GAME CONFIGURATION HELP
GROUND RULES HELP
SELECT STADIUMS HELP
LINEUP EXCHANGE HELP
STARTING DEFENSE HELP
BATTING ORDER HELP
TODAY'S STARTER HELP
SAVE GAME HELP
PINCH HITTER HELP
PINCH RUNNER HELP
PITCHING COACH HELP
BULLPEN HELP
DEFENSIVE SUBSTITUTIONS HELP
POSITIONING HELP
LINEUP CARD HELP
DOUBLE SWITCH HELP
LOAD SAVED GAME HELP
LOAD/ERASE UNIVERSE HELP
CREATE BASEBALL UNIVERSE HELP
EDIT BASEBALL UNIVERSE HELP
ADD/REMOVE TEAMS HELP
DIVISIONAL ALIGNMENT HELP
PLAY LEAGUE GAMES HELP
LEAGUE RESULTS HELP
WATCH TEAM HELP
BUILD PLAYOFFS HELP
START NEW SEASON HELP
LEAGUE SCHEDULE HELP
TEAM SCHEDULE HELP
STATISTICAL LEADERS HELP
GAMES OF NOTE HELP
GAMES OF NOTE (SPECIAL BOX SCORES) HELP
BOX SCORE HELP
PITCHER BOX SCORE HELP
PLAYER ROSTER HELP
STARTING DEFENSE HELP
BATTING ORDER HELP
PITCHING STAFF HELP
PITCHING ROTATION HELP
MANAGER PROFILE HELP
TRADES HELP
CREATE TEAM HELP
ADD PLAYERS TO TEAM HELP
EDIT TEAM NAME HELP
EDIT TEAM COLORS HELP
EDIT PLAYER STATS HELP
ASSIGN STADIUM HELP
IMPORT STATISTICS HELP
GM SET UP HELP
SCOUTING EMPHASIS HELP
CALL UP MINORS HELP
GM REVIEW HELP
YEAR IN REVIEW HELP
AWARDS HELP
FUNCTION KEYS HELP
DRAFT RULES HELP
DRAFT PARTICIPANTS HELP
EDIT ROTISSERIE VALUE HELP
DRAFT DAY HELP
TEAM GENERAL MANAGER HELP
GENERAL MANAGER PROFILE HELP

GAME CONFIGURATION HELP

  The Game Configuration screen offers three options.
  The selected setting  displays a check mark.  To select a
  setting, click on the box next to the setting with the
  mouse.

  ACTION VIEW: The three settings options determine how the
  game will look on the screen.  Note that the pitcher/batter
  view remains the same for all of the settings, and that once
  the ball is hit the camera switches to the selected Action
  View.

  320 x 200 Close Up View:  If your machine has only 4MB of
  RAM but you want to manually control the fielders you will have
  to use this setting.  The Close up view offers a close-up
  view of the player to whom the ball is hit, so that you can
  easily guide the fielder to the ball.
  

  640 x 480 Manager View: The Manager View positions the field
  camera high above the field behind home plate, so that when
  the ball is hit you can see all the players at the same
  time.  The players are pretty small in this view, so if you
  plan to control the fielding yourself, this is probably not
  the view to use.

  640 x 480 Close Up View: The Close up view offers a close-up
  view of the player to whom the ball is hit, so that you can
  easily guide the fielder to the ball in the event that you
  choose to field manually.

  ANIMATIONS

  If the game is running slowly on your computer, try playing
  with the Minimum Necessary animations.  If it runs fine with
  all the animations loaded, you might as well stick with
  that.

  ANNOUNCER

  Mel, Hank, and Lon are all great announcers.  Try all of them
  and see who is your favorite.

GROUND RULES HELP

  The Ground Rules screen appears before every game played on
  the Action screen.  The screen automatically saves the
  options used in the previous game.  Also, you can return to
  the Ground Rules screen at any time during the game to
  change the options.

  To select an option or change a setting on this screen click on the
  box next to the option.  A check mark next to an option indicates
  that the option has been selected.

  CONTROL: There are three options for each team.

  Play: You are responsible for controlling the players on the
  field and for making all the managerial decisions. When Play
  is selected, the settings in the Auto box become important.

  Manage Only:  The computer controls the players on the
  field, and you are responsible for making all the managerial
  decisions.

  Computer: The computer controls the players and manages the
  team.

  INPUT: Select the desired input device.  In two-player
  games, we recommend that both player do not use the
  keyboard.  See the manual for detailed instructions on how
  to use the input devices.

  Keyboard: Use the Keypad arrows and the Enter key to select
  pitches, move fielders, throw the ball, and advance runners.

  Joystick 1: Use the joystick and the joystick buttons to
  select pitches, move fielders, throw the ball, and advance
  runners.

  Joystick 2: Use the joystick and the joystick buttons to
  select pitches, move fielders, throw the ball, and advance
  runners.

  Mouse: You can use the mouse only during manage only.

  AUTO: These settings pertain only when the Play setting on
  the Control menu is selected.

  FIELDING:  When Auto Fielding is selected, the computer
  moves the nearest fielder to any hit ball and automatically
  catches it.  When Auto Fielding is not selected, you must
  field that ball manually.  A circle appears around the
  nearest fielder, and you must move the fielder to the ball.
  When the fielder reaches the ball, he automatically catches
  it.  Fly balls are designated by a white fielding circle that
  shrinks as the ball falls closer to the field.  If you move
  your fielder into the circle as the ball reaches the field,
  the fielder will catch the ball (unless an error occurs).

  Keyboard: Guide the fielder with the keypad.
  Joystick: Guide the fielder with the joystick handle.
  
  THROWING: When Auto Throwing is selected, the computer
  automatically throws the ball to the appropriate base as
  soon as he catches it.  When Auto Fielding is not selected,
  you must throw the ball.

  Keyboard: Select the base with the keypad and press Enter.
  Joystick: Point to the base with the joystick and press a
  button.
  
  RUNNING: When Auto Running is selected, the computer
  automatically advances the runners according to the runners'
  abilities and the appropriate managerial tendencies.  When
  Auto Running is not selected, you must advance the lead
  runner.

  Keyboard: Select RIGHT to advance and LEFT to retreat.
  Joystick: Point to the right to advance and point to the left 
  to retreat.

  GENERAL: All of the settings in this menu apply to both teams.

  DESIGNATED HITTER: This option is only available in
  Exhibition Games and can't be changed once the game has
  begun.  In Season Play, the DH rule is set at the beginning
  of the Season.

  NIGHT GAME: This option is only available in Exhibition play and
  can't be changed once the game has begun.

  ERRORS: When this option is checked, fielders can commit
  errors.  It's not necessarily a good idea to play with Errors
  on when Auto Fielding is turned off, since fielding can be
  difficult enough anyway.

  INJURIES: When this option is selected, players can be
  injured during the game.  Injured players have to be
  replaced.

  COMPUTER PIPES BALL:  When this option is checked, the
  pitchers on both teams do their best to throw strikes,
  though strikes are not guaranteed, especially with pitchers
  who have poor control.

  ULTRA OFFENSE:  When this option is checked, the computer
  will increase the chance for hits and homers in the game.
  The result should be much higher scoring.

  STRIKE ZONE: When this option is checked, a box representing
  the strike zone will appear when the pitch is thrown.  Once the
  pitch crosses the plate an image of the ball will show where the
  pitch was relative to the strike zone.
  
  ONE PITCH MODE: When this option is selected, each
  pitcher/batter contest is decided by one pitch.  The count
  is already set when the batter steps in the box.  Foul balls
  seldom, if ever, go out of play. 
  
  SOUND EFFECTS: Check this option to hear the sound effects
  of bat, ball, and glove.

  CROWD: Check this option to hear the crowd.

  ANNOUNCER: Check the option to hear the play-by-play.

  MUSIC: Check this option to hear the menu music.

  QUICK OFF THE FIELD: Check this option to eliminate the
  animations of the players running off the field after the
  third out.

  JUMBOTRON: This option instructs the computer to show 
  Jumbotron animations after homers and other special plays.

  ANIMATION SPEED: The animation speed ranges from Very Slow
  to Very Fast. Use the left and right arrows to change the
  setting if the animations don't look natural on your computer.
  On slower machines, the difference from one setting to
  another might not be discernible.

  BATTER VIEW:  The camera is behind the batters box during
  the pitcher/batter contest.

  PITCHER VIEW: The camera behind the pitcher during the
  pitcher/batter contest.

  HOME TEAM VIEW: Alternates the camera position so that it's
  behind the pitcher when the home team is on the field, and
  behind the batter when the home team is at bat.

  VISITING TEAM VIEW: Alternates the camera position so that
  it's behind the pitcher when the visiting team is on the
  field, and behind the batter when the visiting team is at
  bat.

  DONE: Locks in all the settings and advances to the Lineup
  Screen.  Note that you can always return to the Ground Rules
  and change some of the settings.
                                
  ASSIGN STADIUM:  The program automatically defaults to the
  Home Team's stadium, but you can choose any of the 28
  stadiums. This button takes you to the Select Stadiums
  screen.

SELECT STADIUMS HELP

  Tony La Russa Baseball III comes with 28 stadiums, each one
  assigned as the home stadium for the appropriate team.  But
  you can play in any stadium with any teams.  In fact, you
  can change stadiums during a game.  
  
  Use the scrollbars to scroll through all the stadiums, and
  click on the stadium you'd like to play in or preview.

  The Stadium screen displays the fence dimensions and the
  weather conditions of the stadium.  The fences cannot be
  modified, but the conditions can be changed.  Click on the
  arrows to change the conditions in the various input fields.

  Each of the conditions has its own effect on the ball
  physics.  Some of the conditions enhance each other or
  cancel each other out.

  WIND SPEED:  The wind speed has the strongest effect on the
  ball. The greater the wind speed, the more it will influence
  the flight distance of the ball.

  WIND DIRECTION: The direction of the wind influences the
  flight path of the ball.

  AVG HUMIDITY:  The more humidity there is, the shorter
  distance a fly ball will travel.

  AVG TEMPERATURE: The greater the temperature, the farther a
  fly ball will carry.

  ALTITUDE: The higher the altitude, the farther the ball will carry.

  DONE: Click here to select the current stadium and return to
  the previous screen.

  VIEW STADIUM:  Click here to look at the selected
  stadium.  When the stadium appears, move the cursor around
  the park to view it from all different perspectives.

LINEUP EXCHANGE HELP

  This screen shows the batting orders of both teams, with the
  Home team's order on the left.  You cannot change the
  batting order of either team while you're on this screen,
  but you can access player statistics.

  F1: Highlight a player and press F1 to see his stats and ratings.
  F2: Show Historical Stats for all players.
  F3: Show Simulated stats for all players.
  F4: Show Career stats for all the players.
  F5: Press F5 to bring up the Print Screen window.

  PLAYBALL: Click here to go to the Action screen with the
  lineups currently shown.

  SET BATTERS: Click here to go to the Starting Defense
  screen, where you can make changes to your defensive lineup.
  Batting Order screen is also available through Starting Defense.

  SET PITCHERS: Click here to go to the Today's Starter
  screen, where you can change your Starter and modify your
  rotation.

STARTING DEFENSE HELP

  This screen allows you to set separate defensive lineups for
  left-handed pitchers and right-handed pitchers.  The players
  on the Starters list are those currently in the starting
  lineup vs. lefties.  The players on the Bench in black
  lettering can be substituted in for the Starters.

  In non-exhibition games, players in the Bench list in light
  gray lettering are Reserves.  You cannot bring in a Reserve
  from this screen; rather you'd have to go back to the Player
  Roster and activate that player.

  To substitute an active bench player for a starter, click
  and drag the bench player and deposit him in the position
  where you want him to play.  The player that was at that
  position now appears as an active reserve.

  DONE: Click here to return to the Lineup Screen.

  RESTORE: Click here to undo any changes made to the starting
  lineup after entering the screen.

  SEE VS. RIGHTIES/LEFTIES: This button switches to the other
  Starting Defense screen.  Both screen function in the same
  way.

  BATTING ORDER: This button takes you directly to the Batting
  Order screen, which functions in much the same way as the
  Starting Defense screen.

  F1: With a player highlighted, displays the complete stats
  and ratings for that player.  If you have a two button
  mouse, you can simply click on the player with the right
  mouse buttons to display the stats window.

  F2: Shows the previous year's stats for all the players on the screen.

  F3: Shows the current season's statistics for all the players on the
  screen.

  F4: Shows the career statistics for all the players on the screen.

  F6: Switch to the Other Team.

  Note: All changes on this screen are for this game only.

  GLOSSARY OF ABBREVIATIONS

  DU: stands for "days unavailable."  For batters, this means the
  player has been injured and cannot play.  If this occurs, a
  reserve list batter will temporarily fill the injured
  player's roster spot.

  POS1: this is the player's primary position, the one he has
  the most experience at.

  POS2: the player's secondary position.  He can play here,
  but is better playing POS1, his primary position.

  B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.

  AVG: batting average

  FA1: this is the player's fielding average when he plays in
  his primary position, POS1.

  FA2: this is the player's fielding average when he plays in
  his secondary position, POS2.

  A: This indicates the strength of the player's arm.  The.
  stronger the fielder's arm, the farther and faster he can
  throw the ball.

  R: Range rates the player's ability to get to hit balls. For
  example, a shortstop with a high range will field more balls
  hit in the hole between short and third, than a player with
  a lesser range would.

BATTING ORDER HELP

  After you have made the defensive assignments for your team,
  it's time to put together a batting order.  If you haven't
  set up your defense yet, you should do that, then return
  here to create a batting order.

  This screen displays the current order on the top half,
  beneath that a key pinch hitter, and below that the bench
  and reserve list players.
   
  The players on the reserve list that appear in light gray
  are unavailable.  You can activate a reserve player on
  the Player Roster screen.

  To move a player into the batting order or to swap players
  already in the order, click on one, then click on the other.
  They two players will change positions.

  At the bottom of the screen are four buttons, and on the
  right side is a scroll bar:

  DONE: takes you back to the Lineup Exchange screen.

  STARTING DEFENSE: while putting together a batting order,
  you may decide to change your mind about one or more of
  the defensive assignments.  Click here to switch to the
  Starting Defense' screen.

  SEE VS. RIGHTIES/LEFTIES : Tony La Russa Baseball III
  maintains two different starting lineups for each team - one
  to go against right handed pitchers, and the other to face
  lefties.  Click here to make up the other batting order.

  RESTORE: Click here to  undo any changes you or the computer
  made to the starting lineup after entering the screen.

  Note: All changes on this screen are for this game only.

  GLOSSARY OF ABBREVIATIONS

  DU: stands for days unavailable.  For batters, this means
  the player has been injured and cannot play.  If this occurs, a
  reserve list batter will temporarily fill the injured
  player's roster spot.

  POS: this is the position to which the player has been
  assigned.

  B: stands for batting side, and can be 'R' for right, 'L'
  for left, or 'S' for switch hitter.

  AVG: batting average

  HR: home runs

  SB: stolen bases

  FA: stand for fielding average.  The fielding average
  indicated the percentage of times the fielder plays the ball
  without committing an error.

TODAY'S STARTER HELP

  This screen allows you to change the roles of the pitchers on
  your pitching staff, including Today's Starter.

  The following pitching roles appear. When the team is controlled
  by the computer, these roles determine if and when the computer
  substitutes the pitchers during the game.

  STARTERS

  You must have at least four starters, but five is optimum.  The
  computer uses the starting pitchers in sequence, so that the
  first pitcher on the list is used first, the second pitcher second,
  and so on.  When you're using a four-man rotation, one of the pitchers
  occasionally requires extra rests, at which time the computer will
  choose a spot starter from the bullpen to start in place of the
  starter. Normally, you'll want your starters to have a high endurance
  (END) rating.

  LONG RELIEF

  Typically, long relievers are the first pitchers brought in to relieve
  starters. It's a good idea to place reliable non-starting pitchers
  with a substantial endurance (END) rating in the Long Relief role.

  SETUP

  Setup pitchers are generally used in the later innings to pave the
  way for the closer, or to actually finish the game. It's wise to staff
  the set-up role with pitchers who can pitch at a high level for a few
  innings.

  CLOSER

  Sometimes called the "stopper" the closer is used at the end of the
  game when your team is ahead, so that your opponent doesn't score any
  more runs.  Accordingly, your closer should be a powerful pitcher with
  a relatively low endurance (END) rating.

  To switch pitching positions, click and drag one of the pitchers to
  the line of the pitchers you want to swap him with.  When you drop
  the name, the two pitchers will switch positions.

  Done: Click here to return to the Lineup Exchange screen.

  Other Team: Click here to display the other team's Today's Starter
  screen.

SAVE GAME HELP
                                
  This screen contains a list of all the saved games in the Games
  Available list.

  If there are more than ten saved games on the Games Available list, you
  can click on the bottom scroll bar arrows to display the rest of the
  saved games.

  You can save the current games on a separate line, or you can save it
  over one of the existing saved games.  When you save a game over an
  exiting game, the computer overwrites the previously saved games,
  thereby erasing the previously saved games.

  To save the current game on a separate line (without overwriting an
  existing saved game) click on Save.

  To save the current game over an existing save game, click on the
  exiting game you wish to overwrite and then click on Save.

  Follow the instructions in the dialogue box to complete or cancel the
  operation.

  DONE: Click here to return to the action.

PINCH HITTER HELP
                                
  This screen provides extensive information about the current pitcher,
  the batter on deck, and your bench players.  Here you can replace your
  batter with a pinch hitter.

  The current pitcher and his condition are listed at the bottom of the
  screen.

  To scroll through the complete list of bench players, click on the
  scroll bar arrows.

  To pinch hit for the on-deck batter, click and drag a player from the
  list of bench players and insert him on the At Bat line.

  When you pinch hit for a batter, the player for whom you pinch hit must
  leave the game, and the player who pinch hits for him assumes his
  position in the field.  You need to go to the Defensive Substitution
  screen if you want to put a different player in that position.

  DONE: Click here to return to the game screen.

  SEE PITCHERS: Click here to bring up the list of available pitchers 
  if you want to use a pitcher as a pinch hitter.

  RESTORE: Click here to undo all changes made on this screen.

PINCH RUNNER HELP
                                
  This screen enables you to pinch run for any or all base-runners. The
  screen shows the base-runners and a list of all the bench players. Use
  the scroll bar to scroll through the bench players.

  To substitute a pinch runner, click and drag a bench player to the line
  where the runner you want to replace appears.

  When you pinch run for a runner, the player for whom you pinch run must
  leave the game, and the player who pinch runs for him assumes his
  position in the field.  You need to go to the Defensive Substitution
  screen if you want to put a different player in that position.

  DONE: Click here to return to the game screen.

  SEE PITCHERS: Click here bring up the list of available pitchers if you
  want to use a pitcher as a pinch runner.

  RESTORE: Click here to undo all changes made on this screen.

PITCHING COACH HELP
                                
  This is not an interactive screen. The pitching coach offers his
  appraisal of the current pitcher's condition.  The current pitcher's
  portrait appears, with his name and statistics on the Now Pitching
  line.

  Below the Now Pitching line are the names and stats of any pitchers
  warming up.  Note that the Status of the bullpen pitches is listed at
  the end of the line.  You cannot replace the current pitcher  using
  this screen.  You need to go to the bullpen screen to do that.

  Below the Warming Up pitchers are the Next Batters.  The batter on the
  top line is the man currently at the plate. The second batter is the
  man on deck.

  DONE: Click here to return to the game screen.

  F1: Highlight a player and press F1 to see his stats and ratings
  F2: Show Historical stats.
  F3: Show Simulated stats.
  F4: Show Career stats
                                
BULLPEN HELP
                                
  This screen allows you to replace the current pitcher and/or warm up 
  pitchers.  The condition of the current pitcher is listed at the
  bottom of the screen.  You might want to consult the Pitching Coach for
  additional guidance.

  It's not a good idea to replace the current pitcher without warming up
  the reliever, unless the current pitcher is exhausted and giving up one
  homer after another.

  To scroll through the entire bullpen, click on the scroll bar arrows.

  To warm up a pitcher, click and drag a reliever from the bullpen list
  and place him on the warm-up list.  His picture and current condition
  will appear at the bottom of the screen.

  To replace the current pitcher, click and drag the reliever from the
  Warm-Up list (or the Available Pitchers list) and place him on the Now
  Pitching line.

  When you make a pitching substitution, the pitcher for whom you
  substitute must leave the game.

  DONE: Click here to return to the Game screen.

  BENCH: Click here to bring up the bench players, in the event that you
  need to use one of them as a pitcher.

  STARTERS: Click here to bring up the list of starting pitchers.

  RESTORE: Click here to undo all changes made on this screen.

DEFENSIVE SUBSTITUTIONS HELP
                                
  This screen allows you to replace players in the field.  The active
  players appear on the field at their respective positions.  At the
  bottom of the screen is a list of all the bench players.

  To scroll through the entire list of bench players, click on the scroll
  bar arrows.

  To make a defensive substitution, click and drag a bench player to the
  position you want him to play.

  When you substitute a player, the player for whom you substituted must
  leave the game. 
  
  DONE: Click here to return to the Game screen.

  SEE PITCHERS: Click here to bring up the list of pitchers, in the event
  that you want (or need) to have a pitcher play the field.

  RESTORE: Click here to undo all changes made on this screen.

POSITIONING HELP
                                
  This screen allows you to change the defense in a variety of ways.  At
  the beginning of each pitch, depending on the base runners, the game
  score, the number of outs, and the manager profile, the computer will
  select a defensive alignment.  You'll see the computer's recommended
  alignment on the screen.

  To select a new alignment, first select the category you wish to
  change. You can use categories in conjunction with each other to tailor
  your defense.

  INFIELD DEPTH: Concerns the infielders distance from the plate.
  INFIELD SHIFT: Concerns the infielders distance from the foul lines.
  OUTFIELD DEPTH: Concerns the outfielders distance from the plate.
  OUTFIELD SHIFT: Concerns the outfielders distance from the foul lines.
                                
  After you highlight a category, select from one of the various options
  available in that category.  You'll see the player icons on the field
  display change each time you select an option.

  When you change the defensive position, it remains that way only for
  the current batter.  Exception: Guard Lines

  DONE: Return to the Action screen.

  RESTORE: Return the defense to the computer's default choice.
                                
LINEUP CARD HELP
                                
  The Lineup card is a non-interactive screen that shows all the players
  on your team and their basic stats, beginning with the batting order
  and the current pitcher at the top of the screen.

  The lower part of the screen shows the bench players, available        
  starters, and the bullpen.

  You cannot move players from one list to another on this screen.

  DONE: Click here to return to the Action screen.

DOUBLE SWITCH HELP
                                
  A Double Switch is a combination pitching and defensive substitution in
  which the new pitcher bats in the spot of the replaced fielder, and the
  new fielder bats in the replaced pitcher's spot.

  The white cursor on the left edge of the batting order indicates the
  next batter in the order.

  Follow the instructions on the screen to execute the double switch.
  First, click and drag a new pitcher to the batting order to the place 
  where you want him to bat. Then click and drag a new fielder from the 
  bench list to the former pitcher's spot.

  DONE: Click here to return to the Action screen.

  RESTORE: Click here to undo all changes made on this screen.

LOAD SAVED GAME HELP

  The Load Saved Game screen lists all the saved games.  Saved games are
  noted by the two teams and the score.  When you click on the line of a
  saved game, more information about the game appears in the dialogue box
  below the list.  You must first highlight a game before you can load
  it.

  LOAD GAME: Click here to load the highlighted game.

LOAD/ERASE UNIVERSE HELP

  Tony La Russa Baseball comes with two baseball universes:

  1994: The pro rosters from the short 1994 season
  1994 PROJECTED: The pro rosters from 1994 extrapolated through 162
  games

  You can create your own baseball universes out of the existing
  universes and save them on the hard drive.  You cannot save universes
  to the CD, but you can load the two from the CD to the hard drive to
  start anew.

  CD: Highlight CD to bring up the original two universes on the menu.

  HD: Highlight HD to bring up all the saved universe on the menu.

  LOAD: To load a universe, highlight it and click on Load.

  CANCEL: Click on cancel to exit the Select Baseball Universe window
  without loading a new baseball universe.

  ERASE: To erase a universe, highlight the universe and click on Erase.
  You cannot erase the two original universes provided on the CD.

CREATE BASEBALL UNIVERSE HELP

  When you want to create your own universe, you'll need to use this
  screen to name the new universe.

  1. Highlight Universe Name and type in a name.
  2. Highlight Universe Abbreviation and type in an abbreviations.
  3. Highlight League 1 Name and type in a name.
  4. Highlight League 2 Name and type in a name.
  5. Highlight the Abbreviations lines and type in league abbreviations.

  LEAVE THE UNIVERSE EMPTY: If you don't want to use the teams and the
  league set-up of an existing universe, leave this box checked and click
  on Done. The universe will remain empty until you add teams to it
  using Add teams, import teams or create teams.

  COPY LEAGUE SET UP AND TEAM FROM:  If you want to use the teams and
  leagues from another universe, click on this box. When you click on the
  box, the Select Baseball Universe Window appears. Click on the universe
  you wish to copy, and then click on Load.

  DONE: Click here to exit the window, saving all the changes you've
  made.

EDIT BASEBALL UNIVERSE HELP

  This window allows you to rename the currently loaded universe.  To do
  this, highlight the appropriate input fields and type in the desired
  names and abbreviations.

  DONE: Click here to save the changes you've made and exit the window.

  RESTORE: Click here to undo all the changes you've made in the window.

ADD/REMOVE TEAMS HELP

  The Add Teams window is necessary for modifying existing universes.
  Before you begin the process, make sure the appropriate universe is
  loaded. You can copy teams from any existing universe into the
  currently loaded universe.  If you've created a universe and left it
  empty, you'll want to come here to supply that universe with teams.
  If you wish to remove a team from the current universe, you can do that
  here as well.

  CURRENT UNIVERSE:  The list on the left shows the teams in the current
  universe.  Use the scroll bar to scroll through the teams. To remove a
  team from the list (from the universe) click on the team and drag it
  off the list.  You cannot copy teams from the current universe to the
  source universe.

  SOURCE UNIVERSE: The list on the right side shows the teams in the
  source universe.  The source universe cannot be altered during the
  process.  Use the scroll bar to scroll through the teams.  To copy a
  team from the source universe to the current universe, click and drag
  the team from source universe and place it in the current universe.
  The team appears at the bottom of the list.

  SELECT NEW SOURCE: Click here to bring up the Select Baseball Universe
  window.  Next, click on the desired universe and then click on load.
  The new source will be loaded and the Add Teams window will reappear.

  To save the changes, simply select another menu item.  You might want
  to go straight to the Divisional Alignment.

  RESTORE: this will undo any changes made to the Universe.

DIVISIONAL ALIGNMENT HELP

  This screen allows you to realign the divisions of the current
  universe.

  The Divisional Alignment screen consists of the current universe's team
  list and the three division lists.  You cannot add or remove teams to
  the team list.  Use the scroll bar to scroll up and down the team list.

  To add a team to one of the divisions, click and drag the team to
  division list.  When you let go of the mouse button, the team will
  appear on the division list.  Divisions can not have more than eight
  teams.

  To remove a team from a division list, click and drag the team from the
  division list and place it anywhere on the screen.  The team will
  disappear from the list.

  You cannot transfer a team from one division to another. All teams must
  be copied from the team list.

  RESTORE: Click here to undo any changes.
  
  OTHER LEAGUE: Click here to switch to the other league.

  DONE: Click here to save any changes.

PLAY LEAGUE GAMES HELP

  Before you can play a league game, you have to Start a New Season.

  At the top of the screen you'll see the Season Type and Today's Date.
  You can generate results for all the games scheduled up to the current
  date by clicking on Playball.

  If you wish to simulate results for more than one day, click on the day
  that ends the period of time you wish to cover. When you press
  Playball, all the league games up to and including the games scheduled
  for the selected day are played.

  The list of selections on the left side of the screen allows you to
  easily select blocks of days without clicking on the calendar.  If you
  want to have the computer update the league results for the next three
  days, click three times on Add One Day.  Notice that the highlight box
  moves forward one day for each time you click on Add One Day.

  Once you select Playball, the League Standings screen appears and the
  standings are updated one day at a time.

LEAGUE RESULTS HELP

  This is a non-interactive screen that displays the results of the
  season for one of the leagues. The line score for each game appears
  next to the match-up.

  WATCH TEAM: Click here to go to watch a team play through the season.

  WATCH STANDINGS: Click here to go to the League Standings screen.

  OTHER LEAGUE: Click here to switch to the Other League's divisional
  standings.

WATCH TEAM HELP

  This screen allows you to examine a team's schedule and mark featured
  games.  A featured game is one which you play in the action game,
  instead of having the computer simulate it.  To mark a game as a
  featured game, click on the calendar day where that game appears. A
  brown check mark appears to signify that game as featured.

  To switch to a different calendar month, click on the desired month
  from the list at the upper left portion of the screen.

  There are three buttons at the bottom of the screen: Watch
  League, Other Team, and Watch Standings.

  WATCH LEAGUE: Click here to view the results for the entire league.
  
  OTHER TEAM: Click here to being up the Team Selection window.  Click
  on a desired team to see that team's schedule.

  WATCH STANDINGS: Click here to return to the League Standings screen.

BUILD PLAYOFFS HELP

  To move a team from the league list to a playoff slot, click and drag
  the name to the desired slot.  Note that you need not fill the first
  round brackets, or even the second round brackets.  If you like you can
  go straight to the championship round.  Byes are allowed.

  When you're finished building the playoffs, press Done at the bottom of
  the screen.

START NEW SEASON HELP

  This screen allows you to set up a new season.  At the upper right
  portion of the screen is the current divisional alignment for the
  universe.

  Next, click on the schedule type from the list of options, or design
  your own schedule using the tools at the lower left of the screen.  You
  can add to the total number of games in the regular season by
  pressing the [+] button on the regular season line.  If you want to
  reduce the number, press on the [-] button.

  Select the number of games in each of the three playoffs and
  championship rounds in the same manner as you selected the number of
  league games.  Playoff and Championship rounds are 'best of' series, so
  if you select seven, the teams will play a best of seven series.

  If you want to use the designated hitter in one or both leagues, click
  on the appropriate buttons, a check mark appears to verify that you
  have made the selection.  If you wish to allow injuries, click on the
  Injuries box.

  When you have finished creating the new season, press Start New Season
  at the bottom of the screen.

LEAGUE SCHEDULE HELP

  This screen lists all the games on the selected calendar day. If there
  are more games than will fit on the list, click on the bottom scroll
  bar arrow to reveal the remaining games.

  To mark a game as a featured game, click on the box to the left of the
  desired game.  To change the date, click on a new date in the calendar.
  To change the month, click on a new month on the month list and then
  pick a day.

  OTHER LEAGUE: Click here to see the game scheduled on that day in the
  other league.

TEAM SCHEDULE HELP

  This screen allows you to view the monthly schedule of each team and to
  mark individual games as "Features Games" to be played (or watched) in
  the action game.

  All calendar days on which a game is scheduled display the match-up for
  that day, with the visiting team listed first.  Day and Night icons
  appear in the upper right hand corner.

  To designate a game as a "Featured Game," move the cursor to the
  appropriate calendar day and click the mouse.  To "uncheck" a
  designated game, click the mouse again.

  The month selection menu at the upper left area of the screen allows
  you to change months.  Click on the desired month to display it on the
  screen.

  OTHER TEAM: Click here to bring up the Choose Team menu, where you
  can select another team's schedule.

STATISTICAL LEADERS HELP

  The Statistical Leaders screen provides an exhaustive array of
  statistics that can be viewed in numerous ways.  The buttons beneath
  the statistics display are used to select the parameters used to
  compile the statistics. The column in red indicates the statistic for
  which all the players are ranked.

  The scroll bars at the bottom and on the right side of the statistics
  display are used to scroll through the remaining players and
  statistical categories.

  MOST:  Click here to rank the players by largest value.
  LEAST:  Click here to rank the players by smallest value.
  Note that in some categories, such as ERA and Caught Stealing, low
  numbers are better than high numbers.
  QUALIFY:  When selected, this requires that batters have the minimum
  number of plate appearances (pitchers must have the minimum number of
  innings pitched) to be considered when sorting players.  This prevents
  batters with only one at bat and one hit from being ranked first in
  batting average.  Players who do not qualify are listed in order after
  players who do qualify.
  BOTH LG:  Click here to rank players from both leagues
  A:  Click to rank players from the 'A' league only.
  N:  Click to rank players from the 'N' league only.
  BATTING:  Click here to display batting statistics.
  PITCHING:  Click here to display pitching statistics.
  FIELDING:  Click here to display fielding statistics.
  ALL PLAYERS:  Click here to rank all the players in the selected
  league(s).
  ONE TEAM:  Click here to rank players from one team.  When the team
  selection screen appears, click on the desired team.
  BY TEAM:  Click here to rank teams instead of players.
  BY POSITION:  Click here to rank players by position.  When the position
  selection box appears, click on the desired position.
  BOTH SIDES:  Click here to rank batters vs. both left-handed and
  right-handed pitchers, or pitchers vs. both left-handed and
  right-handed batters.
  VS LEFT:  Click here to rank batters vs. left-handed pitchers, or
  pitchers vs. left-handed batters.
  VS RIGHT: Click here to rank batters vs. right-handed pitchers, or
  pitchers vs. right-handed batters.
  HIST SEASON:  Click here to show statistics for a historical season.
  SIM SEASON:  Click here to show statistics for the simulated regular
  season.
  SIM PLAYOFFS:  Click here to show statistics for the simulated playoffs.
  SIM CHAMPS:  Click here to show statistics for the simulated
  Championship series.
  SIM CAREER:  Click here to show statistics for the player's entire
  career.

  BATTING STATS GLOSSARY

  AB: at bats
  AVG: batting average
  OBA: on base average
  SA: slugging average
  IPOW: isolated power
  PRO: productivity rating
  HITS: total number of hits
  1B: total number of singles
  2B: total number of doubles
  3B: total number of triples
  HR: total number of home runs
  TB: total bases
  BB: total number of base one balls
  SAC: total number of sacrifices
  HBP: total number of times hit by a pitch
  K: total number of strikeouts
  SOA: strike out average
  RUNS: total number of runs scored
  RBI: total number of runs batted in
  RC: runs created
  RP: runs produced
  SB: total number of stolen bases
  CS: total number of times caught stealing
  SA: stolen base average
  GIDP: grounded into double plays
  PAB: total number of pinch hit at bats
  PAVG: pinch hit average
  PH:  total number of pinch hits
  PHR: total number of pinch home runs
  GAMES: total number of games played
  PA: plate appearances

  PITCHING STATS GLOSSARY

  IP: total number of innings pitched
  ERA: earned run average
  ER: total number of earned runs allowed
  RA: total number of runs allowed
  APP: total number of appearances
  START: total number of starts
  WINS: total number of wins
  LOSS: total number of losses
  SAVES: total number of saves
  CG: total number of complete games
  SHUT: total number of shut outs
  FACED: total number of batters faced
  OAB: opponent at bats
  OSA: opponent strike out average
  OBBA: opponent base on ball average
  OBA: opponent batting average
  OOBA: opponent on-base average
  OSA: opponent slugging average
  OP: opponent production
  RATIO: the number of walks plus hits per nine innings
  K: total number of strike outs
  BB: total number to walks
  1B: total number of singles
  2B: total number of doubles
  3B: total number of triples
  HR: total number of home runs
  TB: total bases
  BALKS: total number of balks
  WP: wild pitches
  HB: total number of batters hit
  PO: total number of put outs
  A: total number of assists
  DP: total number of double plays
  ERR: total number of errors
  FA: fielding average

  FIELDING STATS GLOSSARY

  PO: Total number of put outs
  A: Total number of assisted put outs
  DP: Total number of double plays
  ERR: Total number of errors
  FA: Fielding average
  RTO: Total number of runners thrown out (catchers only)
  PB: Total number of past balls (catchers only)

GAMES OF NOTE HELP

  The Games of Note feature allows you to tell the program which box
  scores of games you wish to save when a player or team accomplishes 
  certain achievements.  Check the boxes of the achievements you want to
  keep track of.  The program keeps track of all subsequent games in
  which the checked achievement occurs.

  You may also save the box scores of games played by a particular team.
  If you click on the 'Box Scores For' line, the 'Choose a Team' window
  appears.  Select the team whose box scores you wish to save.

  When you make changes to the 'Games of Note' screen, only the games
  played after you exit the screen are subject to those changes.  Games
  already played are not searched.

  See Box Scores: Click here to view the list of all the box scores saved
  so far.

GAMES OF NOTE (SPECIAL BOX SCORES) HELP

  Use the Scroll Bar arrows to scroll through the games in the Special
  Box Scores list. You'll notice that the date, the teams, the scores,
  and the noteworthy accomplishment appear on each line.

  To display the Box Score, click on the box where that game result
  appears.

BOX SCORE HELP

  The box score shows all the stats compiled for the selected game.  The
  batting box score is listed by batting order.  Indented names indicate
  that the player did not start the game, but was inserted during the
  game in that spot in the lineup.

  When there are two many players to fit on the box, click on the scroll
  bar arrows to scroll through the list.

  BATTING STATS GLOSSARY

  AB: total number of at bats
  H: total number of hits
  D: total number of doubles
  T: total number of triples
  HR: total number of homers
  RBI: total number of runs batted in
  K: total number of strike outs
  BB: total number of bases on ball
  SB: total number of stolen bases
  CS: total number of times caught stealing
  E: total number of errors
  R: total number of  runs scored

  There are five buttons at the bottom of the screen: Done, Save Box
  Scores, Other Team, See Pitchers, and Delete Box Scores.

  Done: Click here to return to the list of saved box scores
  Save: Click here to save the Box Score
  Other Team: Click here to display the other team's Box Score
  See Pitchers: Click here to display the pitching stats
  Delete: Click here to delete the box scores and return to
  the list of saved box scores

PITCHER BOX SCORE HELP

  The Pitchers Box score screens show the complete stats for all the
  pitchers that appeared in the game. The Home Team's box score is shown
  first.

  Pitcher's are listed in the order in which they appeared.  If more than
  nine pitchers appeared in the game, use the scroll bar arrows to scroll
  up and down the list of pitchers.

  The following stats appear on the pitching statistics table,
  abbreviated as follows.

  IP: Number of Innings Pitched.  
  ER: Number of Earned Runs
  K: Number of Strike Outs
  BB: Number of Walks allowed
  H: Number of Hits allowed
  D: Number of  Doubles allowed
  T: Number of Triples allowed
  HR: Number of Home Runs allowed
  R: Number of Runs allowed.  ( This might be greater than ER)
  BK: Number of Balks committed
  WP: Number of Wild Pitches Thrown

  Directly Below are two items, abbreviated as follows.

  LOB: Number of opposing runners Left On Base ("Stranded")
  DP: Number of Double Plays enjoyed

  Below this, the Winning Pitcher, Losing Pitcher and 
  pitcher who got the save(if applicable) are listed.

  WP: Winning Pitcher
  LP: Losing Pitcher
  SV: Pitcher who got the Save.

  Next to the Winning and Losing Pitchers are the Time of the Game, the
  Attendance, and the Stadium where the game was played.

  At the bottom of the screen is the Line Score.

PLAYER ROSTER HELP

  When the computer is playing league games and compiling statistics and
  results, it uses only the batters present on the Active Roster.  Seldom
  does a team complete an entire season using only the players on the
  opening day active roster.  Players sometimes get injured or, for
  whatever reason, perform poorly.

  Pay particular interest to players listed as unavailable (DU=Days
  Unavailable).  If one of your players is unavailable for an extended
  period, you might want to put him on the Reserve List and bring up one
  of the younger players for that time period.  When you do that, make
  sure not to play too many games beyond the DU period without returning
  to the Player Roster, for then you'll be playing without the services
  of a potentially high-impact player.

  At any time during the season, you can go to the Player Roster screen
  and move players from the Reserve List up to the Active Roster.

  To move a player from the Reserve List to the Active Roster, click and
  drag that player to line where the active player you wish to replace is
  listed, and then un-click the mouse.  The two players will switch
  spots.

  PITCHING STAFF: This takes you directly to the Pitching Staff screen,
  which functions in much the same way as the Player Roster screen.

  RESTORE: Click here to undo any changes made on the screen.

  GLOSSARY OF ABBREVIATIONS

  DU: Stands for days unavailable.  For batters, this means the player
  has been injured and cannot play.  If this occurs, a reserve list
  batter will temporarily fill the injured player's roster spot when the
  game is played.  However, the injured player will still be listed in
  the active roster.

  POS1: This is the player's primary position, the one he has the most
  experience at.

  POS2: The player's secondary position.  He can play here, but is better
  playing POS1, his primary position. Note that

  B: Stands for batting side, and can be 'R' for right, 'L' for left, or 
  'S' for switch hitter.

  AB: at bats

  AVG: batting average

  HR: home runs

  SB: stolen bases

STARTING DEFENSE HELP

  This screen allows you to set separate defensive lineups for
  left-handed pitchers and right-handed pitchers.  The players on the
  Starters list are those currently in the starting lineup vs. lefties.
  The players in at the top of the Bench list (in dark lettering) are the
  players on the Active Roster not in the starting lineup vs. lefties.

  The players in the Bench list in light gray lettering are the Reserves.
  You cannot bring in a Reserve from this screen; rather you'd have to go
  back to the Player Roster and activate that player.

  To substitute an active bench player for a starter, click and drag the
  bench player and deposit him in the position where you want him to
  play.  The player that was at that position now appears as an active
  reserve.

  ADVICE: Before you actually make any changes to the defensive lineup,
  you might want to see what the computer would do.  While the computer's
  not always as wise as you, it might alert you to something you hadn't
  noticed.  Click here to see what the computer would do.

  RESTORE: Click here to undo any changes you or the computer made to
  the starting lineup after entering the screen.

  SEE VS. RIGHTIES/LEFTIES: This button switches to the other Starting
  Defense screen.  Both screens function in the same way.

  BATTING ORDER: This button takes you directly to the Batting Order
  screen, which functions in much the same way as the Starting Defense
  screen.

  GLOSSARY OF ABBREVIATIONS

  DU: Stands for "days unavailable."  For batters, this means the Player 
  has been injured and cannot play.  If this occurs, a reserve list
  batter will temporarily fill the injured player's roster spot.

  POS1: this is the player's primary position, the one he has the most
  experience at.

  POS2: the player's secondary position.  He can play here, but is better
  playing POS1, his primary position.

  B: stands for batting side, and can be 'R' for right, 'L' for left, or
  'S' for switch hitter.

  AVG: batting average

  FA1: this is the player's fielding average when he plays in his primary
  position, POS1.

  FA2: this is the player's fielding average when he plays in his
  secondary position, POS2.

  A: This indicates the strength of the player's arm.  The. stronger the
  fielder's arm, the farther and faster he can throw the ball.

  R: Range rates the player's ability to get to hit balls. For example,
  a shortstop with a high range will field more balls hit in the hole
  between short and third, than a player with a lesser range would.

BATTING ORDER HELP

  After you have made the defensive assignments for your team, it's time
  to put together a batting order.  If you haven't set up your defense
  yet, you should do that, then return here to create a batting order.

  This screen displays the current order on the top half, beneath that a
  key pinch hitter, and below that the bench and reserve list players on
  the bottom.

  The players on the reserve list that appear in light gray are
  unavailable.  You can activate a reserve player of the Player Roster
  screen.
  
  To substitute an active bench player for a starter, click and drag the
  bench player and deposit him in the position where you want him to
  play.  The player that was at that position now appears as an active
  reserve.

  To swap players already in the order, click and drag on one, 
  and deposit him on the player you want to swap with.
  
  At the bottom of the screen are four buttons, and on the right side is
  a scroll bar:

  STARTING DEFENSE: while putting together a batting order, you may
  decide to change your mind about one or more of the defensive
  assignments.  Click here to switch to the 'starting defense' screen.

  SEE VS. RIGHTIES/LEFTIES : Tony La Russa Baseball III maintains two
  different starting lineups for each team - one to go against right
  handed pitchers, and the other to face lefties.  Click here to make up
  the other batting order.

  ADVICE: Before you actually make any changes to the Batting Order, you
  might want to see what the computer would do. While the computer's not
  always as wise as you, it might alert you to something you hadn't
  noticed.  Click here to see what the computer would do.

  RESTORE: Click here to  undo any changes you or the computer made to
  the starting lineup after entering the screen.

  GLOSSARY OF ABBREVIATIONS

  DU: stands for days unavailable.  For batters, this means the player
  has been injured and cannot play.  If this occurs, a reserve list
  batter will temporarily fill the injured player's roster spot.

  POS: this is the position to which the player has been assigned.

  B: stands for batting side, and can be 'R' for right, 'L' for left, or 
  'S' for switch hitter.

  AVG: batting average

  HR: home runs

  SB: stolen bases

  FA: stand for fielding average.  The fielding average indicated the
  percentage of times the fielder plays the ball without committing an
  error.

PITCHING STAFF HELP

  The Pitching Staff screen shows the Active Pitchers and the Reserve
  Pitchers.  Pitchers on the active list can be moved to the reserve
  list, and vice versa.

  To swap pitchers from one list to another, click and drag one player
  and deposit him on the line of the player you wish to replace.

  In Exhibition mode, all the pitchers are available at all times.  In
  Season and GM Challenge mode, reserve pitchers are brought in
  automatically to replace injured pitchers.

  PLAYER ROSTER: this button takes you directly to the Player Roster.

  RESTORE: restore cancels any roster moves you have made since coming to
  this screen.

  GLOSSARY OF ABBREVIATIONS

  DU: stands for days unavailable.  For pitchers, this can mean one of
  two  things.  If the number in the DU column is followed by an "R," it
  means the player has recently pitched and requires time to rest.  A
  resting pitcher may still play, but if he does his chance of injury
  rises dramatically.  If the number in the DU column is not followed by
  an "R," the pitcher has been injured and cannot play.  If this occurs,
  a reserve  list pitcher will temporarily fill the injured player's
  roster spot.

  T: throwing arm, either 'R' for right or 'L' for left.

  IP: innings pitched

  ERA: earned run average

  W-L: wins and losses.

  SV: saves

  K: strike outs

  BB: bases on balls (walks)

  END: this stands for endurance.  Roughly, 10 times the endurance is the
  number of pitches this pitcher can throw before he starts to tire.

PITCHING ROTATION HELP

  This is one of the most important screens in the game when it comes to
  managing a team through an entire season.  During a season, you'll want
  to go to the pitching rotation from time to time to make sure your
  pitchers are performing well.  When one or more pitchers are performing
  poorly, you'll want to make changes.

  To move a pitcher from one role to another, first click on one, then
  click on the other.  They will exchange roles.

  STARTERS

  You must have at least four starters, but five is optimum. The computer
  uses the starting pitchers in sequence, so that the first pitcher on
  the list is used first, the second pitcher second, and so on.  When
  you're using a four-man rotation, one of the pitchers occasionally
  requires extra rest, at which time the computer will choose a spot
  starter from the bullpen to start in place of the starter. Normally,
  you'll want your starters to have a high endurance (END) rating.

  LONG RELIEF

  Typically, long relievers are the first pitchers brought in to relieve
  starters.  It's a good idea to place reliable non-starting pitchers
  with a substantial endurance (END) rating in the Long Relief role.

  SETUP

  Setup pitchers are generally used in the later innings to prepare the
  way for the closer, or to actually finish the game.  It's wise to staff
  the set-up role with pitchers who can pitch at a high level for a few
  innings.

  CLOSER

  Sometimes called the "stopper" the closer is used at the end of the
  game when your team is ahead, so that your opponent doesn't score any
  more runs.  Accordingly, your closer should be a powerful pitcher with
  a relatively low endurance (END) rating.

  ADVICE: click here to get Tony La Russa's advice.  The program will
  form the best pitching rotation for your staff, according to Tony.  Of
  course, you need not follow this advice.

  RESTORE: click on restore to cancel any changes you have made in your
  rotation since coming to this screen.

  GLOSSARY OF ABBREVIATIONS
  
  DU: stands for days unavailable.  For pitchers, this can mean one of
  two  things.  If the number in the DU column is followed by an "R," it
  means the player has recently pitched and requires time to rest.  A
  resting pitcher may still play, but if he does his chance of injury
  rises dramatically.  If the number in the DU column is not followed by
  an "R," the pitcher has been injured and cannot play.  If this occurs,
  a reserve  list pitcher will temporarily fill the injured player's
  roster spot.

  T: throwing arm, either 'R' for right or 'L' for left.

  IP: innings pitched

  ERA: earned run average

  W-L: wins and losses

  SV: saves

  K: strike outs

  BB: bases on balls (walks)

  END: this stands for endurance.  Roughly, 10 times the is the number of
  pitches this pitcher can throw before he starts to tire.

MANAGER PROFILE HELP

  A manager profile is a model of a manager's tendencies in certain
  baseball situations.  In Tony La Russa Baseball III, the model is
  composed of several "sliders" which describe each tendency on a
  percentage scale.  With these sliders you can bring your own skill,
  knowledge, and insight to bear on your team's playing personality.

  The profile is divided into fifteen categories.  Use the scroll bar on
  the right side of the screen to scroll through the categories.

  To change a slider, click on one of the arrows next to either end of
  it.  Clicking on the left arrow, moves the slider to the left,
  increasing the influence of the factor at that end. You will see the
  numbers near the ends of the slider change. Clicking on the right
  arrow, moves it to the right.  Notice that the percentages change as
  you move the slider.

  RESTORE:  Click here to undo all changes you have made on the screen.

  MANAGERIAL TENDENCIES

  SPEED VS POWER: this is the classic "steal runs" vs. "wait for the
  three-run homer" argument.  Managers with a high speed setting will
  choose faster players over home run hitters; while power managers will
  put sluggers in the lineup.

  DEFENSE VS HITTERS: you can try to score a lot or try to prevent the
  other team from scoring a lot.  Turning defense up will cause the
  manager to choose a player with a nifty glove over an average defender
  with higher batting average; while sliding it more toward 'hitters'
  will increase the offense at the expense of the defense.

  ENDURANCE VS ERA: some managers prefer starters who can "go the
  distance" while others require only five or six innings of "quality"
  pitching.  Move the slider towards endurance to instruct the manager to
  choose pitchers who can pitch more innings, perhaps protecting a weak
  bullpen.  With a strong relief corps, move it more the other way.  The
  manager will pick starters with less endurance and lower ERA's.

  LEAVE 'EM IN VS YANK 'EM: Some managers have a "quick hook" while
  others are willing to wait a while. This slider controls that tendency.
  If you want your starters out of there at the first sign of trouble,
  choose "yank 'em."  If your guys are good at getting out of jams, move
  it more toward "leave starters in."

  LEAVE 'EM IN VS PINCH HIT: It's late in the game, the score is close.
  Do you let your pitcher hit, because he's throwing well, or pull him
  for a hitter in the hopes of starting or maintaining a rally?

  PITCH AROUND VS CHALLENGE: With men on and first base open, how do you
  feel about the so called "semi-intentional walk?"  "Pitch around" will
  cause your pitchers to throw near, but out of, the strike zone, hoping
  to get the batter to chase some bad balls.  If the hitter walks, it'll
  set up a possible double play. "Challenge hitter" is the opposite. No
  walks here: the pitcher will bring his best stuff at every batter.

  SACRIFICE VS HIT AWAY: Another point of strategy is whether or not to
  give up an out to advance a runner. Choosing "sacrifice" will cause
  your batters to bunt runners along - from first to second with fewer
  than two outs, and from second to third with no outs.  "Hit away" is
  the opposite: batters will swing away with runners on, hoping for a big
  inning.

  SQUEEZE VS HIT AWAY: Man on third, fewer than two outs.  Do you let the
  batter swing away?  Maybe he'll get a hit. Or do you have him lay one
  down, hoping to get the runner home that way?  Choose "hit away" if you
  are not willing to give up an out in an attempt to score a run.  Your
  hitters won't bunt with a runner on third and fewer than two outs.
  Select "squeeze" if you want to see more safety and suicide squeezes.

  HIT & RUN VS PLAY IT SAFE: Some managers like to send the runner on
  first and order the batter to swing.  This is a "hit and run."  When it
  works, the runner can score on a double, or go to third on a single, or
  stay out of a potential double play, if the batter grounds out. When it
  fails, the hitter misses the pitch, and the runner is caught stealing,
  or the batter lines the ball to an infielder, and the runner is easily
  doubled off first.  This slider controls how much you hit and run.

  WALK HIM VS PITCH TO HIM: With first base open and fewer than two outs,
  do you put the batter on to set up the double play, or do you pitch to
  him, and hope he doesn't beat you?  The pitcher will tend to walk a
  superstar automatically, especially if the hitter on deck is weaker,
  but how do you want him to handle an average batter?  "Walk him"
  increases the chance the pitcher will put him on, while "pitch to him"
  shies away from intentional walks.

  INFIELD IN VS NORMAL DEPTH: With a runner on third and fewer than two
  outs, do you bring your infielders in, hoping to nail the runner at the
  plate on a grounder? Or do you concede the run to make sure of the out
  at first? "Infield in" will get more outs at the plate, but will also
  allow more balls to get through, because the fielders will have less
  time to react.  "Normal depth" is the opposite: fewer outs at the
  plate, but more batters thrown out at first, while the runner scores
  from third.

  PITCHOUT VS THROW STRIKES: Is the runner stealing?  Should the pitcher
  throw a wide one, giving the catcher that extra bit of time, if the
  runner is going?  This slider controls your tendency to throw an
  intentional ball when a runner might be stealing.  More pitchouts
  result in more guys thrown out stealing, but also in more balls when
  the runner isn't going.  "Throw strikes" will allow more stolen bases
  in the long run, but will also help keep your pitcher from getting
  behind in the count by throwing pitchouts.

  PUSH IT VS PLAY IT SAFE: try to stretch that single into a double?
  Challenge the arms in the outfield: first to third on a hard-hit
  single?  Tag up and score on a shallow fly?  This slider controls your
  base-running tendencies.  Choose "aggressive" to always try to get that
  extra base. Sometimes you'll get thrown out. "Play it safe" takes fewer
  chances, gets fewer extra bases, makes fewer outs on the base paths.

  STEAL 2ND VS PLAY IT SAFE: How often do you attempt to steal second
  base?  Speedy runners will try fairly often automatically, because they
  will usually make it. This slider controls the actions of the slower
  runners. The more toward "steal 2nd" you push it, the more often
  runners will steal. "Play it safe" is the opposite: only the fastest
  runners will attempt to steal second base.

  STEAL THIRD VS PLAY IT SAFE: This works just like "steal 2nd vs. play
  it safe."  "Steal" tries to take third more often, and "safe" stays
  put.

TRADES HELP

  In the Fantasy draft, only human-managed teams can use the Trades
  screen to execute trades.

  When you first select Trades, the Choose Team menu appears. In the GM
  game the human-managed teams appear in red letters.

  After you select two teams, the Trades screen appears.  Use the scroll
  bars to scroll through the team rosters.

  Both teams can trade up to three players, as long the trade will not
  result in a team having more than 24 batters and 16 pitchers.

  To execute a trade, both managers drag the players to be traded into
  the Offer Players box and then click on accept.  When both players have
  accepted the trade, the players in the Offer box switch rosters.

  Note that you can trade batters for pitchers and vice versa. The
  players in the Offer box remain there when you switch to the
  pitchers/batters lists.

  Players received in a trade assume the place on the Player Roster of
  the players they were trades for, on a line to line basis.  For
  example, if the second player in the Offer box is a reserve player,
  then the second player listed on your trading partner's list will
  appear on your reserve list when the trade is executed.

  If one of the managers does not want to accept the trade, that manager
  can click on Reject.

  SEE PITCHERS/BATTERS: Click here to display the teams' pitchers or
  batters.

  RESTORE: Trades do not become final until you leave the trades screen. 
  Until that time, you may cancel all trades between the two teams by
  clicking on the 'RESTORE' button.

CREATE TEAM HELP

  The Create Team screen allows you to build a team from scratch. The
  team you create will appear in the currently loaded Universe. If you
  want to get players from different Universe, you can do so using the
  New Source button at the bottom of the screen.

  The player pool appears on the left side of the Create Team screen.
  Players are listed by position in alphabetical order, beginning with
  the catchers.

  Use the scroll bar on the right side of the player pool to scroll
  through the list.  When you click on one of the scroll bar arrows, the
  list moves up/down by one line.  When you click inside the scroll bar,
  the list moves up/down one page at a time. Also, you can click and drag
  the scroll bar guide to move even more rapidly up and down the list.

  The new team's roster list is empty when you first enter the screen.
  To place a player on the list, click and drag the player new team's
  roster list.  To insert the name on a line, hold the name over the line
  and then release the mouse button.

  If you place the name directly over an occupied line, the player
  occupying that line is returned to the player pool, and the new player
  appears on that line.

  You're allowed 24 batters and 16 pitchers.  The last nine batters that
  you choose are automatically placed on the reserve roster, so you'll
  need to go to the Player Roster screen under the Manager menu if you
  want to place any of those players on the active roster.

  The bottom of the screen are three buttons:

  PITCHING/BATTING STAFF: switches screens.

  ACCEPT: finalizes the new team and brings up the team name dialogue
  box.  To name the team, highlight the New Team Name box and type in a
  name. To name the new city, highlight the New City Name box and type in 
  a name.  To input the team name abbreviations, highlight the New Team
  Abbreviation box and type in an abbreviation.

  NEW SOURCE: bring up the Baseball Universe selection box, which you can 
  use to select a new Available Players list.

ADD PLAYERS TO TEAM HELP

  The feature allows you to add players to existing teams or to replace
  players on that team.  Before you enter the Add Players screen, you're
  prompted to select a team from the Choose Team menu.

  Click on a team to go to the Add Batters screen.  The list on the left
  side of the screen shows the batters for the selected team. The list on
  the right shows all the available players in the player pool, beginning
  with the catchers.

  Use the scroll bar on the right side of the player pool to scroll
  through the list.  When you click on one of the scroll bar arrows, the 
  list moves up/down by one line.  When you click inside the scroll bar,
  the list moves up/down one page at a time. Also, you can click and drag
  the scroll bar guide to move even more rapidly up and down the list.

  To place a player on the list, click and drag the player new team's
  roster list. To insert the name on a line, hold the name over the line
  and then release the mouse button.

  If you place the name directly over an occupied line, the player
  occupying that line is returned to the player pool, and the new player
  appears on that line.

  You're allowed 24 batters and 16 pitchers.  
  
  The bottom of the screen are three buttons:

  PITCHING/BATTING STAFF: switches screens.

  RESTORE: undoes all the changes made on the screen

  NEW SOURCE: bring up the Baseball Universe selection box, which you can 
  use to select a new Available Players list.

EDIT TEAM NAME HELP

  The Edit Team Name screen allows you to re-name any team from the
  current Baseball Universe.

  Use the scroll bar to scroll through the team names. To edit a team
  name, first click on the team from the Current Names list.

  When you click on a team, the team name appears in the Editing and New
  Team Name boxes. To re-name the team, highlight the New Team name box
  and then type in a name.

  Enter a New City Name and the New Team Abbreviation in the same way as
  you entered the New Team Name.

  DONE: Accepts all the changes made in the Edit box

  CANCEL: Undoes the changes made in the Edit box.

EDIT TEAM COLORS HELP

  The Edit Team Colors screen allows you the change the colors of any of
  the teams in the current baseball universe.

  To change a team's colors, first select the team from the Team Select
  menu.  Use the scroll bar to the right of the list to scroll through
  all the teams.

  From the color palette at the bottom of the screen, click on the
  desired Main Color and the desired Accent Color.

  The display window shows how the uniform will appear on the field.

  At the bottom of the screen are two buttons.

  PITCHER/BATTER VIEW: Switches the view.

  RESTORE: Returns the team to its previous colors.

EDIT PLAYER STATS HELP

  Tony La Russa Baseball III maintains a wealth of statistics and ratings
  for each player.  These stats are divided into three groups batting,
  pitching, and fielding.  The Edit Player Stats allows you to edit each
  statistic and modify the player ratings. All the changes made to the
  stats will be kept in the current baseball universe.

  There is no limit to what you can do on this screen, as long as the
  statistics do not contradict each other.  The possibilities are 
  practically endless.

  To locate the player who's stats you wish to edit, first select the
  player's team, then scroll down the player list (if necessary) to
  locate the player.  Click on the player's name.

  When you select the player, the game asks if you want the computer to
  calculate the player's ratings based on his new stats.  If you answer
  'yes,' any time you edit a stat, the player's ratings will change to
  reflect the modifications.  This will happen even if you have already
  changed the ratings yourself.  If you answer 'no,' editing stats will
  not effect the ratings; you will be responsible for changing them to
  reflect the modifications you have made in the player's stats.  Each
  time you select a new player to edit, the program will ask this
  question.

  PERSONAL INFO

  The Personal Info box allows you to change the non-statistical player
  information, effectively allowing you to create entirely new players.

  To edit the personal information, highlight the desired field and
  follow the instructions outlined below.

  LAST NAME: Type in a last name.
  FIRST NAME: Type in a first name.
  YEAR: Type in a year.
  AGE: Type in a the player's age.
  EXP: Type in the player's years of experience.
  B: Click here to cycle through the three batting sides.
  T: Click here to toggle the throwing arm.
  POS1: Click here to cycle through the primary positions.
  POS2: Click here to cycle through the secondary positions.

  Note: Pitchers' POS1 and POS2 cannot be changed.

  Portrait:  There are 700+ portraits to choose from.  When you type in a
  number and click on another box the portrait appears.

  Each set of stats is divided into three columns.

  PITCHING

  Total: Combined stats
  VS. Left: Stats against left-handed batters
  VS. Right: Stats against right-handed batters

  BATTING

  Total: Combined stats
  VS. Left: Stats against left-handed pitches
  VS. Right: Stats against right-handed pitchers

  FIELDING

  Total: Combined stats
  POS1: Stats at primary position
  POS1: Stats at secondary position

  You cannot edit the Totals in statistical categories divided into VS
  Left/Right or POS1/POS2.  When you edit the numbers in the other
  columns, the Total automatically changes to reflect the edits.

  To change a stat, click on the box in which that stats appears and then
  type in the new stat.

  EDIT PITCHING/BATTING:  switches screens

  EDIT FIELDING: displays the Edit Fielding screen.

  DONE: Enters all the changes into the statistical database.  If one or
  more of the stats contradicts another stat, a dialogue window will
  appear to inform you of the discrepancy.  Go back and change the
  appropriate stat so that it conforms to the rules of arithmetic. Once
  you exit the screen, the changes become permanent unless you re-install
  the game.

  RESTORE: Undoes all the changes made on the screen.

ASSIGN STADIUM HELP

  In Tony La Russa Baseball II, each team plays it's home games in its
  own home stadium.  The Assign Stadiums screen allows you to change
  in which park each team plays its home games.

  Click on a team name to see which stadium is assigned to that team.
  The information about the park will appear in the top half of the
  screen.  To assign that team a different stadium, click on a different
  stadium name.  The stadium shown in the Current Stadium box when you
  exit the screen is the stadium assigned to the selected team.

  VIEW STADIUM: Click here to view the selected stadium.  When the
  stadium appears, move the cursor around the park to view it from all
  different perspectives.

IMPORT STATISTICS HELP

  Tony La Russa Baseball III will accept teams and data from Tony La
  Russa Baseball II and Stats Inc.  You may import single teams one 
  at a time, or entire leagues all at once.

  First select the disk drive where the earlier version teams are by
  clicking on the appropriate drive box. The program will list the
  sub-directories on the disk as well as the teams it can find.  To
  change directories, click on the directory names.  Click on the arrow
  buttons to scroll the list, if necessary.

  To import a single team, select it, then click on the 'import' button
  at the bottom of the screen.  The team will be copied into your current
  universe.

  To import an entire league, select the ".maj" file listed with the
  teams.  Once a ".maj" file is highlighted select "Import."  Importing
  a ".maj" file or a Stats Inc. file will create a new universe.

  Tony III will accept statistics from the Stats Inc. Online
  Service.  Be sure to follow the instructions for the
  service, and refer to the guidelines below:

  Stats will create a file named "session.log."  Before you
  log on to the service, be sure to either delete that file
  or copy it elsewhere; otherwise, the stats will be appended
  onto the end of it.

  To download the stats, follow these instructions:

    1. Log on to the service, as usual.
    2. Select "STATS on-line file download"
    3. Select "Al & NL files through <date>."  <date> is
       usually yesterday's date.
    4. Now start logging the session: Press Alt-X, then type
       "log session" and press enter.  Lastly, type "c" and
       press enter.
    5. Next download the batter stats.  Select the item
       labeled "batter only."
    6. When the batter stats are finished, download the
       pitcher stats.  Choose "pitcher only."
    7. When the pitcher stats are done, download the games
       by position.  Choose "games by position."
    8. Now stop logging the session.  Press Alt-X, then type
       "close session" and press enter.  Type "c" and press
       enter.  That completes the stat download.
    9. Exit the Stats service.  The file you will use with
       Tony III is called "session.log."  It should contain
       the batter, pitcher, and games played statistics for
       all major-leaguers who have played in at least one
       game this season so far.

  After you have completed the statistics download, start
  Tony III, and select 'Import Stats.'  Find the "session.log"
  file on your hard drive and select it.  Press "Import."

  For more information about STATS, Inc. write to:

                             STATS, INC.
                     7366 North Lincoln Avenue
                    Lincolnwood, IL.  60646-1708


  ...or call STATS at 1-708-676-3322.

GM SET UP HELP

  The first thing you need to do is decide which teams will be controlled
  by human General Managers.  Teams not controlled by human GMs are
  automatically controlled by the computer.

  Click and drag the team(s) to be controlled by a human GM to the Human
  GM column.  When you place the team on a line, the computer prompts you
  to name the General Manager.

  You can leave the city name or backspace to erase the city name and
  then type in any name you choose. Use the scrollbars arrows to scroll
  through the Computer GM and Human GM lists.

  To remove a team from the Human GM list, click and drag it back to the
  Computer GM list.  Every time you change a team between human and
  computer GM, the team's GM stats are set to 0.

  When you're finished assigning all the Human GMs, select a different
  item from the menu bar.  It's a good idea to go directly to Scouting
  Emphasis under the GM Options menu.

SCOUTING EMPHASIS HELP

  Before you begin a Season, it's wise to assign scouts to search for
  minor league players at particular positions where you team might be
  understaffed.

  Use the sliders on the Scouting Emphasis screen to decide where to
  place your scouting resources.   Each player position and pitching role
  is represented by one of the slides.

  The greater emphasis you place on one position as opposed to another,
  the more players at that position will be scouted.

  For example, if you max out all the sliders, you're likely to come up
  with an even distribution of players at all the positions.  If you max
  out Catchers and Starters, and put zero emphasis on all the other
  positions, you'll to come up with a long list catchers and a long list
  starting pitchers.  If you put zero emphasis on all the positions, your
  scouts will produce a random assortment of minor league players.

  To increase or decrease the emphasis in one of the areas, click
  and drag the pointer arrow beneath the slider to the right or the left.

  At the bottom of the screen are two buttons:

  OTHER TEAM: This allows you to move to the Scouting Emphasis screen for
  another Human GM's team.  The Human GM's teams appear in red on the
  Team Selection menu.  You cannot set the Scouting Emphasis for
  computer-controlled teams.

  RESTORE: This allows you to undo everything you've done on the screen
  and returns the sliders to their previous positions.

CALL UP MINORS HELP

  The Call Up Batters/Pitchers screen allows you to replace players from
  your Current Rosters with players from your Minor League lists.
  Batters and Pitchers are listed on separate screens.

  SEE BATTERS/PITCHERS: Click on this button to switch to the other list.

  Use the scroll bars to scroll up and down the Minor League lists and
  the Current Roster lists.

  To replace a Current player with a Minor League player, click and drag
  the Minor League player and deposit him on the line where the Current
  player is shown.  The old player retires and can not be retrieved
  without using the "Restore" button.

  OTHER TEAM: Click here to switch to one of the other Human-GM's teams.
  The human-GMs' teams appear in red on the Team Selection Menu.  You
  cannot call up minor leaguers for computer-controlled teams.

  RESTORE: Click here to undo all the changes you've made on the screen.

  After you've called up the Minor Leaguers, and before you start a New
  Season, you might wish to go to the Manager Menu and take advantage of
  the options available there.  These include adjusting your Manager
  Profile, setting your Pitching Rotation, setting your Batting Orders,
  and other important managerial duties.  If you want to let the 
  computer take responsibilities for the game-by-game management of the
  team, you need not make any adjustments or managerial decisions.

GM REVIEW HELP

  The GM Review screen offers the overall performance record of the
  selected GM.  The items in the performance record cannot be changed,
  but simply offer information.

  The GM score, shown at the top of the screen, is based on the team's 
  winning percentage with a bonus for post season accomplishments.

  The GM Performance Ranking list at the bottom of the screen ranks the
  teams in order of score.

  To access the Performance Record of a specific team, scroll down the
  list to find the team and then click on the team name.

YEAR IN REVIEW HELP

  The Year In Review Screen is non interactive.  It displays the
  important news following the last completed season.  It's important to
  take note of any players on your team that have retired, as you might
  want to make a special scouting effort to replace them.

  Use the scroll bars to scroll through the lists.

AWARDS HELP

  The Awards screen shows awards for both leagues for the previously
  completed season.  At the bottom on the screen is the list of Hall of
  Fame Inductees.

  If there are more than five new Hall of Famers, Use the scroll bar to
  move through the list.

FUNCTION KEYS HELP

  F1: instructions to access a player's stats
  F2: show the Current players' stats from last season.
  F3: show the Current players' stats for the simulated or current
   season.
  F4: show Current players career stats.
  F5: print the screen.
  F6: select a new team(s) to look at
  F7: turn the music on and off
  F10: help for a screen

DRAFT RULES HELP

  There are a variety of options on the Draft Rules screen.
  When you put a check mark next to an option, that option is
  selected and becomes active.  Certain Options preclude other
  options from being selected.  
  
  To check or un-check an option, use the mouse to click on
  the box next to the option.

  There are three draft order formats: Cycle, Snake, and Random.

  CYCLE instructs the computer to begin at the top of the draft list,
  move in order to the bottom, of the list, and then start at the top
  again until all the team rosters have been filled.

  SNAKE instruct the computer to flip the draft order after each round.
  For example, in a draft that consists of 10 teams, the team that begins
  with the 7th draft pick will draft in the 3rd spot in the next round.
  Throughout the 40 rounds, that team will draft 7th in each odd numbered
  round, and 3rd in each even numbered round.  Exceptions apply when a
  team or team skips a draft turn, usually for budget reasons.  Then all
  the other teams that follow that team move up a pick.

  RANDOM instructs the computer to select the draft order at Random.

  ROTISSERIE BUDGET OPTION allows you to institute a limited budget,
  edit the maximum, or eliminate the requirement.  When you
  use rotisserie budget, all the teams in the draft are bound by
  this rule.  

  AUCTION STYLE DRAFT allows human gm's to make bids for players chosen.
  This is not available without a rotisserie budget.
  
  PROMPT USER AFTER EACH SELECTION instructs the computer to
  present each draft selection individually so that you have
  time to take note of the draft proceedings.  

  At the bottom of the screen are two buttons: FEATURES INTRO.
  and RESTORE.

  RESTORE: Click here to return to the settings as they
  appeared when you last entered the screen.

DRAFT PARTICIPANTS HELP

  
  This screen allows you to select which teams will
  participate in the draft and which team's rosters will be
  dumped into the player pool.

  For example, if you wanted to you could exclude Baltimore
  and Boston from the draft, thereby removing them from the
  universe, but you could allow the player rosters from
  Baltimore and Boston to be included in the draft.  If you
  didn't want any of the Los Angeles players to be included,
  you could eliminate all those players from the pool, while
  still allowing Los Angeles to draft a team.  All possible
  combinations are allowed, with one logical restriction: you
  must allow at least as many team rosters into the draft pool
  as you allow teams to draft.  If there are not enough
  players in the pool to fill the rosters of all the selected
  draft teams, the program will let you know that.

  When you put a check mark in the box in the Draft column,
  that team is included in the Draft.  When you put a check
  mark in the box in the Pool column, that team's players are
  included in the draft.

  At the bottom of the screen is the RESTORE button.  Click on
  restore to place check marks in all the boxes.

EDIT ROTISSERIE VALUE HELP

  This Feature allows you to adjust player rotisserie values 
  before or during the draft.  This is useful when you're 
  drafting with a rotisserie budget and you want to increase
  (or decrease) the value of certain player or players to 
  make the drafting more interesting.

  There's no practical function to it when you're playing 
  without a rotisserie budget, and no real need to edit the 
  values of players already drafted, though that's possible.

  To edit the player's rotisserie value, highlight the box 
  in the ROT column next to that player, and then type in 
  the desired value.  The maximum value is 99.

  RESTORE: Undoes all the changes made on
  the screen during that session.

  PITCHERS/BATTERS: Switches screens.

DRAFT DAY HELP

  There are 40 rounds in the draft.  The first 25 players
  selected are available immediately on the active roster.
  The latter 15 players are your reserve list.  In order to
  move players from the reserve list, you need to go to the
  Player Roster screen.

  Before you select Draft Day, make sure you go to the Team
  General Manager screen and decide which teams will be
  controlled by a computer GM and which teams will be
  controlled by a human GM. When you select Draft Day, the
  draft begins.  Computer GMs automatically make draft
  selections for their teams. If you have checked Prompt User
  After Each Selection on the Draft Setup screen, the compute
  will stop after each computer GM drafts selection to show
  you the player that was drafted.  You must click on OK to
  continue the draft. When it's the human GM's turn, the draft
  stops and the human GM must use the Draft Screen to select a
  player.

  The Draft Screen shows the team name, the amount of rotisserie
  points left for this team, the team's position in the draft
  order, and then the number of players drafted at each of the
  positions.  The computer uses the players' primary positions
  when adding to the positions boxes.

  When the number in a position box is black, then you still
  need to draft more players at that position to round out
  your roster.  When the number is blue, then you have the
  minimum recommended number of players at that position.
  When the number is green, you have at least the optimum
  number of players at that position.

  CREATING THE DRAFT LIST

  The draft list shows all the available players that meet the
  search parameter requirements.  The search parameter buttons
  are located beneath the list and are used to broaden or
  narrow the draft list.

  BATTERS: Access all batters/Exclude all pitchers
  PITCHERS: Access all pitchers/Exclude all batters

  EITHER HAND: All batters/All Pitchers
  RIGHT HAND: Right handed batters and switch hitters/Right
  handed pitchers
  LEFT HAND: Left handed batters and switch hitters/Left-
  handed pitchers

  ALL PLAYERS: Include the whole draft pool.

  BY ORIG. TEAM: Include the whole draft pool, but place the
  players from a particular team's original roster at the top
  of the list.  When you click on this button, the team
  selection menu appears.  Click on the team whose original
  roster you wish to feature.  The available (undrafted)
  players from that original team roster will appear at the
  top of the list.

  BY POSITION: Include only players at a particular position.
  When you click on this button, a position menu appears.
  Click on the position you wish to search for, and the list
  will contain only players at that position.

  SEARCHING THE DRAFT LIST

  Once you set your draft list, it's time to search the list
  for a likely draft pick. Ten buttons appear at the top of
  the list.  When you click on a button, the computer ranks
  all the players on the list according that statistic.

  ROT:  Rotisserie value
  NAME: names listed alphabetically

  BATTER ABBREVIATIONS

  POS: grouped by position
  B: grouped by batting hand, beginning with switch hitters
  AB: most at-bats
  AVG: highest batting average
  OBA: highest on base average
  SA: highest slugging average
  HR: most home runs
  SB: most stolen bases

  PITCHER ABBREVIATIONS

  T: grouped by throwing are, starting with righties
  IP: most innings pitched
  ERA: lowest earned run average
  W-L: best win loss record 
  SV: most saves
  K: most strike outs
  BB: fewest walks
  END: best endurance rating

  The ADVICE button at the bottom of the screen asks the
  computer to suggest a player.

TEAM GENERAL MANAGER HELP

  This Team General Manager screen allows you to select which
  teams' draft picks will be selected by the computer, and
  which teams' picks will be made by a human GM.  Only those
  teams selected for the Draft on the Team Pool screen will
  have a check mark next to them on the Team General Manager
  screen.

  To select a Human control to a team, simply click on the box
  under the Human column next to that team.

  RESTORE: The Restore button returns all the check marks to
  the positions in which they appeared when you first entered
  the screen.

GENERAL MANAGER PROFILE HELP

  The General Manager Profile screen allows you to set the
  drafting tendencies for any team's GM.  The default GM
  profile for all teams is the Tony La Russa profile.

  When you select GM Profile, the Team Selection menu appears.
  Click on the team whose GM you wish to modify, and the Draft
  Emphasis screen appears.

  There are five pre-set Managerial Biases, including the Tony
  La Russa Bias.  Click on the bias you want.  Notice that the
  numbers on the Profile breakdown change with each pre-set
  bias.  The breakdown is based on a 100 point system, the
  higher numbers indicating more bias toward the players of
  the category on that line.

  TONY LA RUSSA: Tony's philosophy--a fine balance between
  pitching, hitting, and defense.

  All the other pre-set profiles are based on Tony La Russa's
  philosophy, but with an increased emphasis on one area.

  POWER HUNGRY: The emphasis here is on power hitting.
  STEAL BASES, STEAL HITS: The emphasis here is on base-
  running speed, as opposed to power.
  PITCHING PITCHING PITCHING: The emphasis here is on
  pitching, as opposed to hitting.
  TOUGH IN THE FIELD: The emphasis here is on defense, at the
  expense of hitting.

  CUSTOM:  You can create your own Draft Emphasis by clicking
  on Custom.  With the check mark on the Custom option, you
  can then edit the numbers in the Profile breakdown.  Keep in
  mind that the total at the bottom of the Profile breakdown
  cannot exceed 100.  If you attempt to leave the Draft
  Emphasis screen with more than 100 points in the Profile
  breakdown, the computer will divide the points in excess of
  100 by 7, and then reduce the number in each category by the
  dividend.  For example, if you try to exit the screen with
  114 points in the Profile Total, the computer will reduce
  each number by 2.

  NEW TEAM: Click on New Team to bring up the Team Selection
  menu, where you can select another Team GM profile to edit.
  When you choose a new team, the Draft Emphasis of the team
  you just modified is set.

  RESTORE: Click here to go back to the figures that appeared
  on the screen when you entered it.
