat as you: no Special Moves.

The other way is in the vs. battle, i.e. a two player game.  On the screen
after you have selected your characters, you will see the stage select 
screen.  On the 2P controller, input the Code.  I'm not sure if you will
hear the sound, but you will know for sure when you hit Start on the 2P
controller.  This will bring up the Special Moves screen, and will enable
you to disable any or all of the Special Moves for the characters.  To
do this before each battle, after you have correctly inputted the Code,
you will only need to hit Start on the 2P controller at the stage select 
screen.  If you disable the moves that are specific only to Turbo mode, 
you can play a Normal game with the Turbo colors at more speeds.

The move disable code is the only difference between the Turbo and Normal
modes.  Otherwise, they are the same, except for the speed and the colors.
These are unlike the more numerous changes that were made between the 
Champion Edition (Normal) and the Hyper Fighting (Turbo) arcade games.

The Sega Genesis SF2:SCE allows these options to be selected without codes.

============================================================================

05.  Where can I find Game Genie codes for the SNES?

  They are too numerous to list here, but there is one very complete and
excellent file at the ftp site.  It is called codes.game-genie, it is 
avaiable at the ftp site.  This file is updated as new codes are discover-
ed by the writers, so any new versions will be there.  If you are looking
for Game Action Replay codes, look for the file called codes.action-replay.

See question #4 in part 3 of the FAQ for the list of files available at the
FTP site.  They are in the /pub/local/sf2/other/codes.* file names.

============================================================================

06.  What is SF2IBM?

It is an illegal version of the game for the PC.  It can be found at various
FTP sites.  The newest version of the game is 1.96.  There are a number of
patches available for the original, and they aren't necessary to play the
game, but they surely make it more fun.

You can find more information at the FTP site, in the FAQ for SF2IBM.

============================================================================

07.  Is there a legal version of SF2 available for PC's?

It can be found in software stores and is considerably cheaper than any of
the versions for dedicated game systems; however, it is not generally
considered a very good translation of the arcade version.  Buyer beware.

****************************************************************************


