***************************************************
SUB WAR 2050 - Version 2 - ADDITIONAL INFORMATION
***************************************************
This file contains updates to the Technical
Supplement.  This file also contains updates 
and/or further explanations to various sections 
of the documentation accompanying Sub War 2050.  
It is best read in conjunction with those documents 
but has been worded in a way that allows you 
immediate access to the game. 



****************************
Technical Supplement Updates
****************************
The default installation routine places Sub War 2050
in a directory named C:\MPS\SUBW.

To load Sub War 2050, type 'CD MPS\SUBW [Return]' and
then type 'SUBWAR [Return]' to run the game.





******************
Mission Difficulty
******************
You are recommended to play through the training missions the
first time you run the game.  You can elect to play through
any of the campaigns, but you should be aware of the difficulty
of each campaign in respect to the others.  The campaigns are
set up in the following order of difficulty;
Training                Easiest Campaign
North Atlantic          Easy/Medium Campaign
Antarctic               Easy/Medium Campaign
South China Seas        Medium/Hard Campaign
Sea of Japan            Hardest Campaign
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Throttle Control
****************
If you have a second joystick, or a joystick with a throttle, the
Sub War Joystick configuration will detect it's prescence and ask
if you would like to use it.  
NB:  Thrustmaster Joystick users should decline this option.






***************************** 
Waypoints and Head-Up-Display
*****************************
Waypoints are shown as green triangles on your 
Head-Up-Display (H.U.D).  The Head-Up-Display is a computer 
generated overlay on the cockpit viewscreen that gives extra
information to the pilot.  Waypoints are shown as a green
triangle with a dot in the centre.  Once you have located a 
waypoint (using the information from your Navigation display)
you should pilot the submarine towards the centre of the triangle. 
As you approach the waypoint, the triangle will grow in size. 
You should travel through the triangle as you reach it.  
The cockpit border will flash red and a `Way point Reached' message
will pop up temporarily in the H.U.D. Your Navigation display will 
now give you the details for the next waypoint.  If you wish to 
return to your last waypoint at any time during a mission 
(if you are lost, for example), press the 'W' key and the 
Navigation display will switch to the last waypoint.

*This version features an Auto-pilot which will pilot you to the currently
 selected waypoint at a chosen speed. 
 The `A' key toggles this function On/Off.
 
              




************
Weapon Types
************
As well as Torpedoes, you can carry Rockets and Decoys.  
These weapons can be accessed by pressing the backspace key until 
the desired weapon is listed on your weapon display 
(right-hand side of the cockpit.)  Torpedoes will seek out an enemy 
target, that you have identified by sonar, and follow that specific 
target.  Rockets will travel in a straight line and do not lock on
to specific targets.  Decoys are used for confusing enemy Torpedoes 
by creating turbulence pockets in the water.  Torpedoes will often 
interpret this turbulence as a 'real' sonar contact and detonate
away from their intended target.
*************
Enemy Weapons
*************
When an enemy vessel has fired a Torpedo at your submarine, you 
will see a message on your Head-Up-Display: 'Torpedo Locked On' 
and you will hear a warning sound.  You have decoys that can be 
dropped to confuse enemy Torpedoes.  An alternative method for 
confusing Torpedoes is to turn quickly in the water, creating
water turbulence (or 'Knuckles').  You will also see the same 
message when an enemy submarine fires a Rocket. You will need to 
determine whether a Rocket or a Torpedo has been fired.  
It is generally advisable to drop a decoy and then move quickly away
regardless of which type of weapon has been fired.
******************
Attitude Indicator
******************
Sometimes during missions, when you have no visual clues, it can 
be difficult to determine where the sea-bed or surface are in 
relation to your submarine.  In order to aid the pilot, the 
Head-Up-Display shows a YELLOW cross-hair in the centre of the 
cockpit display.  One arm of this cross-hair is normally coloured 
RED to indicate the direction of the sea-bed.  If the cross-hair is
completely red, you are heading directly towards the sea-bed.
If the cross-hair is completely yellow, you are heading directly
towards the surface.

****************
Accelerated Time
****************
Accelerated Time (Shift & 'A') is set-up to continue operating
until one of the following events;

Change in the submarine's direction
Change in the submarine's throttle control
Firing a weapon
Reaching a waypoint
Collision with an object or the sea-bed
Pressing Shift & 'A' a second time

*************************************
Additional Equipment & Special Orders
*************************************
Your Submarine is fitted with Ballast Tanks and an Auto-repair 
Damage Control system.  The ballast tanks can be used to 'silently' 
move higher and lower in the water without running your engines.  
Further explanation of their use can be found on p.18 of the
Sub War 2050 Game Manual.  The Damage control system is explained 
in full on p.26 of the Sub War 2050 Game Manual.
Some Missions require you to issue Special Orders to Wing-men or
support vessels, such as rescue or demolition misions.
Please refer to p.27 of the Sub War 2050 Game Manual for 
operational instructions.
**************************************
Additional Keys for use during missions
**************************************
'R'     Toggle rendering between Wire-frame;  Plain; or Textured.
        [This may be necessary to speed up the display on some
           slower machines]

'W'     Display last waypoint on Navigation Display.

'5'     Review Mission Orders from within mission.

'A'     Toggle Auto-Pilot On/Off.

NB: If you have failed a mission and wish to return immediately
to the command centre - press Shift + 'Q'

**************************
Other Changes to version 2
**************************

You can custom arm the wingmen. This works in the same way that you arm 
your own sub. Wingman weapon supplys are finite.

The Sonar mode now toggles between `Active' and `Passive'. Sonar `Off' 
became redundant.

The save function now works according to the manual. You can leave a
campaign half way, play in another and then return to the old campaign
at the appropriate mission number. Saves from version one are compatible.

Various minor tweaks and bug fixes to further enhance play-ability!


************************************************
Changing the game to run in a different language
************************************************
Sub War 2050 has been supplied with in-game text in English, 
French and German.  The language is selected during installation
of the game.  If you wish to run the game in a different language,
you will need to completely delete the Sub War 2050 directory and 
re-install the game, selecting the appropriate language.





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Changing the game to run with different sound cards
***************************************************
If you wish to select a different sound configuration for 
Sub War 2050, you do not need to re-install the game.  
By running INSTALL.EXE, and choosing the Reconfigure Hardware 
option, you can select a different sound card.
INSTALL.EXE can be found in the SUBW directory, or the
directory where you have installed Sub War 2050.


MicroProse Ltd. - 14 November 1993
