       ͻ
                             Eradicator (tm)                           
                                                                       
                  (c)1996 - Accolade, Inc.                             
                      Eradicator Release Version 1.0                   
              This is not shareware! Please do not distribute!         
                                                                       
           Check out the full level editor and Accolade demos also     
           included on the Eradicator CD.                              
                                                                       
           For more information, visit our web site at:                
           http://www.accolade.com                                     
                                                                       
           Or contact us at:                                           
                                                                       
           Accolade Customer Support                                   
           5300 Stevens Creek Boulevard, Suite 500                     
           San Jose, California 95129                                  
           Telephone: (408) 296-8400 (Mon-Fri, 8am to 5pm Pacific)     
           Fax:       (408) 246-0231                                   
                                                                       
           Thank you for playing Eradicator!                           
       ͼ


------------------------------------------------------------------------

                         E R A D I C A T O R (tm)

                                 READ ME

------------------------------------------------------------------------


How to install Eradicator
-------------------------

IF YOUR SYSTEM IS RUNNING WINDOWS 95:
1  Place the Eradicator compact disc in your CD-ROM drive with the
   label side up.
2  On your desktop, double-click on "My Computer".
3  Select the CD Drive (D:\) and choose "Open..." from the FILE menu.
4  Double-click on "Install".

OR
1  Type "d:\install" at the "Run..." prompt on the Windows
   '95 Start button.

IF YOUR SYSTEM IS RUNNING WINDOWS 3.xx:
1  Place the Eradicator compact disc in your CD-ROM drive with the
   label side up.
2  After starting Windows, open to your CD folder, go into the ERAD
   folder, and double click on the Install icon.

IF YOUR SYSTEM IS RUNNING DOS:
1  Place the Eradicator compact disc in your CD-ROM drive with the
   label side up.
2  At the DOS prompt, type the letter of your CD-ROM drive, followed
   by a colon, and press <ENTER>.
   (Example ->  "D:" and press <ENTER>).
3  Type:  "INSTALL" and press <ENTER>.


[NOTE:  The application SETSOUND should run automatically after the
 install process.  If you have sound or music problems during the
 game, you should run SETSOUND from the directory in which you
 installed Eradicator. Default is "C:\ERAD".]


This document is meant to be a supplement to the manual included with
your CD. The manual should be referred to first before this text file.


                        Game play & controls help
                  ------------------------------------

   I.  RUNNING THE GAME
        a. To run ERADICATOR
        b. Getting around the Main Menu
        c. Running a multiplayer game

  II.  WINNING THE GAME
        a. Objectives
        b. In-game Help
        c. Recent History
        d. Early History

 III.  OPTIONS & KEY COMMANDS
        a. What the options mean
        b. Control configuration
        c. Miscellaneous keys
        d. Sound configuration (including a special feature for taunts)
        e. The PIP

  IV.  HINTS & TIPS FOR PLAYING
        a. Walk-thru of D1
        b. Secrets

   V.  WEAPONS, POWER-UPS, & ENEMIES
        a. Weapons available
        b. Power-ups available
        c. Enemies you will encounter

  VI.  TROUBLESHOOTING
        a. Technical problems

 VII.  LEVEL EDITOR

VIII.  CREDITS

  IX.  CONTACTING US
        a. Web site and email addresses

   X.  DEMOS ON THE ERADICATOR CD


[NOTE: More technical help text for sound card problems and
installation difficulties can be found in the HELP.ME text file
included on the Eradicator CD.]

----------------------------------------------------------------------
[NOTE:  The help text below assumes you've installed Eradicator
 to the default c:\ERAD directory. In the event you have installed it
 elsewhere, please make the appropriate drive letter and path name
 changes where applicable.]


I.  RUNNING THE GAME
    a. To run ERADICATOR, type the following commands at the DOS prompt:

    C: <ENTER>
    CD \ERAD <ENTER>
    ERAD <ENTER>

    In a few moments, the opening cinematic will load and begin to play.
    You can bypass this cinematic by pressing <ESC>. When the cinematic
    is complete, you should see the ERADICATOR title screen
    followed by the ACCOLADE logo screen.  The music, if configured, will
    start playing here.  Now you will go to the MAIN MENU.

    You may simply hit <ENTER> to use the default option, NEW GAME. You
    can change your selection using the up/dn arrow keys and then
    pressing <ENTER> on the item of your choice.

    We recommend you access the OPTIONS section where you can adjust
    many aspects of the game. Furthermore, we suggest you go to the
    CONFIGURE KEYS selection on this sub-menu which will display all
    of the key commands available to you in Eradicator at their default
    setting.

    Follow the on-screen instructions to alter the key setup. <ESC> will
    pop the cursor to DONE; then <ENTER> to save your changes or move
    the cursor to CANCEL and hit <ENTER> to not save your changes.

    From the MAIN MENU, when you select NEW GAME, you will be taken to the
    character selection screen.  Change your character using the left and
    right arrow keys. Hit <ENTER> to select the currently visible
    character and start the game.

    At this point, you're in the game.  You can use F1 to access the
    help screens which list some useful tidbits of information.

    Have fun!


    b. Getting around the Main Menu

    You can use the arrow keys to move the cursor to whatever choice
    you wish to select and press <ENTER> to select that item.  Starting a
    NEW GAME is the default option.

    The MAIN MENU's available selections will vary depending on whether or
    not you have an active game running or you are just starting a new
    game.

    HELP - Takes you to the in-game help screens which offer some useful
           information and hints on playing Eradicator. <F1> can be used
           to cycle through the help screens. <ESC> will exit the help
           system.

    NEW GAME - Goes to the character selection screen where you can
               choose one of the three characters to enter the Citadel.

    LOAD GAME - Load a previously saved game.

    SAVE GAME - Save a game in progress. (Available during regular play.)

    MULTIPLAYER - Allows you to start or join a network game (more
                  information on this below).

    OPTIONS - goes to the options menu (described below).

    QUIT - prompts you for verification then returns you to your OS.

    RESUME GAME - available when accessing the main menu from within
                  the regular game; simply returns you to the currently
                  active game.


    c. Running a multiplayer game

     To start a network game:
     1 Select "Multiplayer" from the Main Menu
     2 Select the type of connection (in this case, IPX network)
     3 Select "Start New Game" from the net game menu
     4 Select name, character, color, number of players, type of
       game (cooperative or deathmatch), and map
     5 Select "Start Game" to begin
     6 Wait for others to join; then have fun!

     To join a network game:
     1 Select "Multiplayer" from the Main Menu
     2 Select the type of network connection (IPX Network)
     3 Select a game to join from the CURRENT GAMES menu
     4 Select the name, character, and color you wish to use
     5 Select "Start Game"

     NOTE: Eradicator requires your computer to already be connected to a
     LAN (local area network) before starting the game if you wish to
     play a network game.

     For a serial link game:
     1 Select "Multiplayer" from the Main Menu
     2 Select the type of connection (Serial-Link)
     3 Choose COM port
     4 Choose port speed
     5 Select "Play Game" to begin
     6 Select the name, character, and color you wish to use
     7 Select "Start Game"

     For a game by modem:
     1 Select "Multiplayer" from the Main Menu
     2 Select type of connection (Modem)
     3 Choose COM port
     4 Choose port speed
     5 Choose Modem
     6 Set INIT string
     7 Chose dialing method (pulse or tone)
     8 Enter phone number to connect with
     9 Select "Call" or "Answer" to establish the modem connection
     10 Follow Network Game directions #3-6.

     In the C:\ERAD directory is a file entitled "MODEM.LST". This file
     contains the necessary initialization strings and other helpful
     information on configuring and playing a modem game. In the event you
     are experiencing difficulties setting up or connecting to a modem
     game, please look at the MODEM.LST information before contacting
     Accolade Tech Support. If you are still having problems, feel free
     to contact us then (the CONTACTING US section below will tell you how
     to do this).

     Whenever the MASTER (person who started the multiplayer game) leaves
     the game by quitting, the game will be stopped and all players will
     exit to his/her OS.

    [NOTE:  the speed of a network game is based on the slowest machine in
    that network game. For example, if seven P90's and one 486 are all
    playing the same deathmatch game, every machine will go only as fast
    as the 486.]


II.  WINNING THE GAME
     a. Objectives

     Every level has a specific list of objectives that must be met.

     These objectives are listed in your Automap which is accessible
     via the <TAB> key during game play.

     To win a level, complete all of the objectives listed in the
     Automap and then find the animated red arrow which serves as an
     indicator to the exit of your current level and the entrance to the
     next section.

     To win the game, complete each of the progressively difficult
     sections of the Citadel.


     b. In-game Help

     By pressing <F1> while playing, a series of help screens will
     appear displaying some useful information on how to get around in
     the world of Eradicator. Once in the help system, <F1> will cycle
     through the different screens. <ESC> will exit back to the game
     (or previous area as appropriate).

     [NOTE:  At the "EASY" difficulty setting there are question mark
     icons in the playfield that will help lead you along and offer even
     more relevant game playing information.]


     c. Recent History

     An ancient, alien power rooted in the bowels of the planet Ioxia
     (eye-OH-sha) has sprung back to life, halting all mining on Ioxia's
     three moons; the only known sources of the precious element, Mazrium.
     Mazrium is the basis for all current technologies and power sources,
     and also has life-giving properties. It is vital to the survival of
     the inhabitants of this galaxy.

     Two days ago, an energy surge on the planet was detected by one of
     the orbiting mining vessels. The surge originated from within the
     only remaining Ioxian Citadel (left from the "Great Uprising" two
     centuries ago). A squad of Cyrops mercenaries was sent in to
     investigate.

     The satellite feed that was received indicated something has
     risen from the ashes and is attempting to regain control of the
     Mazrium.

     Moments after their insertion, the Cyrops mercs were destroyed. The
     Citadel from ages past had snapped to life - reinstating the ion
     shield that prevents access to the three Mazrium moons and sending
     the entire galaxy into chaos.

     No Armada can penetrate the shield; no weapons can disable the
     Citadel.  Strategists believe a single soldier could slip past the
     defenses which were designed for large scale assaults and shut down
     the shield's power source from within. The Mazrium must be mined; it
     is the lifeblood of the galaxy.

     The Universal Mining Guild has called upon the services of their most
     ambitious mercenary, Eleena Brynstaarl.  In this desperate hour, they
     are more than willing to meet her demanded price.

     The planet of Treydan has selected their most impressive warrior to
     be sent in search of a solution to the dilemma facing the galaxy.
     Kamchak possesses both the strength and the sheer will that such a
     mission requires. A hero of the galaxy is in the making.

     Trapped on one of the Mazrium moons when the Ioxian Citadel
     kicked on, Dan Blaze wasn't looking for anything but his next load of
     Mazrium to mine.  Now that all his fellow cybernetic miners are dead,
     he must find a way off of this lifeless world. The only course of
     action seems to be deeper exploration of the strange Citadel
     controlling the ion shield.


Early History

     Centuries past, an ancient race of warriors claimed the planet Ioxia
     as their home.  The three orbiting moons, Pyxis, Eyre, and Quod are
     the only remaining sites where the  precious element Mazrium can be
     mined.

     The Ioxians hoarded the Mazrium and sold small rations to the
     neighboring solar systems - demanding outrageous fees and
     services in return. Eventually, after suffering under this
     extortion, the native races of the nearest worlds attempted an
     assault on the planet.  Thus began the "Great Uprising."

     Unfortunately, the Armada met with an impenetrable field of ion
     energy that encompassed the moons and Ioxia. Furthermore, the
     Ioxians had superior bio-mech weaponry which managed to cripple the
     Armada in the first few sorties of ionic pulses.

     During this assault, something or someone disabled the forcefield
     long enough to allow the remains of the Armada to sweep across the
     planet's surface and wreak havoc on the Ioxian strongholds known as
     Citadels.

     Warriors on the planet Treydan claim the unknown aid came from one of
     their clan...a trained spy named Brakk. This claim was never
     substantiated. In the end, the Ioxians released "Last Strike" - a
     terrifying wave of energy and isotropic Mazrium particles that swept
     across the planet's surface, obliterating ninety percent of the
     native fauna and flora, leaving a wasteland encased in a noxious
     cloud that would last for centuries.

     Only one Citadel remained among the ruins.

     The Alliance, as the collected races who conquered the Ioxians
     came to be known, signed a treaty to share the Mazrium moons. Peace
     has prospered for centuries. Until now...


III.  OPTIONS & KEYS
     a.  What the options mean

     The options menu has several player configurable items:

     SCREEN SIZE - the highest setting permits the largest total viewing
                   space - the entire screen. One notch down from
                   that you will get a partial 'status bar'; one more
                   notch - a full 'status bar'; and finally, the play
                   window will begin to shrink to its minimum size
                   (approx. 1/4 of the total screen).

                   [NOTE:  the smaller the play screen the higher the
                           overall framerate (game's performance and play
                           speed) will be. For 486 users, we recommend
                           shrinking the screen to increase speed;
                           especially in large group network play.]

     CROSS HAIR ON/OFF - this allows you to disable the visible
                         targeting reticule (cross hair) that can be
                         useful when aiming at specific targets.

     AUTO-POV ON/OFF - will automatically change your view to first
                       person when your back is close to a wall.

     PLAYER COLOR - choose from eight different colors.

     CONFIGURE CONTROLS - allows you to configure specific elements of
                          your controls to personalize your play style.

     CONFIGURE SOUND/MUSIC - allows you to adjust music and sound FX
                             volume, and change or enhance the background
                             music.

     RESET DEFAULTS - sets all controls and options to the default
                      setting.

     RESET TO ADVANCED SETTINGS - automatically sets controller
                      key assignments and options in this list to permit
                      control of the aiming (look up/dn) and turning to
                      the mouse and makes movement controls for the left
                      hand (<a> = forward, <z> = reverse, <left_shift> =
                      strafe left, <x> = strafe right, <s> = jump).

     Hit <ESC> when done setting your options to return to the
     MAIN MENU.


     b. Control configuration -

     All possible commands are listed under the CONFIGURE CONTROLS
     under the main OPTIONS menu.

     MOUSE ENABLED - Toggles mouse control ON/OFF.

     JOYSTICK ENABLED - Toggles joystick control ON/OFF.

     MOUSE/JOYSTICK AIMING - ON means forward/reverse movements of the
                             mouse result in the camera view being
                             pitched down or up respectively. KEY TOGGLE
                             means this function is enabled while the
                             MOUSELOOK key is held down.

     FLIP VERTICAL - Default is pitch up when the mouse/joystick is pulled
                     back.

     MOUSE/JOYSTICK SENSITIVITY - HORIZ = horizontal sensitivity
                                          (turning).
                                  VERT = vertical sensitivity (aim up/dn).

     CALIBRATE JOYSTICK - Use this option to calibrate your joystick.

     CONFIGURE KEYS -

     Use your arrow keys to move the pointer to a command you wish to
     assign a key to. Then, hit <DEL> to remove all key assignments for
     that command or <ENTER> to assign a new key or mouse button.

     We recommend choosing the RESET TO ADVANCED SETTINGS from the main
     options menu first, then assigning any movement keys in here. The
     advanced settings allow the mouse to control aiming and turning
     as well as firing and swapping to your PIP.

     The movement keys for forward, reverse, strafe left/right, and jump
     are assigned as <a>, <z>, <left_shift>, <x>, and <s>, accordingly.

     We feel this gives the greatest viewing dynamic in first or
     third person mode and allows a more immersive view of the
     environment.

     PLEASE NOTE:  It is possible to assign the same key to multiple
                   commands (for example, fire and use may both be the
                   <CTRL> key). This will cause both actions to happen
                   when that key is pressed.  Please check the key
                   assignments closely.

     Also, on certain keyboards under some conditions, it is possible
     that while using the keyboard, the character may get stuck rotating
     (turning in a circle).  If this happens, please press the correct
     turning key that matches the direction the character is turning
     (turning left, push left turn key). If this still does not fix the
     problem, you will need to quit the game and restart.


     c. Miscellaneous Keys

     3RD PERSON VIEW CHOICES
     The tilde <~> key can be pressed to move the 3rd person view of your
     character one of eight compass directions (N, S, E, W, NW, NE, SW,
     SE).  Repeatedly pressing the tilde will rotate the view completely
     around the character. Hitting the change view key (default key is
     <RIGHT_SHIFT>) will put you in the default 3rd person view.

     GETTING RID OF A PIP
     The <ESC> key can be used while a PIP is active to remove that
     active PIP or exit you from any camera or remote controlled device
     and return you to player control view.  See more about PIPs in
     general in section E below.

     AUTOMAP MANEUVERING
     In the Automap (accessible via <TAB>) you can use the <+> and <->
     keys to zoom in/out of the map; <F> will toggle follow mode to allow
     free roaming of the mapped in areas; <TAB> again to return to the
     main game window.

     TAUNTS
     Pressing and holding the <LEFT_ALT> key while simultaneously
     pressing any function key from <F1> to <F10> will trigger an audible
     taunt in network play (deathmatch or cooperative).

     These taunts are standard .WAV files that you can replace with your
     own messages. To do so, first create the .WAV file you'd like a
     character to say. Then, copy that .WAV file into your C:\ERAD
     directory.

     Now, rename that file based on this naming scheme:

        tauntXN.wav

     X = first letter of which character you want to assign the taunt to
         (D = Dan, K = Kamchak E = Eleena, M = Marine).

     N = what function key number you want the taunt to be (for example, 1
         would mean <F1>).

     Each player in the net game must have this same, renamed .WAV file to
     hear your new taunt.



     d. Sound Configuration

     Eradicator  supports 16-bit sound with the SoundBlaster, AWE32 or
     AWE64 sound cards from Creative Labs. Read the AWE3264.TXT file on
     the CD for more info.  Please also check the HELP.ME file for more
     helpful information.

     The following options are:

     SOUND VOLUME - Adjusts the volume of the digital sound effects. The
                    lowest setting turns off all sound effects.

     MUSIC VOLUME - Adjusts the volume of the music. The lowest setting
                    turns off the music.

     AWE32/64 HI-RES SOUND - Enables Eradicator to take advantage of
                             the AWE32's enhanced sound and 3D sound
                             placement features.

     CD-ROM REDBOOK MUSIC - ON means Eradicator will play music from the
                            redbook audio tracks on the CD. This will
                            only work if your sound card is attached
                            to your CD-ROM via an audio cable.

     CD-ROM REDBOOK TRACK - Selects the redbook track to begin playing
                           when you begin/resume your game. Choosing MAP
                           DEFAULTS will automatically switch redbook
                           tracks at the beginning of each level.

     CD-ROM LOOPING - ON means the same track will loop as long as you
                      remain on the current level. OFF means the CD will
                      go on to the next track when it reaches the end of
                      a track.

     Also included on your Eradicator CD are sixteen music tracks that you
     can adopt for use in the game through the OPTIONS menu.


     e. The PIP

     One of the most unique features in Eradicator is the
     picture-in-picture (PIP) technology.  When a remote camera is
     activated or when firing certain weapons, a small window showing
     the weapon's or camera's view will appear in the upper left corner
     of the screen.

     You may swap to this view, at which point the player view becomes
     the PIP and the main view is whatever was in the PIP. In this way,
     you can move the camera at any angle for a better view, or if
     it's a weapon, guide the weapon like a remote controlled device.

     You may also iconify your PIP to improve performance. The PIP view
     will be replaced by a PIP icon. (Default key is <.> to toggle the
     iconify option on/off.)

     Also, you may remove the PIP entirely by using the <ESC> key.

     In later missions, you may find control stations for the Citadel's
     own soldiers and defenses!



IV.  HINTS & TIPS FOR PLAYING
     a. Walk-thru of D1 -

     You are inside of an abandoned arm of the Ioxian defense base
     power system. The ventilation shaft in front of you will permit you
     to breach the defense base's wall.  You must destroy the grating on
     the inside of the shaft so you can gain access to the courtyard.

     Once in the courtyard, you'll notice anti-personnel weaponry mounted
     on steel posts, as well as the ravages of war in the forms of pits
     and holes in the structure. Land Security Droids patrol this
     desolate place; beware.

     A few Mazrium platforms (null-grav transport platforms) float
     harmlessly by above you. Eventually, you may find a way to ride one
     of these platforms to a yet to be discovered part of the base.

     From the courtyard, you need to gain entrance into the base.  The
     huge doors on the perimeter wall and again on the base entrance are
     inactive from years of neglect.  However, you may be able to find
     another entrance similar to the one you started at...

     Now that you're inside the base, you'll notice the wear and tear
     that has happened.  There are huge rips in the ceiling and piles of
     rubble and general neglect. Watch for enemies searching for
     intruders!

     A security door sits deeper inside this staging area; but as the
     dark strips on either side indicate, the door is currently powered
     down.  You must flip the nearby switch to bring it to life and allow
     you to proceed.

     Also in this area is the rapidly moving conveyor belt. It is more for
     show now, as there's not much machinery working at this upper level
     of the base.  The belt descends into another cargo transport area
     where other dangers and pathways await.

     This should be sufficient to get you started.  Don't forget to
     refer to your Automap (<TAB> key) for your mission objectives. If you
     get stuck, try finding your way through passages you haven't
     explored and looking for switches in all sorts of places.


     b. Secrets

     Secret areas and hidden power-ups abound in this world. Many are
     accessible by destroying walls or obstacles, or possibly by riding
     the Mazrium platforms that hover curiously throughout the Citadel.

     Some contain advanced weaponry that can make your task a great
     deal easier. The number of secret areas to be found in each level of
     the Citadel is displayed in the Automap, as is the total number of
     secret areas you've found in that area up to that point.

     Entire secret levels are also available for the dedicated player.
     There are secret keycards that need to be collected in order to
     gain access to the secret levels.  Each secret level requires an
     increasing number of keycards before it can be explored.  Your
     Automap will display the number of keycards to be found in each map
     (some maps have no keycards hidden in them), as well as how many
     total keycards have been collected thusfar in your playing.


V.  WEAPONS, POWER-UPS, and ENEMIES

    You can have up to 15 different weapons at one time. Keys <1> through
    <0> on the keyboard access the first ten. Hitting <1><1> accesses
    #11, hitting <2><2> accesses #12, and so on. You are notified with a
    higher pitched sound effect when you switch to weapons #11-15.

    a. Weapons available:  Dan Blaze, Eleena and Kamchak are each armed
       with a version of a Cynetics model XG9101 Multi-cannon, with some
       personal modifications unique to each character. For example, Dan's
       is designed to fire energy pulses at its default setting while
       Eleena's whips out high speed ripper discs on its default setting.

       The XG9101 is designed to fire a myriad of projectiles of almost
       any shape or size.  It is equipped with a neural-circuitry that
       learns how to best use many ammo types it is exposed to; and, can
       be upgraded to increase the firing potential and lethality.  Aside
       from the various ammo types available, a microchip upgrade can be
       located to make many of these projectiles more dynamic.

       Unique to each character is his or her style of close range attack.
       Kamchak has a devastating punch; Eleena uses implanted titanium
       claws that retract into bone sheaths when she needs to use the fine
       manipulation of her fingertips; Dan Blaze swings his miner's
       pickax, part of his personalized XG9101 Multi-cannon.


    b. Power-ups available:  There are two main types of power-ups -
       "instants" which take effect as soon as you collect them and
       "inventory items" that are stored in one of your available
       inventory slots until you decide to activate it.

       "Instants" include the small health jewels (gold crisscross spheres
       that are either hollow for small health restoration or glowing
       red for full health restoration), the micro-chip weapon upgrade,
       invulnerability, geosurvey, ememy tracker, little buddies and ammo
       packs. Some of these items have a limited duration. The time
       remaining is displayed as a counter from 99 to 0 on top of the icon
       in the lower left corner of the screen.

       "Inventory items" include Infragoggles, Adrenaline Catalyst,
       Null Grav Boots, Xenon Mist, Rainbird, Forcewall Defense Measures,
       and Soul Capture.  You select these items in your inventory by
       using the left and right inventory scroll keys (defaults are <[>
       and <]> respectively) then activating the selected item (default
       key is <ENTER>). These items may also have a limited duration.

       There many Ioxian technologies scattered about the Citadel. Be sure
       and search for every item, as it may make the difference in
       overcoming the more heavily protected levels deeper in the Citadel.

    c. Enemies you will encounter: There are many different enemies
       you will encounter in the game. Here is a taste of some of the
       opposition you will face:

       Gun Emplacement: These fixed turrets are lethal at any distance.
                        they can fire at any range and track via heat so
                        they can always see you.

       LSD (Land Security Droid): These fellows are the standard guards
                        and are in generous supply. They are the basic
                        grunts of the Citadel security force.

       HSD (Hover Security Droid): This nasty will attack you
           relentlessly from the air. Try to keep up a heavy
           barrage of firepower to keep him from returning fire.

       Patrol Eyes: Just one of these can cause a lot of trouble. If it
                    sees you, it will set off an alarm alerting everyone
                    of your presence and closing off areas of the level.
                    Try to waste it before it sees you. There are three
                    types of these guardians - you must learn how they
                    operate and defend against them.

       Repair Droid: Don't mess with these guys. They just calmly
                (but efficiently) repair damage you inflict on equipment,
                But if you shoot at it enough, it will start to hammer
                you with a constant stream of missiles.

       There are many other potential enemies you're likely to run into.


VI.  TROUBLESHOOTING
    a. Technical problems:  if you don't get any sound, you should be
       sure and run the SETSOUND.EXE program found in your C:\ERAD
       directory and configure your sound card.  (Please refer to the
       HELP.ME file on the CD for more on this and other information on
       solving technical problems.)


VII. LEVEL EDITOR

     Included on your CD is a level editor for Eradicator. While it is a
     veritable duplicate of the tool used to create the environment for
     Eradicator, we do not offer technical support in its use. There is
     a "LVLEDIT.TXT" document in the EDITOR directory on the ERADICATOR
     CD that can offer you more information on using the editor and the
     various functions of it.


VIII.  CREDITS

        Producer                        Matt Powers

        Lead Programmer                 Jim Mazrimas
        Lead Designer                   Scot Amos
        Lead Artist                     Phillip Trumbo

        3D Engine Programmer            Randy Stevenson
        AI Programmer                   Bob Morrison

        Designer                        Alisa Schaefbauer
        Designer                        Rich Waters

        Music/SFX Director              Rick Kelly
        Additional Music Support        Rudy Helm

        3D Character Modeler/
                        Animator        Jeff Wilcox
        Artist/3D Weapons Designer      Steven Graziano
        Backgrounds/textures &
                        Sprite Artist   Heather Merrill
        Backgrounds/textures &
                        Sprite Artist   John Xu

        Executive Producer              Steve Ackrich

        Group Product Marketing
                        Manager         Karen Safran

        Assistant Producer              Jeff Gregg

        Accolade PR Team                Bill Linn
                                        Erica Krishnamurthy

        Script Writing                  Mark Jensen

        Accolade Tools Group            John Canfield
                                        David Houston

        Additional Sound Engineering    David Houston

        Additional Engineering Support  Bob Smith

        Accolade SGI Lab                Patricia Pearson
                                        Steve Martinez
                                        Dexter Dorris

        Additional Art Support          Kelley Pinson
                                        Chin-Han Hsu
                                        Jeff Rianda

        Manual Creation                 Bill Robinson

        Map Creation                    Scot Amos
                                        Alisa Schaefbauer
                                        Rich Waters
                                        Matt Powers
                                        Jeff Gregg

        Lead Tester                     Harvey Bush

        Testers                         Matthew Guzenda
                                        Andy Elbert
                                        Don Sierra
                                        Jared Jackson
                                        David Fung
                                        Sean Fish
                                        Tim Gonsalves
                                        Matt Abrams
                                        Kraig Horigan
                                        Jeff Gregg

        Test Support                    Richie Gangwish
                                        Jason Lane
                                        Forrest Marsh

        Compatibility Testing           Veritest, Inc.

        The Voices of Eradicator
        Eleena                          Roberta Kennedy
        G'or                            Roy Blumenfeld
        Kamchak                         Jullian Lopez-Marillas
        Dan                             Joe A. White
        Reporter                        Ken Winston

        SPECIAL THANKS

        For assistance:
                                        Jim Barnett
                                        David Grenewetzki
                                        Stan Roach
                                        Neil Johnston

        For sticking by us:
                                        Tawn
                                        Kristine
                                        Valerie
                                        Monique
                                        August A.
                                        Silas and Bree

        For keeping us sane:
                                        Super Bomberman 2

        To MediaMax:
                                        Paul Norman
                                        Scott Jenkins






IX.  CONTACTING US

        a. Web site and email addresses

        World Wide Web:  http://www.accolade.com/

        Internet Email:  techelp@accolade.com

        America Online:  Email address:  Accolade
                         Keyword:  Accolade

        Compuserve:      Email address:  76004,2132
                         Game Publishers A Forum (GO GAMAPUB)

        Mail:            Accolade Customer Support
                         5300 Stevens Creek Boulevard, Suite 500
                         San Jose, California 95129

        Telephone:       (408) 296-8400 (Mon-Fri, 8am to 5pm Pacific)

        Fax:             (408) 246-0231



X.   DEMOS ON THE ERADICATOR CD

     There are two Accolade demos on the Eradicator CD. (Substitute your
     CD-ROM drive's letter for D: if necessary.)

     At "D:\deadlock" you will find a playable demo of Deadlock. Deadlock
     is a MS-Windows only product (3.xx or Win95).

     At "D:\demos\starcntl" is a playable demo of StarControl III's -
     Melee combat mode.

     In each of these demos' directories is a readme.txt file with
     instructions on how to install and run the respective demo. Have fun!


