DESC The Mud Connector Mud List

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o=======================================================================o
  The Mud Connector is (c) copyright (1994 - 96) by Andrew Cowan, an 
  associate of GlobalMedia Design Inc. This mudlist may be reprinted
  as long as 1) it appears in its entirety, you may not strip out bits
  and pieces 2) the entire header appears with the list intact. Many 
  thanks go out to the mud administrators who helped to make this list 
  possible, without them there is little chance this list would exist!
o=======================================================================o
  This list is presented strictly in alphabetical order. Each mud
  listing contains: The mud name, The code base used, the telnet
  address of the mud (unless circumstances prevent this), the homepage
  url (if a homepage exists) and a description submitted by a member of
  the mud's administration or a person approved to make the submission.

          All listings derived from the Mud Connector WWW site
                      http://www.mudconnect.com/

      You can contact the Mud Connector staff at mud@mudconnect.com.
    [NOTE: This list was computer-generated, Please report bugs/typos]
o=======================================================================o
                     Last Updated: July 28th, 1996  
		        TOTAL MUDS LISTED: 506
o=======================================================================o

o=======================================================================o
                        Muds Beginning With: A
o=======================================================================o


Mud         : Aardvark MUD
Code Base   : Merc/ROM
Telnet      : fslo19.fsw.LeidenUniv.nl 4000
WWW         : http://fslo19.fsw.LeidenUniv.nl/aardvark.html
Description : 

   We are a fun MUD, where kind immortals, brave players, and
dangerous monsters roam. We have full color, an excellent
coder that gets new things in really fast, and many new
races and classes.
 
                ----------------------------------------------- 

Mud         : Abandoned Reality
Code Base   : Envy2.0 heavily modified
Telnet      : ns1.world-net.net 4000 [204.57.72.18]
WWW         : http://www.world-net.net/~seraph/ar.htm
Description : 

   Abandoned Reality is a newly started mud and is currently
open for Alpha testing by those who wish to try out a very
different mud.

Abandoned Reality will in the near future include:
 * Unique Races apart from the standard ones
 * Unique classes.
 * Nations, each with a different government,
 * Oppositions between certain countries where
   mobs participate in the action.
 * NO stock areas. All unique.
 * Everything in the world of Abandoned Reality
   will have an explanation and a background story
   or myth.

   We are also looking for talented builders that are looking
for a challenge and a great oppurtunity to build unique and
fascinating areas. Stop by Abandoned Reality and try us out. 
You won't regret it!
 
                ----------------------------------------------- 

Mud         : AbsoluteMUSH
Code Base   : TinyMUSH 2.0.10p6+
Telnet      : mush.foobar.co.uk 6250 [193.122.182.20]
WWW         : http://absolute.foobar.co.uk/
Description : 

   Based in the UK at an Internet Provider (Foobar Internet)
and run by a former employee, Absolute is a small MUSH but
has a friendly atmosphere. There's no overall theme to the
MUSH but sections of Absolute include Absolute beach, the
Wild West, a small village and even a sci-fi area with
locations ranging from Red Dwarf to Starwars.

   Connect as guest if you want to see what it's like.
The machine which hosts Absolute was recently upgraded
and the internet connection is due to be improved by
Summer 1996 so any lag should be fairly minimal.
 
                ----------------------------------------------- 

Mud         : The Abyss
Code Base   : Merc 2.2
Telnet      : link.uslink.net 1234 [199.199.168.2]
WWW         : None
Description : 

   The Abyss is running on a Merc 2.2 Code base with many
modifications done by Altrag, Scryn, Swordbearer, and Tricops.
Upgrades to the code include clans, online creation, ansi color,
spells/skills, classes, origional areas, etc. The experience and
leveling system is based on 50 mortal levels and 10 immortal levels.
Future plans to include pkilling, expanded class selection, races,
guilds, and more...
 
                ----------------------------------------------- 

Mud         : AddictMUD
Code Base   : CircleMUD 3.0
Telnet      : addict.realms.org 4000 [206.185.33.1]
WWW         : http://tolkien.realms.org/addict/
Description : 

   AddictMUD is a smaller mud with a grand atmosphere and sparkling
personality. Currently, there is no player killing and multi-playing is
limited to 2 at a time, but AddictMUD has room to brag with many other
features:

 - A 9 classed system barren of confusing races, making character creation a
   pleasure.
 - A remort system with a special Bard/remort only class.
 - Over 140 spells/skills
 - An extensive database of equipment and mobs to avoid characters not exploring
   and the same equipment.
 - Over 90 zones, with more being added by our immortal team all the time.
 - A soon to be installed PKill Arena, where players can battle to the death
   without the bothers of dying. (soon)
 - A clan code with unique clan spells and skills.
 - A 30 level system so gaining a level is a much more celebrated event.
 - And finally, helpful, friendly, and caring mortals who will become friends
   in no time.

   AddictMUD takes on ALL players, experienced or the newbiest of the newbies...
everyone is welcome, SO WHAT ARE YOU WAITING FOR?!?!?!?!?!?
 
                ----------------------------------------------- 

Mud         : Adventus
Code Base   : Home grown
Telnet      : cslib.ecs.soton.ac.uk 4000 [152.78.65.207]
WWW         : http://cslib.ecs.soton.ac.uk/~cslmud/
Description : 

   Adventus is designed to be more of a puzzle solving mud, with the added
dimension of being multiuser. The code behind the puzzles allows them to
be very flexible, and puzzles can be written that require cooperation
between two players, so make friends !!!

   In creating Adventus, we've tried to eliminate 'levels' and 'experience
points', and move instead to attributes, skills & magic. This will hopefully
allow players greater & more continued interest in their characters.
Also, death is in some ways a more important feature of Adventus, as
when your lives run, that's it. The idea behind this is to keep
turnerover fairly high, and stop people just hanging around gaining stuff
for their characters. Instead they should be off exploring & solving puzzles.
The mud is still in development, and we have as yet few areas to
explore, but we're working on it.
 
                ----------------------------------------------- 

Mud         : Aesir
Code Base   : ROM/Merc
Telnet      : asgard.ncsa.uiuc.edu 7000 [141.142.103.48]
WWW         : None
Description : 

   Aesir is a friendly and helpful environment. The Immortals are almost
also present, but try not to interfere in the game of the mortals unless
needed.

   Aesir has a complex clan and tribe system that is very dynamic. Quests are
run weekly and high level eq is given out. Aesir has 91 mortal levels, 1
builder level and 8 Immortal levels. Everyone has a chance at becoming an
immortal thru evolve. The coders are always adding something that is
beneficial to all. Aesir has approx. 80 areas in the game currently(7/8th
of those are original areas). New ideas are always welcomed and are usually
implemented. Come and see why all our players call Aesir the best mud they
have played.
 
                ----------------------------------------------- 

Mud         : After Hours
Code Base   : LPmud
Telnet      : ra2.randomc.com 2000
WWW         : None
Description : 

   After Hours mud was once a very popular mud. The mud lost
its site, and unfortunately the backup that was made at
that time was faulty.

   Now, an old backup of the mud has been found, and we're
looking forward to rebuilding our mud to be more popular
than ever! We have a good computer and a T1 network link,
and dont worry as we're backing up the mud every month.
So, stop on by and try one of the more unique and fun LPmuds
on the internet.
 
                ----------------------------------------------- 

Mud         : aGe oF iNsaNitY
Code Base   : CircleMUD
Telnet      : newton.whit.org 4000 [205.238.84.11]
WWW         : http://www.databahn.net/~richard/cover.html
Description : 

   aGe oF iNsaNitY is a world of mortals forever on the immortal
quest.  Legend says that if one makes it across a vast mountain
range far far away, the gift of immortality can be found.
However, history has proven this quest to be of extreme
difficulty, and some magically gifted individuals have used the
paths of necromancy and/or summoning to achieve their immortal
goals.  As a result, there are evil denizens roaming the earth:
products of the dark arts afoot.  People wall graveyards to keep
entities inside, not to keep treaspassers out. 

   Unfortunately, the immortal quest has not yet been coded into
aGe oF iNsaNitY, and the world is still in its infancy as far as
building goes.  However, we have added classes to CircleMUD, and
a ranger class.  There are quite a few areas popping up.
Killer flags work differently on aGe also.  Only people with
killer flags may attack other people with killer flags.  Other
combat combinations are not possible.  However, thief flagged
players may be attacked by anyone.  If you want to be a killer,
simply ask an IMP for a killer flag.  Bub, the owner.
 
                ----------------------------------------------- 

Mud         : Age of Legends
Code Base   : Rom 2.4
Telnet      : totalaccess.net 6969 [206.97.234.55]
WWW         : None
Description : 

   The Age of Legends MUD is a mud based on the Wheel of Time
series by Robert Jordan.  It's a fairly established mud,
having been open for a couple years now.  We've gone through
many changes since we've opened, and we are constantly changing
and getting better.  We have an OLC running, and are creating
Randland to further establish a more roleplay-centered
enviroment.  While the emphasis is on roleplay, we do allow
pkilling, and we have a wide variety of guilds for players
to join.  A major improvement code upgrade is planned in
the very near future, which will further roleplay on the mud
even more.
 
                ----------------------------------------------- 

Mud         : Alatia
Code Base   : LPmud Amylaar 3.2.1
Telnet      : alatia.org 3000 [205.177.90.11]
WWW         : http://www.alatia.org/
Description : 

   Dear Reader,

   Have you ever felt the strong urge to exchange this confusing, bug-ridden
and unjust real world for another one? You've done so and found yourself stuck
in one equally confusing, even more bug-ridden and uncomparable unjust
world of an average MUD?

   Join us on ALATIA-MUD! We have BAGS OF the most confusing, totally unjust
WORLDS, twined with a collection of the finest bugs you've ever bumped into,
in just ONE MUD.

   We hope you don't mind facing the occasional dragon, shadow troll or
space cowboy, which some of our wizards tend to leave lurking in one or the
other of our worlds, or being run over by walking castles once in a while.
We had lots of fun in planning, creating, rejecting and finding the shape
of these Worlds during the last two years and now think it's high time to
share all this with you!

   Meet us on aann.tyrell.net 3000 (that's 198.175.8.12 3000 for the number
jugglers out there). Lots of anxious young players and wizards already
await you there!

   The Alatia Team
 
                ----------------------------------------------- 

Mud         : Albion Mud
Code Base   : DGD-sim245
Telnet      : mud.veda.is 4000
WWW         : None
Description : 

   A very friendly LPmud that's running the simlib-245 for DGD.
The gameplay is mostly hack'n slash (like most LPmuds) but
we have a very friendly, fairly large and still growing player
community. Just come visit us!

   Just in case you wonder, '.is ' is Iceland, so it might be
a little slow.
 
                ----------------------------------------------- 

Mud         : Aldara MURPE
Code Base   : DIKU
Telnet      : ragweed.cs.engr.uky.edu 4001 [128.163.146.25]
WWW         : http://saratoga.ewl.uky.edu/%7Emorgenes/aldara/
Description : 

   Aldara MURPE is a skill-based, Role-Play required, highly
modified DIKU-derivative based on the trilogy, 'Memory,
Sorrow and Thorn' by Tad Williams.

   In order to play, you must first telnet to
aldara.emanon.com 4001 and create your character.  Your
character will be reviewed within 72 hours, when you will
get the chance to revise the application if we find a
problem in it, or enter the game if it was accepted.

   Aldara MURPE is for those who want to role-play solely.  If
you prefer hack-n-slash style mudding, please do not apply.
Aldara MURPE.  Don't Miss the Adventure.
 
                ----------------------------------------------- 

Mud         : Aldebaran
Code Base   : LP-MUD
Telnet      : mud.tap.de 2000 [194.162.200.11]
WWW         : http://mud.tap.de/
Description : 

   Aldebaran is a still young fantasy mud located at a private
site in Germany. The admins are former wizzes of the
famous "Nemesis" and try to create a similar atmosphere on
Aldebaran, i.e. emphasis and roleplay, descriptions and
atmosphere and not on fighting and rivalry among players.
It is quite easy to get started in Aldebaran (not hundreds
of vars to be set &c), but nonetheless it can be a lot of
fun to play there and explore our areas. You will also meet
some very nice people in Aldebaran :) For more info mail
"admin" in the post office or send e-mail to mambres@tap.de.
 
                ----------------------------------------------- 

Mud         : Allandria MUD
Code Base   : Allandria MUD version 1.0kam
Telnet      : directcheck.aries.net 7777 [204.229.202.7]
WWW         : http://www.nd.edu/~rpeplins/Allandria.html
Description : 

   The land of Allandria is a place where people can meet
and adventure together.  Friendships are made as warriors
and mages, clerics and rangers, barbarians and psionists,
all journey forth to learn and grow together.  Adventure
lies forward and no regrets are left behind.  With the
mystical arts of the magic users, mages, sorcerers, clerics,
psionists, and druids, join with the martial arts of monks,
warriors, rangers, barbarians, and paladins, and a sneaky
thief or two to keep everyone on their toes, Allandria is
a world where anything can happen.  And frequently does.
We have the following:
Diku/Silly based code,
 * 11 classes,
 * 16 races,
 * 288 skills/spells,
 * 7500+ rooms,
 * Balanced Player vs. Mob,
 * Friendly Immorts,
 * No P-Kill,
 * No P-Steal 
 
                ----------------------------------------------- 

Mud         : Allanthya MUD
Code Base   : CircleMUD 3.0pl9
Telnet      : mad.eshores.com 4000 [207.92.239.32]
WWW         : http://melen.acemnet.net/
Description : 

   Allanthya is different from every MUD you've ever played!
Set in a midevil/fantasy setting, Allanthya offers many
features that other muds don't:

 * No More losing your corpse! Corpse goes to morgue when
   you die!
 * An enhanced 'auto' menu (i.e. autoassist, autosac, etc)
 * ANSI color
 * Quests. Some run by Gods, some built into the MUD
 * Extended Races/Classes
 * Friendly IMPS and Gods
 * ALL areas are original! No old CircleMUD areas!
 * Specialized items like herbs that heal

As Always, we are looking for EXPERIENCED BUILDERS!
Requirements are few:

 * MUST have experience with OLC (We use obuild, modified)
 * MUST have a good imagination
 * And must be willing to work as a team!

Try us out at mad.eshores.com port 4000 today!
 
                ----------------------------------------------- 

Mud         : Alter Aeon
Code Base   : original
Telnet      : 129.123.230.80 4000
WWW         : None
Description : 

   Alter Aeon has orginal code and original areas.  It is
multiclass, and all characters are a combination of
mage, cleric, thief and warrior.  How far you choose to
level each class, and which class you choose to concentrate
in is up to you.  We are adding new code and new areas all
the time.
 
                ----------------------------------------------- 

Mud         : AmberMUSH
Code Base   : TinyMUSH 2.2.1
Telnet      : muds.okstate.edu 5150 [139.78.113.1]
WWW         : http://www.math.okstate.edu/~hfreder/ambermush.html
Description : 

   This MUSH is based on the world of Roger Zelazny's Amber series.
Plots in the style of the books include conspiracy, intrigue,
battle and romance. Players are encouraged to read the novels to
get a better understanding of the genre.  

   Amber allows for a wide range of character concepts, as long as
they are within a few logical restrictions (no book characters
without permission, etc).  The registration address is given
in the connect message. Those interested should connect as
Guest and read the news files.
 
                ----------------------------------------------- 

Mud         : AMBUSH
Code Base   : DIKU
Telnet      : trader.tlx.net 9000 [206.27.87.1]
WWW         : None
Description : 

   WE are just starting and are DIKU based.  WE offer FULL
COLOR, 109 mortal levels, NO-RENT, Numerous races and
classes.  WE now have dual and tri characters and and lots
of single classes.  WE are looking for players that want
to contribute on all levels.

   As you noticed i used WE because that is how we will run THE MUD,
with your input.
 
                ----------------------------------------------- 

Mud         : Anarchy MUD
Code Base   : Circle MUD 3.0
Telnet      : vampire.ecnet.com 4000 [207.67.14.199]
WWW         : http://vampire.ecnet.com/~jander/
Description : 

   Operating with the latest beta of CircleMUD, Anarchy MUD offers
a unique MUD experience of combat, quest, and social interaction.
Come try our customized code and experience our newbie assistance
program today.
 
                ----------------------------------------------- 

Mud         : Ancient Anguish
Code Base   : LPMud 03.02@285 (Native Mode)
Telnet      : ancient.anguish.org 2222
WWW         : http://ancient.anguish.org/
Description : 

   Ancient Anguish is a very large LPMud which has remained
consistently popular since its inception in February 1992.  It
is run on a dedicated Sparcstation bought by the players, and
enjoys a T1 link to the Net.  Ancient Anguish is a very social
mud, averaging 75 players on at a time, and rarely falling
below 30 in the off hours.  In addition to traditional LPMud
features, we run social games of Trivia, Stars, Yahtzee,
Poker, and Scavenger Hunts from time to time.

   Ancient Anguish is highly committed to quality, fairness in
play, and enjoyment of the game for all.  Ancient Anguish is
not run by the whim of a god, but is ruled by an international
Senate.  We have a codified law which all users, mortal and
wizard alike, must follow.

   Instead of boring you with a count of how many races/classes/
guilds/quests/rooms/spells and other statistics, we simply
urge you to give us a try.  Find out for yourself why we've  
been consistently popular since early 1992.

   The Senate of Ancient Anguish
 
                ----------------------------------------------- 

Mud         : Ancient Realms MUD
Code Base   : Envy 1.0
Telnet      : nebula.net  4000
WWW         : None
Description : 

   A new mud in beta stage. The imms are great and very helpful.
We are looking for builders as well.
 
                ----------------------------------------------- 

Mud         : Angalon
Code Base   : mudlib CD.00.30, driver AD.04.02
Telnet      : angalon.tamu.edu 3011 [128.194.47.139]
WWW         : None
Description : 

   Welcome to the lands of Angalon.  Leyya's Playground.  Between Zewwi's Cave
and Niruel's Sky.  Raised by Voorg.  Embraced by Agon's Sea.  And watched by
the Watcher.

   Angalon is a wholly original medieval fantasy land.  Adventuring in Angalon
goes beyond playing a 'numbers game'.  Strict attention to detail, absence
of typos, and a remarkable sense of consistency and believability have
produced a world of adventure and questing that will start you dreaming.

   Note - playerkilling is not forbidden, but neither is it encouraged.  Please
check the rules soon after you arrive in Angalon.  And may the Watcher look
kindly upon you.
 
                ----------------------------------------------- 

Mud         : Annex of the Accursed
Code Base   : Rom 2.4b
Telnet      : civeng.com 3000 [198.109.161.158]
WWW         : None
Description : 

   New mud based on ROM 2.4b code includes :
* Automated Quests
* Automated Auction channel
* PKilling
* Many new areas - plus all of the old ones
* Gain spells from scrolls
* Creating scrolls / potions
* A taxidermist
* Other special creatures!! 
 
                ----------------------------------------------- 

Mud         : AnonyMUD
Code Base   : Anon 1.0
Telnet      : anon.corenet.net 7137 [156.46.50.17]
WWW         : http://www.concentric.net/~rainman/
Description : 

   ...a tremendous crash echoes all around, and a gigantic swirling vortex
bursts forth before you!  The ground quakes violently as it quickly
expands outward, almost knocking you and your horse over.  For a brief
instant you sense yourself standing within a thousand different worlds.
The vortex gradually dissipates.  In the center of the clearing now
stand three colossal archways of stone, steel, and what appears to be
thin air.  A host of strange beings emerges from the archways.  One
approaches you and seems to speak directly into your mind, "I am the
Implementor, and this is my Council... Welcome to the land of Anon."

   Geared towards greater challenge/strategy in a combat MUDs, Optional
pkilling and remorting, Race based system, Drunk/sober code, Injured
leave behind blood trails, 117 areas spanning past-present-future and
surreal dimensions, Improved fighting abilities for mobs including memory,
Mounts, Identify-Repair and Banking shops, Enterable objects, Portals,
Traps, Damageable/repairable armor, Projectile/distance weapons, Casino
gambling machines, Varying weather conditions, Quests, Mob/object/room
event triggers, Highly customizable ANSI color, configurable aliases,
Command history, Arena - individual player battles, Maze - free for all
elimination battles, War - team vs. team battles, Paintball - team vs. team
paintball games, And much more...
 
                ----------------------------------------------- 

Mud         : AnotherWorld
Code Base   : Circle 3.0 bpl 4
Telnet      : aw.pp.se 4000 [208.129.66.10]
WWW         : http://www.aw.pp.se/aw/
Description : 

   Right now we offer:
 * 84 zones, 50 of which are unique to AW. There are currently another
   10-12 zones in production. And we pride ourselves on quality zones that
   are fun to read and play in.
 * 14 classes with specialization from the base class occuring at L10. We're
   also looking at adding some more classes: two more specialized classes, and
   classes more geared towards social endeavors.
 * We have a free flowing combat system! Hit in any speed!
 * 30% of our mobiles use mob_progs, making them intelligent, and not just
   sitting targets. We're also adding new kinds of progs, expanding what they
   can do.
 * We have 16 available races, and are currently developing their innate
   abilities.

It's an exciting time, full of change and growth. Come check it out!
 
                ----------------------------------------------- 

Mud         : Apocolypse
Code Base   : ??? 
Telnet      : sapphire.geo.wvu.edu 4000
WWW         : None
Description : 

   This mud consists of many differant zones (59 to be exact) and lots of
friendly players
 
                ----------------------------------------------- 

Mud         : Arcania
Code Base   : DUMII
Telnet      : arcania.ing.umu.se 2001 [130.239.116.238]
WWW         : None
Description : 

   Arcania is a Fantasy roleplaying game which tries to
encourage roleplaying as much as possible. Arcania is
questbased, at least one quest is required for each level.
Playerkilling is allowed, but should be kept to a sensible
level in the line of roleplaying. Religion is made up of
Good, Evil and Pagan.

   Give us a try! The parser is friendly, as well as both
immortals, admins and players. The quests are interesting
and the NPCs deadly! :)  (Nah, but possibly dangerous, at
least.)
 
                ----------------------------------------------- 

Mud         : ArchaicMUD
Code Base   : Circle3.0bpl8
Telnet      : xanadu.rsabbs.com 6969
WWW         : None
Description : 

   ArchaicMUD is based upon CircleMUD code, but has come a very, very
long way. ArchaicMUD features 7 classes and 10 races, all with unique
skills and spells, a completely rewritten fight routine to allow for
more attacks and better fighting. We feature a Battfield for player
fighting, and a full-featured clan creation and warfare system. We
have many, many areas and more are being added every day by our hard-working
creator staff. Archaic is run on a T1 line and has been rewritten in C++
to ensure that no lag will come from our side of the connection. Since
we just recently went through a player wipe, characters may start at
the 10th level for a limited time, so drop on by and check us out!
 
                ----------------------------------------------- 

Mud         : Archipelago
Code Base   : Circle 2.20
Telnet      : island.essex.ac.uk 24 [155.145.180.15]
WWW         : http://www.dorsai.org/~rkchin/archfaq/archfaq0.html
Description : 

   Archipelago is a medieval and fantasy flavored world set on
islands in a sea. It is a classless based mud where anyone can
learn anything they want with limitations determined solely by
one's natural abilities. Magic is based on the Ars Magica game
system by Wizards of the Coast (WotC). Spells are powerful, and
essentially cost-free.  Movement and combat are affected by
encumbrance.  Nearly all places, objects, and creatures have
been richly and vividly descripted for your gaming and
roleplaying pleasure.
 
                ----------------------------------------------- 

Mud         : Archon
Code Base   : LPmud Amylaar 3.2.1
Telnet      : vortex.fullerton.edu 3000 [137.151.69.6]
WWW         : http://vortex.fullerton.edu/~pli/
Description : 

   Archon is a new mud located in Fullerton University, California.
It has been up for almost 11 months and has been open since 7 July,
1996.  It is run on a dedicated pentium 200, 64M ram and a T3 link.
So you will not experience any kind of lag.  Archon is a very social
mud, it has a friendly atmosphere even though player-killing is allowed.
Participation in player-killing is not mandatory; only players who wish
to be registered player-killers need to be involved.  We average 20
players on at a time.  There are two domains in Archon:  1) Medieval
and 2) Chaos.  We also have over 20 absolutely unique guilds and more
than 50 areas.  In addition, we have a 'war' system which starts
automatically every 8 hours, in which players can fight a quick round
of player-killing and have no death penalties.  Quests are available
for players who want to do them but they are not required.  Partying
with players is also allowed.
 
                ----------------------------------------------- 

Mud         : Arctic
Code Base   : DIKU
Telnet      : mud.arctic.org 2700
WWW         : http://www.arctic.org/
Description : 

   Arctic is a game for individuals seeking a more mature
role-playing environment. It has a unique, detailed world
based upon the DragonLance genre. The code is heavily
modified from the Diku base, with well-balanced classes and
more detailed spell and skill systems. Other features of Arctic
include regular quests, a friendly, professional staff, and a
realistic attitude towards aggression between player-characters.

   Please give us a try!
 
                ----------------------------------------------- 

Mud         : Armada MUD
Code Base   : CircleMUD 3.0 bpl11
Telnet      : lightspeed.bc.ca 4000 [206.12.82.130]
WWW         : None
Description : 

   Armada mud:
This mud's implementor is a newbie with being an imp, but
not a player. He tries to make the mud as fair as he can,
for newbies, and vets alike. Lots of changes and
improvements to the base code have been made,
and lots of extra, non-stock areas have been put in,
soon, remort classes will be available, and some original
new areas will be put in.
 
                ----------------------------------------------- 

Mud         : Armageddon MUD
Code Base   : gamma diku
Telnet      : See homepage about applying for a character
WWW         : http://armag.princeton.edu/
Description : 

   The world of Armageddon is known as Zalanthas. It is a harsh desert planet
where only the absolute fittest survive, and competition over extremely
scarce resources causes constant strife and bloodshed. In the world of
Zalanthas, several things will be apparent: one, roleplaying is central to
the environment and is not considered an option by the creators of the world.
It is a strict requirement. If you do not want to roleplay, please go elsewhere.
Two, life is hard. There are no free lunches on Zalanthas. There aren't even
free drinks of water. It is likely that you will die, and if you are not clever
you will die very fast. Only (and we mean only) the very fittest of all live
long enough to retire in comfort at the end of their careers. Three, sometimes
people are nasty. There are no rules against being extremely mean to others
that you meet, be it cheating, stealing, killing, swindling, or otherwise
making a fool out of them. Four, complaints of unfairness on the part of other
characters will not be given an audience. If you think another character
was mean to you, you're most likely right.

   What does all of this mean ? It does not mean that Armageddon is for people
who masochistically enjoy being abused. We have created this harsh world with
the idea that the heart of narrative lies  conflict and dealing with hardship.
The point of the world is not to allow a few overachieving players to boost
their egos at the expense of the rest of the players; on the contrary, we hope
that players will find in the harsh, unforgiving reality of Armageddon a great
deal of freedom in which to explore the narrative of the world and, even more
importantly, the nuances of its characters.
 
                ----------------------------------------------- 

Mud         : The Art of Damnation, Part Two
Code Base   : Rom2.3
Telnet      : intrcom.com 9000 [204.216.105.10]
WWW         : None
Description : 

   The Art of Damnation is a HIGHLY advanced Rom2.3 code. It
has such additions as below, and MUCH MUCH MORE!!

 + Many races to select from!
 + Metaphysician to use experience to gain hp/mana and more!
 + An extremely relaxed and friendly atmosphere!
 + Optional player killing
 + New Sage with identify command
 + Automated Quests.. ..its great!
 + And much much much more! 
 
                ----------------------------------------------- 

Mud         : ASTARIA
Code Base   : TMI-2(LPC) 
Telnet      : astaria.pond.com 5555
WWW         : http://wanda.pond.com/~mud/
Description : 

   The mist rises and before you lies.......

   A S T A R I A

   ASTARIA is a Medieval/Fantasy Realm centered around the mythical
city of Astaria and its surrounding towns, islands and neighboring
kingdoms.  ASTARIA features many unique mudlib customizations that
encourage the best of role playing in a hack n' slash gaming environment.

   Queen Aurora and King Aquila invite you to experience ASTARIA firsthand
in order to appreciate the work and detail that has gone into its creation.

* IP Address:  198.69.82.29 5555
* Domain Address:  astaria.pond.com 5555
* Interactive Events, Hunts and Quests for both low and high levels
* Player FTP site for GIF and ASCII maps and documentation
* Five Primary Guilds with over 130 specialized guild spells/skills    
* Ten Sub Guilds with over 100 specialized spells/skills
* Flexible player races with varied attributes
* Intermud Chatline for players
* Player formed 'Clans' with special abilities and features
* PK allowed with limitations.
* Heritage Levels to reduce skill training costs
* 10,000 'room' Ocean and Beach with 'diving' for treasure
* Based on the TMI-2 LPC Mudlib that has been redesigned to suit 
  our medieval fantasy theme and gaming style.
* Dedicated site and stable, well-tested mudlib with limited reboots.
* Operating on our own, dedicated machine.
* Balanced towards the best of Role Playing and Hack N' Slash
* Interesting, intriguing, challenging, yet unrequired quests
* E-Mail:  Astaria@pond.com
 
                ----------------------------------------------- 

Mud         : AstroMUD
Code Base   : Circle 3.00 pl 8
Telnet      : mud.arc.net 2447 [204.49.37.8]
WWW         : http://www.bridge.net/astromud/
Description : 

 * We are a circle based MUD
 * With 114 zones and over 6,000 origional rooms
 * We are on a server that uses a t3 for a FAST connect
 * Our Code is _Highly_ Modified Code
 * Regeneration Rooms
 * Player Killing Areas (PK is optional),
 * Battle zone for one on one battles,
 * Multiclasses (solitary or multiple class your choice,
 * Extensive Races
 * Permenant spell affects on items
 * Special weapons (item spells)
 * 50 Levels, With 6 levels of remort, 4 remort minimum to reach hero status,
 * That is 400 levels required out of 600 possible!
 * Clans, House/Locker systems, Abbreviations, FREE RENT.
 * Automated Auction, MANY Socials, 9 conversation channels.
 * All the Auto Commands.
 
                ----------------------------------------------- 

Mud         : Asylum
Code Base   : aber/dyrt
Telnet      : asylum.rsc.co.uk 6715 [194.73.130.30]
WWW         : http://www2.env.uea.ac.uk/asylum/index.html
Description : 

Asylum
   .....a UK based Aber mud with an ever growing list of unique
features. We actively encourage. Newbies, but also include
enough that is different to interest old hands at Aber Mudding.
For more details check out our Web Pages.
 
                ----------------------------------------------- 

Mud         : Audacter Ire -- Palanthas Gamma Aeridon
Code Base   : DarkZone Gamma #2
Telnet      : aptlabta.wpi.edu 2194 [130.215.48.117]
WWW         : http://www.dragonfire.net/~Aeridon/
Description : 

   Star Trek forges ahead with its vision of hope for the future, exploring
uncharted quadrants of space, confronting new life-forms and continually
reinventing science and technology to better the universe for all. Such has
been Gene Roddenberry's legacy and vision for more than 30 years.
As each StarShip Captain understands so well, its the unknown that must be
conquered, and that means we must continue To Boldly Go...

   Audacter Ire begins in the Star trek Universe, far into the distant 25th
Century. The peace through the Alpha Quadrant is sporatic but seen by many
worth to protect. Unfortunately, even the peace was not seen to last as an
old nemesis begins its cold intrusion into the very heart of the Alpha
Quadrant empires. The Borg have returned.
 
                ----------------------------------------------- 

Mud         : AuroraMUD
Code Base   : MudOS/Custom lib  (Based on Discworld lib)
Telnet      : aurora.etsiig.uniovi.es 3000
WWW         : http://aurora.etsiig.uniovi.es:3080/
Description : 

   A fantasy based world with a deep and rich history, with the
regular complement of characters to meet. The game is run in
Spain (and was in fact the first MUD in Spain) and although
the descriptions are in English, the vast majority of the
players are Spanish, as indeed are the Creators who develop
the world.
 
                ----------------------------------------------- 

Mud         : Aurora MUD
Code Base   : TinyMUD
Telnet      : aurora.org.au 4201 [206.103.114.13]
WWW         : http://www.aurora.org.au/
Description : 

   Not to be confused with the hacknslash Auroramud in Spain,
Aurora MUD is a social/quest/creativity mud with friendly
people and a good feeling.  We run Dragoncode/TinyMUD, and
pride ourselves on being a fun and creative and happy net
community.  We welcome visitors, players, and builders from
anywhere.  When you connect, do a WHO and page anyone you
see. Except for our three bots, Indy, Kevin, and Ginsberg,
anyone will be happy to help you get started.
 
                ----------------------------------------------- 

Mud         : AuroraMUSH
Code Base   : TinyMUX 1.1.1 ...and will continue to run the latest.
Telnet      : galaxy.neca.com 4190 [205.246.46.17]
WWW         : http://galaxy.neca.com/~soruk/
Description : 

   AuroraMUSH is a new social MUSH, with friendly (sometimes
crazy!) admin. We welcome new players to build, code,
or just hang around and chat. An RP zone is being built,
however the info on that will have to come on a later
update.
 
                ----------------------------------------------- 

Mud         : AustinMUD
Code Base   : Diku gamma 0.0
Telnet      : ragnarok.imv.aau.dk 4000 [130.225.2.6]
WWW         : http://www.imv.aau.dk/~diku/
Description : 

   Since 1991, AustinMUD has offered a unique world, which we have taken great
care to make internally consistent. The areas are no mere hack-n-slash
places, but all have their place in the world. With close to 5000 rooms,
this gives a world that will take a long time to fully explore, and where
adventure lurks around every corner. 

   The code is heavily modified, allowing us to customize the behaviour of
things easily. Thus you need to think, not just type, when you roam the
world. Guilds run by players add to the diversity and atmosphere, and coded
and live quests make for challenges of all kinds. With a dedicated group of
immortals, the mud is constantly growing.
 
                ----------------------------------------------- 

Mud         : Avalanche MUD
Code Base   : Circle 3.0
Telnet      : petstore.staffairs.andrews.edu 8000 [143.207.31.45]
WWW         : None
Description : 

   AvalancheMUD is still under development.  The code base is
just about finished and we are starting an aggressive
building campaign.  The Mud is set in the arctic north where
blizzards and snowstorms are the norm.

   We are currently looking for dedicated people interested in
building for our MUD.  If you are interested in building for us,
come take a look. :)
 
                ----------------------------------------------- 

Mud         : Avalon
Code Base   : LP Amylaar 3.2.1
Telnet      : avalon.fh-augsburg.de 7777 [141.82.16.17]
WWW         : http://avalon.fh-augsburg.de:7777/
Description : 

   Avalon is a steady growing LP-MUD featuring automapping in wilderness
and towns, races,multi-guild-system, ability to build parties, great quests,
fight based on body locations (limbs).

   There are also some other features never before seen on *german language*
MUDs. The MUD was build on the idea to provide more roleplaying- character.
Although all the text is written in the german language, Non-germans might want
to play Avalon just to improve their german.
 
                ----------------------------------------------- 

Mud         : Avalon - The Legend Lives
Code Base   : Original
Telnet      : Use Homepage
WWW         : http://www.avalon.co.uk/
Description : 

   Avalon is no ordinary Mud. A huge land of over 4000 locations where the
worthy adventurer can develop from helpless novice to princely ruler of
one of the three major cities, and even onto immortality itself. With a
skill and combat system second to none, endless opportunity for roleplay
and thriving social hierarchies, Avalon must be experienced to gain a
flavour of what makes it so special.

   Comments:

   ** No port required! Perfect for those of you with port settings blocked**
 
                ----------------------------------------------- 

Mud         : Avatar
Code Base   : TMI-2
Telnet      : virek.worcester.com 2600 [169.131.46.84]
WWW         : None
Description : 

   Avatar mud is new and the wizards and admin are working hard to finish it
up. We are curently needing players with experience in coding to come and help
us out. We are a multi-world mud, many classes and races. There are a few
worlds still under construction so be careful. Please feel free to join in
and try us out . :)
 
                ----------------------------------------------- 

Mud         : AVATAR MUD
Code Base   : merc diku
Telnet      : avatar.walrus.com 3000
WWW         : http://www.walrus.com/~avatar/
Description : 

   The world of Avatar has to be experienced rather than read
about.  Immerse yourself in the magic that is Avatar.  Our MUD
is a work in progress, yet larger and more complete than most
other MUDs.  Our immortals are dedicated to making Avatar the
best MUD it can be, bar none.  It isn't an easy MUD (who really
wants that anyway?) and progress is often made slowly, but with
progress comes clearer knowledge of the intricate world around
you and your place in the scheme of things.  Come join the
adventure, the comaraderie, the crusades, and the quests.  Come
join Avatar!
 

o=======================================================================o
                        Muds Beginning With: B
o=======================================================================o


Mud         : Ball Park
Code Base   : Ball Park version 5a by Jened! IFORMS based
Telnet      : xmission.com 9595 [198.60.22.2]
WWW         : http://www.xmission.com/~ballpark/
Description : 

   Ball Park is a social mud, with a sports like theme. Most
of the conversation however doesn't usually revolve
around sports. We have lots of commands, and a cool
internet interface coming really soon. Stop by, and
say hello, just pick a user name and password, and
type:  .newbie  to help you get started!
 
                ----------------------------------------------- 

Mud         : Banished Lands
Code Base   : DentinMud (alter aeon)
Telnet      : power.uafadm.alaska.edu 4000 [137.229.22.121]
WWW         : None
Description : 

   Banished Lands is an off shoot of Alter Aeon, and uses the
same code base.  Currently the world is undergoing massive
reconstruction, so that Alter Aeon will maintain it's
Midieval theme while Banished Lands becomes an experiment in
bringing the world of Cyberpunk to the mud scene.
 
                ----------------------------------------------- 

Mud         : Barren Realms
Code Base   : Modified Merc
Telnet      : barren.coredcs.com 8000
WWW         : http://www.tmn.com/Community/travisr/barren.html
Description : 

   Barren Realms has been created on the Merc base, having been
modified by some of the most talented and creative coders.
Instead of different classes, we are based on races.  We have
Elf, Kender, Druid, Dwarf, Human, Illithid, and Avian races,
with cross training of skills possible.  We have modified everything
from objects to equipment to adding new skills and creating new
areas.

   Come enjoy our balance between fun and challenging, you'll be
glad you did. 
 
                ----------------------------------------------- 

Mud         : BattleStar MUSH
Code Base   : PennMUSH
Telnet      : consider.ferris.edu 4201 [161.57.201.5]
WWW         : http://consider.ferris.edu/bsm/
Description : 

   Battlestar MUSH, the place for all you Battlestar Galactica
fans. Have you always wanted to be one of the glamorous
viper pilots? Did you always want to be a Councilor of one
of the 12 colonies? Battlestar MUSH offers these, and many
more chances. We're social RolePlay MUSH, with a military and
a colonial area. We have quality staff and great softcode
to support the RolePlay.
 
                ----------------------------------------------- 

Mud         : Belgian UnderGround Mud (BUG Mud)
Code Base   : Circle 3.00 patchlevel 8
Telnet      : 194.137.63.10 6666
WWW         : http://studwww.rug.ac.be/~kadpoote/
Description : 

   BUG Mud is a mud, which consists of great worlds to wander
around in. It also has some new features built in:
new skills, new races and new classes.
And the best thing is : we're certainly not finished with it!
Currently we are working on more classes, more skills, more
worlds, more mobs, more spells... in other words, MORE FUN!!!
We hope to see you soon on BUG Mud...

   (November 21st, 1995)
 
                ----------------------------------------------- 

Mud         : Belior Rising
Code Base   : TinyMUSH version 2.0.10
Telnet      : brazil-nut.enmu.edu 4301 [198.59.108.172]
WWW         : http://www.teleport.com/~voyager/br/
Description : 

   Belior Rising is a TinyMUSH based on Anne McCaffrey's Pern books.  It is an
officially sanctioned PernMUSH, and we live by certain guidelines Ms. McCaffrey
has outlined.  We are firm believers in  strong roleplaying -- from the simple
joy of a snowball fight to the complexity and pain of a Pern-wide plague -- and
vivid imagery and language to back it up.  Belior Rising has two unique
features:  Player Dragons, and a new Craft policy that allows the full spectrum
of Crafters without the full spectrum of Craft Halls.  If you want more
information about either of them, stop by and we0x92ll hand you our fliers.
We live just prior to the 10th Pass of the Red Planet, and so arepreparing for
the onslaught of Thread. In our timeline, the artificial intelligence Aivas
does exist, but has been extensively damaged.  A team of technicians at Landing
works with it and has occasional successes.  The rest of Pern continues in much
the same way it has done for centuries.  The Holds and Hallsprosper, and the
Weyrs drill almost continuously for the Thread that will soon fall.  A new
DolphinCraft has been established to understand the dolphins and what they can
contribute to Pern.
 
                ----------------------------------------------- 

Mud         : Beyond The Grave
Code Base   : Nuts 3.1
Telnet      : elwood.pionet.net 7276 [199.120.116.1]
WWW         : http://www.pionet.net/btg/
Description : 

   Beyond the grave has a talker like atmosphere with a few
mobs.  Setting is a campground overrun by ghosts and demons.
Staff are hellpful and users are fun and esay to get along with.
Come visit make some net.friends and most of all have fun. 
 
                ----------------------------------------------- 

Mud         : Beyond Reality
Code Base   : Merc
Telnet      : neworder.cc.uky.edu 1234 [128.163.18.198]
WWW         : None
Description : 

   A world in chaos.  A city struggling to rebuild after the
devastation of the Nirvana Wars.  Powerful enemies... Primus
and his legions, Lord Havoc in his dark tower, Shao Kahn,
surrounded by the hordes of the Outworld... wait for the
one chance that is all they need to eradicate you and all
you hold dear... This is the realm of Beyond Reality - and
this is your chance to join in the creation of BR MUD.  We
have new races, new classes, new areas, and we want
your help in building more.  Come to the city of Acatack
and join the battle for survival...
 
                ----------------------------------------------- 

Mud         : Beyond the Veil of Shadows
Code Base   : ROM2.4b2
Telnet      : koala.scott.net 9000 [204.181.147.2]
WWW         : None
Description : 

   We have been working hard at veil to make it one of the best around!
some of the things we have added are :

 * Online Creation for immortals and trusted mortals
 * configurable ansi color
 * past, presnt and future planes of reality
 * guns and ammunition
 * Intermud Communication (currently hooked with 3 other muds)
 * customizable prompt color
 * pkill
 * clans

*** COMING SOON TO BEYOND THE VEIL OF SHADOWS ***

 * Banks
 * a new EXP system
 * new races
 * new classes
 * new spells and skills
 
                ----------------------------------------------- 

Mud         : Black Dawn
Code Base   : Rom 2.4
Telnet      : mud.imperium.net 9000 [206.26.98.13]
WWW         : None
Description : 

   More than one person has seen a glorious sunny dawn, but few ever tell of
the Black Dawn.  Black Dawn is a mud that firmly bases its grounds on
innovative ideas as well as role-playing.  With good coders, a truly helpful
immortal staff, and the fact we are just starting up; Black Dawn is a good
place for both veteran and newbie.  So stop in and take a look at your first
Black Dawn, you'll see why there is no other kind like it.
 
                ----------------------------------------------- 

Mud         : Black Dragon MUD
Code Base   : CircleMUD 3.x
Telnet      : bdragon.mud.circlemud.org 4000 [137.111.2.11]
WWW         : None
Description : 

   Black Dragon MUD is a Roleplaying Mud based on AD&D
Forgotten Realms.  It was created by the Macquarie Uni
Roleplaying Society in Australia, and is based in
Australia.  It is our aim that, with a lot of coding,
Black Dragon MUD becomes one of Australias premier
Computer Simulated Role-Playing Campaigns.  At present the
game is in it's early stages, with a lot of changes being
made.  This means that we are in Beta testing, but players
are always welcome (we know how lagged the connection to
the US can be).  When we come out of Beta testing there
WILL be a player file wipe, but that will not be for a few months yet.
Come to Black Dragon MUD in Australia...  Where role playing is not
just roll playing.
 
                ----------------------------------------------- 

Mud         : Black Gamma
Code Base   : Circle
Telnet      : imagery.kosone.com 4001
WWW         : None
Description : 

   Black Gamma is a constantly growing and changing Circle based MUD.
We've recently upgraded and our user base is doubling every month.
If you're looking for good clean MUDding.. This is the place!
 
                ----------------------------------------------- 

Mud         : BlackMUD
Code Base   : Diku/Silly
Telnet      : godzilla-134.eecs.berkeley.edu 1996 [128.32.134.5]
WWW         : http://www.geocities.com/TimesSquare/4452/
Description : 

   BlackMUD is a Diku and Silly based MUD, although it has become
something far more than either.  It boasts over 50 origional
areas designed around a comprehensive world theme.  BlackMUD
is currently in the process of shifting into a role-playing
environment.  With a wide array of races, classes and sub-classes,
BlackMUD offers the player a wide world of adventure and
excitement.
 
                ----------------------------------------------- 

Mud         : Bladesinger mud 
Code Base   : Merc 2.2
Telnet      : www.virtual-visions.com 4000 [204.92.71.8]
WWW         : http://www.travel-net.com/~sunset/blade.html
Description : 

   At the moment, Bladesinger is very quiet. We need players!
Bladesinger is free to anyone who cares to play. There are
absolutely no fees involved. Since we are undergoing
changes on a regular basis right now, I won't start
listing off everything we have to offer. I hope you'll
call and check it out, though. If you have any questions,
please feel free to leave some mail to either Nergal,
Sunset or Miana. Enjoy!
Sunset, co-imp
 
                ----------------------------------------------- 

Mud         : BlueMage MUD
Code Base   : CircleMUD 3.0bpl8
Telnet      : spock.cse.hks.se 4000
WWW         : http://spock.cse.hks.se:8000/
Description : 

   This is for you out there who likes to be free in your choosing
of what to do, since this is a Multiclass mud (i.e. you are free
to choose when and what class to advance level in).

   The code is modified a lot but the feel of Circle/Diku mud is
still there.
 
                ----------------------------------------------- 

Mud         : Brazilian Dreams MUCK
Code Base   : tinyMUCK
Telnet      : brazil.tbyte.com 8888
WWW         : http://www.xmission.com/~boudicca/brazil.html
Description : 

   Furry-friendly, small and personable, our muck has been around since
October '92!  We host three themed areas and one OOC area.  We have a guest
system to allow anyone to join us in our Events throughout the month.  We
are always looking for new people to help out with building, programming and
role playing.  Many of our events are geared toward interactive fiction and
writing.  Come join us!
 
                ----------------------------------------------- 

Mud         : Burning
Code Base   : Diku, heavily modified
Telnet      : burning.stacken.kth.se 4000 [130.237.50.103]
WWW         : None
Description : 

   Burning features:
 * 50 levels + 50 more as multi/dual -classed (16 combos)
 * Extensive ANSI colors.
 * Large World (7500 rooms in 100+ areas and growing.)
 * Very advanced hunt system (room, object and mobile)
 * Item Storage (lockers), Rent (eq positions saved!)
 * Many original skills & spells.
 * Unique Guide and Navigator transportation system.
 * Automated Mud and Newbie Introduction.
 * Room- (spheres), Exit- (firewalls) and Item-spells!
 * Meta Shop (buy stats up to 25).
 * Configurable prompt, tickcounter, and large toggle menu.
 * Automated auction system, Eq dice room.
 * Player killing arena (risk free).
 * Typing abbreviations (Why type so much?)
 * Multiple attacks, advanced mob specials.
 * Nice helpful immortals, Quests.
 * No multiplaying, limited equipment or playerfile deletes!
 * Young MUD, reopened 1 jan 1996.
 * Running on its own deidcated SPARCstation.
 

o=======================================================================o
                        Muds Beginning With: C
o=======================================================================o


Mud         : The Cage
Code Base   : Rom 2.4
Telnet      : cage.gil.net 9000 [205.138.35.10]
WWW         : None
Description : 

   Hey you!  Come and try out our new MUD!  We're running a
modified Rom2.4b2 on a dedicated P75 w/16 megs RAM.  Right
now, were running a contest for the play-testers with 20
prizes from an IMM for first place, to advancing the character
of your choice, to a set of nice equip to start you off when we
open.  So what do we have to offer? Tons of things!
Segile (the main city) is connected to other planes via
rips in the fabric of space.  Since it links together all of
the planes, you never know what to expect. Also, the rips
move around in the city, so no one stays an expert of the
layout for long. This MUD isnt just fantasy, Sci-Fi planes
exist with ideas from lots of futuristic game systems. For
the Sci-Fi classes, we have created modern and futuristic
weapons (Lasers, rifles, revolvers, SMGs etc and clips) and
armor. We are a PK mud, and Faction and religion views make
for a tense period in time. Tons of other mods such as:
Original city to start in * 15 races 14 classes * Player
council * color * new areas * 11 Factions (clans) * player
owned homes * revised AC system * corpse recovery rooms *
Tons more now and coming soon, so come and and check us out.
 
                ----------------------------------------------- 

Mud         : Cajun
Code Base   : Diku
Telnet      : cathos.telmaron.com 6250 [204.180.173.11]
WWW         : http://cathos.telmaron.com/~cajun/
Description : 

   Cajun is a laid-back mud set up for one thing and
one thing only.  Enjoyment.  We do not give handouts,
and we don't play favorites, but we are fair imps.
It's loosely based in and around the city of
Lake Charles, Louisiana.  Oh, and there are no other
gods besides the three imps to deal with, so you won't
have to deal with any over-inflated egos or annoying
imos who think they own the place.
 
                ----------------------------------------------- 

Mud         : Cajun Nights
Code Base   : TinyMush 2.2.1
Telnet      : Krynn.Solace.mh.se 7373 [193.10.118.130]
WWW         : http://www.geocities.com/BourbonStreet/1373/
Description : 

   It's a cold night in the quarter.  Wind whipping through the cobblestone
streets.  The only light coming from the lone window across the street
obscured by some heavy curtins, and the heater of 'her' cigarette.  She's
a vision.  A vision out of some horrid nightmare.  The blood of that poor
slob still on her leather jacket.  It was truly a cold night in the
French Quarter.

   Cajun Nights is a TinyMush based on the White Wolf Games Studio (tm) in the
World of Darkness.  Set in the city of New Orleans, Louisiana, USA.  Our
version of the Big Easy is a dark and gothic mirror of the Cresent City.
We use the White Wolf games of Vampire: The Masquerade, Werewolf: The
Apocolypse, and Mage: The Ascension.  Along with a number of homemade
supplements allowing Gypsies, and practitioners of the dark arts of Voodoo.
Cajun Nights and it's staff have put a lot of time and effort into making
it, hopefully, the best coded, built and staffed World of Darkness mush,
let alone any other Roleplaying mush.  Strong policies, along with an
active and friendly staff are there to help the players be more active in
their involvement and enjoyment of this mush.

   Any and all questions may be directed to the email address:
Blackthorne@delphi.glendon.yorku.ca.
 
                ----------------------------------------------- 

Mud         : Callandor
Code Base   : Lpmud
Telnet      : Callandor.org 5317
WWW         : http://peace.wit.com/~nynaeve/
Description : 

   Callandor is an Lpmud with an emphasis on exploring rather than
'hack-n-slash'. The mud is based strictly upon the 'Wheel of Time'
series of books by Robert Jordan, and has been running for 2 years.
The mudlib was written by us at Callandor and posesses innovative
features like; real-time weather, realistic night/twilight/day.
Gaining status and advancing in the mud is done through a skill system,
and questing.
 
                ----------------------------------------------- 

Mud         : CanDUMII
Code Base   : DUM
Telnet      : candum.ts.umu.se 2001
WWW         : http://candum.ts.umu.se/
Description : 

   Enter the realm of CanDUMII!

The only adventure you will ever need.
Friendly atmosphere, intriguing quests and YOUR future home.
 
                ----------------------------------------------- 

Mud         : Carrion Fields 
Code Base   : ROM 2.3
Telnet      : maple.can.net 9999 [199.246.170.4]
WWW         : http://student-www.uchicago.edu/users/dahargro/Carrion/carrion.html
Description : 

   CF is a roleplaying/playerkilling MUD with a medieval and
fantasy theme. Players can join cabals for protection and
power. Objects are limited, so you have to kill your friend
for that nice sword of his. CF has been heavily modified from
ROM 2.3, with many new races and classes added, including
a bard class. Expect to die, and don't take it too
personally.
 
                ----------------------------------------------- 

Mud         : Castle D'Image
Code Base   : PennMUSH 1.50, patch 13
Telnet      : grey.ornith.cornell.edu 5555
WWW         : None
Description : 

   Castle D'Image, or CDI, is a fantasy based RP oriented MUSH.
Applications need to be submitted for magic using characters.
Free form, not based on any particular book or series.
 
                ----------------------------------------------- 

Mud         : Castle Perilous
Code Base   : Circle 3.0 pl 8
Telnet      : cp.coresco.com 1440 [166.82.99.1]
WWW         : http://www.coresco.com/cp/
Description : 

   Castle perilous is based around a castle that opens up into 144,000
different worlds (not all of which are accessible.) We have tried to make
it a lot less hack&slash and more puzzle/quest oriented. We are opening for
a testing on April 1, 1996, (sorry we had to push it back a month) but you
are welcome to stop by and say hi before then! (just don't expect the bugs
to be completely worked out.) Our plan is to have a classless group of
adventurers, who then choose their path by which worlds they explore and which
clues they follow up. Each world has its own techno-magic ratio which allows
only certain objects to work in certain worlds. Come help us make this a
truly different MUD.
 
                ----------------------------------------------- 

Mud         : The Cellars
Code Base   : TeenyMUD II v2.0.5 
Telnet      : cellar.teeny.org 4000 [205.231.244.131]
WWW         : http://www.teeny.org/~cellars/
Description : 

   This is an experimental, good-time MUD.  It is mainly a talker,
at the moment anyway, but we have some small quests starting.
As of yet there is no scoring mechanism, but this, as well as
mobiles, is being looked into and developed.

   The MUD is based on TeenyMUD 1.3 code, but is updated to make
the command interface a lot more friendly, and therefore more
user-friendly command format can be used.  There is total privacy
most of the time, and the general theme is to have fun and meet
other people.  There are many opportunities for building, and
we have quite a few rooms already, despite not being up for long,
so please pop in and see what you think.
 
                ----------------------------------------------- 

Mud         : Chaos II
Code Base   : Nightmare 3.2-based ChaosLib
Telnet      : chaos2.sj-coop.net 3456 [207.104.147.246]
WWW         : None
Description : 

   As of July 22,1996 Chaos II moves to its new site.
This mud has inspired tremendous loyalty from its players
and coders for its uniquely enjoyable system, which began
as Nightmare eons ago but has developed into a unique game,
while keeping fun Nightmare features such as Ansi color.

   We have a number of races, some common and others
unique to our mud, each of which has its own abilities
along with the stat differentials.  We currently have
six guilds, but plan to add at least two more in the
near future.  The game is a challenge, and there are
well-enforced rules against cheating such that you can
be proud of your accomplishments.

   Roleplaying is strongly encouraged:  There is a
great deal of unity among people of the same guild or
race.  Players can affect the game, such as our
player-owned homes, and a player-owned shop-- and
all of this is just a start.
 
                ----------------------------------------------- 

Mud         : ChaosMUD
Code Base   : Mordor 3.0
Telnet      : moria.bio.uci.edu 5150 [128.200.21.101]
WWW         : http://moria.bio.uci.edu/chaos.html
Description : 

   Prepare yourself for the ultimate in AI... humankind.
The Chaos MUD is a pkill (player kill) MUD set in the
port city of Oceancrest written by Kevin Kawado with
additions by Roy Wilson and Steve Smith. The policy is
modified from Isengard conventions to allow no-holds-barred
gameplay. Abide by the policies of Chaos MUD, the anarchy
you once demanded is now mandatory.

 * NO AUTHORIZATION NECESSARY
 * NO POLICY AGAINST MULTI-LOGS
 * NO POLICY AGAINST DRAGGING MONSTERS
 * NO POLICY AGAINST SPAMMING
 * NO POLICY AGAINST SELLING QUEST ITEMS
 * NO POLICY AGAINST ROBOTS
 * NO PROBLEM IF YOU STUN A PLAYER ENGAGED IN COMBAT
 * NO PROBLEM IF YOU GET ALL
 * NO PROBLEM IF YOU SUMMON PLAYERS INTO AGGRESSIVE MONSTERS
 * NO PROBLEM IF YOU USE EXCESSIVE FOUL LANGUAGE
 * TRY NEW CLASSES & RACES
 * JOIN ONE OF FOUR CLANS AND GET EXPERIENCE PKILLING
 
                ----------------------------------------------- 

Mud         : Chaos Wastes
Code Base   : Merc
Telnet      : mud.vistech.net 9999 [199.44.69.8]
WWW         : http://www.vistech.net/info/chaos/
Description : 


   Chaos Wastes is a well developed, stable game.  The MUD
offers a challenge to those who have the patience to learn
and explore its many aspects of play.  There are chain
spells, special abilities for each class, fully automated
auction system, explosives, morphing objects, extensive clan
code, player settable channels, settable recalls, full
customizable ANSI color support, registered player killing,
many spells exclusive to Chaos Wastes, a combat zone,
ChAoSes, and even Freeze Tag!  The areas are 98% original.
The equipment can be generalized or class specific, based on
either prime level or total levels.  There is no rent, and
storage characters are allowed.  It is not for the light of
heart.

   For those interested in contributing to the MUD,
Chaos Wastes has available through FTP, a menu-driven
off-line area editor with full documentation and on-line
support, completely written by the mud staff.  Its
functionality is updated as the mud continues to be
developed, and includes a mud simulator for area testing.
 
                ----------------------------------------------- 

Mud         : The Chatting Zone
Code Base   : Custom
Telnet      : tcz.anglianet.co.uk 8342 [194.72.92.3]
WWW         : http://www.anglianet.co.uk/tcz/tcz.html
Description : 

   The Chatting Zone is a relatively new multi-user game/talker
system which has been running since December 1994.

   TCZ features a friendly and ever growing user-base of people
from all over the globe, including the UK, USA, Canada and
Australia.  There are plenty of friendly people to talk to
around the clock, a comprehensive and fully kept up-to-date
on-line help system, plenty of commands to make chatting and
general exploring easier and enjoyable, a flexible and powerful
building system (For those who want to do 'more than just chat'
-  You don't have to take any tests either to become a Builder),
full ANSI colour support (Both 8 and 16 colour), plus many,
many more features (Many unique)  -  Please see the features
page of our homepage for further details.

   We aren't a 100% talking oriented MUD and we also aren't a 100%
adventuring MUD either  -  We're probably the best thing in
between!

   For an introduction to TCZ, please see:
http://www.anglianet.co.uk/tcz/tczintro.html
 
                ----------------------------------------------- 

Mud         : Chivalry
Code Base   : TinyMUX
Telnet      : cadman.cit.buffalo.edu 7301
WWW         : None
Description : 

   Chivalry is a strongly themed RP game based in a post
nuclear war world. The society is reverting back to the
feudal times and technology is slowing being replaced
with magic. 
 
                ----------------------------------------------- 

Mud         : CircleMUD 3.0 Beta Site
Code Base   : CircleMUD 3.0 Current Beta
Telnet      : ucsee.eecs.berkeley.edu 4000
WWW         : http://ucsee.EECS.Berkeley.Edu/~cepler/
Description : 

   We are currently beta testing the latest releases of
CircleMUD 3.0.  No modifications are done to this code.
Please report any problems to cepler@ucsee.eecs.berkeley.edu.
 
                ----------------------------------------------- 

Mud         : Circle of Ourobouros
Code Base   : LPC
Telnet      : circle.telegroup.com 4444 [204.243.186.3] 
WWW         : http://circle.telegroup.com:4448/
Description : 

   Enter the Circle of Ourobouros, here anything is possible! 
Play, code, or just come by and chat.  We run a Nightmare 
3.2 based mudlib on MudOS 20.16 driver.
 
                ----------------------------------------------- 

Mud         : The City
Code Base   : elsewhere two / summink
Telnet      : ToyBOX.InfoMagic.COM 4567
WWW         : None
Description : 

   Picture the scene. A train rattles its way along the tracks, nearing the
end of its journey. As you crane your neck out of the window, you can see a
city approaching. Buildings of all shapes and sizes are to be seen.
The train pulls into the station, and as you step onto the platform, you see
the people, feel the atmosphere, and you break into a smile at the sight of
it all.

   The City is a place to relax, meet people from all around the world, and
chat, all for free. You'll find that the City is a virtual world, around
which you can walk freely, talk to people, and visit them in their homes.
You can make friends, even fall in love. 
 
                ----------------------------------------------- 

Mud         : The Clone Wars MUSH
Code Base   : PennMUSH
Telnet      : mush.ddv.com 8822 [38.252.254.11]
WWW         : http://mush.ddv.com/~clonewar/
Description : 

   The Clone Wars MUSH is our attempt at creating a MUSH
which we feel re-creates the era known in the Lucas universe
as the Clone Wars.  We offer fully coded Language, Personal
Combat, Space, Character Generation, as well as a mature and
fun place to RP within the Star Wars universe.
 
                ----------------------------------------------- 

Mud         : Cobalt
Code Base   : Envy2.0
Telnet      : mud.hiper.net 9000 [206.5.38.201]
WWW         : None
Description : 

   Cobalt is a very new MUD, so anything is really possible.
What we do offer is a fun MUD. We are extrememly small, but
are trying to grow with our player base. We have designed
Cobalt to have a friendly atmosphere; which may not be
and overall intense MUDding experience, but a rather
enjoyable one. We are based more on community than chaos.
 
                ----------------------------------------------- 

Mud         : Commonwealth
Code Base   : ENVY 1.0 and some ENVY 2.0
Telnet      : cwealth.traveller.com 8500 [198.49.103.129]
WWW         : None
Description : 

   Commonwealth is a federation of former Hidden Worlds, Maelstrom, and ACK!
MUD players and administrators working to create a MUD which combines the best
features from each of these esteemed MUDs.
 
                ----------------------------------------------- 

Mud         : Concrete Dreams
Code Base   : Mux
Telnet      : jaguar.velox.com 6250 [204.157.47.2]
WWW         : None
Description : 

   This is a World of Darkness game set in Calypso Island,
which is in the Pacific, about 500 miles west of Hawaii.
We've just opened, and are accepting characters all the
time.  Please come by and check us out!
 
                ----------------------------------------------- 

Mud         : Core 2696
Code Base   : Nightmare 3.2.2
Telnet      : core.aa.net 4000 [204.157.220.240]
WWW         : http://core.aa.net/
Description : 

   Core 2696 is based in the year 2696 A.D. on a remote planet
(the inhabitants simply call it the Core) at the edge of
currently explored space.  The settlement was originally
established as a mining colony.  However, the miners, refiners,
and other workers revolted and ousted The Company.  The leaders
of this rebellion are now known as Citizens, and they are in
financial and political control.
   
   As a Curmudgeon (player), your goal is to accumulate enough
experience, wealth and power to eventually allow you to become
a Citizen.  Citizens, in turn, vie against each other for
ultimate political control (wealth, resources, etc...).
Core 2696 features a player-run merchant shop system,
futuristic races, occupational classes, and guilds.  A
mass-transit system allows you to quickly travel from one
Citizen's dome to the next.  Everything in the entire game is
completely mappable on graph paper (no overlapping areas).
Player-killing is allowed, but only in designated arenas.  (Other
players can bet on the outcome as the computer lays odds!)
 
                ----------------------------------------------- 

Mud         : CoreDump
Code Base   : CoreDump (ex NM) beta version
Telnet      : kungce.sk-szeged.hu 3000 [193.225.94.3]
WWW         : http://petra.hos.u-szeged.hu/~xavier/coredump.html
Description : 

   CoreDump is a rapidly developing mud in beta test with a kinda unique
skill/spell/ability/ psionics system which supports class/guild changes.
Lots of playeable races including flying ones and other things which makes
races *different* not only because of their stats. Various uncommon stats
like perception, willpower, memory (agility, handiness, comelines is being
implemented). We are tending to be a skill based mud, where stats changes
are rare. Skills are improving while using them, no exp draining teachers!
Yes there are quest but you don't have to go questing like at many other muds
just because you can't advance otherwise, our goal is to make questing fun
and meaningful,and complex where there is not only *one* solution, where part
of quests *are* rewarded as well (further plan is to get rid of exp, levels and
make playing just for fun, socializing, making skills, whatever). We also have
an introduction system like at Xyllomer where you look rather to be a
wide-mouthed black-eyed kenku than lets say Joe, because your name is *not*
highligted on your forehead. And it is *your* task then to remember that
particular kenku *as* anyone you think that guy is. Lots of features like
bleeding, languages, flying, limb system (disabled, broken, chopped limbs),
casting time for spells where you can lose concentration if you are hit
meanwhile, etc. So basically the keyword is *complexity* & *realistic*! No
tell only to creators, of course some mage may summon a speaker stone and
there are other ways too. PKing? No god is watching you 24 hours a day and
sudenly pops out saying: 'no you are not allowed to kill that guy'. It's up
to you but better count with the consequences. Outta space to continue about
things/concepts/ideas, but please check our under develpoment html page for
more info!
 
                ----------------------------------------------- 

Mud         : Cosmos MUD
Code Base   : LP, TMI-2 Lib
Telnet      : hawk.marist.edu 3141 [148.100.33.4]
WWW         : None
Description : 

   Cosmos MUD is a odd combination of hack'n'slash and
thematic stressing.  Although there is little magic,
as is normal in most fantasy realms, Cosmos is a different
mud from a normal mud.  There are 3 races and each race
has its own diffinitive domain.  Although you may not
choose a class to start, you must choose a race (human/
elf/dwarf) and then you may join a guild to progress
through the levels.  We will be adding an option where you
don't even have to join to advance.  Currently there are
3 guilds operating, with more being worked on.  As for the
races and guilds, warring between humans and elves is
common, and guild wars are encouraged.  PK is allowed
during guild wars and blatant 'attacks' by humans on
elven areas or dwarven areas, etc.

   Cosmos itself is run with the use of a large virtual map.
Each domain takes up part of the map, and the map is
most interesting.  It is set up so as you travel, if you
have brief messages off, you can 'see' the area around you
on the virtual map.  Cities/other areas are attacked to
the map and are easy to find. Also accepting NEW WIZARDS!
 
                ----------------------------------------------- 

Mud         : CrapWeasel MUD
Code Base   : CircleMUD
Telnet      : imail.colstate.cc.oh.us 9687 [198.30.70.34]
WWW         : http://www.iwaynet.net/~dcarver/crapw.html
Description : 

   Legend tells of a world that is supposed to be a dimensional crossroads
to other worlds. This world is said to have a barrier of mists that seperates
the worlds. A traveler that wanders through the mists will cross over to
another world. Few people believe that this world exists. The stories of this
mythical place have been told mostly by swindlers, con artists, and your
general low-life weasels. However, a few people do believe the stories to be
true. The faithfull followers are said to be 'full of Crap' for believing
this story. Those that do believe have taken this derogatory term and have
made it there own. They have become know as Crap Weasels, and they call this
mythical place  The World of CrapWeasel.

   The Crap Weasels meet in a coffee shop known as Central Perk. It is rumored
that the trap door in the floor is actually a gateway to their world. You
have heard of this mythical world, have studied all the stories, and call
yourself a CrapWeasel. The Crap Weasels have invited you into their fold,
and have given you the secret to entering their world. They have confirmed
the rumors and have shown you the trap door entrance. It is up to you to enter
the world. Do you have the courage to see if your beliefs are true, or do you
want to continue your normal existence. For once you enter through that trap
door, your life will be changed forever.
 
                ----------------------------------------------- 

Mud         : CrazyLands
Code Base   : EW 2
Telnet      : skl.com 6969 [205.233.242.1]
WWW         : http://www.skl.com/~crazy/
Description : 

   CrazyLands is a small but well staffed and friendly talker
with many of the latest EW command advancements. Come along any
time, anyone is welcome to look around and perhaps get residency!
 
                ----------------------------------------------- 

Mud         : The Creator's Shadow
Code Base   : Diku/Merc
Telnet      : irc.crystalball.com 4000 [198.49.119.106]
WWW         : None
Description : 

   The Creator's Shadow is based on Diku code, with quite a few modifications.
TCS is based on the "Wheel of Time" series of books, by Robert Jordan.
We offer WoT races and classes, the channeling system has been rewritten so
that spells can be sustained, tied, and inverted.  Channeling has also
been shifted from a 'mana' based system to one based on RJ's 5 spheres
of the True Source.  Blademaster has been implemented, as well as
'speardancer' for Aiel. Bond is in for the White Tower, and 'link' has
also been coded.  We are currently working to implement an 'overland map'
of the world, designed to link areas as they were linked in RJ's world.
We feel that mudding should be more rp based instead of the random pking
you find on other muds and have adapted the code to encourage good rp.
Although pking still plays a part in TCS it is not a must. Classes are
carefully balanced to allow players exellent playability in all classes.
Our code makes better use of skill % and emphasizes less on actuall level.
The actual code is quite stable and we have dedicated coders able to fix
bugs when found. We have gotten quite a few compliments, and are
progressing nicely. The players and immortals are quite friendly and
helpful, and I hope you'll come visit us soon.
 
                ----------------------------------------------- 

Mud         : Creeping Death
Code Base   : Rom 2 heavily modified
Telnet      : Hub.eden.com 6969 [199.171.21.21]
WWW         : None
Description : 

   Would you like to witness loads of disembowelments? Buckets
of blood and gore? Make your foes beg on their kness before
you finally release their worthless souls? Hmmmm so do I. So here
is the NEXT BEST THING. This mud is aimed at maximum playability and
enjoyment. There is death,blood,gore and other delightful things 
*grin*. Creeping Death features an automated quest system, which
lets players go on quests without immortal interference as well as
old fashioner quests, config-able ansi colors,banks, extra
classes and races....blah blah blah...you get the idea.
So if you want a taste of the extraordinary come on down
you won't be disappointed.

   Try it now, satisfaction guaranteed or your money back (its
FREE..duhhh).Buy one get one free. Random acts of sensless
violence always welcome, so reach out and backstab somebody.
New ideas/builders/players are always welcomed. Sounds too good
to be true? Cross over to the other side and see for yourself.
   Zor ....he who wrote the above 
 
                ----------------------------------------------- 

Mud         : Crescent City
Code Base   : TinyMUSH 2.2.2
Telnet      : cathos.telmaron.com 8250 [204.180.173.11]
WWW         : http://www.tezcat.com/~tina/ccity/
Description : 

   New Orleans... behind the facade of brightly colored masks,
music, and beautiful architecture lies a heart of darkness.
It is a city plagued by corruption and decay, and haunted
by evil that dates back to its very foundation. Vampires
pull the strings of politicians, magi fight their battle of
Ascension using the religions of the city as a tool, and
other creatures: shifters, faeries, and the spirits of the
dead lurk in the shadows, watching and waiting. Based on
the World of Darkness created by White Wolf Games.
 
                ----------------------------------------------- 

Mud         : CrimsonMUD 2
Code Base   : 
Telnet      : 128.222.71.34 4000
WWW         : http://phymat.bham.ac.uk/LovettDL/index.html
Description : 

   CrimsonMUD 2 is a diku mud running from Crimson source.
We currently have 7 classes, and 23 races to choose from.
The world is largely our own, and there are new zones being
added regularly.

   The coding is done by SunShine, who also adds new features at
an almpost alarming rate (just logon and type news).
Player killing is possible, although not encouraged (apart from
in the arena).
 
                ----------------------------------------------- 

Mud         : Crossed Swords
Code Base   : LP, custom mudlib (Driver: MudOS v21.5)
Telnet      : shsibm.shh.fi 3000 [128.214.44.251]
WWW         : http://shsibm.shh.fi/mud/
Description : 

   Crossed Swords MUD is a mud which has been underway for
about 3 years at this time (Mar 1996). We originally hoped that
we could just vamp the NM3.0 mudlib to fit our desires, but
after much hassle, we decided to start from scratch.
Crossed Swords is not open for mortal players yet, but
creators willing and wanting to put their fingerprints on
how the mud should look are welcome to request access by
mailing to coadmin@shsibm.shh.fi.
 
                ----------------------------------------------- 

Mud         : Crossroads
Code Base   : Heavily modified dirt3.1 (aber) mud
Telnet      : wit377306.student.utwente.nl 6715 [130.89.232.76]
WWW         : None
Description : 

   Crossroads is a MUD based on dirt3.1 code (an Aber mud)
which has been modified a great deal. It is still being
constantly updated and new code is constantly being added. It
is still a relatively new mud and a rather quiet place to run,
although there *are* people around.  :)
 
                ----------------------------------------------- 

Mud         : The Crossroads
Code Base   : CircleMud
Telnet      : worldcity.nl 1921 [194.109.4.4]
WWW         : None
Description : 

   'The Crossroads' is a mud where everyone is welcomed to come
and help with ideas.  We've worked hard to make the zones very
unique, and give everyone the opportunity to participate in
the expanding of the mud.  If you like Monty Python, and other
such humour, come try The Crossroad.  It's a great mud to
develop good friends, and have a great time doing it.
 
                ----------------------------------------------- 

Mud         : The Crow MUD-BBS
Code Base   : The Crow LP Mudlib
Telnet      : the_crow.uan.mx 6660 [192.100.162.10]
WWW         : None
Description : 

   The Crow mud, one year flying high, a mud in Mexico.
Spanish language, fully translated to spanish. The darker
mud have ever coded, many magical items, player killing
allowed, now, watting for de vampire expancion, very
uncommon and non-standar races, Demonio, Necroide, Malkavian
Subterraneo and Saurio are our races, Guilds that give you
more power.

   High levels of violence, very aggressive environment,
hard or easy start, every thing depend on how clever are you.
You can kill any one, or any one can kills you.
The CROW, Dark ambientation, dark soul, death...
Come to me my children, and you will now that death means
nothing in here... than hell is a paradice and that you are
just a dream in a nigthmare created by te coders.
 
                ----------------------------------------------- 

Mud         : Crystal Shard
Code Base   : Silly1.1b (Dikumud extracts)
Telnet      : 199.0.0.6 9000
WWW         : None
Description : 

   Don't let the base code fool you; in its nearly three years of uptime,
Shard has weeded out just about all of the annoying bugs one gets with
Sillymud code, while leaving in all the cool features that make Silly
code the choice of players - polymorphing, damageable equipment, fully
developed monk and druid classes, nearly 200 spells and skills, full
multiclassing, miniquests required to level - you name it, Silly pro-
bably had it, and if not, we've likely added it.  Paladin and Ranger
classes are in the works; spells are being added on a daily basis; new
areas have been put in on the average of one or two a month for the
past year.  Midgaard is gone, replaced by the more functional and
scenic Gwynedd Dyr.  The gods are friendly and fair; the emphasis of
the mud is balance - if you can't function without a character with a
+35 damage bonus, go elsewhere.
 
                ----------------------------------------------- 

Mud         : Crystal Towers
Code Base   : MudOS Driver with a custom Mudlib
Telnet      : atomic.com 6969 [198.64.213.133]
WWW         : http://www.atomic.com/~crystal/
Description : 

   With Crystal Towers, we're trying to do something different.. something
that hasn't really been done before. We've spent alot of time interviewing
players and admins from around the world, playing all sorts of games (lp's,
diku's, mushes, DOS, MacIntosh). You'll see things from most of those all
incorporated into one game. While we're only in development right now, we're
hoping to be open for beta testing by  the end of the year.  We currently have
21 races and 40 professions "in the works" and we are progressing nicely.
Players will be able to play forever if they wish, or take a break and create
an area, then go back to playing. Other things in the works are a complete
flying system, very involved player-owned merchant system, and tidal system
for the world.  More details on our home page!

   We keep our home page up-to-date and it includes LOTS of information,
including a pretty-much complete game proposal (so you can see what we're
going to be doing).  Stop by and give us your ideas, suggestions and
comments!!
 
                ----------------------------------------------- 

Mud         : CytheraMUD
Code Base   : DIKU / Carnage
Telnet      : isis.usi.utah.edu 4000 [128.110.138.155]
WWW         : http://isis.usi.utah.edu/~cythera/
Description : 

                        Announcement
                        ------------

   Cythera Mud is now open.  We are based on the
Carnage code by Aaron Buhr and Robbie Rogers,
and have spent the last year adding cool areas
and wicked code features.

 * Intelligent Monsters
 * Sophisticated traps
 * 120 mortal levels
 * A huge initial city and over 40 areas
 * Thought-provoking quests for all levels
 * Detailed descriptions
 * Player Guilds (for protection from Pkillers/Pstealers)
 * ANSI Color
 * Races:  Humans, Elves, Trolls, Halflings,
           Gnomes, Dwarves and Vampires(*)
 * currently very difficult

   Our login has a map, and general maps of the city
are available from merchants.  Come check us out!
Both experienced mudders and beginner mudders will
love the eclectic fantasy would we have put
together.

Maldorer 
 

o=======================================================================o
                        Muds Beginning With: D
o=======================================================================o


Mud         : Dark Castle
Code Base   : Merc
Telnet      : jitter.rahul.net 6666
WWW         : http://www.genetics.gla.ac.uk/dc.html
Description : 

   Dark Castle is a pkill mud, with clans and clan houses, a special
arena area, weekly trivias, group and player specific quests,
color option, many original areas as well as heavily modified
standard ones, all of the usual junk ;), newbie maps, helpful
immortals, constantly updated help files, more dance socials
than any other mud, and lotsa other cool stuff.
 
                ----------------------------------------------- 

Mud         : DarkeMUD
Code Base   : LPmud
Telnet      : darke.shadowlands.com 5559 [199.1.96.66]
WWW         : http://www.shadowlands.com
Description : 

   Come see the mud which has been called one of the
three best muds around on this very site!  (see discussion
forum - review posts).  DarkeMUD is unlike any other single
mud you have played.  We have tried to synthesize all the
best aspect of our experience playing several fantasy /
medieval muds to make an excellent gaming experience.

   DarkeMUD is for advanced players who find most muds too
easy or boring.  We have all of the features you'd expect
from a quality mud as well as several you don't expect!
Visit our SUPER-COMPREHENSIVE web page for complete details
on DarkeMUD!
 
                ----------------------------------------------- 

Mud         : Dark Gateway
Code Base   : ROM2.4
Telnet      : dewey.frontiernet.net 7000 [204.168.13.12]
WWW         : None
Description : 

   Come visit Dark Gateway 6.66!  This mud is full of cool
players, code modifications, and relaxed imms.  We are
planning some more major modifications on the code the
summer of '96.  Our mud is going to RULE, so come check us
out and gain some levels before we become over-populated
with users!
 
                ----------------------------------------------- 

Mud         : The Darklands
Code Base   : Darklands mud, a variant of Dalemud
Telnet      : mordor.tcimet.net 4000 [198.109.161.24]
WWW         : None
Description : 

   The Darklands, opening on June 26th, 1996, is a Diku
based mud, using dalemud v.3.0 as base code.  The code has
been completely rewritten, and contains many exciting new
options.  There are no longer any character classes, and
characters may, in time, learn any skills/spells they desire
to.  The game also supports a custom-made race menu that
allows one to design a race from scratch.  One can have
such abilities as wings, gills, poison attacks, and many
more (over 100 currently, and many still being developed).

   The world is a grim desert-like place, filled with
strange beasts possessing psionic and magical powers. Four
clerical types, each dedicated to one of the four
elements, have powers and spells unqiue to their
chosen area of expertise.  So come explore the darklands!
Adventure awaits!
 
                ----------------------------------------------- 

Mud         : Dark Legends
Code Base   : LPMud
Telnet      : mud.tvi.cc.nm.us 2000 [198.59.148.3]
WWW         : http://mud.tvi.cc.nm.us:1995/
Description : 

   Dark Legends' lib base is LPMud (MudOS), and we're looking for coders.

 * Everything in our lib is our own (written from scratch mostly, etc)
 * We have a lot of documentation and many examples of code
 * Everyone is friendly and supportive
 * Our hierarchy and jobs are very well set, a couple more coders could
   complete it nicely
 * We run on a Sparc +20 (Soon Ultra 1) w/ 128 megs of ram & T1 line
 * The driver is always on the bleeding edge
 * Lots of color, not so much that would make it look like a christmas tree
 * The mud is up 24 hours a day, and we're on a permanent site
 * There is ftp, WWW, and more
 * We are connected to InterMUD3, InterMUD2, and Amylaar's InterMUD

If you want to join our huge possy, login, and fill out an application.
(up, pull lever, fill app--from starting place)
 
                ----------------------------------------------- 

Mud         : Darkover
Code Base   : DIKU
Telnet      : darkover.revnet.com 6000 [198.51.35.19]
WWW         : None
Description : 

   Darkover is a heavily modified DIKU MUD with a Dark Fantasy setting.
We have 16 classes and 9 races.  We support inter-alignment player
killing as well as clan and race wars.  Full in-line ANSI!  We have
built in quest mobs as well as real-time quests.  An alchemy system
were players can create potions, scrolls, etc. is also in.  We are
very free with players, prefering them to police themselves. 
 
                ----------------------------------------------- 

Mud         : Darkpowers
Code Base   : TMI-2 1.3
Telnet      : cbb090.lubb.ttuhsc.edu 6666 [198.213.104.14]
WWW         : None
Description : 

   Darkpowers is an exciting mud based on the Rolemaster system
by ICE.  The eastern theme of Darkpowers is further
enhanced by a clan system and the muds skill based
advancement.
 
                ----------------------------------------------- 

Mud         : Darker Realms
Code Base   : LPMud 3.1.2-DR
Telnet      : darker-realms.nostrum.com 2000 [206.28.8.8]
WWW         : http://nickel.ucs.indiana.edu/~ejolson/dr/index.html
Description : 

   Darker Realms is quite possibly the oldest LP style
mud in the USA. Started in early 1990, DR has never been
down for more than a weekend and still features most of
the original cast of gods and coders.  Although a number
of guilds have cropped up, DR is still based on the
traditional LP mudlib. Ergo, it lends a classic feel to
what we believe is a classic game. There are about 1500
active players (cleaned monthly), but rarely more than
25 or so on at a time, (and most of us are playing various
card games (spades, yahtzee, poker, bridge)).  DR recently
moved to a much faster machine, so it probably *isn't*
the slowest LP in existance anymore :)
 
                ----------------------------------------------- 

Mud         : DarkSide
Code Base   : Merc2.2
Telnet      : cord.org 7734 [198.170.59.6]
WWW         : http://www.cris.com/~bellicos/darkside.html
Description : 

   Having been interupted by the gods and their minions during
the casting of a powerful spell of revenge, the outcast
deity and Archmage Guirdaygn accidentally halted the world,
leaving one side in perpetual darkness, and one side in
eternal blinding light.  Join the inhabitants of the
Equator Lands in their struggle to protect their homes from
the evils of the surrounding lands, and help discover what
remains in those cursed realms.

   The administrators at DarkSide are very friendly and fun.
The general playing atmosphere is very relaxed, with some
stress placed on role-playing.  The players seem to like
it, see for yourself.  Multi-classing, Remorts, coded Quests
when you don't feel like waiting for an Imm, and unique
aspects based around our background.
 
                ----------------------------------------------- 

Mud         : Darkweb - San Jose by Fright
Code Base   : TinyMUSH
Telnet      : telmaron.com 6250 [204.180.173.2]
WWW         : http://www.best.com/~gazissax/darkweb.html
Description : 

   Silicon Valley may seem an alien environment for ancient horrors.  But the
real life City of San Jose has long been known for strange supernatural cults
and places.  For example:  The Winchester House, built by the heiress of the
Winchester firearms fortune allegedly to house the spirits of all those who had
been killed by Winchester rifles; the international headquarters of the
Rosicrucians, an old sect reputed to have magical powers; Lick Observatory,
built by an eccentric, bone-collecting miser who is now buried in the
foundation; and Oak Hill Cemetary, California's oldest European burial
ground.
 
                ----------------------------------------------- 

Mud         : DarkWind
Code Base   : Custom LP
Telnet      : darkwind.darkrealms.com 3000 [208.128.117.27]
WWW         : http://www.darkrealms.com/~dwind/
Description : 

   DarkWind is a Fantasy-themed mud which has been active for
nearly three years, which offers its players a wide choice
of guilds (over 20), races and activities. We have a very
active player base, with many people available to help
new players. More information is available on our web site.
 
                ----------------------------------------------- 

Mud         : DarkWorld
Code Base   : Merc/Envy
Telnet      : darkworld.ocala.com 4000 [204.117.196.4]
WWW         : http://www.instanet.com/~fritz/darkwrld.html
Description : 

   Darkworld is one of the best roleplaying muds available to the general
public. It has highly modified code to bring many new features on a stable
and extremely fast site. Just some of the features included:

 * 7 Classes.
 * 8 Races.
 * Over 250 spells and skills.
 * Automated battlefield, for personal glory, nothing else.
 * Automated auction channel, where you bid on items put up for sale by other
   players.
 * Modified levelling system.
 * Highly developed clan system, with real clan battles and clan castles.
 * Over 80 *new* areas.
 * Helpful immortals.
 * Trivia points, players can be nominated a marshall or sheriff to control
   thieves.

So come on and join in the fun !
See you there.
 
                ----------------------------------------------- 

Mud         : Dawn of the Immortals
Code Base   : LPMud
Telnet      : immortal.ncsa.uiuc.edu 2000 [141.142.214.8]
WWW         : http://immortal.ncsa.uiuc.edu/
Description : 

   Dawn of the Immortals is brought to you by a dedicated
collection of coders left over from Highlands III LPMud.
A seamless world of fantasy and history drawing on the
idea of many gods locked in a battle of shadow and
light that effects the players every day.  The land is a
single world with hidden portals to other strange places.
DOTI offers many player and high mortal levels, guilds,
player killing to those that join the Blood Cult and
advancement into an Immortal that battles the opposition's
greatest warriors.

   The Dawn of the Immortal Homepage features detailed
information with original illustrations of the mud's
guilds and areas.  Extended help and user links are
also featured.  DOTI's coders are hand selected by the
Adminstration based on coding experience and ideas.
 
                ----------------------------------------------- 

Mud         : Death's Domain
Code Base   : Heavily modified Diku
Telnet      : 131.91.80.79 9000
WWW         : http://cybernet.cse.fau.edu/~dd_admin/ddhome.html
Description : 

   Death's Domain is a heavily modified Diku Mud, which features
FULL MULTICLASS, SUBGUILDS, SCRIBING your own SCROLLS,
Original Area Zones, Classic Area Zones (modified from norm.)
We allow Pkilling, and Pthieving, but it is regulated, and 
occurs infrequently.  Rent is FREE, currently.  We have our
own mail server, which you may subscribe to.  The mud has 
existed for almost 3 years now, the original Creators were 
Nick, Macleod, and Clubber... all of whom played on the famous
Epic mud (1991-1993), and invested a lot of the popular 
qualities of Epic into Death's Domain's code (or DD as we call
it).  This is a difficult mud, not your typical diku at all.
Those players who are tired of the easy, normal boring muds
Give Death's Domain a try... but just a warning, The lower 
levels can be hard to get, so try not to get discouraged
because it is worth it in the end. 
   --Brenan
 
                ----------------------------------------------- 

Mud         : DeathwishMUD
Code Base   : circle 2.2
Telnet      : dwmud.sj-coop.net 4000
WWW         : None
Description : 

   DeathWish MUD is a real treat for both veteran mudders and
the inexperienced newbie.  A 50-level MUD, it has 80+ areas
to explore, and many neat features and user-friendly options
to play with, such as custom walkin/walkouts, prompts, a
built-in character description editor, custom score-screen,
toggleable fight messages, autosplit/autoloot of gold, and
much more.

   We have two fully-functional hometowns, 6 regular classes
and 4 remort-only classes, a player database of around 2500,
and no rent - although we are looking hard at our economy. 
 
                ----------------------------------------------- 

Mud         : Deep Space MUSE
Code Base   : TinyMUSE 1.6
Telnet      : arther.castle.net 1701 [204.97.214.3]
WWW         : http://www.castle.net/~dsmuse/
Description : 

   A roleplaying game based on Star Trek TNG and DS9. Players
can be a Klingon, Romulan, Ferengi, or can be one of the
Federation races, or can even be a Jem'hadar or Changeling.
Great Space & Economy systems.
 
                ----------------------------------------------- 

Mud         : Deeper Trouble Mud
Code Base   : LP-Mud
Telnet      : mud.iesd.auc.dk 4242
WWW         : http://www.iesd.auc.dk/~ditlev/
Description : 

   Deeper Trouble Mud is a very old LP-Mud. It dates back to September
1990. It offers a world based on the environment created by J.R.R.
Tolkien. Being this old, the world is very developed. It is possible
to keep items between shutdowns. There is an extensive player-owned
guild system, that lets you run alchemists, arenas, blacksmiths,
breweries, hospitals, printers, pubs, etc. It hosts a number of inte-
resting guilds, like the balance guild, the healers' guild, the
crystal guild, the association of thieves, the knights' guild, the
sorcerers' guild, etc.
 
                ----------------------------------------------- 

Mud         : Defiance
Code Base   : LP (CD00.03.31)
Telnet      : ra2.randomc.com 3011
WWW         : http://www.randomc.com/defiance/
Description : 

   Defiance is a mud based on Empires of the past. The mighty Roman Empire
spans northwards and eastwards, whilst the impressive Egyptian Empire expands
into the deserts of Africa. To the far east the First Civilization, the 
Chinese conquer entire plains encompassing all in their path, whilst to
the east of them the lands of Nippon still remain locked up in silence
and stand on their own. The northern lands of Europe, the barbarous peoples
of which fight amongst themselves for a few acres of land with a solitary
castle on a crag. These lands are amazing and diverse, and in this hotpot
of peoples comes magic, the terrifying destructive force; comes horses,
with mounted combat, ranged weapons and interactive weather with storms
that lash across vast areas and leave nothing in their tracks. This is
Defiance, the one...
 
                ----------------------------------------------- 

Mud         : Delta
Code Base   : diku alpha
Telnet      : 194.100.7.38 4444
WWW         : http://endeavour.protonet.fi:80/delta/
Description : 

   Delta is a diku mud that has a midieval and magical theme where players
have a choice of being a mage, cleric, warrior or thief as well as various
races.  Players are able to group and adventure together as well as by
themselves where experience, levels and various equipment are obtained.
 
                ----------------------------------------------- 

Mud         : Delta MUSH
Code Base   : MUSH
Telnet      : premier1.net 1701 [204.157.151.3]
WWW         : None
Description : 

   A Star Trek Voyager based MUSH that includes the popular Delta
Quadrant races (Federation, Kazon, Vediian, Ocampan, Tellaxian,
ect.) Running PennMUSH by Alan Schwartz. We have many positions
open, a space system for battles and simming, and we are very
Real to Life (IC).
 
                ----------------------------------------------- 

Mud         : DelusionsMUCK
Code Base   : TinyMUCK (Fuzzball)
Telnet      : delusions.iglou.com 4999
WWW         : http://www.hh.se/stud/d93kb/index.html
Description : 

   Delusions is a social-based MUCK with an emphasis on enjoyment. The
management is fun-loving and willing to answer any questions you have. There
is a lot to explore and many things to see. Contains one of the largest
libraries of spells for MUCKs. Database size = 13,200+ objects. No
player-command logging!

   Among the multitude of features you will find on Delusions are ANSI-colors
(paint the world!), Highlighting (have friends' messages show up in colors),
FamilyMagic (keeps track of your family tree!), SpotMagic (helps you lie, sit,
stand and swim in a logic way), Pathfinder (helping you plot the route between
two locations on the Muck), Guide/Helpsystem (Del is *VERY* userfriendly),
Hintcookies (giving you helpful hints every time you connect), MrTutor
(step-by-step tutorials), Linewrap (inserver!! No more cut of lines),
TravelMagic (catch a wagon and ride through the worlds), Online-Games
(poker, hearts, labyrinths, chess, purity test, combat games, 4-in-a-row)
Welcome!!
 
                ----------------------------------------------- 

Mud         : DemonWorld
Code Base   : DGD (PB.CD.02 mudlib)
Telnet      : lwsun3.lanware.de 3000 [194.45.175.37]
WWW         : None
Description : 

   DemonWorld is a currently a new world in development,
but we are open to players.  We offer questing,
monsterkilling, socialising, various guilds in a role
playing environment, with player participation in
building their world actively encouraged.

   We are more like 'Real Life' than some muds, where we
have no 'telling', no world-wide 'shout'ing, and you
don't know anyone until they have introduced to you.
However, this makes for a more interesting style of mud,
where the emphasis is not just on 'hack and slay', but
experience and fun can be gained by other means.

   We are new, bear with us.  There will be bugs, and
there will be problems.  But we will be removing these
with time, and hopefully get better as time goes on.
Try us out, and have some fun!
The DemonWorld Team.
 
                ----------------------------------------------- 

Mud         : DiamondGate
Code Base   : Envy
Telnet      : troodon.isp.net 4000 [204.153.195.25]
WWW         : http://troodon.isp.net/dg/
Description : 

   DiamondGate is a Envy-based mud (which is Merc 2.2 derived).
Significant enhancements include:

 - Multiclass - players can level in all 5 classes)
 - ANSI color support - players can use color themselves too,
   in titles, communications, etc.
 - clans
 - private rooms for players
 - OLC (online construction)
 - a bookstore (with real books that you can read)
 - many new and original areas
 - rich set of social commands
 - warm and friendly staff :)

Future enhance may include:

 - private reboot-proof lockers
 - mobprogs
 
                ----------------------------------------------- 

Mud         : Dimensions MUD
Code Base   : Circle
Telnet      : 204.188.88.2 8000
WWW         : None
Description : 

   Dimensions is _not_ a stock mud.  If you like the same old mobs, same
old areas, same old junk... then go elsewhere.  On the other hand, if
you are the type of mudder who enjoys original areas, mobs, and items
then perhaps Dimensions is for you.  Furthermore, Dimensions offers
_total_ multi-classing.  You merely select a "primary" class, yet can
gain levels in any class and learn skills from all classes.  Also, we
are instituting Kingdoms (log on to learn about them), have gods
dedicated to running Quests, etc etc.  And RENT IS FREE!!  If you want
a mud that dances on the fine-line between challenging realism and
mythic heroism, then you want Dimensions.
 
                ----------------------------------------------- 

Mud         : DinerMUSH (Tom's Diner)
Code Base   : TinyTIMmush v3.0
Telnet      : holy.cow.net 1812
WWW         : http://www.cow.net
Description : 

   DinerMUSH is a straight-forward chat system, utilizing MUSH language
to provide the experience of a late-night diner, sometime after 2am. There
are online juke-boxes, gumballs, and a general eatery feel you don't get
from many places. Registration is open and all are welcome. Tom's Diner is
a service of the COWZ Technology BBS, at 1-617-COW-TOWN, or telnet straight
to cow.net.
 
                ----------------------------------------------- 

Mud         : Diplomacy MUX
Code Base   : MUX
Telnet      : j51.com 6250 [199.224.7.51]
WWW         : None
Description : 

   Diplomacy MUX is based on the Real World in the current century.
We entail roleplaying of 4 different countries..set to expand as they
develop. Usual day-to-day operations consist of Trading, Diplomatic
Situations, Economy, and Health Systems, as well as Occasional Wars,
and Land Acquisiton.
 
                ----------------------------------------------- 

Mud         : Discworld
Code Base   : Discworld LP
Telnet      : discworld.imaginary.com 4242 [204.73.178.25]
WWW         : http://discworld.imaginary.com:5678/
Description : 

   Discworld is a flat world ten thousand miles across that rests on the backs
of four elephants who stand on the shell of Great A'Tuin, the sky turtle, as
he, or, as it might be, she, swims through space. From Ankh-Morpork, jewel
(okay, so it's a carbuncle) of cities, venture hubwards across the brassica'ed
Sto Plains to the Ramtops, cross the Circle Sea to the dark and mysterious
continent of Klatch or even brave the Rim Ocean and visit the secretive kingdom
of Krull, balanced on the very Edge! Discworld is a mature mud of several years
standing whose mudlib has spawned several sister muds. The mud is infinite in
size due to several areas which have no limits on them. It offers an
interesting and fun environment based on the Discworld series of books by Terry
Pratchett with 6 guilds, limited player killing, an advanced combat system,
and most of all, humour.
 
                ----------------------------------------------- 

Mud         : DizzyMud
Code Base   : Rom2.4
Telnet      : dizzy.ntis.com 9000 [205.159.146.100]
WWW         : http://www.su.okstate.edu/pages/Business/headn.htm
Description : 

   
           Welcome to the realms of DizzyMud

Our mud is oriented around our players.  We are here to
IMP ideas that are interestind and feasable.  We want
to make the mud as enjoyable as possible to our players.
Each player on our mud is allowed to have their own
personal room located wherever they please.  The coding
for these rooms can be done on their own, or our IMMs will
be happy to do it for them.  We are changing all the time,
so the best way to describe the mud is to have you examine
it in person.  However, here are a few small details.
[Color, 100 levels, PK within clans, many races, Qwests,
Unusual spells and skills, Interesting areas, and friendly
Immortals]
 
                ----------------------------------------------- 

Mud         : Dominions of Chaos
Code Base   : Heavily modified Rom 2.4
Telnet      : chaos.success.net 5000 [204.249.184.230]
WWW         : None
Description : 

   In Dominions of Chaos, you find yourself caught amidst the
warring gods of the 9 Planes.  Choose who you would pledge
your allegience to wisely, since the favor of your god will
affect how powerful you become.

   There are many interesting things that have been changed
from standard DikuMUDS so we invite you to please come
and explore.
 
                ----------------------------------------------- 

Mud         : DoomMUD
Code Base   : Circle
Telnet      : falkor.hacks.arizona.edu 4000 [128.196.230.15]
WWW         : http://rtt.colorado.edu/~lynchrl/doom/doom.html
Description : 

   DoomMUD has been changing and improving over the last two years.  The MUD
offers two character multi-playing for those with multi-play capabilities. We
also have a unique multi-class system which lets you choose a second class
after reaching level 40, and a third class when you reach level 40 a second
time. More than 80% of the zones have been written exclusively for DoomMUD and
new zones are being added constantly.  OLC is almost done and will further
increase zone additions.  DoomMUD currently offers 7 classes and 9 races to
from.  Plans for new classes/races/skills/spells are being considered and
will be implemented as soon as possible.  Come to Falkor and meet your DOOM!
 
                ----------------------------------------------- 

Mud         : DragonHeart
Code Base   : LP
Telnet      : atomic.com 8888
WWW         : http://panzer.atomic.com/~ash/
Description : 

   DragonHeart mud is now open to the internet public. Its mud is entirely
based on medieval fanstasty . Some features include, color, eqsaving, 12
spell groups . Miniquests + Some PKing. 5 EVIL and 5 GOOD races.  Lots
of other neat stuff in and being added. We have about 40-60 people online 
days so we have plenty of room. =)
    Stop in!
 
                ----------------------------------------------- 

Mud         : Dragon Lore
Code Base   : Circle Mud (Diku)
Telnet      : whopper.the-link.net 4000 [206.25.198.1]
WWW         : None
Description : 

   Start in a fresh new world of your making.  Defeat fire-
breathing, great wyrms.  Survive the malicious elves of the
underworld.  Rid the world of Arachnos' spidery web.  And
much, much more.  Make your way to ascension to immortal
status, and win the right to be in with one of the creators.
 
                ----------------------------------------------- 

Mud         : Dragon's Breath
Code Base   : PennMUSH 1.50 p 15
Telnet      : dragon.strange.com 4000
WWW         : http://ccwf.cc.utexas.edu/~hyacinth/DB/db.htm
Description : 

   Dragon's Breath, the sequel to DragonPrince MUSH, is a land of
fantasy, magic, and intrigue.  A land where dragons soar majestic
though the Southern skies while Sorcerers plot against each other
for magical supremacy.  Kings and Lords haggle over treaties
though the threat of war hangs ever nigh.

   For more information please see our web page or contact
juliann@mail.utexas.edu.
 
                ----------------------------------------------- 

Mud         : Dragon's Den
Code Base   : MudOS/Dragon mudlib
Telnet      : hellfire.dusers.drexel.edu 2222 [129.25.56.246]
WWW         : http://hellfire.dusers.drexel.edu/~ddenweb/
Description : 

   Dragon's Den is one of the oldest continuously operating LP-style muds
in existence, having opened in May 1991. The Dragon's Den features many
areas covering a variety of fantasy, historical, and science fiction themes,
nearly two dozen fully-developed quests, several mature guilds, and a
collection of wizards and players who should probably be medicated. New
players are always welcome.
 
                ----------------------------------------------- 

Mud         : Dragon's Haven
Code Base   : ROM 2.3
Telnet      : puck.nether.net 9000 [198.108.59.10]
WWW         : None
Description : 

   Ten thousand years ago, the dragon Searall the Black laid
waste to the land. The five-race Alliance was shattered after
millenia, and a strike force was formed by him to hunt down
and slaughter all remaining non-dragons. As the strike force
closed in on one of the few remaining human settlements, the
mage Daryen Bolod cast a gigantic world-altering spell which
literally wiped the home of Searall the Black, Dragon's Isle,
from the map. The geologic changes caused an uproar, and a
new continent formed from the bedrock, sprouting life
instantly. Survivors from the Isle flocked there as their
homeland vanished into the whisps of magic.

   Ten thousand years have passed, and Daryen's spell has worn
off. Dragon's Isle is slowly returning to the land, and
with it, Searall the Black. The new continent, Dragon's Haven,
is in peril.

   Dragon's Haven is a ROM 2.3 MUD with seven new areas already,
seven races, nearly a dozen new spells, and a bunch of people.
Mainly high fantasy, but 1 or 2 'funny' areas, incl. an area
named Cheers, based on the TV series.
 
                ----------------------------------------------- 

Mud         : DragonMud
Code Base   : TinyMUD
Telnet      : tinylondon.ucsd.edu 4201
WWW         : http://satan.ucsd.edu/~dragon/
Description : 

   DragonMud is the oldest TinyMud style MU* in existence
(predating Islandia by a few months) and has been
continuously online since 1989.

   DragonMud is a single theme environment, based on a
rich and explorable history of magical strife and
intrigue, the core of DragonMud is the Walled City of
TinyLondon, perpetually fighting the encroachment of
the industrial revolution.

   This is not a hack-n-slash environment and role-playing
is reserved for theatrical performances.  We heartily
encourage you to 
 
                ----------------------------------------------- 

Mud         : DragonMUD
Code Base   : dyrt/aber
Telnet      : dragon.fmi.uni-passau.de 6715
WWW         : http://dragon.fmi.uni-passau.de
Description : 

   DragonMUD is the oldest still active AberMUD and has been constantly
online (24/7/365) now since 1990. It takes place in a typical AberMUD
fantasy setting, with emphasis on atmosphere and entertainment,
rather than complicated rules and commands. Social interaction
is encouraged, player killing disallowed (we occasionally do
tournaments, that are separated from the normal game). Thus
the game is also well suited for people that are not computer or
role-playing experts. For committed players, we offer a wide
range of possibilities in participating in the development and
improvement of the game, as well as the possibility to create
their own web pages (including scanning of pictures) on our
web site.
 
                ----------------------------------------------- 

Mud         : Dragon Mud II
Code Base   : ROM
Telnet      : jgsdos.brooktrout.com 5000 [205.176.204.115]
WWW         : http://www.ids.net/~johnsn/
Description : 

   Dragon Mud ][ moved to a new site.
6 Races, Can choose skills/spells from each class

 * Player Guilds
 * Pkilling with level restrictions
 * Mud Run-Quests.
 * Guild Wars. Fight for you guild for eq and Land
 * New areas created all the time.
 * 90 Mortal Levels.

No Cheating or Immortal helped enhanced chars.
Everything A Mud should be. 
 
                ----------------------------------------------- 

Mud         : Dragon Realm
Code Base   : Nightmare v3.1
Telnet      : mud.inna.net 5000 [206.151.66.11]
WWW         : None
Description : 

   Dragon Realm MUd is a fantasy role-playing
MUD.  We offer a large selection of races,
which have their own specific skills, legends,
abilities, clans, and equipment.

   We also have large underground areas as
well as cities to explore. We offer storage
of items for those times your player is
out of his/her character's body. We have
recently moved to a new site with very
little lag. We are also looking for more
immortals to code areas and new races.
 
                ----------------------------------------------- 

Mud         : DragonSpires
Code Base   : Original
Telnet      : boris.eden.com 7734
WWW         : http://www.realtime.net/~gauntlet/dspire.html
Description : 

   One of the first graphic muds on the Internet, DragonSpires was
developed by Dr. Cat, Jeff Dee, and 'Manda Dee, professional game
developers known for their work on the popular Ultima series.  It
requires a front end, which currently supports PC compatibles only,
available from the homepage or the ftp site at ftp.eden.com in
pub/dspire.  The game is still in an early alpha stage, so there
isn't much to do yet, but it looks great and has a lot of potential.
Please come by and take a peek!
 
                ----------------------------------------------- 

Mud         : Dragon Swords
Code Base   : Merc 2.2 Diku
Telnet      : karma.iastate.physics.edu 1234 [129.186.117.106 1234]
WWW         : None
Description : 

   Dragon Swords, run by Chao, Arn and Ssylth has 170 levels of play
You play one class to level 100, then select another class to play to
level 170, gaining only 70 levels of it's skills.  All are classes are very
full of skill, with warriors having 21 skills, and some having over 60.
We have a large and growing range of areas for all levels to be challenged.
We offer a battle system for player killing - no loss pkilling. We have highly
expanded the orginal code to offer countless new features and utilities for
players.

   The mud offers an expanded range of equip wear locations, and higher level
players gain considerable power, enjoying grouping for some of our challenging
high level areas such as Kingdom of Hell, Land of the Lost, and the Haunted
House.  Also, battling gets to be challenging as well as a huge world to
explore with many areas for players 1 - 170. We offer 5 temple cities
throughout the world, a large ocean with areas, and an extensive road system
full of areas. Equipment is the basis of a player's power, as well as all the
different skills offered. Dragon Mountain is the hardest area offering a
powerul group of Dragon Swords, this is where the mud's name comes from.
We pride ourselves on being friendly and working for the player's sake.
Come on and play around, I think you will like it.
 
                ----------------------------------------------- 

Mud         : DRANATH
Code Base   : MudOS
Telnet      : dranath.educom.com.au 9999
WWW         : http://dranath.educom.com.au/
Description : 

   DRANATH is a relatively new mud which opened around the middle of
1995.  We have decided not to restrict our wizards or players by
making them to conform to any set theme, and have left our mud open
to multi-theme building.  These will range from medi-evil to futuristic
star trek domains.  Player killing is allowed with none of those
silly non-pkill tags etc. We feel its a fact of mud-life with the
exception of low level characters.
We like to stay as open minded in our mud as possible, and most
decisions are put to the general mud vote (Wizards mainly)

   WE ARE SEARCHING TO RECRUIT WIZARDS TO HELP US DEVELOP!

  If you have any experience with Mudos or mud coding in general
and would like to take part in our mud world, please log on and
mail 'admin'.

   Please note, we are still under heavy hack and slash development
and all players will be removed when we decide we have reached
a suitable level for opening to the public.
 
                ----------------------------------------------- 

Mud         : Dreamshadow: The Legacy of The Three
Code Base   : Lp
Telnet      : telmaron.com 3333 [204.180.173.1]
WWW         : http://www.cyberspace.org/~shepherd/legacy.html
Description : 

   Choose your home, choose your time, choose your path...almost anything is
possible within the universe of your Dreams! Join us and make a legend of
yourself, or just sit back and talk about making a legend of yourself. Each
world has its own paths, its own races, its own rules, and they just wait for
you to write history. Explore the stars, dabble in Magic or the shadowy realm
of the Spirit. 

   Dreamshadow: The Legacy of Three is a story you write as you go along. We
provide the canvass, but our guests give it life. Come visit for a while, but
bring a Dream.
 
                ----------------------------------------------- 

Mud         : DUMII
Code Base   : DUM
Telnet      : dum.ts.umu.se 2001
WWW         : http://www.ts.umu.se/~dum/index.html
Description : 

   DUMII is different!

Good or bad? Judge for yourself.

Welcome!

(Oh btw, it's pure fantasy!)
 
                ----------------------------------------------- 

Mud         : Duris: Land of Bloodlust
Code Base   : diku
Telnet      : duris.mi.org 6666 [198.109.161.120]
WWW         : http://www.duris.mi.org/
Description : 

   Duris: Land Of Bloodlust, is an off-shoot of the famous Sojourn dikumud.
Duris picks up where Sojourn left off, with complex race wars and some of
the most amazing mob A.I. around.  Duris features many races and many classes
each carefully balanced to be unique and different.  Duris will open with well
over 25,000 rooms, over 125 zones and 12 home towns for the various races to
start.

   With one of the darker theams of any mud, Duris is meant for the muture and
advanced mudder who is ready for the next challenge in mudding.  But be warned,
Duris is NOT for those who want an easy of time of it.  Duris is meant to
challenge even the more experianced mudder.  Opening this September @
duris.mi.org 6666
 
                ----------------------------------------------- 

Mud         : Dutch Mountains
Code Base   : Merc 2.0
Telnet      : 129.125.14.130 4000
WWW         : None
Description : 

   Brought to you by the people who invented the acclaimed Anti-Commercial!

Some new and weird features:

* Completely rewritten experience system so that you no longer have to
  worry about getting 0 exp for defeating a mob you have killed lots of times.
* Death trap are redesigned; you don't instantly die anymore.
* Well balanced classes (thieves are no longer wimpy).
* We have added new classes, we have the following to offer:
  Warrior, cleric, mage, thief, paladin, antipaladin and psionicist.
* Corpse retrieval system to save your hassles. Of course, at a cost. :)
* Banks are available for those who are afraid of pickpockets.
* Arena system for those who like to bash each other's skull. Even immortals
  can participate (they lose their wiz-powers in the Arena).
* New meaning of being drunk!! Being drunk still means you will be a lousy
  fighter, but it helps you regenerate at a faster rate.
* Scan, Hunt, commands available.
* Buy Hp, mana and lots more at level 40
* A new 'note' system to save your energy.
* Many many little hidden things that make your life easier or more exciting.
  See command 'changes' when you are in the game.
* Dutch channel for our Dutch-speaking players. :)
* Multi-playing has been removed.

   We Pamper Newbies
 

o=======================================================================o
                        Muds Beginning With: E
o=======================================================================o


Mud         : EarthMud
Code Base   : Unknown
Telnet      : Use Homepage
WWW         : http://blauw.sci.kun.nl:2217
Description : 

   Earthmud is one of the oldest MudOS muds. It was founded in november
1992 and has been developing since. It had a few problems with
locations, and the main reason it hasn't announced itself as a fully
playable mud (even though it is fully playable) is that the current link
couldn't handle real players. This new site should be able to house us
for a long time though.

   The central area is based on Douglas Adams 'Hitchhikers guide to the
Galaxy' books, but it's just a base area from where you can enter the
realms of the past, present, future and fantasy.
 
                ----------------------------------------------- 

Mud         : Ebon Mists
Code Base   : Circle 3.0pl8
Telnet      : ebonmists.roc.servtech.com 8888 [204.181.11.243]
WWW         : None
Description : 

   Ebon Mists is now beta-testing on it's probably permenant site at
ebonmists.roc.servtech.com 8888. It is up daily starting at 6pm
EST and runs off and on all through the night. Stop by to check
it out!

   10 classes, 8 races, hundreds  of spells and skills to be found.
User-configurable prompts and colors. New spellcasting system.
Tons of features and additions. Gaurenteed to love it!
Stop by to see what all the hype is about!
 
                ----------------------------------------------- 

Mud         : Eclipse of Fate
Code Base   : circle
Telnet      : eclipse.argy.com 7777 [206.152.2.45]
WWW         : None
Description : 

   Eclipse of Fate has recently gone public.  We offer 1000 mortal levels
over which you can sculpt your charactor with 12 guilds.  A broad selection
of 16 races with special vampire, werewolf, gargoyle races that have day/night
components.  All original areas not found on any other mud.  Helpful immortals
to guide you on your journey as well as an expanding player base.  Higher
level spells require reagents which also can be used to brew up potions.
Limited pkilling, you have to choose to be a member of the pkill group.
Multiplaying is allowed within reason.  Code changes as well as new areas
are added into the mud on a weekly almost daily basis.  Many new features
such as Languages, clans, mounts, interactive mobs, levers triggers and
switches, eq damage, etc are on there way in or already partially in.  A
more realistic regeneration, leveling and experience system to begin your
journeys with.  Stop by any time at eclipse argy.com 7777 or email me at
rsweebe@serv2.catnet.net.

The magic is back!!!
-Destiny
 
                ----------------------------------------------- 

Mud         : Electric Dreams
Code Base   : Rom2
Telnet      : dreams.iceworld.org 4000 [199.199.16.75]
WWW         : http://dreams.iceworld.org/
Description : 

   A cool mud, still in beta test.... immaculate
configurable ansii color.  Totally new object
code.  Mounts, and a host of other innovative
ideas.  If we don't have what you want...
Tell Us!  We,ll get it.
 
                ----------------------------------------------- 

Mud         : Elephant Mud
Code Base   : Based upon Nightmare 2 (In turn TMI derived)
Telnet      : elephant.gbnet.net 4444
WWW         : None
Description : 

   Elephant Mud is many years old now, based on what was at the
time, Nightmare 2(ish). Originally set up as one of the
first UK based LPMuds, it was created to allow the UK mudder a site
free from the terrible net lag that exists from time to time
between Europe and the US.

   Elephant has several thousand players, with peak usage last
academic year of around 65. This was an artifical limit imposed
by Admin, which has now been raised to about 150. 
The Mud is based on a blend of traditional Advanced Dungeons
and Dragons and a variant of the more normal skill based
advancement system. Combat, magic and the like thus have a
somewhat different feel than on many of our contemporaries.
In genre, it is set heavily in a fantasy medieval era, with
Warmages, Druids, Fighters and the like battling the forces
of evil as they encroach on the central town of Drakenwood.
Some players, naturally, are working behind the scenes to
further these forces.

   Further information, if desired, can be gained by emailing me.
Larnen
 
                ----------------------------------------------- 

Mud         : Elite
Code Base   : Circle, MERC, Elite
Telnet      : elite.mds.mdh.se 4000 [239.252.238.130]
WWW         : http://elite.mds.mdh.se/~elite/
Description : 

   A mud developed for the fun of the users, Elite has grown
quite much over the two years it's been up.
On a new site now, with the space the game requires, Elite
will probably grow and stay up longer.

   A new mud based on Elite will come shortly too, but more
about this later.

The motto is: Have fun, and let others enjoy too.
 
                ----------------------------------------------- 

Mud         : ElveszettVilag
Code Base   : LpMUD
Telnet      : heliosz.vsz.bme.hu 6666 [152.66.77.118]
WWW         : http://www.westel.hu/~mudadm/
Description : 

   EV is the first ever Hungarian language mud.
As the name inspires, this 'world' was once lost, later to be found on
some backup disks, and since then, this mud is a place where different kinds
of areas can fusion to become an interesting, colorful place full of joy.

   As muds and mudding have no tradition among us, this place is more
like iRC than a bloody hack-n'slash mud.

Player classes and guilds on EV:
  Warrior: Samurai,Knight
  Mage   : Acolyte,Master,Battle mage
  Cleric : Monk,Priest,Healer
  Rogue  : Bard,Thief,Ninja
  Shaman : Psionic,Shadowblade
  Ranger

   Coming up: Witch, the master charmer, exclusively for females, featuring
magic kisses, curses and an extended use of magic potions, candles and other
self-created magic items.
 
                ----------------------------------------------- 

Mud         : Empyrean Realms
Code Base   : Circle
Telnet      : 198.209.75.5 4000
WWW         : None
Description : 

   A realm with three continents contains many adventures and secrets still
undiscovered.  Although not implemented yet, multi classes is the next
addition to empyrean realms.
 
                ----------------------------------------------- 

Mud         : Enchanted Path
Code Base   : TinyMUSH
Telnet      : agora.ualr.edu 1212
WWW         : None
Description : 

   The ultimate in fantasy MUSHing! Adventure, politics, romance, magic...
all of your RolePlaying fantasy needs can be met on Enchanted Path. The land
is called Arianrhod, and you can be part of a noble family, a knight, a thief,
a slaver, or learn to possess magical abilitites. Be adventurous; come visit!
 
                ----------------------------------------------- 

Mud         : Endless Nameless
Code Base   : ROM 2.3 (EN 0.97)
Telnet      : mserv1.wizvax.net 4301
WWW         : None
Description : 

   Endless Nameless is a friendly and fast-growing mud. We have a
lot of changes planned too and some stuff we already have :

* 6 classes. The 4 standard Diku, Rangers and Psionicist.
* 7 races, with special race abilities.
* Arena for Pkill-for-Fun.
* It's big. Currently around 7000 rooms with over 5000 mobiles.
* Many unique/non-stock areas and many more soon to come.
* Online Creation for Immortals and trusted Mortals.
* Completely configurable ANSI colors.
* Religion and banks are other nifty features.
 
                ----------------------------------------------- 

Mud         : Enertopia
Code Base   : Circle 3.0
Telnet      : pinternet.com 4000 [206.126.34.1]
WWW         : None
Description : 

   Enertopia is a new mud based on the still under development Circle 3.0 code
base. This has enabled us to do some very new and different things we hope our
players enjoy. Our testers rave about the ANSI color we've used and say the
interface is beautifully done. Currently we support only the four standard
classes and no races, but are planning to add four new classes and support for
races. We are running with the stock zones for now but have several in
development and modifications to the existing ones planned.

   Whether you're a new player or an old vetran we like to think we have
something to offer everyone. We are also looking for zone creators- if you have 
the creative bug in you come talk to us. See you online!
 
                ----------------------------------------------- 

Mud         : EnsiMud
Code Base   : Circle 2.2
Telnet      : oldensbull.imag.fr 4000 [192.33.175.8]
WWW         : None
Description : 

   EnsiMud is a very friendly mud on which you'll be able to
meet many nationalities (US, European). As it is based in
France, you can have many of the messages in french.
 
                ----------------------------------------------- 

Mud         : Enulal
Code Base   : LP Mud
Telnet      : enulal.u-aizu.ac.jp 2222 [163.143.125.117]
WWW         : http://enulal.u-aizu.ac.jp:2224/
Description : 

   Once in a great while, you run across a place that just feels
right.  A place where you can get comfortable quickly and
still be finding new things to do months later.  The Enulal MUD is
like that.  The players are friendly, and the wizards are
generally responsive to players.
 
                ----------------------------------------------- 

Mud         : Eodon
Code Base   : LPC/MTM rewritten mudlib based on TMI 2.12
Telnet      : 131.174.124.32 5555
WWW         : http://rood.sci.kun.nl:5550/
Description : 

   In Eodon you encounter a strange balance between good and evil.
Enter the Underworld to discover what an insane Lord can do or
walk through the heavenly land of the Gods, Coronnan, where you
can find peace and relax before you rush out into Pindiro, the
village where it all began. At the moment, creators are still
building in the various domains and new creators are still
welcome. The real opening of Eodon for players is planned for
february 1996, but if you can't wait... just check it out right
NOW!!!
 
                ----------------------------------------------- 

Mud         : Eradicated Worlds
Code Base   : AberMud
Telnet      : odie.et.fnt.hvu.nl 6715 [145.89.82.30]
WWW         : None
Description : 

   Come and join us on Eradicated Worlds. Chat with people, kill some mobiles
and joke around, basically: come and have a good time. Our Mud offers you some
of the same areas as any other aber as well as new and challenging areas.
We are always open to welcome you. See you there!
 
                ----------------------------------------------- 

Mud         : Eternal Chaos II
Code Base   : ROM 2.3
Telnet      : mud.mind.net 9000
WWW         : http://mud.mind.net/~mud/
Description : 

   The reincarnation of Eternal Chaos, Eternal Chaos II, is a
completely different mud than the norm. 

   Some features include:

* Modified Character Creation
* Optional P-Kill
* IMC (Inter-Mud Communication)
* Configurable ANSI Color Support
* Several new areas
* and most important:
* A VERY Friendly atmosphere.

   Mud Implementors:  Takhus & Tohlan. 

   Come check us out, and see for yourself what makes us one of
the best Muds on the net.
 
                ----------------------------------------------- 

Mud         : Eternal Conflict
Code Base   : Envy
Telnet      : bsd.cdngateway.pe.ca 6666 [205.151.204.70]
WWW         : None
Description : 

   Eternal Conflict is a reasonably old mud with a lot of
features culled from other fine muds.  With over 50000 lines
of code added to stock Envy 1, this mud is quite different.

 * Clans (10 at present)
 * Races (10 at present)
 * Ansi (With token customizable prompt)
 * Many combat features culled from pkilling muds and adapted
 * Developing vampire classes...
 * The list goes on...

   The theme is medieval, but roleplaying etc is not
enforced.  Advancment keeps you occupied up to a maximum
level of 100 (50 - 100 are Avatar levels) where all skills
and spells are available for a price.
 
                ----------------------------------------------- 

Mud         : Eternal Twilight
Code Base   : ROM 2.3
Telnet      : dodo.crown.net 9000
WWW         : http://isis.infinet.com/eternal/
Description : 

  Eternal Twilight is a constantly changing and highly customized mud of
the ROM 2.3 variety that has been up and running for about 2 years now.
It has a friendly social atmosphere but at the same time it has plenty
of bone crunching skills and flesh frying spells to keep the most die
hard of mudders content. Some of the features you can expect to see
on ET are:

 - A guild system for expanding your character's abilities
 - New Classes including Ranger, Paladin, and Elementalist
 - New Skills such as Track, Super Healing, and Hand to Hand
 - New Spells such as Permanance, Stone Feet, and Time Stop
 - Fully customizable colour and A built in Alias system
 - A banking system that allows you to play the stock market
 - An unlimited level system! Take you character to level 100 and beyond.
 - Most importantly friendly players and a kind and curteous staff of imms.
 
                ----------------------------------------------- 

Mud         : Eternity's Trials
Code Base   : ROM
Telnet      : mud.moonlight.net 9000 [206.104.224.16]
WWW         : http://mud.moonlight.net/~mud/et.htm
Description : 

   Eternity's Trials is an established ROM 2.4b mud that has been
heavily modified for your enjoyment.

   It features several new and exciting ways to keep you always on
your toes, and always having fun.Some of these Cool New Features
include: *Total Pkill.  Choose to be in a clan or to be a loner
from creation.  Get instant help on clans to choose from!

 * A very fun, friendly and experienced immortal staff!
 * Nightly quests for all players!
 * A LOT of color, all configurable!
 * Intermud chat.  Interact with players on other muds!
 * A banking system!
 * 8 classes, 13 races to choose from!

   ...and thats only the beginning.  You want to have fun on the
'net?  This is the place to go.  Come check us out!
 
                ----------------------------------------------- 

Mud         : Euphoria
Code Base   : TinyMuck 2.2fb5.43
Telnet      : holon.mdn.com 9999 [199.89.235.9]
WWW         : http://holon.mdn.com/~euphoria/
Description : 

   Euphoria is a mystical fantasy land that lets its players
explore their deepest desires and create beautiful virtual
worlds for their own enjoyment and for others!  All players
can build, the Mush-like MPI language is available to everyone
as well.  Vehicles are also enabled for everyone.  Euphoria
uses the standard Muck say and pose method of talking.
 
                ----------------------------------------------- 

Mud         : EuropaMUD
Code Base   : Circle 3.0
Telnet      : europa.rlj-consulting.com 4000 [206.230.63.6]
WWW         : http://www.rlj-consulting.com/userhome/samuel/mud.htm
Description : 

   EuropaMUD is a circle 3.0 based game.  The game is run by
cool gods and cool players.  We (the gods) believe that the
game really is controlled by the players.  We allow players
to make the rules and the game (for the most part).  All of
our current players very much recommend this mud because we
are more of a fun and friendship mud then most other muds.
Please feel free to check us out.

-R.W.
 
                ----------------------------------------------- 

Mud         : Eyeball
Code Base   : Merc 2.1
Telnet      : 198.69.137.50 4444
WWW         : None
Description : 

   A Merc style mud with a heavy emphasis on clans, with clan wars, clan gods,
and soon clan powers. This IS a pkill and psteal mud. Classes include: Mage,
Cleric, Thief, Warrior, Crusader, Dark-One, Battle-Mage, Bard, and Psionist.
More classes will be added in the near future, like Necromancer, Druid, Ranger
and Assassin. We are very open to suggestions, my (Roger - Head Implementor)
email address is posted on the motd. Area builders are especially welcome.
 
                ----------------------------------------------- 

Mud         : EOSII
Code Base   : Envy
Telnet      : storm.common.net 1234 [204.112.20.11]
WWW         : None
Description : 

   Eye of the Storm II is back, and better than ever!  Within the
next month, we're upgrading to Envy 2.0 with a new and
unique code, thanks to the genius of Dman and Bram, our
resident genius coders!  We offer extensive race/class
selection, Pkilling provided you belong to a deadly clan,
unique equipment/items, quests, and lots of fun!  Hope to
see you soon!
 

o=======================================================================o
                        Muds Beginning With: F
o=======================================================================o


Mud         : FalconMUD
Code Base   : Rom2.4
Telnet      : falcon.sonic.net 9000 [199.4.118.18]
WWW         : None
Description : 

   FalconMUD is a full Player Killing mud, with a medieval
theme. We are 51 levels. We have a pretty cool guild system
where players can create guilds online. Newbies have pk
protection until level 15. We have 9 classes, and 6 races.
More classes will be added soon, when we have the skills &
spells to support them. Other features include : specific
hit locations while fighting, equipment storage lockers,
banks, cool drag (drag objects), wordwrap, secret clans &
classes (clan & class hiding), more stuff I can't remeber
right now.. :)

Hope to see you there!
 
                ----------------------------------------------- 

Mud         : Fallen Night
Code Base   : LP
Telnet      : boyd.tcimet.net 5150 [198.109.161.73]
WWW         : None
Description : 

   Fallen Night is a new and exciting mud.  Many areas have been
created and many more are being added weekly.  New things
that are added are:

 * Sub-guilds such as "The Vampires" or "The circle of the Magi"
 * A rent room in which you can save your equipment for a fair price.
 * Friendly administration and staff.

   Based on fantasy, Fallen Night is set around the age of dragons,
knights, and kings.  The main town of essex is a busy town.
Filled with many shops, and taverns, the adventurer can feel at home.
Role-playing is encouraged amonst players, however it is not required for
those of you who want to go out and slay dragons!
 
                ----------------------------------------------- 

Mud         : Fantasy Realm
Code Base   : Modified CircleMud BetaPatchLevel4
Telnet      : athena.asms.state.k12.al.us 4001 [199.20.31.3]
WWW         : None
Description : 

   Fantasy Realm is a MUD based on an elaborate fantasy
genre, from the twisted mind of Mordread.  We have a
continuing plot line, with quest results altering the
development of the MUD's areas.  The final QUEST for Fantasy
Realm is the Quest for Immortality (ok, so it's not a NEW
concept, but it works) in which, after attaining level 30,
you must complete a dangerous and complicated task, after
which you will be deemed worthy to be immortal.  We are
constantly expanding (though we could expand faster if a few
more people would show up), and we offer Demi-Classes, 6
main classes (Bard, Sunrunner, Mage, Thief, Warrior, and
Cleric), 3 power systems (Psionic, Bardic, and Magical), and
saved Aliases, to save wear on your fingers.
 
                ----------------------------------------------- 

Mud         : Fields of Chaos
Code Base   : Merc 2.1
Telnet      : tycho.com 4040 [206.55.21.1]
WWW         : None
Description : 

   Fields of ChAoS is a new but growing mud. We would be glad to
have you stop by and check it out. In fact if you mention this
site when you get on an immortal may give you a free level.
We offer special customization for characters, allowing a
player to have out of class skills, spells with a warrior for
example. There are clans and a few families that would be happy
for you to join up. Player Killing can be allowed if you ask
an immortal to fire up the ChAoS. Lots of new areas are being
created. We have a full staff of helpful immortals.

   Come on over and let the ChAoS begin!!!
   You know you want too.
 
                ----------------------------------------------- 

Mud         : FieryMud
Code Base   : Copper DikuMud I
Telnet      : fiery.com 4000 [163.246.96.103]
WWW         : http://www.fiery.com/
Description : 

   FieryMud has been around for a number of years now and
is proud to feature all original areas for its players'
enjoyment. We welcome new and experienced players alike,
but attempt to cater to the more seasoned veterans. 
Drop by and see if we intrigue you enough to stay!
 
                ----------------------------------------------- 

Mud         : The Fifth Coming
Code Base   : Circle 3.0
Telnet      : mamma-mu.campus.luth.se 4000 [130.240.193.45]
WWW         : http://mamma-mu.campus.luth.se/~imp/
Description : 

   Darkness has decended upon the realm and evil surrounds us.
There are a few lone outposts of good and right that fight
against the tyranny of the Dark One.  You are about to embark
on a journey into a world of mysticism, sorcery and steel.
Enter and join the fight against the evil that seeks to
devour everything in its sight.

   We have made some code changes/additions over the past few
months.  We also have 6 new areas open to mortal use and many
more being written.  There are 30 mortals level and one hero
level.  We are also running an excellent OLC (Oasis) which
makes building faster, easier and virtually idiot proof.
Come check us out, stay and play awhile.  Visit our homepage
which has recently been updated.

   Current projects include remort classes.  New areas (always
being built).  New spells and skills, plus a lot more.  Please
stop by you won't be disappointed.
 
                ----------------------------------------------- 

Mud         : The Final Challenge
Code Base   : Merc, heavily modified
Telnet      : mud.primenet.com 4000
WWW         : http://www.primenet.com/~madman/tfc.html
Description : 

   The Final Challenge seeks to offer a complete role playing
experience to mudders of all levels. We currently have over
70 areas on our mud, more than half TFC originals where you
can test your skills. We have 10 races, languages, 7 classes,
multiclassing, a god-follower system, allow PK's, and have a
lot more surprises... Come check us out and see if you are
up to the Challenge...
 
                ----------------------------------------------- 

Mud         : FinalFrontier
Code Base   : LPmud Amylaar 3.2.1
Telnet      : csmd50.cs.UNI-Magdeburg.DE 7600
WWW         : http://www-hppool.cs.uni-magdeburg.de/~mud/
Description : 

   FinalFrontier is a GERMAN Mud - all you will see there is GERMAN
language. We are just under construction (since 10/94). 

   But if you're interested - connect our site and explore the universe:
you'll find colourful worlds (6 at this time) you will never see
again - not in literature and other broadcasted medias.
Our wizards trying to create as much fun and experience as you
could expect. (Have you ever seen an ALIEN? - its not the original
from that movie ;) )

   OK -if you're familar with German language - try us out...

   C U - Bert & DanS & Imar & ...
 
                ----------------------------------------------- 

Mud         : Final Realms
Code Base   : FRlib
Telnet      : fr.hiof.no 2001
WWW         : http://heimdal.hiof.no/fr/
Description : 

   An incarnation of my own design...

   This Mud offers 8 different races and many different classes to choose from
from.  Players are helpful and the Builders are nice and fair... but
if they don't do their work we kick them out.
 
                ----------------------------------------------- 

Mud         : The Fires of Heaven
Code Base   : DIKU--ROM 2.4
Telnet      : cheshire.cwrl.utexas.edu 4000 [146.6.97.163]
WWW         : http://www.io.com/~sionnach/mud/foh.html
Description : 

   The Fires of Heaven is a roleplay-oriented, newbie-
friendly DIKU MUD running ROM 2.4. We are based on
Robert Jordan's Wheel of Time series, and offer three
WoT based races to choose from, as well as separate
character nationalities by race. We offer the standard four
classes and are in the process of implementing 2 more.
We currently have 3 original WoT areas and are opening a
builder port and olc for prospective area creators. We have
fourteen different guilds, each with their own original guild
spells and skills, and guild eq. Our code is stable (and has
great ANSI colour) and is only down for periodic reboots, and our
machine is a dedicated SUN server with 4 accounts on it total.
There is virtually no lag, and there is no rent or character
creation validation system. We have some open immortal positions.
Now is the perfect time to become involved with the Fires of Heaven,
as we  need and encourage new players to assist us in expanding and
creating a fun, politic-free environment.
 
                ----------------------------------------------- 

Mud         : First Light
Code Base   : LPmud on Phoenix Mudlib
Telnet      : 134.176.139.60 3000
WWW         : http://www.uni-giessen.de/~gdg3/mud/firstl.html
Description : 

   Hundred of years ago on the small silicon wafer called First Light the town
of Saltor has been devasted in the long wizards' war. Now the immortal heirs of
of Saltor. A perfect place for an adventurer to gain honour and fame ...

   First Light (est. 1992) runs on our completly new developed Phoenix Mudlib
pioneering many features for players and wizards alike. As a wizard it is still
possible to perticipate significantly our friendly small team. Try our web
pages. 
 
                ----------------------------------------------- 

Mud         : The Forbidden Lands
Code Base   : Modified Diku
Telnet      : centcon.com 5000
WWW         : http://www.centcon.com/~flmud/
Description : 

   "...It was foretold in the Chronicles of Qod, a millenia or more ago
in the Second War of Shadoe.  The ascension of Agog, the Epoch of
Transformation, and the redirection of mortality...

   The last vestiges of the imperial wars, with Ryadel's failed
attempt, and the concurrent fall of Thalos left the great powers scattered
and bathed the lands yet tamed once again into shadow.  At this crucial
juncture did the Herald of Walutzu appear to Incubus, proclaiming the
new order, and the city of Korflu rose in its course, forever scarred,
but blessed with great resources.

   From this city rise the great adventurers, the legend-makers of
Keilar.  Born of a kindred spirit, they journey out and tame the wild
places, and what was once forgotten has been rediscovered.  These are
the heroes of the Forbidden Lands!"
 
                ----------------------------------------------- 

Mud         : Forest's Edge
Code Base   : diku
Telnet      : forestsedge.com 23 [204.91.31.105]
WWW         : None
Description : 

   Forest's Edge is a diku mud with an online coding language which
allows many features not possible on most muds.  One of the
most evident results are complex quests and puzzles.<br>

 * All areas are original
 * Reagent based magic system
 * Skill system similar to Civilization
 * Trees to climb, bookcases to push, graves to dig
 * No rent/pets save
 * Vt100/Ansi support
 
                ----------------------------------------------- 

Mud         : Fractured Realms
Code Base   : ROM 2.4/Fractured 1.6.1
Telnet      : gn4.getnet.com 4526 [206.85.131.4]
WWW         : http://gn2.getnet.com/~aybara/frac/index.html
Description : 

   Fractured Realms offers a wide range of races(12)
and classes(6). We also have questing (automated
and player run). Our Staff is friendly and willing
to help.

   We work like a small community, all players are helpful
as well. The Staff is very responsive to new ideas. If
you are looking for a friendly MUD to play, come visit us.
 
                ----------------------------------------------- 

Mud         : FranDUMII
Code Base   : DUM
Telnet      : mousson.enst.fr 2001
WWW         : http://autan.enst.fr/~frandum/index.html
Description : 

   The emptiest mud ever!!

   Low on fighting, quests galore, 
a huge medieval world to explore, 
amazing deeds to be done...
If you manage to avoid hens 
(some are quite nasty beasts, with a big pointy beak...)
 
                ----------------------------------------------- 

Mud         : Frontier Mute
Code Base   : Mute Alpha
Telnet      : frontier.eznet.net 4000
WWW         : None
Description : 

   This game is based on a science fiction theme from the future. It has a
functional space system, and simulators to allow players to fight each
other. The game has many races, and planets to pick from, and still has
many good positions available.
 
                ----------------------------------------------- 

Mud         : FurryMUCK
Code Base   : MUCK 2.2fb5.4whateverRevar'suptonow
Telnet      : furry.org 8888
WWW         : http://www.furry.com/
Description : 

   A social/role-playing MUD themed around anthropomorphics; Furry
is the largest and longest standing MUCK on the Internet to date (note
MUCK, not overall MU*).  With a database well over the 160,000 item mark, and
a regular nightly showing of 325+ players, it's an active social environment.
The theme is centered around the roleplay of Anthropomorphics (characters
combining animal and human traits such as werewolves; also 'funny animals',
toons, etc.) but all who play with respect are welcome.
 
                ----------------------------------------------- 

Mud         : FuskerMud
Code Base   : Diku Gamma(0.0)
Telnet      : alice.ibmpcug.co.uk 4000 [192.68.174.69]
WWW         : None
Description : 

   FuskerMud is maybe the friendliest mud around, and we're
trying to make it better every day. We strive for getting
the world unique to this mud, but today we still have the well known
midgaard. FuskerMud is a very social mud, with a relaxed atmosphere.
 

o=======================================================================o
                        Muds Beginning With: G
o=======================================================================o


Mud         : Games of Death MUD
Code Base   : CircleMUD 2.2
Telnet      : godmud.ibase.be 4000 [194.78.48.181]
WWW         : None
Description : 

   Games of Death MUD has recently moved to this site.
Our builders are making new, unique areas all the time,
you won't find them anywhere else. Our coders are constantly
inventing new skills and spells. We have 70+ levels
for all four classes. More levels, classes, skills and
spells will come online in the near future as we are
moving to CircleMUD 3.0pl11. Even though the mud is in
Europe, there is very little lag.
 
                ----------------------------------------------- 

Mud         : GarouMUSH
Code Base   : MUSH
Telnet      : cesium.clock.org 7000 [17.255.4.43]
WWW         : None
Description : 

   The first of the White Wolf MU*s to focus on Werewolf: The Apocalypse,
Garou has always emphasized responsive, cooperative roleplaying
with an emphasis on good writing and clear communication.
Players are screened through a registration process, and character growth
and development come through roleplay.  A complex world with lively GMs and
quirky, individual characters awaits!  Please visit as a guest
to find out more about the game and the application process.
 
                ----------------------------------------------- 

Mud         : Gate
Code Base   : Gate v1.1
Telnet      : orion.tyler.net 3000 [205.218.118.5]
WWW         : http://www.jriver.com/~tom/
Description : 

   Gate is a mud formed loosely on Batmud, Zombiemud, and
Retroactive. It runs it's own highly optimized lib on a
Sparc 4. It is similar to an LPmud, and is connected to the
I3. Gate will support 175+ players at one time with no local
lag. Gate is located within Canada.

   Gate offers players one of the most diverse mud
experiences. Features include: huge 3d outworld with a
mapping feature builtin, player Castles to store equipment, a
customizable race system, playerkilling within certain
limits, a working economy, flexible guild structure,
quests, and many other features soon to come such as ships,
mounts, and families.
 
                ----------------------------------------------- 

Mud         : The Gathering MUD 
Code Base   : Circle 3.0
Telnet      : saturn.netusa1.net 4000 [205.139.170.11]
WWW         : http://saturn.netusa1.net/~mud/
Description : 

   The Gathering is a mud based on Circle 3.0 patch 9 that features all
original areas, except Midgaard (which we kept so everyone could have SOME
common ground) and the Mage's tower (which we kept because it's my favorite
area (: ). Being added to every day, the gathering has player- killing areas
and arenas for those that wish to participate in those activities.
 
                ----------------------------------------------- 

Mud         : Genesis
Code Base   : Modified LPMud
Telnet      : spica3.cs.chalmers.se 3011
WWW         : None
Description : 

   Genesis is the original LPMud, though little remains of the
stuff from the early days. The emphasis of the mud is to be a
challenging game. It is one of the largest LPMuds and also
one of the most popular ones. We have a queue system for players
that comes into action when the game is full. Wizardhood is by
application. We are always happy if skilled coders and
storytellers want to join us.
 
                ----------------------------------------------- 

Mud         : Genocide
Code Base   : customized LPish driver, custom lib
Telnet      : genocide.shsu.edu 2222
WWW         : http://www.shsu.edu:80/~genlpc/
Description : 

   Genocide is a competitive head-to-head wargame.  There are no "monsters"
to fight. Players engage in wars (both solo and team) to gain rank.  Probably
one of the most unique "muds" on the Internet, and definitely the most
popular of the genre that it started.
 
                ----------------------------------------------- 

Mud         : The Glass Dragon
Code Base   : Merc 2.2
Telnet      : Dragon.ods.com 4000 [160.86.75.129]
WWW         : None
Description : 

   A social, hack and slash, rp with 105 levels to immortality.
Recommended for new and old mudders, everyone is welcome.
Guilds are encouraged and are totally player driven.

Statistics;

 * Areas - 123
 * Rooms - 8542
 * Shops - 168
 * Mobiles - 8542
 * Classes - Mage, Cleric, Thief, Warrior, Barbarian, Paladin
             Ranger, Assasin, Healer, Burgalar   
 
                ----------------------------------------------- 

Mud         : Ground Zero
Code Base   : Modified ROM 2.3
Telnet      : mud.inc.net 6666 [204.95.199.4]
WWW         : http://ns1.ntrnet.net/~irving/gz/
Description : 

   Ground Zero is an extremely fast paced team warfare mud. On entrance to
the 'game,' you are placed on either the Red or the Blue team. Then you are
placed on a 25x25 grid, on which are weapons, ammunition, and armor.

Each team has a base at either corner of the grid. There are two goals.

 1. Kill any player not on your team to give you more kills and increase
    your 'reputation'

 2. Use teamwork to find the Button on the lower level. After pressing
    it, you must keep it safe from the other team for 100  seconds, after
    which a nuclear device will go off, giving more rep to your entire team.

Ground Zero uses a very well implemented projectile weapons system.
 
                ----------------------------------------------- 

Mud         : GrungeMUD
Code Base   : Envy 2.0
Telnet      : bigbrother.tele.iastate.edu 4000 [129.186.98.18]
WWW         : http://www.public.iastate.edu/~stoked/grunge.html
Description : 

   Come play the mud of choice by players around the globe! Our immortals
and friendly and willing to help any newbie, and offer quests throughout
the week. In addition to many original areas, we offer many exciting skills
and spells, including circle attack, dual wield, races, Limited PKilling,
banished hunger/thirst, Ninja class, gate spell, and many more. Stop by
sometime; You won't be disappointed!
 
                ----------------------------------------------- 

Mud         : Grimne DikuMUD
Code Base   : Modified Alpha
Telnet      : grimne.pvv.unit.no 4000
WWW         : None
Description : 

   Grimne DikuMUD is the ultimate in POWER mudding.  Grimne has been
around since 1991, and provides more than 50 areas to explore.
At the heart of Grimne lies the group, whereby brave adventurers
band together to vanquish their enemies and share the rewards
of victory.  Groups of all sizes will find exciting challenges at
Grimne.  Players of all classes are powerful soloers, as well as
important group members.

   Some Features of Grimne:

*  50 mortal levels
*  4 character classes: Warrior, Thief, Mage, Cleric
*  Storage rooms as well as standard rent
*  Help for Newbies: Players designated as newbie helpers, and
   extensive help guides in the guilds
*  Great spells for mana users: Mages pour on the damage
   with an extensive selection of attack spells, and Clerics
   heal the warriors and protect the other groupmembers from harm
*  LOTS of areas, with more comming all the time
*  Online Area Creator being imped soon
*  Mobs with interesting Special Procedures (You're gonna have to
   find out for yourself!)
*  Careful balance of class power
*  Immortals and Players that care, and will help new characters
*  Ice Shaman: A powerful doctor from which you can buy
   improved stats for your characters: stats up to 25 are possible
*  Damage Logger: totals your carnage for you (what fun!)
*  Sunday POWERGROUPS: Players group up to defeat the biggest
   and meanest mobs on the mud! Some mobs require 30-40 players
   working together to defeat.  Sometimes the players win, and
   sometimes, well......

   Come visit us at: Grimne.pvv.unit.no 4000
 
                ----------------------------------------------- 

Mud         : Guardians MUX
Code Base   : TinyMUX 1.0p6
Telnet      : jitter.rahul.net 4205
WWW         : http://digmo.org/guardians/
Description : 

   This is a Roleplay orientated MUX without a coded Combat
system that focuses upon the recreation of society as it
existed in different time periods.  Presently, there is a
complete small Western Town in the 1870's, a Roman Village in
9 BC and a Fishing Port in Brittany, 1450's.  Slated for
future opening, Prohibition New Orleans, 1920's and Scottish
Highlands.
 

o=======================================================================o
                        Muds Beginning With: H
o=======================================================================o


Mud         : Hall Of Fame
Code Base   : LP Mud 3.2.316
Telnet      : hof.df.lth.se 2000 [194.47.252.38]
WWW         : None
Description : 

   Hall of Fame is a re-creation of Genesis before the advent
of 3.0.  It's a small, quaint little mud, with plenty of
room to grow.  We just moved to a new dedicated server
and new driver, giving us little to no lag.  Friendly
wizards and very active administration.  We're up 24 hours
a day for your playing pleasure, and there are alot more
areas than meet the eye.  Check us out!
 
                ----------------------------------------------- 

Mud         : Harshlands
Code Base   : Diku Gamma
Telnet      : photobooks.com 1234 [130.207.133.27]
WWW         : http://super.win.or.jp/~cdodd/
Description : 

   The mud is currently in pre-alpha, so if you wish to play,
please send email from the homepage.  Here are its current
stats and all.

   Harshlands is a rpg-oriented mud with no levels, and is
totally skill-based.  We use a unique rpg world, that is
based on the HARN rpg game by columbia games.

   Currently, the harshlands has over 12k original rooms.
There is a diversified religion system, alchemy, herbalism,
true magic(in development), and psionics(in development).
 
                ----------------------------------------------- 

Mud         : The Haunted Pass
Code Base   : Merc 2.2
Telnet      : rds.nbn.net 6666 [199.234.116.210]
WWW         : http://expert.cc.purdue.edu/~tander/haunted.html
Description : 

   The Haunted Pass is mud that is growing fast.  We recently
moved sites to be able to hold the more people coming in all
the time.  We have friendly immortals that are there to help
but we mainly like the players to adevnture on their own.
With 131 areas in the mud and all the areas with a directions
to show how to get there helps really helps adventuring.
We have stuff ranging from a fully automated quest mob to
aliases.  If you are sick of the implementors that don't
care/ don't show up don't expect that here. Come check us out.
 
                ----------------------------------------------- 

Mud         : Heaven's Door MUCK
Code Base   : FB 5.43
Telnet      : peacedove.org 2212 [137.159.177.113]
WWW         : http://www.wam.umd.edu/~dove/
Description : 

   You wake up on a staircase in the clouds.  A bright
light becons you upward to a clear and sunny day.

Welcome to Heaven's Door.

   Many come to visit and most stay, saying that this
place is like no other they have tried before.  It
is a place of calmness and serenity.  A land where
silly and cute, mix with loving and caring.  A place
where everyone becomes a part of the family and toys
can still make you grin from ear to ear.

   Come and visit.  Take a chance.  All you have to do
is walk through the door... 
 
                ----------------------------------------------- 

Mud         : Helliconia
Code Base   : Rom 2.4
Telnet      : mother.biolan.uni-koeln.de 9000 [134.95.209.48]
WWW         : http://mother.biolan.uni-koeln.de/Helliconia/
Description : 

   Helliconia is a Rom 2.4 based Mud containing a lot of new features eg.:
-- several clans (towns) with different philosophies,skills and spells
-- playerkilling
-- riding on pets
-- limited items
-- special skills and spells for every class and race

   Towns are:
-- MYSTERY    - sourcery
-- TRISTAN    - magic hater
-- DARKNESS   - dark and evil
-- BRIGHTNESS - always good
-- CODEX      - judgement and executer
-- CHAOS      - chaotic what else ?!
We expect real roleplaying.
 
                ----------------------------------------------- 

Mud         : Hero of the Lance II
Code Base   : ROM v2.3
Telnet      : icg.irdu.nus.sg 4040 [137.132.19.171]
WWW         : None
Description : 

   A mud based losely on DragonLance with a lot of
features, including a total of over 16 classes,
each with unique ability, 10 races, 300 skills/spells.
Other than the normal mobprog, we also have additional
things like objprog, clans system, a specialise warzone
with tag team warfare.

   Mud located in Singapore and occassion lag is expected.
Has been running for over 2 years with a constant login
player at about 70 round the clock.
 
                ----------------------------------------------- 

Mud         : Heros of Kore
Code Base   : Circle 3.0 p 6
Telnet      : jitter.rahul.net 5000 [192.160.13.8]
WWW         : None
Description : 

   Heros of Kore mud is set in a realm of fantasy and dark horror.  We have
done a lot of work with the internal workings of the mud.  Things we have
added include ranged spells/attacks, scan, a new magic system much like
AD&D, new zones, etc.  We have just converted to a system of 50 mortal
levels.  Things to come include mounts, houses, and new spells and
skills.  Come check out our mud, we hope you'll never leave.
 
                ----------------------------------------------- 

Mud         : HexOnyx
Code Base   : circle
Telnet      : www.HexOnyx.com 7777
WWW         : None
Description : 

   Highly modified circle base.  This is a 6th generation mud.
It has been on many sites.  marble.bu.edu was the orgin.
There are 4 classes allowing multi-class.  There are 70
player levels and over 5000 rooms in 89 zones.  We have vampires
as well as werewolves.  Newbies welcome.
 
                ----------------------------------------------- 

Mud         : Hidden Worlds
Code Base   : Merc
Telnet      : usa.net 4000 [192.156.196.1]
WWW         : None
Description : 

   One hundred fifty years ago ... 

   Nomads from the Great Eastern desert brought spices and slaves to the
Thalos Market.  Dwarven miners, rough and rude, sold precious stones
and drank the town dry of firebreathers.  Stone golems, created by
mages from the Tower of High Sorcery, stood sentry duty in watch
towers day and night.

   It was the morning of the 3rd day of Thunder in the Month of Shadows.
The Mayor of Midgaard (the great-grand-uncle of today's Mayor) arrived
at Thalos early in the morning to pay tribute at Thalos City Hall.
When he entered the Grand Gate, no guards challenged him.  He found
the streets and market places empty.  Spotting a nearby lamia, he
asked her about the residents.  Was there a festival today?  Perhaps
a grand religious ceremony in the Temple of Thalos?
The lamia didn't behave like a lamia.  Instead of answering him in the
helpful but stupid lamia manner, she produced a long, slim dagger
and stabbed the Mayor.  Other lamias, hearing the tumult, quickly
arrived and attacked the Mayor as well.  The Mayor was killed.
Now Thalos is an abandoned city.  Wild lamias roam the streets, killing
trespassers and sacrificing their bodies at the Temple of Thalos.  The
golems lost their responsiveness to command and watch eternally from
their ruined towers, as they have for fifty thousand nights since the
mysterious demolition of Thalos. Midgaard is next.
 
                ----------------------------------------------- 

Mud         : Highland Dikumud
Code Base   : Merc 1.0 (heavily modified)
Telnet      : socrates.ambler.temple.edu 9001 [155.247.161.213]
WWW         : http://www.highlands.org/
Description : 

   Highland offers the standard race/class setup with some new stuff
added. There are currently about 73 zones and 5500 rooms to explore!
For those players who enjoy pkilling and/or have a score to settle
there is a battlefield specifically for this, offering risk-free
combat! 2-player multicharring allowed and the rules (14 of them)
of the mud are available for everyone! Check it out!
 
                ----------------------------------------------- 

Mud         : HoloMOO
Code Base   : MOO
Telnet      : zeus.isisnet.com 1701 [199.45.83.245]
WWW         : None
Description : 

   HoloMoo (Formerly Star Trek Moo) has been up for a year.
the timeline starts just after the discovery of the hostility
of the Dominion. Active orgs are Rihannsu, Ferengi, Klingon,
UFP, Maquis, Hellesport and several indi traders, etc) Space is
very large, rich and mainly unexplored. Space includes stars,
starsystems, nebula, starbases, etc. Ships have consoles for
Navigation,tactical, science, communications, damage, engineering
and viewscreens. Larger ships and bases have voice-activated
computers. Simulators are available for major ship classes so
characters can practice without getting killed. Guests have
access to simulators. The MOO is fully IC. OOC conversations,
are permitted but they are rare even between RL friends.
 
                ----------------------------------------------- 

Mud         : HoloMUD
Code Base   : Circle/Diku
Telnet      : holo.fc.net 7777 [198.6.198.6]
WWW         : http://www.fc.net:80/~infoteq/
Description : 

   Living on the Sapphire Dragon Outpost space station can be exciting at
first, but even station dwellers can get a little bored from time to time.
That's when you use the Holobooths to travel to exotic, distant worlds.  At
the place where you start the game, you can type "list" to get a listing of
the simulations available for you to run.  As an experienced player you can
travel to Dragon's rock to test not only your skills, but also your
knowledge. As a new player you can travel to Dreamland and become an alien
flying through an asteroid field, or visit Triteq's Funland and ride the
tallest virtual ferris wheel! 

   The implementors of HoloMUD have striven to make Holo as original a mud
as possible. Ninety-five percent of the areas on Holo are original, created
and/or rewritten by immortals currently playing the game.  The code itself
is mainly original, originally based loosely on circle/diku style code and
is very stable, and the races themselves are original as well.  Holo needs
rebooting every few days only because something new is being added. 
There's no hunger or thirst, and no cost to rent.  What is also nice
is that you can rent anywhere on your home station, the Sapphire Dragon
Outpost.  All you have to do is recall by hitting the / on your keyboard,
then type rent.  HoloMUD also uses a credit system, instead of using gold
or experience, which makes the system a bit more friendly.

   HoloMUD has several quest areas which can be ran to gain skills, spells,
and cool equipment.  Holo also has weekly quests which you can participate
in and gain quest points from to use to trade in for equipment.  We also
have clans, with mortals as the clan leaders, and immortals as sponsors.
HoloMUD is mainly a friendly mud, with PK allowed only for certain quests,
but if you like the adrenaline rush of PKing, we also have Assassins. When
you obtain our highest mortal level and a certain number of credits, you
can join the Assassins Guild. Assassins can freely attack each other except
for certain safe places.

   HoloMUD keeps a small, dedicated immortal staff who are committed to
listening to input from the players. Be sure to type 'help faq1' and 'help
faq2' (without the quotes) when you first log on. And be sure to visit our
Newbie school your first time on the game to learn more about the game and
get some equipment to begin with. 

   HoloMUD... may your stay be... interesting...
   Exile - Main Implementor of HoloMUD
 
                ----------------------------------------------- 

Mud         : Holy Mission
Code Base   : lpmud 2.4.5
Telnet      : wildsau.idv.uni-linz.ac.at 2001 [140.78.40.25]
WWW         : None
Description : 

   Holy Mission is a fantasy MUD based upon Forgotten Realms(tm)
You can choose from whittie (human, dwarf, high-elf,
halfling) and darkie (orc, troll, drow-elf) races which are
in permanent war (playerkilling is allowed only between
darkies and whitties). There are several classes (warrior,
thief, mage, cleric, barbarian, druid, abjurer) but you
can learn knowledge of other classes at higher level and
higher cost. Player is acting in zones which are connected
via overland represented by walkable ansi-colored moving
map (this feature can be turned off).

   Best thing you can do is to visit us. Have fun !
 
                ----------------------------------------------- 

Mud         : Hyperborea
Code Base   : LPMud (Amylaar driver)
Telnet      : eclipse.sundial.net 2000
WWW         : None
Description : 

   Hyperborea is a domain of adventure and fantasy.  There are
numerous realms to explore, monsters to vanquish and quests
to be embarked on.  The players are friendly and very social.
Hyperborea is small right now but is growing and sees new
lands and features often.  
 

o=======================================================================o
                        Muds Beginning With: I
o=======================================================================o


Mud         : The Idea Exchange
Code Base   : MudOS v21.3/Foundation II
Telnet      : ie.imaginary.com 7890 [204.73.178.25]
WWW         : http://ie.imaginary.com:7885/
Description : 

   The Idea Exchange is an LPMud dedicated to the exploration of LPC-based
technologies.  Such exploration includes the teaching of LPC classes,
the development of LPC servers and libraries, as well as discussion
and development of protocols and applications for education, business,
and entertainment.

   LPC is an object oriented programming language resembling a cross of
C++ and Python.  It carries much of the power of the former with the
ease of use of the latter.  Its similarities to the C++ language
also serve to reduce the learning curve of the language.
 
                ----------------------------------------------- 

Mud         : Illusia: Quest for the Eternals
Code Base   : Graphical/Custom
Telnet      : Client Needed (Visit Homepage for details)
WWW         : http://www.illusia.com/
Description : 

   Illusia is a multiplayer graphical world that will redefine
your idea of gaming on the Internet. With incredible 3D areas
to explore and hundreds of characters, both computer and
player-controlled, to interact with, Illusia: Quest for the
Eternals at last brings true commercial-quality computer
gaming to the Internet.
 
                ----------------------------------------------- 

Mud         : Illusions of the Mind
Code Base   : Rom 2.3 (heavily modified)
Telnet      : mud.dataex.com 9001 [199.201.114.5]
WWW         : http://www.best.com/~dominic/illusion.html
Description : 

   Illusions of the Mind is a heavily modified ROM 2.3 based MUD.
Illusions has a completley original theme-- the imps decided that
muds based on popular fantasy series were too restrictive--
our theme is constantly evolving which make for an exciting
mudding atmosphere.

   Illusions has many original coding features, as well as many totally
original areas to explore.  This mud is not an easy place to exist--
there is playerkilling.  Playerkilling is restricted to a 6 level
limit that is player enforced by the society of [JUSTICE].
(However, newbie killers will be punished by Immortals and Imps--
Illusions is very newbie friendly.

   Before the start of summer vacation and some serious site problems
(we recently have found a new site) Illusions averaged around 70
players during peak hours, but would never drop below 30. Right now
our playerbase might appear weak (between 20 to 50 online) but this
is just temporary...

   Come join us at ILLUSIONS OF THE MIND -- AND BEWARE THE SHIFTERS...
P.S. If you are new to muds ask a [SAGE] member for advice..they
can be very helpful.
 
                ----------------------------------------------- 

Mud         : ImagicaMUD
Code Base   : Circle
Telnet      : ftp.rijnhaave.nl 4000 [194.151.56.23]
WWW         : http://www.euronet.nl/~venice/imagica/
Description : 

   Imagica started a few months ago as our local
little mud, but has grown to a big mud with
lots of additions to the standard circle.
Eg. Stage Coaches, Interactive mobs, bounty
hunters etc. As we are continous coding and
building things for the mud it will always
be a new experience entering the Imagica.
 
                ----------------------------------------------- 

Mud         : ImbrisMUSH
Code Base   : TinyMUSH 2.0 v6
Telnet      : sun1.lrz-muenchen.de 6250
WWW         : http://www.student.informatik.th-darmstadt.de/~ernie/Imbris/
Description : 

   A German-language MUSH which tries to create an entirely new,
unique fantasy world as background, apart of the classical
fantasy schemes of Elves and Dwarves. Imbris is a world with
an exotic atmosphere, full of strange creatures, mystical
sorcery and cunning intrigues.

   Imbris is a roleplaying-oriented MUSH where players are
encouraged to add their creativity to the unique theme.
 
                ----------------------------------------------- 

Mud         : Imperial DikuMUD
Code Base   : Highly modified Diku
Telnet      : mandrake.cs.hut.fi 6969 [130.233.40.66]
WWW         : None
Description : 

   Imperial v2 has been around for quite a some time. We have 50 mortal
levels, rank system, enhanced fighting system and lots of other
improvements to the original code. Playerkilling/Playerstealing is
illegal as well as harassing new players in any way. If you want a
MUD where you can just enjoy playing, try Imperial. 
 
                ----------------------------------------------- 

Mud         : Infinity
Code Base   : LPMud
Telnet      : infinity.firstcomm.com 4242 [204.179.248.42]
WWW         : http://infinity.firstcomm.com/
Description : 

   Infinity is a quest-based mud that focuses on quest-solving and
player interaction, as opposed to random hack-and-slash.  Strict
harrassment policies are enforced, although most people won't need
to worry about this.  We welcome anyone with an interest in adventure,
and may be contacted at infinity@infinity.firstcomm.com for more info.
 
                ----------------------------------------------- 

Mud         : Infinity Mud
Code Base   : Aber Dirt 3.1
Telnet      : sirius.nmt.edu 6715
WWW         : http://www.nmt.edu:80/~vwclub/
Description : 

   Infinity is a three-year-old institution at New Mexico Tech
in glorious Socorro, New Mexico.  It ranks with any of the
best and most popular abermuds because of its high quality
of coding and low occurance of crashes.  Infinity was the
originator of many features commonplace in the abermud
community today, and unique features are always being
implemented, such as a complete solitaire game within the
mud.

   Players have unprecedented power at Infinity, and the
policy is straightforward and fairly unrestrictive.  There
are plenty of well-developed zones and always several in the
works.  Come see why people enjoy hanging out with us. :)
 
                ----------------------------------------------- 

Mud         : Inner Earth
Code Base   : Envy 1.0
Telnet      : mud.oro.net 4000
WWW         : None
Description : 

   Newly opened EnvyMud site, 50 levels, easy advanceent,
reach level 50 and become a Hero and a chance to become a
God. Come join us and start your adventure battleling the
forces of good and evil today.
 
                ----------------------------------------------- 

Mud         : InSaNe Mud
Code Base   : Rom 2.4 b4
Telnet      : photon.stealth.net 4000 [206.26.140.7]
WWW         : http://www.stealth.net/mlee/
Description : 

   InSaNe Mud is a rapidly growing, quickly evolving new mud.  We are still
developing key features of the mud. We have some of the nicest imms around
who are quick to offer quests. We have a limited pk system that allows
in-range pkilling, and protection for newbies.  We have clans, although,
due to the young state of the mud, none are implemented. We feel that
this MUD is an enjoyable mud for those that just like to screw around.
 
                ----------------------------------------------- 

Mud         : Insomnia
Code Base   : Dirt3.1.2
Telnet      : insomnia.cnw.com 5050
WWW         : None
Description : 

   Insomnia is an up and comer in the aberMUD field, with heavy
construction on both code and zones.  New quests are being added
all the time.  Friendly laid back atmosphere and uppers makes it
a pleasant place to run, or just hang out and chat.  Very stable
code thus far and little lag.
 
                ----------------------------------------------- 

Mud         : Isengard
Code Base   : Mordor 3.0
Telnet      : moria.bio.uci.edu 4040 [128.200.21.101]
WWW         : http://moria.bio.uci.edu/
Description : 

   The Land of Isengard is filled with mystical creatures,
both great and small.  Choose who you will be from
10 classes and 15 races.  Begin your adventure in a world
of over 10,000 rooms filled with quests, puzzles, and
treasures.  Join with others to quest for the greatest
treasures in the land, or choose to be chaotic and go
head to head against other players in a battle to the
death.

   Isengard is based loosely upon the literary works of
JRR Tolkien.  It is a stable MUD with a large player base.
We are open 24 hours a day, 7 days a week.
 
                ----------------------------------------------- 

Mud         : Ishar
Code Base   : Original (diku-style)
Telnet      : mud.cyberverse.com 9999 [204.140.176.2]
WWW         : None
Description : 

   A consistent, credible world is embodied in over four thousand rooms, 
all of them well written, and completely original. We do _not_ feature a 
ridiculous number of mortal levels, annoyingly detailed combat descriptions, 
or devastating weapons for everyone. Subtlty and consistency are favored over 
LOTS OF IMPRESSIVE LOOKING CAPS. If you are interested in something a bit 
less glaring than the standard hackNslash, give it a try.
 
                ----------------------------------------------- 

Mud         : Island
Code Base   : original 
Telnet      : 163.1.245.204 2092
WWW         : http://info.ox.ac.uk/~math0001/island.html
Description : 

   ISLAND is a MUD in the tradition of MIST at Essex 
University and Mundi at Warwick.
 
   The theme of ISLAND is wit. The designers have declined to restrict 
themselves to any time or place, and have given their imaginations free 
rein to include any object, monster, or location, with the sole proviso 
that descriptions must be well-written, and if not amusing, then at 
least not boring.
 
                ----------------------------------------------- 

Mud         : Isle of Death
Code Base   : ENVY 2.0
Telnet      : mud.dlcwest.com 9000 [204.83.37.14]
WWW         : None
Description : 

   ISLE OF DEATH is a fairly new mud that uses HEAVILY modified
and improved Envy 2.0 Code. Some of its features are:

 * option to join clans and participate in player killing, while
   non-clanned people are safe from player killing.

 * a very unique multiclassing system where players can select two
   classes right from the beginning.

 * Very Good Ansi color.

 * Extended Race selection including vampire,dragon and many others

 * A special ARENA where players of any level or clan may go and
   oppose one another if willing to do battle.

 * Personalized 2-bedroom houses for characters once they reach
   level 20

Come check us out and meet our friendly group of players and imms. :)
 
                ----------------------------------------------- 

Mud         : Ithaca
Code Base   : Mordor
Telnet      : ithaca.gnt.net 4040/4041 [204.49.53.108]
WWW         : http://www.gnt.net/~ithaca/
Description : 

   Ithaca, Land of Mystery, Magic....and Murder.

   Ithaca is a Mordor Mud that provides a very easy to use player interface
allowing for easy gameplay.  Ithaca is not yet finished, but has over 8000
rooms and will be added onto constantly for the pleasure of its players.
Ithaca has many Dungeon Masters and CTs(Caretakers) to help you out with
whatever you may need.  Ithaca has an intricate help system which you
can use at your own leisure.  Ithaca is a mud that places a high value
on role playing.  There will be many Quests for treasures and spells
for you to find, giving you many hours of fun.
 
                ----------------------------------------------- 

Mud         : Ithacas' Mud
Code Base   : lpmud
Telnet      : light.lightlink.com 6969 [205.232.34.1]
WWW         : None
Description : 

   It is fairly new mud, up since July 1995. It is a modified 2.4.5
lpmud with an amylaar driver. We make backups daily.

   It is rather easy to become a wizard here. It is a non-pking mud.
We have monsters from easy to hard to real hard. We have quest that
requires hack and slash and some that don't. We are working on making
this a fun and friendly place to play and work. So if you are looking
for a change from the pking muds give us a try. We will be waiting to
greet you with a Big Hello. Even if you aren't looking for a change
why don't you stop in anyway. Maybe you could give us some new ideas.
 

o=======================================================================o
                        Muds Beginning With: J
o=======================================================================o


Mud         : Jellybean MUD
Code Base   : Merc 2.2
Telnet      : Jellybean.nether.net 4000 [198.108.59.10]
WWW         : None
Description : 

   Jellybean MUD prides itself on being one of the most friendly
and helpful muds around. We have a small but growing family
since our opening last year and have a lot to offer whether
your a complete newbie or a experienced player just looking for
a unique fun place. New players start out by choosing one of
many careers ranging from the old favorites to new classes
found only on Jellybean. Next you'll be welcomed personally by
our bunny staff. (Our version of Immortals) If you ever need
help our bunnies will be there for you.

   Jellybean also offers tons of areas to explore for every level.
Some famous zones are here in addition to original and detailed
places based on just about anything. Involving quests are just
as common as the kind players. There's no rent and even
limited multi-playing is allowed. 50 levels await you before
choosing to Remort into a new class or joining our elite bunny
staff! Many folks have gained Immortal status for the first
time here. NO Pkilling/Stealing or harsh words...just
friendship and fun. Come and give us a try! =)

*Firegirl*
 
                ----------------------------------------------- 

Mud         : The Jolly Roger
Code Base   : Envy 1.0 (Modified)
Telnet      : xbones.greenwing.com 5555
WWW         : None
Description : 

   The Jolly Roger is a New Mud with much to offer:

* Over 80 areas.
* PlayerKilling License to protect and expand pk policy.
* Player Housing (Buy a house which will save items through
  crashes and reboots!).
* MobProgs to add a bit of personality to our world.
* Name Completion so that you don't have to finish typing the
  name of a character or object.  The mud does the work :)
* A helpful, friendly staff and a warm atmosphere!
 

o=======================================================================o
                        Muds Beginning With: K
o=======================================================================o


Mud         : Kavarna
Code Base   : CircleMUD
Telnet      : swindon.city.ac.uk 8888 [138.40.1.3]
WWW         : http://web.city.ac.uk/~dg183/kavwww/kavarna.html
Description : 

   Kavarna is a land in North East Bulgaria near the coast of the Black
Sea.  Several centuries  ago an evil  presence was  felt by  everyone
living there and the evil got stronger and stronger as time went by.
Strange creatures which are normally  only seen in myths appeared at
night on the streets of the cities. As the dark vail was pulled over
the land the inhabitants gradually started to move away and only the
brave or foolhardy remain.  Since then many  heros have ventured far
from home to slay this evil.  Some have succeeded in destroying part
of it, but it  seems to rejuvenate too quickly.  The Gods  of Hellas
have  treated these  valiant adventurers  with kindness  and granted
them immortality  but others perished in this strange world of magic
and darkness....who knows where  their souls roam now....If you have
the mental  strength to cheat  death time  after time, the  physical
strength to wield the heaviest battleaxe and kill the wisest dragons
and the  morality to evade the wrath of  the Gods then continue.  If
not, Goodbye.....
 
                ----------------------------------------------- 

Mud         : KidMUD
Code Base   : DIKU
Telnet      : server1.powernet.net 5120 [199.172.142.2]
WWW         : None
Description : 

   KidMUD features SEVERAL new features over the standard DIKU MUDs.
KidMUD has 100% configurable ANSI standard colors.  Player killing
is available in the Pkill Funland, a player killing area set
to the theme of a fun park (Hall of Mirrors, etc). Everything
is made simple and easy-to-use for players.  We feature over
5000 rooms/monsters/objects/etc for you to explore/fight/use/etc.

   A 'mud-mail' program and bullition boards have been installed
for easy communication with players that are not available
at the time. Come check us out, we have no more words to
possibly describe KidMUD.
 
                ----------------------------------------------- 

Mud         : Killer Instincts
Code Base   : Merc 2.2 with MobPrograms
Telnet      : trolls31.ccm.itesm.mx 4444 [148.241.155.86]
WWW         : None
Description : 

   Killer Instincts is a Bilingual mud, where descriptions
are both on English and Spanish. 

   New areas are being developed, but principally the typical
merc areas are available.  We have automatic quests, 6
different races, ansi colors, etc, anything to make you feel
comfortable.  If you live in Mexico or South America, the
link will be very fast, as it is hosted on a PowerPc computer.
Don't be afraid to try, maybe you could even learn some spanish!
 
                ----------------------------------------------- 

Mud         : Kindergarden MUD
Code Base   : Rom2.4
Telnet      : oden.hjampis.kiruna.se 1234 [193.45.226.10]
WWW         : http://www.hjampis.kiruna.se/~ewen/kindmud.html
Description : 

   We are a rather young MUD and are still under construction, if you seek
a quiet MUD with helpful IMMs and where the opinion of the mortals are
taken seriously, then Kindergarden MUD is the place for you.

   We are also soon going to step up to 100 mortal levels. More spells and
skills are also in the creation stages. We have 7 different player races,
more to come, and 5 different classes. Go on quests given to you by Lord
Andrek, ruler of the Lands.

   We are in need of several area creators, inexperienced builders are more
than welcome. Come play with us at KindergardenMUD.
 
                ----------------------------------------------- 

Mud         : Kingdoms
Code Base   : LP, own mudlib, CD driver
Telnet      : luthien.dd.chalmers.se 1812 [129.16.117.12]
WWW         : http://www.dd.chalmers.se/~kingdoms/Kingdoms.html
Description : 

   Kingdoms LPmud is based on a medieval/fantasy environment. 
The mud is skillbased although levels are used. Questing and 
exploring makes up a central part of the game. 
Players are divided into professions and we're currently 
working on dividing the mud into nations. 
Playerkilling is allowed with the game setting the limits. 
Watch your back, playermortality is high. It's not an easy mud. 
We want to keep it that way. 
We've been up and running since april 1992, which makes us one 
of the older of the LPmuds out there. 
Welcome to Kingdoms, a game to die in.

   Yappo@Kingdoms
 
                ----------------------------------------------- 

Mud         : KoBra
Code Base   : LP 3.1.2+17
Telnet      : kobra.et.tudelft.nl 23 [130.161.38.161]
WWW         : http://www.latech.edu/~hcr/mud/
Description : 

   KoBra is a well established Star Wars based MUD that has
been around for over 5 years. There are over 25 seperate
planets to explore and nearly 20 major quests to solve.
Players can also purchase spaceships to travel with.

   By the fall of 1996, players should have access to an
integrated guild and PK system, incorporating advanced
skills, bounty hunting, smuggling, and space combat.

   This MUD does not require a port number, for those
of you with restricted port access!
 

o=======================================================================o
                        Muds Beginning With: L
o=======================================================================o


Mud         : The Land
Code Base   : diku
Telnet      : eva.next.hig.no 4000 [128.39.140.153]
WWW         : http://home.sol.no/grum/land/
Description : 

   Fantasy combat game, set in a world more or less based on novels by
Stephen Donaldson. (mostly Cronicles of Thomas Covenant, volume 1-3)
You may play either the Good side (High Lords with their various
races of nice & Land loving people) or the Evil side,
Lord Foul the Despiser and his nasty creatures.
We have 9 races, (no classes), more natural bodies, etc...
 
                ----------------------------------------------- 

Mud         : Land of Legends
Code Base   : Envy 2.0
Telnet      : jubjub.wizard.com 1234 [199.171.28.9]
WWW         : None
Description : 

   Land of Legends: Become known throughout the land for your
heroic exploits.

   LoL was created by a team of players with several thousand
hours of MUDding experience.  We've seen a lot of things
that we like, and don't like, but most of all, we want
to know what YOU like.

   LoL is being transformed into a medieval fantasy world.
Quests are frequently run, and an automated quest reward
system is in place.  The immortals can conentrate on the
strategy of the quest, and leave the mechanics for the MUD
to worry about. Stop by and visit our MUD... Our MUD, but
YOUR game.
 
                ----------------------------------------------- 

Mud         : Land of the Midnight Dragon
Code Base   : Circle
Telnet      : porsche.ag.net 4000
WWW         : http://www.ag.net:80/~midnight/
Description : 

   Have a fun filled hack and slash adventure in this land of
Dragons Monster lawyers bad jokes and wonderfull sites
Not Based on anything just a place to have fun.

   We are looking for creative area designers too so
zone jockies drop us a mail.
 
                ----------------------------------------------- 

Mud         : The Last Aerie
Code Base   : Rom 2.4 b2
Telnet      : lastaerie.games.wildstar.net 1212 [206.103.114.11]
WWW         : http://www.wildstar.net/~staffa/aerie/aerie.html
Description : 

   The Last Aerie is loosely done up around the Wamphryi series
by Brian Lumley.  More is being added daily, with the ultimate
goal of eliminating all stock areas and most of the spells/
skills.  Imms are all very friendly, with an IMP on usually
least 16 hours a day.
 
                ----------------------------------------------- 

Mud         : Last Outpost
Code Base   : Diku Gamma
Telnet      : lo.millcomm.com 4000
WWW         : http://www-personal.umich.edu/~malakai/LO/
Description : 

   The theme is medieval wilderness fantasy. Three generations ago, The
Empire was overrun. The Last Outpost, a small coastal trading
community located deep in the wild, was spared from most of the
fighting and survived. Life in the Outpost is not easy, and many of
the finer things from the old Empire are absent. The residents of the
Outpost are descended from the survivors of The Fall, a tough and
adventurous breed. They are well suited to the task of reclaiming the
land once tamed by their forefathers. We are based on the original
gamma 0.0 release of the Diku code and have been open to the public
for more than three years.
 
                ----------------------------------------------- 

Mud         : Laurasia
Code Base   : Amylaar MudLib: 2.4.5 modified
Telnet      : 128.182.61.122 3000
WWW         : http://www.contrib.andrew.cmu.edu/usr/ef1c/mm.html
Description : 

   When's the last time you flung a sheep?  Got in a snowball fight?
Threw a boomerang and whacked someone in the head?

   Laurasia, also known as Moron Mud, is an LP mud that in some ways is
old fashioned. We don't have complex fighting stuff, no limb
destruction, no multi weapon crud. No races, no classes (but we do
have guilds). No playerkilling! Wizzing requirements are exp and
quest points (so that you don't have to do -all- the quests).

   Our areas range from modern to classic to futuristic to bizarre. Our
quests range from the stock "Orc Quest" we all know and love to ones
that will challenge your mind and/or make you giggle. We have guilds
of all sorts. We'll keep you busy and keep you laughing.

   Never mudded before? Give us a try.  Our newbie guidebook will not
only give you newbie equipment but will help you go through our newbie
training area, which will teach you all the details of mudding you
need to be a happy Moron Mudder.
 
                ----------------------------------------------- 

Mud         : Legacy
Code Base   : MudOS v21.7
Telnet      : legacy.org 5000 [204.96.52.188]
WWW         : http://legacy.org:5080/
Description : 

   Four years in development and still going, Legacy offers a unique
role-playing environment not currently available in any other mud. The theme
is strictly traditional medieval fantasy; everywhere you look you will
find attention to quality, detail, thematic consistency, and features that
are only found in the top 1% of the muds in development, if at all. Custom
designed limb based combat, skill system, one of the most original
character generation approaches, an enormous continuous world, automapping,
languages, multiple currency formats, npcs that must be conversed with,
affordable inn rent, crash protection, and creators dedicated to staying
behind the scenes while remaining responsive to player feedback are only
some of our offerings. Join us if you are ready for serious in character
role-playing!

   Note: Prior to September 5, 1995, Legacy was called 5th Dimension.
 
                ----------------------------------------------- 

Mud         : Legacy MUCK
Code Base   : TinyMuck 2.2 Fuzzball 5.48 Pk 1.3
Telnet      : laurel.actlab.utexas.edu 9999 [128.83.194.15]
WWW         : http://laurel.actlab.utexas.edu/~artie/legacy/
Description : 

   Welcome weary traveller! You have discovered a place to
rest your weary bones, chew the fat of tales long past
and forgotten, and have a darn swell time!

   The general theme is based in medievil times or the
rennaisance era style buildings and activities. There
are various themeless areas hidden about throughout the
realms, if you can find them. Magic and mysticism abound
everywhere.
 
                ----------------------------------------------- 

Mud         : LegendMUD
Code Base   : original
Telnet      : mud.aus.sig.net 9999
WWW         : http://mud.aus.sig.net/
Description : 

   "If you are only visiting one mud, make it Legend."  - the
Electronic Newsstand

   Legend is based on "history as it should have been." Features: 150+
spell word-based magic system, a classless system, 75+ skills
including bardic, medical, and herbalist skill sets, historical and
legendary areas, customizable ANSI color, an Out Of Character Lounge,
a variable-attack-rate proficiency-based fight system, guns,
vehicles, and other technology, missile weapons, a player description
system for roleplayers, optional playerkilling via themed clans
(bards, assassins, knights, secret society, and others), XP for
exploration, killing and quests... Plus we use a custom mobacts
system to make truly interactive mobs--there are several dozen
automated quests in the mud. All this and a newsletter and email
discussion list for play input into design, immort-run trivia, recall
tag, flag and scavenger hunts with personalized items as prizes,
plenty of friendly folks, and a mature atmosphere.

   Our Homepage was named a Top 10 site for Interactive Fiction
on the Web by XYZZYNews.
 
                ----------------------------------------------- 

Mud         : Legends of Blade and Magic
Code Base   : Circlemud 3.0 beta patch level 11
Telnet      : mud.inc.net 9000 [204.95.199.4]
WWW         : http://www.physics.uiuc.edu/~bambenek/mud.html
Description : 

   Legends of Blade and Magic is one of the fastest growing MUDs on the
net.  With friendly players and approachable admins, the environment is
very social.  The Immortal staff is constantly upgrading features and
creating new areas.  We currently offer a player-arena where players can
fight each other for a cash prize, almost 100 zones, dual classing, sub
classing, an automated auction system, and a betting system on the arena.
If you are looking for a great place to place, it is Legends of Blade and
Magic at mud.inc.net 9000!
 
                ----------------------------------------------- 

Mud         : LionMUD
Code Base   : Circle 2.2
Telnet      : LionMUD.com 4000 [204.183.96.15]
WWW         : http://wbrt.wb.psu.edu/~eee101/LionMUD/index.html
Description : 

   Lion MUD is not your typical diku.  Although built on stock code,
this mud has grown into a new world with 5100 rooms, most of which
are original areas coded by the Lion MUD wizards.  The newest area
being Haven, which is about 700 rooms by itself, as well as a high
level quest.  Lion also offers a mid level quest for players.
Many of Lion's areas have great C-code and well thought out themes.
Aside from the original areas on the game, Lion has also redone all
of the mage and cleric spells.  We currently have 90 spells between
the two classes.  Our coders are hard at work on brand new warrior
and thief skills at the present time.  We hope to add races and new
classes in the future. 

   One of the things we at Lion MUD have prided ourselves on is our
friendliness.  Just ask any player who has been around a while,
the immortals and veteran players are fun and helpful.  We always
enjoy having new people on the game!

   Please feel free to drop by and check us out!
 
                ----------------------------------------------- 

Mud         : Lima Bean
Code Base   : LP (MudOS + Lima mudlib)
Telnet      : lima.imaginary.com 7878
WWW         : http://lima.imaginary.com/
Description : 

   Lima Bean is the official support site for the LIMA mudlib,
which boasts such features as zork-like natural language 
parsing (put the 3rd red baloon in the basket), easy to write 
menus, and distributed support.  LIMA is currently the most 
advanced and best-desgined LP mudlib available.
 
                ----------------------------------------------- 

Mud         : Living Fiction
Code Base   : MUSH 2.2
Telnet      : purple.cow.net 8888
WWW         : http://www.cow.net:80/LF/
Description : 

   Living Fiction is a MUSH on cow.net being run by Living Fiction,
a California educational non-profit corporation that specializes in
interactive fiction for educational purposes. (This includes
writing groups, LARP and LRP groups, and MU*s).  Living Fiction
has no theme restrictions (except in relation to copyrighted
works), no wizards ('cept the god char), unlimited building, and a free-form
style. We invite members of any groups, clubs, or organizations to
create informational rooms online, and if you run a mud, send
us the address and we'll add you to our  mudlist file.
 
                ----------------------------------------------- 

Mud         : Loch Ness
Code Base   : LPMud MudOS 0.9.19
Telnet      : armageddon.imp.ch 2222  [157.161.1.2]
WWW         : http://www.imp.ch/lochness/
Description : 

   One of the older MUDs, MultiUserDungeons, found in
the internet is looking back to six years of being
online. Many people came, many left, some enriched
the realms with wonderful secrets, some did not,
and so is it still today....
 
                ----------------------------------------------- 

Mud         : LordMUD
Code Base   : Circle
Telnet      : lord.dmv.com 4000 [206.30.64.2]
WWW         : http://lord.dmv.com/~lord/
Description : 

   LordMUD is a fantasy game, based in Middle Earth as told
by J.R.R Tolkien. The Code is CircleMUD with many months
of custom programming.

   We feel the players are friendly and helpful to a young
hobbit, fresh to the land.

Stop by and tell them Strider sent you!
 
                ----------------------------------------------- 

Mud         : The Lost Mud
Code Base   : LPC
Telnet      : goofy.cc.utexas.edu 6668 [128.83.42.61]
WWW         : None
Description : 

    Lost Mud has now been up for almost 4 years now.The game
layout is varied and sticks to no particular theme.Player
killing is allowed but not encouraged.Lost has a friendly
atmosphere and is a nice place to enjoy mudding experiences.
 
                ----------------------------------------------- 

Mud         : Lost Souls
Code Base   : Amylaar 3.2.1 driver, LSLib 1.3
Telnet      : lostsouls.org 3000
WWW         : http://www.lostsouls.org/html2/
Description : 

   Medieval fantasy theme with a coherent theme and cosmology;
strict quality standards.  Detailed limb-based combat (how many
muds do you know of where you can tear someone's arm off and
beat them with it?). Unlimited player advancement, thirteen
guilds, thirty-two starting races, dozens of areas, adventuring
companies, equipment saving, ranged weapons, color.  Running with
LSLib 1.3, a highly evolved 3.2 mudlib featuring the work of
some of the best coders on the net.  More fun than you can stand.
 
                ----------------------------------------------- 

Mud         : Lost Tribes
Code Base   : Tinymush 2.2.1
Telnet      : lost.strange.com 1066 [130.253.208.80]
WWW         : http://weber.u.washington.edu/~finesse/lost/
Description : 

   Lost Tribes is a roleplay mush based, with
permission on the Elfquest novels of Wendy
and Richard Pini.  Set on a hitherto unknown
third continent, with a different timeframe
from the published works, we invite player
created characters to become Wolfrider, Glider,
Troll, Preserver, Elf or Human. 

   We offer an established holt, a glider
enclave, and a troll cavern, along with two
sites occupied by fullblooded elves.  We also
have two advanced human civilizations,
with rp potential independant of the elfin
groups, with cultures based on ancient egypt
and polynesians for you to choose between.
 
                ----------------------------------------------- 

Mud         : Lost Wishes
Code Base   : LPMud
Telnet      : link.xs4all.nl 5555
WWW         : http://link.xs4all.nl:5550
Description : 

   Enter Lost Wishes, a complex fantasy world where wishes
sometimes do come true. It features a strictly fantasy theme,
a developed race system, a variety of guilds, and an unlimited
advancement system. Lost Wishes is a fairly young mud, with
new areas and features opening up almost daily.
 
                ----------------------------------------------- 

Mud         : Lumen et Umbra
Code Base   : DIKU Mud
Telnet      : mclmud.mclink.it 6000
WWW         : http://www.mclink.it/gioco1.htm
Description : 

   In English:

   Lumen et Umbra is an Italian Mud.
The official language is, of course, Italian.
It's based on the world of the Imperial Rome.

   In Italiano:

   Lumen et Umbra e' un Mud italiano.
La lingua ufficiale e', appunto, l'italiano.
E' ambientato in un mondo fantasy ispirato al primo impero Romano.
 
                ----------------------------------------------- 

Mud         : Luminous Horizons
Code Base   : Circle 3.0
Telnet      : malasada.lava.net 4000 [199.222.42.2]
WWW         : None
Description : 

   Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
That's how much fun you'll have on Luminous Horizons.

   Forget all the 25 classes (Kensai!  Alchemists!  Real
psionics coming any minute now!)  Forget the 15 races
(Minotaurs that can charge you down!  Pixies with fly and
invis!  Thrikreen with multiple arms!)  Forget the
new code going in EVERY SINGLE DAY.

   Forget the never-before-seen combat system (penetration
system!  individual body parts coming off!) coming in and
the huge volume of completely unique spells (frightful
joining!  create treant!  illusions and conjurations
galore!)  Forget all that.  Just think about this:
WHeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
 

o=======================================================================o
                        Muds Beginning With: M
o=======================================================================o


Mud         : MadROM
Code Base   : ROM 2.2
Telnet      : 128.100.5.10 1536
WWW         : http://www.io.org/~sofa/
Description : 

   MadROM is a 100 level mud, with loads of areas to tour, many unique
to Madrom. We have zillions of new features, spells and skills,
and are always adding more. MadROM is not a pk mud, but mortals can
create and run their own Tribes (clans).  Home of the almost extinct
Beastly Water Buffalo, and the Tazmanian Devil :)  Mad is a very friendly
and laid back mud, and has features that make it both a great first mud
for new mudders, and a challenging mud for long time mudders.
 
                ----------------------------------------------- 

Mud         : Malacious Bliss 2
Code Base   : Circle30bp11
Telnet      : linus.missconet.com  4000 [204.214.232.140]
WWW         : http://linus.missconet.com/~circle/
Description : 

   Malacious Bliss 2 in an up and coming new entry into the Mud World.
We have a homepage, fast lag-free site, and one of the best,
if not the best immortal team you can get.  Following in the rembrants
of MB1, (MB1's site was taken down) the original Imps of Nexus and Shiki
have joined with Wyvern and Paradox to make MB2 the most original,
the most complete, and the most fun Circle Mud on the 'net.

   With a full line of coders, extensive race/class selections,
and a bundle of features, and of course areas, this mud offers
so much to a player.  All extra info can be found at the webSite (which)
is still under construction).  We are still in Alpha-Beta,
but moving quickly to Beta.  Hope to see you there!
[PS: We ARE looking for builders! Talk to Nexus/Wyvern!]
 
                ----------------------------------------------- 

Mud         : Malevolence
Code Base   : Heaven 7, Amylaar Driver
Telnet      : 204.214.110.241 7680
WWW         : http://www.harborside.com/mud/
Description : 

   We have finally gotten our long awaited dedicated server.
This machines sole purpose is to run Malevolence, so that
late night lag that plagued us in the past will no longer
be an issue.

   Work has begun in earnest on some new guilds, and there are
a lot of new areas now open. The levelling system has been
changed around a bit, but overall it is just an improvement,
not a complete remodel.

   Yep, still plenty of interesting, exotic, and exploitable bugs.
Drop by and check us out.
 
                ----------------------------------------------- 

Mud         : Marches of Antan
Code Base   : MudOS, custom mudlib
Telnet      : sdphul.ucsd.edu 3000 [132.239.62.2]
WWW         : http://www.cerf.net/~paulp/antan/
Description : 

   The Marches of Antan, first established in 1991, continues
to offer one of the most finely and completely detailed MUDS in
existence. Loosely based on the literary works of James Branch
Cabell, Antan offers one of the most completely imagined virtual
text worlds where players can build Homes, Houses, Guilds
and Businesses. Playerkilling is allowed under a chivalric
code.

   With custom skills, abilities, combat and magic systems,
Antan has both a familiar feel and unique attraction.
Skills, spells, and all levels of training are available
to everyone, regardless of race or guild affiliation.
Sleeping, while keeping all of your treasures, can be done
anywhere, from flophouse dorms to sumptuous palace bedrooms,
from rented private apartments to forest clearings,
but be careful, Glaum, the Sylan-without-bones, might steal
your body!

Join the best players of any mud, explore the Marches of Antan.
 
                ----------------------------------------------- 

Mud         : Masquerade
Code Base   : TinyMUSH
Telnet      : masq.strange.com 9999 [128.83.108.3]
WWW         : http://www.masquerade.org/info/
Description : 

   Masquerade, the original World of Darkness MUSH has returned
for fans and friends enjoyment.  Located at masquerade.org on
a stable site, you'll quickly find that this incarnation of Masq
is more enjoyable than any before.  Looking for plots and action?
You've come to the right place, as Masq has dozens of plots that
just need players to come join them.  Looking for a realistic
World of Darkness game without a bitter, moody staff or twinky.
egotistical supers?  Masq has a friendly and hardworking admin
core, and supers that won't spoil your fun.  Mortals are especially
welcome, and we have many programs designed just for you!
Drop into the Masquerade for mystery, intrigue and adventure.
 
                ----------------------------------------------- 

Mud         : Mawg
Code Base   : MudOS - mudlib : Foundation
Telnet      : ifhamy.insa-lyon.fr 2469 [134.214.84.101]
WWW         : http://ifhamy.insa-lyon.fr:2464/
Description : 

   Mawg is the Muddern Art Workshop & Gallery. It's a virtual place where
all people with artistic sense can gather and create ( virtually ) anything
they could imagine. All we want is this place being living and full of new
creations.
 
                ----------------------------------------------- 

Mud         : Mayhem
Code Base   : MudOS (current)
Telnet      : mayhem.imaginary.com 3333
WWW         : None
Description : 

   Mayhem is one of the newer breed of online games; competition
between players is stressed, rather than against less than
intelligent NPCs. Mayhem is not yet fully open, and is
accepting new coders who are familiar with LPC and wish to
create an area. While it is quite far along in development, it
is not yet too late to get involved and have a voice in many of
the major decisions that will shape the game.
 
                ----------------------------------------------- 

Mud         : Meadow
Code Base   : MOO1.7.8p4 / JHCore
Telnet      : meadow.greenwing.com 7777
WWW         : http://meadow.greenwing.com/~meadow/
Description : 

   Meadow is an interactive and small community consisting of non-human
EARTH-based living organisms and the world they choose to create for
themselves. The primary goal of Meadow is the creation of an
environment that can be visualized, touched, smelled, tasted, and
heard, all through creative text, programming, and social interaction.

   We are interested in attracting writers and coders. Any MOO document
can be automatically published through the web gateway to provide
exposure to anyone wishing to publish on the web... no html experience
is needed to do this. So stop in and check us out!
 
                ----------------------------------------------- 

Mud         : Medievia
Code Base   : merc though heavily modified
Telnet      : medievia.netaxs.com 4000
WWW         : http://medievia.netaxs.com:8080/
Description : 

   Medievia is not your every day mud, it is a virtual world. Our desire 
is a friendly, easy to use system. One that encourages grouping. One that 
holds your attention after 1000 hours of play. We run the world in a way that 
spurns a 'family atmosphere'.

   The code is designed with LAWFUL, NEUTRAL and CHAOTIC zones, splitting
the Player Killing aspects of Mudding in a way to keep everyone happy, while
giving the full flavor of the fevered hunting down and killing of an enemy 
player. Our goal is to be as REAL as possible, as deep as possible and to give
as much Virtual Reality as possible.  These goals affect every decision made
about the code, the world of Medievia and the hardware.  These goals will
lead us as the technology continues its mad rush to allow true Cyberspace.

MEDIEVIA features:
 
* CATACOMBS ever changing underground tunnels
* INTELLIGENT mobiles, seeing is believing. 
* FORMATION COMBAT, multi-positional, unlike anything you have seen. 
* CLANS now clans have their own bank accounts, clan channels & more!
* DEATH our idea is much different
* HOMES you can own your own
* POST OFFICE for sending items as well as mail
* LOCKERS U-Store-It now expanded to hold more!
* ALSO.. Ansi color, Donation room, Bulletin Board,Unique Mana system,
  alias's,working casino with slot machines, card tables, and roulette 
  wheel, a Medievia newspaper, and much more!

   Our programmer, Vryce has created every "Feature" found on other muds plus 
many more found only on Medievia.  He has a todo list that he claims he needs 
binoculars to see the end of it. Join us!
 
   Medievia .... the Next Step.
 
                ----------------------------------------------- 

Mud         : Medina
Code Base   : MERC
Telnet      : nescafib.upc.es 4000 [147.83.61.3]
WWW         : http://nescafib.upc.es/~mud/
Description : 

   We're First MUD translated to Spanish in Spain.
We offer:

 * 5 base classes with multiclass system.
 * We have SECTAS (clans) and coming soon religions in which
   you get bonus if your leader is connected.
 * 116 mortal levels, soon with HERO special system.
 * Crash handler.
 * Player homes for sale.
 * Quests, No-rent, PKilling allowed in specific areas,...

   If you were looking for a Spanish mud, this is Medina.
For non-native Spanish speakers is there any better way
of learning Spanish wile playing muds?

See-you there.
 
                ----------------------------------------------- 

Mud         : MetropolisMUD
Code Base   : JopseyCode (A Variation of Tiny)
Telnet      : psicorps.org 4201 [152.52.52.40]
WWW         : None
Description : 

   Players on MetropolisMUD play themselves in a near future city.  Quests
are based on urban life, but we do have a number of fantasy quests which, while
not strictly on-theme, are integrated into the MUD via books players read in
the city or people they come across.  MetroMUD boasts several player home areas
as well as a virtual museum.
 
                ----------------------------------------------- 

Mud         : MiamiMOO
Code Base   : MOO 1.7.8p4, heavily modified 1 Oct 94 LambdaCore
Telnet      : moo.cas.muohio.edu 7777
WWW         : http://miamimoo.mcs.muohio.edu/
Description : 

   MiamiMOO is dedicated to presenting historical and religiously important
sites in the MOO environment. It is a place to not only present research,
but also to explore other users research through both a traditional text-only
telnet front-end, and a WWW browser.

   If you don't want to present research or tour the educational aspects of 
the MOO an entire realm is devoted to you. Build, code and do whatever you want 
in chaos. MiamiMOO is an official project at Miami University and is unlikely 
to disappear before MUDs are obsolete.
 
                ----------------------------------------------- 

Mud         : Midnite Mud
Code Base   : Rom2.4beta3
Telnet      : eclia5.ec-lille.fr 4000 [193.51.52.49]
WWW         : None
Description : 

   Midnite is a young mud... and there are a lot of things
to be implemented... OLC is implemented and we have several
builders now.. But we need more!
 
                ----------------------------------------------- 

Mud         : Mid-Point Void ][ Visions Past
Code Base   : Private MPV CODE
Telnet      : mud.inna.net 4321 [206.151.66.11]
WWW         : None
Description : 

   Our mud offers over 30 different races, all with a different number of max
skills/spells that you could learn, and some with different bonuses.  (i.e
A dragonbane has a bonus of fly, a Sea-Elf has a bonus of under-water
breath).  We offer a full player run clan system, where you can start your
own social society, even buy guards for your clanhouse, *BUILD* your own
clanhouse.  Six different guilds.  Full customization of character.  There
are no classes, you learn and practice what you want to learn.  If you
are a warrior, it is possible to get the few necessity spells.  If you are
a mage you can still learn bash or backstab, circle etc.  Full color
ansi, configurable colors.  Limited items, Super online creation, Full
Good-Evil roleplaying similar to MUME, if you run into a evil dragonbane
and you are good you would see: +* An Evil Dragonbane *+.  Battle ground
system, Arena Battle system, auction, and over 130 skills/spells.
 
                ----------------------------------------------- 

Mud         : Midnight Shadow
Code Base   : Modified Diku
Telnet      : server1.powernet.net 5120 [199.172.142.2]
WWW         : http://www.rit.edu/~jmw7750/msmud.htm
Description : 

   A highly recommended MUD, it features multiplaying, restricted
playerkilling, aliases, mail, bulletin boards, and friendly
gods.  For easy typing, everything is abbreviatable, eg:
player names, commands, mob names, spells, object names, and
everything else.

   To learn more about this MUD, come on-line or check out
the homepage.
 
                ----------------------------------------------- 

Mud         : Midnight Sun
Code Base   : Midnight Sun mudlib v1.2 (based on lp2.4.5). Driver: Amylaar 3.2
Telnet      : mud.ludd.luth.se 3000 [130.240.16.23]<
WWW         : http://mud.ludd.luth.se/midnight/
Description : 

   Midnight Sun is a strictly medieval fantasy LPmud. Several
guilds exists, and all players should belong to one. You
earn experience both by fighting and by solving quests. We
have no level quests, players may choose which quests they
want to solve and in what order. The average amount of
players connected is 30-45. Most players, and all (?)
immortals very helpful. I am positive that you will enjoy
the time you spend in Midnight Sun. Welcome.
 
                ----------------------------------------------- 

Mud         : Mirkwood
Code Base   : ROM 2.3
Telnet      : haystack.ncsa.uiuc.edu 4000
WWW         : None
Description : 

   Mirkwood is a relatively new mud which feeds off the ingenuity
and dedication of a team of experienced mudders. Mirkwood is 
constantly updating and adding customizations to the basic 
"hack and slash" code to make Mirkwood both somewhat quirky 
and reasuringly familiar. New areas, spells, skills, socials,
races, and tribes are just some of the basic additions 
occuring almost daily. Mirkwood has 100 levels for a greater 
array of player interaction and mix of both very new and
experienced mudders.
 
                ----------------------------------------------- 

Mud         : Mirtos MURPE
Code Base   : Circle MUD 2.2
Telnet      : jitter.rahul.net 4001
WWW         : http://www.sestran.com/sestran/cityscape/promenade/scimitar/mirtos/
Description : 

   Mirtos MURPE is an online roleplaying adventure.  Much less a
MUD than a roleplaying adventure, with "dungeon masters" to oversee and
move the roleplaying on, with religious battles, and intrigue, Mirtos
is the place for those who yearn for a world of excitement, mystery, and
adventure.

   Mirtos has a mailing list, that if you send mail to
mirtos-request@mirtos.dialup.access.net, with the body of the
message containing the word "subscribe" (without the quotes) you will
be subscribed too.

   Come join the excitement of Mirtos!  Maybe you will find the lost Shaman.
 
                ----------------------------------------------- 

Mud         : A Moment in Tyme
Code Base   : custom
Telnet      : tyme.op.net 6969
WWW         : http://www.ctrl-c.liu.se/mud
Description : 

   A Moment in Tyme is a successful mix of roleplaying and combat,
based on Robert Jordan's Wheel of Time series. We have 100%
WoT classes, races and guilds, and most areas are WoT-areas.
We run heavily customized Circle 3.0 code with WoT-specific
additions. We have a very active and competent staff and many
good players.

   Please refer to our homepage for further information.
 
                ----------------------------------------------- 

Mud         : Moongate
Code Base   : Custom
Telnet      : moongate.pulsar.net 4000 [206.161.93.30]
WWW         : http://www.pulsar.net/~moongate/index.html
Description : 

   Welcome to the ancient land, where adventurers can live out their most
incredible fantasies. Journey through a world where dreams are reality and
the supernatural is natural. Step through the moongate and become one with
your dreams...

A few of the many unique features of Moongate include:

 * Multiclassing, allowing a range of skills and spells. Players may change
   classes up to four times, gaining new skills as they go along, selecting
   from fourteen different classes!
 * Entirely original areas, based soley on the imagination of the creators,
   to create a more unified, interesting, HUGE world - adventurers will never
   run out of places to explore.
 * NPC artificial intelligence! The non-player characters of Moongate group
   together, communicate with one another and with players, remember previous
   conversations, and more!
 * A travel system unmatched elsewhere, the magical ship Magnicia lends a hand
   in moving you to other continents, and imp-powered vessels can take you as
   far as the moons!

Journey Onward, Adventurer. The Moongate is Waiting...
 
                ----------------------------------------------- 

Mud         : MoonMUD
Code Base   : Diku (Circle3.0 based)
Telnet      : mud.bluemoon.net 4000 [206.42.160.105]
WWW         : http://www.bluemoon.net/mud/mud1.html
Description : 

   MoonMUD is a Circle3.0 variant combining the best of our
Circle2.52(unoff) mods with the extended capabilities of 3.0.
As of 12-25-95 there are over 4300 rooms with a like number of 
mobs and objs in some 70+ zones. Offerred are many unique spells,
various free transport systems to most of the major areas, user
attainable immortality, free access, many spec procs and unique
to MoonMUD zonefiles including turn of the century historically
accurate railroad zones with operating, ridable trains, a geo-
graphically accurate Buffalo, NY zone where OJ wields a very
sharp knife, Barney the Dino with spec proc who you can KILL!,
NO MIDGAARD, some very powerful objects and spells, extended
levels, all immortals can practice all skills from all classes,
continuously updated zonefiles, continuously added spells and
objs, continuously created spec procs, very easy to very tough
zones for a wide range of playbility, helper admins and routines
for new players and much much more.

   Soon to be added are more zones, more classes, multi-classing,
more hand built spells, more railroads with trains, possibly
multi-session playing and basically everything we can jam into
it! MoonMUD represents 2 years of development and will continue
to grow! Have fun! 
 
                ----------------------------------------------- 

Mud         : MOOsaico
Code Base   : MOO
Telnet      : moo.di.uminho.pt 7777
WWW         : http://mes01.di.uminho.pt/RVirtual/AMB_VIRT/amb_virt.en.html
Description : 

   MOOsaico is one cultural connectivity.  MOOsaico, like the
world, is woven together out of the individual fabrics of a
variety of local cultures.  Although real world cultures vary
from one to another, they are forced by circumstance to
co-exist in the tiny confines of the globe, and whatever they
collectively form comes to define the world as we know it.
So, too, with MOOsaico.
 
                ----------------------------------------------- 

Mud         : MooseHead SLED
Code Base   : Diku
Telnet      : sled.moosehead.com 4000
WWW         : http://www.moosehead.com/
Description : 

   Have a bucket of buffalo chicken wings, kick your boots off, and
go kill your friends!  Skill based combat with playerkilling
as an optional experience are what you'll find at the SLED.
SLED stands for: Slightly Liquid Earthy Dimentia
In other words, when you see the head of the Moose be prepared
for a bit of a whacked out MUD.  Join one of our clans, make some
friends and KILL some things.  Hours of fun and excitement!
 
                ----------------------------------------------- 

Mud         : Monster Mud
Code Base   : Envy
Telnet      : mud.idsweb.com 1210 [206.85.136.10]
WWW         : None
Description : 

   A mixture of stock areas mixed in with original and
ftp'ed areas based around Tokyo.  Tokyo is run by that
menacing-turned-mayor monster Godzilla.  He and some of his friends
run about the mud.  Midgaard is conected to Tokyo
via a tunnel and the stock areas are in the normal places.
It offers adventure to those that want it and normality
to those who want that Red Dragon Orb for sanctuary.
God worship is in, and with a larger player base clans
will be added.  The stock 4 classes are offered to start,
but players over level 35 may advance to a respective
class.  Warriors become monks, mages to archmages, clerics
paladins, and thiefs assassins, offering up to 97 levels
of play.  Hero's may become expositors that gain all
skills and earn practices instead of experience.
 
                ----------------------------------------------- 

Mud         : Moral Decay
Code Base   : lpmud
Telnet      : zuul.cmd.usf.edu 2002
WWW         : None
Description : 

   Moral Decay is a challenging lpmud based off of a medeival
theme. Built for the hard core mudder, Moral Decay shares
a great many challenges both in quests, monsters, area
exploration, aristocrat system, and it's integral player run
economy. Playing on Moral Decay includes meeting face to face
with uniquely interactive monsters who have been built to
think as smart as a the humans on the other end of the computer
screen. Moral Decay is an ever changing mud receptive to player
ideas and encourages a friendly user base. If you're up for a
challenge, Moral Decay has it at zuul.cmd.usf.edu 2002.
 
                ----------------------------------------------- 

Mud         : Mordor 3.0, VDI Version
Code Base   : Custom
Telnet      : 38.244.173.101 23
WWW         : http://www.virtdest.com/
Description : 

   Mordor is set in and around the ancient city of Isengard. Choose your
side as the king's three sons battle one another for the throne of Mordor!
Mordor features complete quests, ranging from fighting Demons to discovering
the secret of Lady Alliska's lair. Over 5000 rooms all on a direct T1 to the
internet! Free for all!
 
                ----------------------------------------------- 

Mud         : MorgenGrauen
Code Base   : LPMud
Telnet      : mg.uni-muenster.de 23
WWW         : http://mg.uni-muenster.de/
Description : 

   MorgenGrauen is a native German LPmud. It is 24 hours reachable.
The players may become Seers (Seher, high level player) or
Wizards (Magier) after fulfilling a number of quests. In addition
there are lots of other adventures in our quickly growing world.
MG features regions of different theme. Seers have the opportunity 
to build their own houses and have faster movement through magic gates.

   The MUD is open to up to 190 players (latest max. was 170) and
is host for 78 players in average (including holidays and weekends).
Interested persons may also take advantage of our MudWWW frontend
  http://santana.uni-muenster.de/~mud/Interaktiv/MudWWW.html,
which allows to look around a few places without creating a
character or to know any playcommands. Also it features a web
page to access InterMUD information on LPMuds:
  http://santana.uni-muenster.de/htbin/mudwww?REQ=intermud
which has functions to finger persons on other muds or get the
current list of players.
 
                ----------------------------------------------- 

Mud         : Mortal Realms
Code Base   : Merc 2.1
Telnet      : 204.162.115.56 4321
WWW         : http://204.162.115.56/
Description : 

   Mortal Realms is a combat based mud with 7 classes and 8 races, and a
huge world with over 100 areas. We have an advanced VT102/ANSI color
interface with tactical information along with the normal color text
interface.  The gaming system is named MrMud v1.3, and is a 90% rework
of the Merc 2.1 code.  We have over twice the amount of commands and actions.
With advanced user responsive creatures, and objects, we normally have
a daily average of 125 players.  Our objective is to create the most
user-friendly mud possible on the net.

   Mortal Realms is working in conjunction with the Arcadium gaming service.
The server that the machine runs on is powerful enough to support play with
no game lag. Our web page includes MrTerm v1.35 a terminal program for Win95,
and numerous links to Mortal Realms related pages.
 
                ----------------------------------------------- 

Mud         : MUD: The Quickening
Code Base   : Originally circle based
Telnet      : prometheus.digital-rain.com 4000
WWW         : None
Description : 

   MUD: The Quickening is a fantasy MUD loosely based upon the "Highlander"
theme.  As players live out a life in any particular profession
they gain certain inalienable skills for life, as well as
an immortal power and level to go with it.  Danger comes from all sides
when you are immortal-- don't let your guard down or you may lose your
head -- and the immortal level that goes with it.
 
                ----------------------------------------------- 

Mud         : Muddy Waters
Code Base   : LPmud (CD)
Telnet      : mw.cs.washington.edu 3000 [128.95.4.92]
WWW         : http://mw.cs.washington.edu/
Description : 

   Are you seeking adventure and role-playing opportunities in
a high quality environment? Look no further!

   Muddy Waters is a theme-based fantasy mud in the
swords-and-sorcery genre. We've been around for a few years
now. The setting is medieval with an original, unique
history and mythos. When you play Muddy Waters, you'll be
part of a story, and you can add to it. Muddy Waters prides
itself on providing a fair and challenging experience in
an artistic and high quality setting. Most of all, it's fun.

   Muddy Waters is based on a skill and stat system rather than
a level system, with a variety of guilds to choose from.
Characters can belong to different types of guilds. It runs
on a dedicated machine. Character creation is open, and we
have a guest account if you just want to look around.
Player killing is permitted, although not encouraged. Our
world has a day and a night. We are newbie friendly.
Use the links below to check us out, and we'll see you there!
 
                ----------------------------------------------- 

Mud         : MULTI MUD
Code Base   : CircleMUD 3.0
Telnet      : 132.230.36.55 4242
WWW         : http://uhura.biologie.uni-freiburg.de/multi.html
Description : 

   MULTI MUD is a heavily modified CircleMUD 3.0 with:

* lots of new spells and skills
* fantasy, medieval, jurassic, nowadays and science-fiction areas
* option to switch between 'ancient' and sci-fi worlds with one char
* clans, mobask and a mission system
* detailed maps and area lists
* a lot of new, original zones (including a new hometown)
* ...and of course the friendly immortal crew with lots of mud 
  experience....

   c u, Aragorn and the MULTI crew ;)
 
                ----------------------------------------------- 

Mud         : MUME-Multi Users in Middle Earth
Code Base   : Diku I (Code modified since 1992)
Telnet      : b65201.student.cwru.edu 4242
WWW         : http://www.sparta.lu.se/~mume/
Description : 

   MUME is a multi user role-playing game based upon the works of J.R.R. 
Tolkien.

   The action takes place in the late Third Age, before "The Hobbit" and after
the loss of the One Ring by Sauron. The key of Erebor was just found by Gandalf
and all the epic tales narrated in "The Lord of the Rings" may take place.

   MUME is server orientated game: connections to the game are made through a
variety of servers throughout the world. Players can connect to their nearest
server, which will provide the best link. The current servers can be found
either on MUME's homepage, either by connecting to lbdsun4.epfl.ch port 
4242.

   MUME was ranked as the best mud in the September 95 edition of 'Internet and
Comms Today' magazine.
 
                ----------------------------------------------- 

Mud         : MuMu Land
Code Base   : nuts230.c
Telnet      : mumu.oanet.com 4321 [204.209.13.16]
WWW         : None
Description : 

   MuMu Land is a TALKER type mud whose main purpose
is to provide users a place to talk with friends & meet new
people that live all over the world. We are a quality
establishment that seeks to continue to improve our place and to
continue to expand our operation.. Thanks!

   -Len & Kien
 
                ----------------------------------------------- 

Mud         : Mystic Adventure
Code Base   : Merc 2.2
Telnet      : mud.gel.ulaval.ca 4000
WWW         : http://www2.polarnet.com/~pageshop/mystic/
Description : 

   Mystic Adventure was started with Merc 2.2 and the basic areas. 
Every area has been redistributed over a large road system. And 
currently totals over 10000 rooms.  If you like a challenging 
mud offering 16 classes, 8 races and 100 mortal levels then MA 
is your best pick.  Newbies are offered a beginner's guide 
and a FAQ to get acquainted a lot easier to Mystic's wide 
variety of options.
 
                ----------------------------------------------- 

Mud         : Mystical Mud
Code Base   : DIKU
Telnet      : mystical.netwalk.com 4000 [205.156.197.12]
WWW         : http://www.netwalk.com/~mystical/
Description : 

    Mystical Mud is a wonderful place to adventure in.  We are NOT a boring
stock DIKU.  Mystical is a huge mud with unique areas, races, spells and
classes (multi-classes included).  Journey into a world of fantasy, adventure
and excitement! Make new friends and visit new lands!  Get into an actual
role-playing quest or start a clan, as Mystical is full of new opportunities.
We welcome both experienced and non-experienced players.  With an optional PK
system, new players can rise to new heights too.  Mystical is among the best
and we would love to have you.  Come and join the carnage and adventure.
 
                ----------------------------------------------- 

Mud         : Mystic Isles
Code Base   : Modified Diku Gamma
Telnet      : 153.64.61.7 9000
WWW         : http://fit.ivnet.com.tw/~ivb00255/
Description : 

   The current version of MI runs under a modified Diku code. There has been
talk of going to circle code in the next version, but that isn't important
now. This mud has a very social and friendly atmosphere.
 
                ----------------------------------------------- 

Mud         : Mystic Mud
Code Base   : Rom 2.4 beta 3
Telnet      : goofy.rau.ac.za 4000 [152.106.21.189 4000]
WWW         : None
Description : 

   Mystic MUD is a MUD that is set in the medieval era, with none of the
futuristic equipment and zones that are currently in the base MUD
(Like Megacity 1 etc.) We are working on making the MUD as realistic
as possible, as we do not believe in things happening that are not
realistic (like carrying 1000 gold coins with you ??? :) )

   We have a strict Immortal structure and policies that go with each
level. The immortals do not interfere with mortals and their game-
playing. Coded quests will be mandatory l8r in a set number of
levels, to promote role-playing, which is an important part of DND.
Role-playing will also have a part in gaining levels l8r in the
development of Mystic. Guilds are also developed in order to make
clan-wars possible and so on. It's really still in baby-development,
but a great mud all the same. Check out the colors. it's C00l.
 
                ----------------------------------------------- 

Mud         : Mythos
Code Base   : LPC 3
Telnet      : mythos.uni-koblenz.de 3000
WWW         : http://www.uni-koblenz.de/~linux/index.html
Description : 

   Mythos, based in medieval times, invites you for a visit. We are
currently still under construction but a large landscape is 
already finished. We have several races with more planned, 3 guilds
open and a magic system nearly finished.You can reach us with 
telnet mythos.uni-koblenz.de 3000 from Germany.
Players from outside Germany must connect with either telnet
ernie.mi.uni-koeln.de 3000 or telnet fsinfo.cs.uni-sb.de 4242.
We are also available over the Tuebingen mud relay service telnet
134.2.72.3, login GAMES, menu MUDS.
 

o=======================================================================o
                        Muds Beginning With: N
o=======================================================================o


Mud         : NannyMUD
Code Base   : LPMud
Telnet      : mud.lysator.liu.se 2000
WWW         : http://www.lysator.liu.se/nanny/
Description : 

   NannyMUD is the oldest original LPMud still around. It first opened
in the summer of 1990 and has been up and running continuosly since then.
The theme is mediaeval fantasy, with magic added. The game now features
something like 20000 locations, a dynamic quest system (more than 70 quests),
several guilds and the NannyMUD soul, a marvel in modern LPC coding. NannyMUD
is also the home of the Shell, an advanced tool for mortals and wizards alike.
Currently NannyMUD has about 100 active wizards and about 1000 more-or-less
active players. Several different playing styles are possible, from player
killing and pure hack-and-slash to quest solving and social chatting, and
people have been known to meet their real-life spouses at NannyMUD.
 
                ----------------------------------------------- 

Mud         : NarniaGolden
Code Base   : tinymush 2.2
Telnet      : hermes.bitlink.com 6250 [206.27.248.200]
WWW         : None
Description : 

   NarniaGolden is based on "The Chronicles of Narnia" series by C. S. Lewis
that commences with _The Lion, The Witch, and the Wardrobe_.  NarniaGolden is
a reinvention of the former NarniaMUSH.
The timeline of NarniaGolden is set during the reign of High King Peter the
Magnificent, Queen Lucy the Gentle, King Edmund the Just, and Queen Lucy the
Valiant.  The children of _The Lion, The Witch, and The Wardrobe_ have grown
into young adults, and are in the prime of their reign.

   NarniaGolden is intended as a MUSH for role-players.  Though we attempt
to maintain a PG environment, there is always juicy role-play brewing.  One
day you may be taking part in a quest to rid the northern marches of giants,
the next joining a grand banquet in the Great Hall of Cair Paravel.  Perhaps
you will be taking your wares to Market Day at Cair Paravel Town or enjoying
the pleasures of gossip and dinner at the Lion's Mane tavern.  Nor must you
forget the intrigues in the southern land of Calormen.

   We are currently creating talking animals, dryads, naiads, fauns, satyrs,
centaurs, Archenland humans, and Calormene humans via email.  If you are
interested in a character, email ONE of the following addresses:
 
   wbriceland@gopher.science.wayne.edu
   mthd@dobest.lib.virginia.edu
   tracy@trance.helix.net

   Include a character name and species with your request.  Calormene 
characters should request a caste. Please join us as a guest.  All of our
guest characters are set up as orphans with personalities in place to allow 
our guests to role-play and explore from the moment that they log on.

   We look forward to seeing you on NarniaGolden.
 
                ----------------------------------------------- 

Mud         : NecroMOO
Code Base   : moo
Telnet      : necro.mcc.ac.uk 7777 [130.88.202.49]
WWW         : None
Description : 

   A MOO based over in England, with the sole aim of providing
for the creativity of anyone who wants to use it! There's
an active coding base of some 300 people, and various
educational courses take place here at present!
RPG areas are being worked on, there's a good social base
and we're always after enthusiastic builders and programmers
to help extend the MOO, so if you're happy, sad, cranky,
bouncy or just plain mad come take a look...
 
                ----------------------------------------------- 

Mud         : Necropolis
Code Base   : TinyMUSH version 2.2.1 #2
Telnet      : cesium.clock.org 6250 [17.255.4.43]
WWW         : http://pubweb.acns.nwu.edu/~khu286/necro/
Description : 

   Necropolis: a city of the dead, a bleak, twilight nightmare, 
a thousand souls making a futile stand against Oblivion -- and a
very good game.  No vampires, no werewolves, no mages, no faeries, 
simply the restless souls of complex human beings adrift in the
shadows between being and nothingness. Based on White Wolf's _Wraith:
the Oblivion_, Necropolis loosely conforms to the Storyteller format
of game play with a heavy emphasis on characterization and roleplaying
rather than statistics.  Set in the fictional city of Viola, Louisiana,
the game seeks to explore the trials and tribulations of souls struggling
to survive in the afterlife amid a tangled web of corruption and political
intrigue.  This game is registration-only.
 
                ----------------------------------------------- 

Mud         : NetherWorld
Code Base   : Merc Diku 2.2
Telnet      : ruby.telmaron.com 3666 [204.180.173.11]
WWW         : http://www.lexiconn.com/users/mud/
Description : 

   NetherWorld is back!  After a long hiatus, NetherWorld is
bigger and better than ever.  Now on a permanent server,
NetherWorld is based on Merc Diku 2.2, but has been heavily
altered and updated.  Some of the features are :

* 3 Continents, 3 Oceans, over 8000 rooms
* 6 classes, 12 races, 45 levels, new skills & spells
* No renting! Balanced EXP and gold system
* Role-Playing Clans, limited pkilling
* No bloated items (percentage & number limited)
* Fully customizable ANSI Color support
* Fight in the arena, purchase castles, questing
* Casinos, anarchy zones
* Helpful implementors and immorts

   Our goal is to provide a balanced system that caters to
both neophytes and experienced Mudders.  You have the choice
to role-play, get involved in clans, pkill, etc..
So please stop by and check us out.  You'll be glad you did!
And so will we!
 
                ----------------------------------------------- 

Mud         : New Eden
Code Base   : CircleMud 3.0
Telnet      : neweden.mud.circlemud.org 7000 [192.135.233.214]
WWW         : http://www.brad.ac.uk/~jrsmith/neweden.htm
Description : 

   New Eden,  What Can I say... it's the tops!
Featuring...

+ THE TWIST OF FATE ARENA
+ Quests
+ Immortals with a sense of humour
+ Over 60 Zones
+ 125 levels 6 classes
+ Personalsed Equipment
+ Free Cake on entry to the MUD!

--- IF YOU DON'T PLAY YOUR MISSING OUT ---
 
                ----------------------------------------------- 

Mud         : New Moon
Code Base   : LPmud, Discword/New Moon mudlib, MudOS driver
Telnet      : eclipse.cs.pdx.edu 7680
WWW         : http://eclipse.cs.pdx.edu/
Description : 

   New Moon, a brave new world where epic tales of medieval fantasy are made.
We offer:

 * A realistic and engrossing medieval-fantasy environment to game in,
   with a large range of player races to choose from.
 * A wide variety of areas, including: 3 cities, towns and villages, swamps,
   plains, forests, mountians, sewers, coastlands, mines, oriental and islands.
 * A detailed but logical skills system, allowing players to train in combat,
   magic, worship, covert and general skills.
 * A wide range of player guilds including: Warriors, 3 magic-using guilds,
   3 priest guilds, thieves, rangers, chaos knights, plus more in development.
 * An awesome spell system, with around 200 wizard and priest spells.
 * A sophisticated and never dull combat command system, including many
   combat commands and spells, a huge variety of combat messages,
   interesting arms and armour, intelligent npcs and group combat.
 * Full support for role playing, including optional Player Killer status.
 * A big selection of quests for players of all levels (over 50 quests).
 * A friendly and fun environment to play in, including two chat channels
   and a huge selection of all your favourite soul commands, plus emote.
 * Many many more features, including herbalism, player housing, sailing,
   naval warfare, languages, special epics etc.
 
                ----------------------------------------------- 

Mud         : NexusMOO
Code Base   : MOO
Telnet      : nexus.tcp.com 2222 [206.40.34.130]
WWW         : None
Description : 

   NexusMOO is a unique multi-themed MOO, with the emphasis on
pure Role-Playing.  Current and planned themes include:

 * Gene Roddenberry's Star Trek
 * Anne McCaffery's Pern
 * George Lucas' Star Wars
 * An original theme-Delta Station.

   These themes will also provide a unique setting for Role-
playing in that particular universe.   For example, the
Star Trek area is set in an alternate, Dominion-controlled
galaxy.   If you enjoy created rich, full characters and
interacting with other well-rounded characters, come check
us out!
 
                ----------------------------------------------- 

Mud         : NexusWars
Code Base   : PennMUSH 1.50 P15
Telnet      : nexuswars.nexusprime.org 3050 [206.30.174.7]
WWW         : http://www.nexusprime.org/ivt/nexuswar/nexuswar.htm
Description : 

   A new MUSH from the ViPern ArchWizard.  Having stepped down as ArchWizard of
VirtuaPern MOO, Steve and his company are sponsering another Multi-User game.
NexusWars is loosely based on the Shadowrun genre, but the game itself is a
completely new game, written by our in-house game development staff.
 
                ----------------------------------------------- 

Mud         : Nightfall
Code Base   : LPmud 3.1.2/mudlib NF3.0.0
Telnet      : quest.tat.physik.uni-tuebingen.de 23 [134.2.170.99]
WWW         : http://quest.tat.physik.uni-tuebingen.de/
Description : 

   Nightfall is a LPmud at the Institute of Theoretical Astrophysics and
Computational Physics (TAT) at the University of Tuebingen, Germany.
It is international (English language), but because of its location
chatting in German is possible.

   Nightfall is based on a fantasy setting, with a dream world for all
sorts of queer ideas. It was founded in December 1990 and now consists of
about 100 MBytes of mudlib source code.
 
                ----------------------------------------------- 

Mud         : Nightmare LPMud
Code Base   : MudOS v21.3/Nightmare IV
Telnet      : nightmare.imaginary.com 1701 [204.73.178.25]
WWW         : http://www.imaginary.com/LPMud/Nightmare/
Description : 

   Nightmare LPMud is an internally consistent virtual fantasy
society.  The goal to the game is only what you make it.  If
you like hack-n-slash, then you can play the game as a mighty
fighter.  Or perhaps you prefer the teamwork of being a cleric,
or the role-playing of being a fisher.  There are 7 base classes
on Nightmare which help determine how you play the game: cleric,
fighter, fisher, kataan, mage, monk, and rogue.  Your advancement
on Nightmare is determined not by how many monsters you kill,
but instead how you do as a member of your chosen class.  And
multi-classing is available for those who chose to do so.

   Of course, you must always watch out for death.  Unlike on other
muds, however, death on Nightmare takes you to the Underworld,
a vast domain of the undead.  You may seek out resurrection and
return to the realm of the living, or instead risk permanent
death and play the game as a member of the undead.  Death to
the undead is permanent.

   Nightmare features also include:

* Player equipment saves between logins
* Quests are optional, but have great rewards
* Consistent command interface
* A user friendly and expansive help system
* Limb-oriented combat
* 17 player races
* Many areas and guilds

   Finally, Nightmare runs on a machine bought
with player dollars, meaning that Nightmare will always
have a site.
 
                ----------------------------------------------- 

Mud         : Night's Edge
Code Base   : TinyMUSH 2.2.2
Telnet      : yes.vnet.net 4021 [166.82.174.170]
WWW         : http://yes.vnet.net/edge/ne.html
Description : 

   After a third World War of deathly consequences, the economic
world attempts to rebuild despite the lack of government.
Arcadia is a town of once regulated corporations who are now
the only known power of force and protection. It's not a
pretty future and survival is the order of the day.

   Night's Edge is an attempt to provide a good environment
for roleplaying and even a little story telling. Unlike
other MUSHes where life rarely changes, Night's Edge has a
current of changes n store. Characters are not only part of
the setting, but part of an unfolding story of human
survival in the face of impending destruction. We welcome
any and all to give us a try. We are currently building and
establishing ourselves and creativity is desired. Please
stop by and take a look around. You might just like it.
 
                ----------------------------------------------- 

Mud         : The Ninth Circle
Code Base   : CircleMUD v3.0
Telnet      : quarry.axis.com 5000
WWW         : None
Description : 

   The Ninth Circle is a funky, friendly land of myth and magic.
We specialize in hack'n'slash excitement, without taking
ourselves TOO seriously.  If you can battle an evil wizard
to the bitter end and still laugh at the antics of some silly
NPC, then this may be the MUD for you.
The Ninth Circle is running the very latest CircleMUD with
new spells and skills added, but most of our mods are designed
to increase the playability and longevity of the game.  We want
your 100th hour of play to be just as exciting as your first.
 
                ----------------------------------------------- 

Mud         : Nirvana
Code Base   : LP3.1.2DR,LP2.44 modified
Telnet      : elof.acc.iit.edu 3500
WWW         : http://www.iit.edu/~petebre/nirvana.html
Description : 

   An old style, no overall theme LPMUD, established Feburary 26, 1991 
Many different guilds and areas to explore of various themes 
ranging from fantasy to sci-fi to just plain wierd.
 
                ----------------------------------------------- 

Mud         : NiteMare
Code Base   : HEAVILY Modified Rom 2.4
Telnet      : exodus.pht.com 3000 [198.60.59.99]
WWW         : http://exodus.pht.com/~mud/nitemare.html
Description : 

  NiteMare is a heavily Modified Rom-based MUD which has:

 * Clans, Alignment based, Race Based, PKILL Based
 * Many Races, Classes
 * Hundreds of skills
 * MOBPrograms (yes, in Rom!)
 * A Magic 8-Ball
 * OLC for Area Building
 * Many Great Quests.  (Not Just Kill a Mob quests)
 * Great Players, Imms, Heroes
 * Original Re-Mort system for Multi-classing

There are many other things that need to be seen to be
believed.  So Come, check us out!
 
                ----------------------------------------------- 

Mud         : Northern Lights
Code Base   : NL-dirt 1.2 (based on DIRT 3.0)
Telnet      : aber.ludd.luth.se 6715
WWW         : http://www.ludd.luth.se/mud/aber/northern_lights.html
Description : 

   Northern Lights opened officially June 6, 1992 and has since that
grown to become one of the worlds most popular MUDs of aber type.
With many original zones, puzzles and quests Northern Lights presents
the runners with an interesting and challenging environment.
The www site contains information about Northern Lights and texts on
how to write zones for dirt type AberMUDs.
 
                ----------------------------------------------- 

Mud         : Nuclear War
Code Base   : lpmud
Telnet      : nuclearwar.astrakan.hgs.se 4080
WWW         : None
Description : 

   Nuclear War is a cyber themed mud set in a post nuclear
holocaust age where the world is ruled by mega corporations
and unruly street gangs.  The mud offers optional playerkilling,
a friendly tourguide system, and five very original guilds.
 

o=======================================================================o
                        Muds Beginning With: O
o=======================================================================o


Mud         : Oblivion
Code Base   : Oblivion 1.0beta
Telnet      : joshua.dnaco.net 1234 [206.150.232.52]
WWW         : http://www.dnaco.net/~airius/
Description : 

   Now on a faster site, and development stepped up, the oblivion style MIRPG
(multi interface roleplaying game) is soon to be developed even farther. Admins
interested in the code base should inquire with Airius, but most people just
come to play a unique mud that does not sacrifice its integrity of being true
to its roleplaying roots.
 
                ----------------------------------------------- 

Mud         : OceanaMUSE
Code Base   : TinyMUSE
Telnet      : oceana.nlanr.net 4201
WWW         : http://www.nlanr.net/COLL/Oceana/oceana.html
Description : 

   OceanaMUSE takes place on "Oceana," a large planet named for its vast
oceans and numerous islands. Users are given the opportunity to govern an
island, construct a stable domestic system, and participate in
international affairs.  This MUSE is in collaboration with the San Diego
Supercomputer Center and the MuseNet project, and is a K-12 resource.
Many types of cultures and governments are displayed as a result of the
users' efforts and there is much to be learned about the different
islands.
 
                ----------------------------------------------- 

Mud         : Ombra
Code Base   : Diku
Telnet      : ombra.omeganet.it 6000 [194.184.93.16]
WWW         : None
Description : 

   Well, here is another Italian Mud!
Bene, ecco un altro Mud italiano
Ombra is really challenging, having a great world.
Ombra e' stimolante, con un mondo immenso
Ombra is nice to explorers, cause you never lose more xp than 20% 
(10% in some special cases)
Su Ombra e' facile esplorare, perche' non si perde mai piu' del 20% 
(10% in alcuni casi)
Ombra has 4 major gods working as imp and co-imps
Ombra ha 4 dei superiori che si prendono cura dei giocatori
 
                ----------------------------------------------- 

Mud         : Onyx III
Code Base   : Modified Nightmare
Telnet      : onyx.me.iastate.edu 3456 [129.186.2.245]
WWW         : http://onyx.me.iastate.edu/
Description : 

   The original Onyx is back.  This time with a new machine
and no lag.  All the old areas you loved are still here
along with new and exciting areas.  We have all the traditional
classes along with some special ones of our own, such as
the Assassins, and the Paladins.  Player killing is allowed
but be prepared for the Foot Patrol to come and throw you
in Jail.  Guilds include Bounty Hunters, Jesters, Fishers,
Twisted Legion, and of course those wonderful peace loving
Foot Patrol.  Come and join us today!
 
                ----------------------------------------------- 

Mud         : The Orange
Code Base   : TinyMUCK
Telnet      : homer.bus.miami.edu 9999 [129.171.39.247]
WWW         : http://www.bus.miami.edu/~mud/
Description : 

   The Orange is a great big social chat system that's
theme is based somewhere in between South Beach
Miami (Florida) and the Jersey shore.  It's a whole
lotta fun and a whole lotta free.
 
                ----------------------------------------------- 

Mud         : Orion
Code Base   : OrionLib
Telnet      : orion.tyler.net 2000
WWW         : http://orion.tyler.net:2080
Description : 

   A mud based on a new Mudlib, being written On the Orion mud.
lots of neat things, including ftp server and http server both
written completly in LPC.
 
                ----------------------------------------------- 

Mud         : ORION II
Code Base   : DIRT, DYRT
Telnet      : 163.1.245.204 6715
WWW         : None
Description : 

   Orion II sited at Oxford University.
An ABER mud using DIRT and DYRT code.
Seeking zonewriters and original zones.
Playerkilling is allowed
 
                ----------------------------------------------- 

Mud         : OtherMUSH
Code Base   : TinyMUSH 2.2
Telnet      : other.org 4201 [ 204.151.79.125]
WWW         : http://other.org/~other/
Description : 

   OtherMUSH is an experiment in Virtual Surreality, based on the notion
that, "If you think strange things hard enough, you will crash reality."
We are not for the conservative or for the easily insulted. OtherMUSH
is either a role-playing game based on Medieval Nebraska, or a Giant
Ethereal Toilet located somewhere in Tibet. The jury is still out on
that one.

   OtherMUSH: We Make Underwear. No rules, no registration, NO CANNIBALS.
You can more or less do whatever you want here, but if you break us,
we will hunt you down and utterly destroy you. We love you. We love
your pants. Were those my hands on your pants?

   Bring your friends to OtherMUSH. Bring your grandparents to OtherMUSH.
 
                ----------------------------------------------- 

Mud         : Other Realms: Meridian 59
Code Base   : Custom (proprietary)
Telnet      : See Homepage, Client required
WWW         : http://www.3do.com/studio3do/meridian/
Description : 

   Other Realms: Meridian 59 is the alpha release of TNIC's new
3D, first-person, animated, graphical mud.  Each player (and
each of the monsters) is represented on-screen by an animated
avatar.  Now you get to explore, find treasure, slay monsters,
alone or with other players in a true 3D environement running
over the Internet.

   Meridian 59 is in early development, but has been running as a
free alpha since December 15, 1995.  We will be updating it
over the next few months, and will be releasing a pay-for-play
version (by the hour or flat rate) on CD-ROM in 1996.  Currently
our software runs best on 486/66s or better (8Mb RAM, 14.4 modem,
Windows 3.1, NT, or W95).  We are working on a Mac version too.
Please Note:  You must first download our game software from
our website (www.otherrealms.com) before you can play our game.
Hope to see you soon in Other Realms!
 
                ----------------------------------------------- 

Mud         : Our Place MUD
Code Base   : Envy
Telnet      : the.express-news.net 6543 [204.57.68.3 ]
WWW         : http://www.uptimenet.com/ourplace/
Description : 

   A highly developed state of the art Envy mud. 200 levels
(20 hero gained through successful questing) 42 mob races,
4 battlefields, extremely large world (over 130 areas,
many original to Our Place) in development for over 1
year by professional programmers.  Just opened April 1st
1996.  Siege code, mob programs (bring mobs to life, can
do many unexpected things), very friendly atmosphere.
 
                ----------------------------------------------- 

Mud         : Outer Space
Code Base   : LP MUD
Telnet      : mud.stack.urc.tue.nl 3333 [131.155.141.166]
WWW         : http://mud.stack.urc.tue.nl/
Description : 

   Outer Space is a fantasy mud, based purely on our imagination.
The mud is a mix between the future, present and the past.
The domains in OS represent a planetor solar system in the
Galaxy, being linked togher by space ships or other (magical)
connections. The level of civilization on each planet differ
greatly. For instance Earth is a very hi-tec planet while Aurora
is still situated in medieval times. So if you are into si-fi
muds or historical muds this is the mud for you.

   This conection was brought to you by the admin of OS and
Brent.
 
                ----------------------------------------------- 

Mud         : Outskirts of Insanity
Code Base   : Modified Envy 2.0
Telnet      : the-link.net 4050 [206.25.198.1]
WWW         : None
Description : 

   Come on and check us out! We're still expanding and adding new features.
Some of our attractions:

 * Clans
 * PK registration for levels 15+ (optional)
 * Customizable Color
 * Loads of new areas
 * Extended races
 * New classes and spells soon to come
 * Some really cool Immortals!
 * Multiclassing coming soon!

Sign on and check us out! We want your comments and ideas, And we want
to be the BEST!
 

o=======================================================================o
                        Muds Beginning With: P
o=======================================================================o


Mud         : Paintball Net
Code Base   : Paintball Net 1.00
Telnet      : infinity.beve.blacksburg.va.us 4444 [129.82.204.48]
WWW         : None
Description : 

   Connect to the Paintball Net server using the VT102/ANSI
terminal of your choice and play with whoever else is
connected.  The game is played on a 2D ANSI/Text map.  The
object is to splat all of the other players.  Games last
as long as 15 minutes and there is at least 3 minutes of
rest (in which you can purchase more equipment) between
each game.  Features include: fully user-configurable ANSI
screen, ANSI color, multi-window display, large 2D over-head
map (in a user-definable scrolling window), interesting
objects (including paintball grenades, camouflage, padded
equipment, and spray cans).

   Note from Admin - Be aware that this is a mud *under development*
and we have been having certain stability problems which would expect
with beta software.
 
                ----------------------------------------------- 

Mud         : PantheonMUD
Code Base   : CircleMUD30pl11
Telnet      : mud.stayfree.co.uk 4000 [193.123.196.1]
WWW         : http://www.stayfree.co.uk/mud/
Description : 

   A great mud for both newbies and experienced players. The gods are friendly
and helpful, and offer periodic quests that all levels of players can enjoy.
Offers 2000+ rooms with more coming all the time! It has many new areas that
only PantheonMUD offers, but still has the familiar CircleMUD with more coming
all time! With 40 mortal levels and 10 immortal levels the enjoyment can last
a long time.

   Multiplaying is allowed though P-killing is heavily frowned upon. Offers
extended race and class selection.

Come enjoy PantheonMUD, You wont be sorry!
 
                ----------------------------------------------- 

Mud         : Papillon
Code Base   : Rom2.4
Telnet      : papillon.cicrp.jussieu.fr 4000 [134.157.103.140]
WWW         : None
Description : 

   Papillon is a new mud seeking to combine a mud environment with a chat
environment. Based in France, it is an ideal place for Europeans tired of
long distance lag. Work is under way for a new race for chatters. Imagine,
no hunger. Pkilling is limited to the clan system. Players have the option
to clan or not. New races and areas are in development. Friendly IMMs
offer frequent quests.
 
                ----------------------------------------------- 

Mud         : PARADOX 
Code Base   : ROM2.4 beta 2
Telnet      : bix.thehub.com.au 9000 [203.17.162.9]
WWW         : http://thehub.com.au/~mud/
Description : 

   PARADOX is a Brisbane based MUD in Australia. It's theme is
chiefly Dungeons & Dragons but you can find wierd areas
just sitting there, hence the name. The players are fairly
nice and plenty of help is available for new characters from
help files and other players. There are new things happening
constantly at PARADOX because the Implementor is open to
any suggestions from his players, and often asks what the
players want to see in this mud to make it better. The best
way to find out more about PARADOX is to drop in and look
around.
 
                ----------------------------------------------- 

Mud         : Paradox
Code Base   : Ew-too
Telnet      : vassun.vassar.edu 4040
WWW         : None
Description : 

   Paradox is a gay/lesbian/bisexual/transgendered SAFE space and
primarily designed as a TALKER...a location used for socializing
and getting to know people.

   We request that you DO NOT visit us if you are homophobic or
find the concept of a SAFE-space for QUEER folks annoying.
 
                ----------------------------------------------- 

Mud         : Paradox II
Code Base   : Paradox II (Nightmare IVa)
Telnet      : paradox.temple.edu 1691
WWW         : None
Description : 

   After beta testing for more than 14 months, Paradox II opened on November
1, 1995.  Since then, we've been picking up new players every day, who
insist that the environment that we've created is the most dynamic, 
literate, and compelling one of its kind.  Rather than create a vast,
sprawling megapolis for bloodthirsty hyper-mudders to dash through
maniacally, we've opted for dynamism, comprehensive descriptions, and
imaginative areas and quests.

   With regards to theme, we've taken a rather unique approach.  The central
city of Equius is decidedly medieval in tone, but as the daring
adventurer wanders further into the wilderness, s/he may find a diversity
of creatures from a multitude of milieux.  Indeed, investigative
exploration may often result in quite bizarre discoveries!

   Finally, the dedicated and sympathetic staff of Immortals make
playing Paradox II an especially rewarding experience.  We frequently
listen to and act on player suggestions regarding new spells, items, and
other features of the mud.

   For excellence in an LPmud, experience Paradox II.
 
                ----------------------------------------------- 

Mud         : Patterns Of Time
Code Base   : LPMud
Telnet      : shell.dialnet.net 6100 [206.65.248.2]
WWW         : http://www.dialnet.net/~mud1/
Description : 

   Patterns of Time has been under heavy development since
April, 1996. Your world starts in the hub city of Nexus.
From here the other domains can be discovered and
explored. The current domain's include shadows, mythic
and drakken. We started as a 2.4.5 mudlib. We offer
multi-classing in fighter, thief, mage and cleric. Guilds
are comming soon. Players levels are NOT limited. Player
killing allowed on a five level deviation. More information
to come as development continues...

Thanks,
Adept
 
                ----------------------------------------------- 

Mud         : Pax Magica MUSH
Code Base   : TinyMUSH 2.2
Telnet      : mellers1.psych.berkeley.edu 7911 [128.32.243.78]
WWW         : http://mellers1.psych.berkeley.edu/~lwl/ars/pax.html
Description : 

   Pax Magica is a roleplaying, story-oriented MUSH based on
the Mythic Europe of Atlas Games' ARS MAGICA roleplaying
game. The game begins in the year 1201, in Venice, shortly
before the Fourth Crusade. Mythic Europe is the medieval
world as superstition would have it be -- the powers of
heaven and hell are very real, as are the powers of the
faeries and mighty wizards. We are dedicated to provided
an environment for mature, creative people, both through
creating a cooperative yet conflict-oriented roleplaying
environment, and providing a friendly OOC Room for player
relaxation between in-character scenes, where one can
expect to find intelligent discourse on Ars Magica,
history, philosophy, and MUSHing and Life In General.
 
                ----------------------------------------------- 

Mud         : Pegasus
Code Base   : TinyMUCK 2.3b2
Telnet      : 128.255.200.26 4242
WWW         : None
Description : 

   One of the oldest continually-operating MUCKs.  Peg has a
small group of dedicated administrators and lots of room for
players, development, and fun.  There is no set central theme
so, life on Pegasus is what you make it!
 
                ----------------------------------------------- 

Mud         : Pennsic MUSH
Code Base   : TinyMUSH 2.2.2
Telnet      : pennsic.com 3000 [205.231.120.1]
WWW         : http://pennsic.com/mush.html
Description : 

   Pennsic MUSH is a player based world where building and
creating are how you play the game. The theme is to recreate
Town and Camping life in the medival times. This is a family
oriented place so poilte behavoir is expected from everyone
who wishes to remain connected.

   We will be installing a combat system and setting up list
areas for different levels and styles of fightings. There
are maps on both the pennsic.com page and in the MUSH.
 
                ----------------------------------------------- 

Mud         : Perilous Realms
Code Base   : copper
Telnet      : pr.mese.com
WWW         : None
Description : 

   Some features we offer:<br>
*  500 levels
*  dozens of classes
*  tons of original skills and spells
*  friendly imps
 
                ----------------------------------------------- 

Mud         : PernWorld
Code Base   : MUSH
Telnet      : pernworld.otterspace.com 2222 [198.182.207.40]
WWW         : http://www.otterspace.com/~aivas/index.html
Description : 

   For 2500 Turns, the denizens of Pern have fought the
Threads which fall from the sky. Finally, they have
succeeded in stopping the threat from above.
Now, less that 100 Turns later, they are building
a new world about them, seeing how far they can reach,
Craft, Hold, and Weyr together.
Features: 16 Crafts (some with NPC CMs), 5 open Weyrs,
1 open Weyrhold, 7 open Halls, 3 open Holds;
Craft- and Hold-riders; IC Economy; several Global
systems; Random Impressions; +hangout; and several
other innovative things. Come visit today!
 
                ----------------------------------------------- 

Mud         : Phidar
Code Base   : Rom 2.3
Telnet      : Phidar.traveller.com 9000
WWW         : http://www.traveller.com/~phidar/
Description : 

   Phidar is growing in areas of all intrest and has had large additions
and modifications to the code.  Origonally there were 3 people working
on the code, and only 2 working on areas, so we have some unique features
but a just starting to show unique zones.

* The Mail System -- Allows for players to have their mail on the
  mud forwarded to their home mbox, mail letters into the mud from
  off site, and authorized players can mail off from the mud to any
  RFC legal mail address.
* Modular Special Procedures -- Special procedures that can be attached
  to rooms and/or objects by the developers, insted of the static
  special procedures in diku.
* Objects: Additional commands become available when some items are
  used (held, wielded, etc.), effects may occur when you
  equip them, de equip them, or randomly in the game.
* Rooms:   Commands in special rooms, ie, you can drop a bank procedure
  into a room and it becomes a bank, etc.
* Online Editor -- Mobprogs, Resets, etc (only lacking a help editor).
  Its a lifesaver.

   And much more...  
 
                ----------------------------------------------- 

Mud         : Phoenix Mud
Code Base   : Circle
Telnet      : mud.token.net 4000 [206.115.32.16]
WWW         : http://falcon.cc.ukans.edu/~walterb/phoenix.html
Description : 

 * Circle 2.2 MUD (Heavily Modified)
 * 200 Levels and 12 God Levels
 * Over 50 Different Skills, and 130 Different Spells!!!!
 * 10 Different classes to choose from and Remort Levels
 * Customization of Character Stats
 * A fully Implemented Clan system, with Leader commands, Clan Rooms, and a
   'Clan Say' Channel. There are more Clan features in the works.
 * Full ANSI Color
 * Infobar, Scorebar, and health meter for vt100 terminal types (optional)
 * Special commands such as: scan, gwho, laston, autoassist, etc.
 * FREE Recalls!!!!!
 * No RENT!!!!!   Phoenix mud uses a 'camp' command for free, and it leaves
   your eq in it's current location... i.e. worn and equipped items are equipped
   when returning to the game.
 * Special Channels such as Info and Music Channels.
 * Interactive Higher Level mobs that hunt you when you attack them and use
   Skills against players... ( give ya a taste of your own medicine ;) )
 * Damlog Command- So all you tough guys & gals can see how hard you are hitting
   :)
 * an Automatic Auction System
 
                ----------------------------------------------- 

Mud         : PixieMUD
Code Base   : LP
Telnet      : elof.acc.iit.edu 6969 [198.87.165.30]
WWW         : None
Description : 

   Welcome, friend, to Pixie's MUD, And welcome, welcome back...,
To friends from ages, tree to bud, Too many to keep track...
Bards and mages, druids and sages, Slugs and Dragons and more...
Quest through our stages and come turn the pages, Of Pixielands'
Most Ancient Lore...           --Yaliebear

   Welcome to PixieMUD, where the sands of time stand still and
wonders never cease.  A place filled with the imaginations
of hundreds of players from over the years.  PixieMUD has
returned, after three years of down time, at its old
location and with many of its old players and wizards showing
their whole-hearted support of the MUD that went above
and beyond any other MUD of its day!  Come join us, and
see what has brought players out of 'retirement' to join
us on PixieMUD.
 
                ----------------------------------------------- 

Mud         : The Plague
Code Base   : SillyMUD 1.28
Telnet      : plague.gsini.net 4000 [206.20.43.1]
WWW         : http://www.gsini.net/plague/
Description : 

   The PlagueMUD boasts two T1s backing it up, and any Lagg is
on your side.  Vampires, Drows, wearing the uniforms of
Druids and Monks roam the land.  Existentialism rides to
core of this virtual domain, and role-playing will get you
farther than bashing heads.
 
                ----------------------------------------------- 

Mud         : Planet Wars
Code Base   : Custom
Telnet      : pw.seanet.com 5000 [199.181.164.53]
WWW         : None
Description : 

   You'll just have to come see for yourself. Its kind of like
Trade Wars and BRE and Galactic Empire. The goal of the game
is to take over the main planet and become ruler of the
universe. The game usually last one or two months then it
will reset and everyone has a chance to start over. Prizes
will be awarded to winners of each game.
 
                ----------------------------------------------- 

Mud         : PlethoraMUD
Code Base   : Circle 3.0
Telnet      : mud.starnet.com.au 4000 [203.24.132.2]
WWW         : http://main.starnet.com/plethora/plethora.html
Description : 

   We would like to invite you to the adventure, so you can enjoy the most
wonderful experience of roleplaying.  Our 70+ zones, 4000+ rooms, monsters
and objects, offer great environment where you can dedicate your time
enjoying the great power of your imagination.  We offer 10 races and 20
classes, and allow multiclassing.  We strongly support roleplaying, and
take it as important part of mud life.  Because of that we offer great
ammount of quests, that are run daily, but also we place limitations on
races, and classes to be supportive of the role player choses to play. Also
we have clans and political parties available for the players, that they may
join when level 20 is reached.  Also we offer more than 300 socials, and great
variety of spells and skills for every class.
 
                ----------------------------------------------- 

Mud         : PlowMOO
Code Base   : LambdaMOO Core
Telnet      : waystation.com 7777 [198.68.2.28]
WWW         : None
Description : 

   A small little MOO where the wizzies are easily accessible, quota is
plentiful, and the people friendly.  The theme is fairly broad, essentially
being anything within the realm of imagination, while staying within the
boundaries of good taste.  Generally we strive to be weird, offbeat, and
increase the general wackiness of the world.
 
                ----------------------------------------------- 

Mud         : Pothole Mud
Code Base   : Diku/Envy
Telnet      : phobos.cimtek.com 9999
WWW         : None
Description : 

   Pothole is the BEST MUD EVER!!  A great role-playing, fantasy,
adventure mud.  The imps and current heros are more than
willing to help you whether this is your first mud experience,
or if you are a veteran MUDder.  The mud is constantly
improving with new spells, classes, areas, and commands.  So
before you try any other mud, please check us out.  
 
                ----------------------------------------------- 

Mud         : PowerChat
Code Base   : Basis-Library ; MudOS-driver
Telnet      : olymp.wu-wien.ac.at 4444 [137.208.3.30]
WWW         : http://www.wu-wien.ac.at/usr/edvz/herz/Private/power.html
Description : 

   PowerChat, which is also my thesis, was written
to show, that the MUD-concept can be used not only
for playing, but also for educational use. By connecting
to PowerChat , you'll find yourself at
the Viennese University of Business Administration&Economics
You can walk around the campus, meet students, teachers
You can attend classes or lectures, which take place on
a regular base. If you have no energy for studying, you
can go to your own doorm-room and relax by writting
emails, connect to irc, etc. There is also a Gotcha-arena
(to get rid of the negative energy ;)
 
                ----------------------------------------------- 

Mud         : PrairieMUSH
Code Base   : PennMUSH 1.50 p11
Telnet      : bluestem.prairienet.org 4201 [192.17.3.4]
WWW         : http://www.prairienet.org/~mush/
Description : 

   PrairieMUSH is a Social MUSH, hosted by Prairienet, the free-net
of East Central Illinois.  We welcome anyone to hang out in our
coffeeshop, explore our roleplay worlds, or bring your tabletop
style roleplaying game to our home!

   PrairieMUSH also welcomes refugees from downed MUSHes!  If you
would like to create a refugee center, please just stop by and
contact our staff.  We're also open to new mini-mushes, as long
as they do not contain copyrighted material.  Welcome!
 
                ----------------------------------------------- 

Mud         : Prime EvilMUD-The world of Oriak
Code Base   : CircleMUD Version 3.0
Telnet      : ozramp.net.au 4000
WWW         : None
Description : 

   The land of Prime Evil, with over 100 player levelsto play for..With 8
classes and 10 races to choosefrom...So come and try your luck.. you will
need it..This MUD has support for  houses... with over 35 zones.. 2000 plus
rooms and mobs...The Mud is always being updated so as to keep it fun...W
arder...Yort....Menica ...
 
                ----------------------------------------------- 

Mud         : Prophecy
Code Base   : ROM 2.4
Telnet      : alastor.pt.lu 4000 [194.154.198.2]
WWW         : http://alastor.pt.lu/~mud_de/
Description : 

   Prophecy is based on ROM2.4 but highly modified.
The Theme is the Belagariad from the David Edding's Books
You will find Belgarion, Belgarath, Polgara, Barak, Silk
and a lot other friends there.

   We still write new areas and enhance the code.
You can join clans and/or kill other players.
Quest are organized in Short and Long Quests
Short Quest are Hack n'Slash, Find it or Triva
Long quests are noted and last for a few weeks.
 
                ----------------------------------------------- 

Mud         : Prophecy MUD
Code Base   : Circle 3.0
Telnet      : gates.umsl.edu 5000 [134.124.42.53]
WWW         : http://www.chesapeake.net/jgilyeat/prophecy.htm
Description : 

   Hello!  We have started to Finally get enough
free time to work on the mud.  As we speak our
head coder: Caendar is putting in races and adding
more classes.  We now have 50 mortal levels and
our OLC is finally working.  We plan on totally re-
doing the world!!

   We have a Quest god so there should be plenty of
that going on. We will be getting Religions soon
and holy could soon follow.
 
                ----------------------------------------------- 

Mud         : The Providence of Coranthia
Code Base   : ROM 2.3
Telnet      : mserv1.wizvax.net 9201
WWW         : http://www.cris.com/~shiroken/corehome.htm
Description : 

   The Providence of Coranthia is currently undergoing extensive
modifications to the ROM 2.3 base code, and when completed and
officially open, will feature a completely original, logical,
and "real" roleplaying world.  For code-testing purposes, we
only have basic stock Merc/ROM areas online at the moment, with
a couple of original areas for variety.  When we officially
open in the early fall, the stock areas will all be gone.

   If you'd like to stop in and dodge the falling construction
materials, you're more than welcome.  While right now we don't
offer a lot of exciting new places to explore, we have a small,
very friendly group of players and playtesters, as well as a
friendly and helpful staff of immortals.  We're also open to
suggestions and ideas, for both features and for the world of
Zaelia that we're creating.  And if you're a builder, and are
interested in helping to create a real, consistant, and fluid
world, we'd be glad to work with you.
 
                ----------------------------------------------- 

Mud         : PT-MUD
Code Base   : Circle 3.0
Telnet      : sargasso.fukt.hk-r.se 4000 [194.47.150.17]
WWW         : http://www.pt.hk-r.se/~pt94rfe/Mud/PTMUD.html
Description : 

   PT-MUD is a hack-n-slash type of mud, but roleplaying is not forbidden in
anyway. We have the four standard diku classes, and added ranger, mentalist
and healer. We also have races, the four "standard" races (human, dwarf, elf
and orc) and added the race giant. The world in not large, but it is growing.
But builders are of course welcome to make their contribution.

   Many monster in the world are so heavy that it must be a large group of
players from all classes to kill it. This is a mud for utter violence.

Some of the features PT-MUD:
 * Advanced multi-attack system for both players and monsters
 * Many new skills and spells, with more on the way
 * 60 mortal levels
 * Advanced multi-attack system for both players and monsters
 * Many new skills and spells, with more on the way
 * 60 mortal levels
 * Storage room where you can store stuff for a longer period
 * A surgeon where you can buy increased stats and other things
 * A damage log. Check who hits most and hardest

Come and visit us, you have nothing to loose...
 
                ----------------------------------------------- 

Mud         : Puddle -o- MUD
Code Base   : ROM 2.4b
Telnet      : amber.engg.ksu.edu 9000 [129.130.120.193]
WWW         : http://ccwf.cc.utexas.edu/~trilby/Puddle-o-MUD/puddle.html
Description : 

   Puddle -o- MUD is a violent RPG mud:  A world locked in a
downward spiral of decay and warfare.  A once thriving world, a
millenia of constant warfare between the forces of order and
chaos have decimated the world, and the factions have nearly
obliterated each other.  In the shadow of these titanic forces,
new organizations have taken hold to take a piece of the decaying
world.  Join in and get a piece of the action.

Races:
Human, Elf, Dwarf, Giant, Lycaon, Feline, Dragon

Classes:
Mage, Warrior, Cleric, Thief, Summoner, Invoker, Druid, Ranger,
Barbarian, Paladin, Dark Knight, Wizard

   Currently in testing:  polishing up the classes/races, the Implementors are
mudders who are trying to build the kind of MUD that they would like to play.
New bits and pieces of code are finished almost daily.
 
                ----------------------------------------------- 

Mud         : PuKaK
Code Base   : ABER
Telnet      : vortex.netbistro.com 6715 [204.244.105.1]
WWW         : None
Description : 

   Well.. PuKaK is MY way of learning the basics behind
C... I've been playing on AberMUD's for a couple of
years now so I like to think of PuKaK as a place where
players PLAY...not just sit around and chat
(but idle players are not frowned upon either!!)
so come on by...it's not a hard game to learn...
**PERFECT for the player who does not want to fool around
with class selection etc...**
see you online!
CHUMP
 
                ----------------------------------------------- 

Mud         : Purgatory
Code Base   : Dirt 3.0 (AberMUD Style)
Telnet      : purgatory.jaxnet.com 2112 [204.183.221.2]
WWW         : None
Description : 

   PuRgAtorY is now almost 2 years old.  It has proven to be one of
the most successful AberMUDs in existence.  There are many areas
on Purg not found in other MUDs.  Code is extremely stable, players
quite helpful and enjoyable.  Many quests challenge you to do
your best to make it to the rank of Wizard.  Detailed Money
System.  Our wizlist alone should speak for itself, being over
3 pages long!  Come see if you can escape the evils that await
you in PuRgAtorY!

   PuRgAtorY...the realm between Heaven and Hell!
 

o=======================================================================o
                        Muds Beginning With: Q
o=======================================================================o


Mud         : QuarantineMUD
Code Base   : CircleMUD
Telnet      : exit1.i-55.com 4000 [204.27.97.1]
WWW         : http://www.prairienet.org/~jspiro/qtmud.html
Description : 

   QuarantineMUD is a fantasy-based MUD running on a Pentuim
90 near New Orleans, LA. It uses CircleMUD 3.0 Beta as its
base code and has been heavily modified. We offer 5 classes
and many races each with respective strengths and weeknesses
which make them unique. We offer the option of player
killing but only by choice of the player's involved. We
currently have over 65 zones to explore including many
original written by our staff. Our immortals are friendly,
competent and willing to help. Check us out, we think you'll
enjoy Quarantine.
 
                ----------------------------------------------- 

Mud         : QuasiMUCK
Code Base   : MUCK
Telnet      : gumby.npcts.edu 8000 [192.217.204.1]
WWW         : http://www.npcts.edu/~ppeters/quasi.htm
Description : 

   Many years ago, two failing civilizations lived on two
distant planets. One planet was populated by technology-
addicted beings, another by magic using folk, but both
dying because of their one sided existence. A god, Quasi,
took pity on them and decided to give their races a
second chance. He took two pieces of each society and
placed them together in one city, the city of Sallistia.
Now, the two civilizations live, begrudgingly, side-by-side
away from their loved ones, and their homeworlds. The
environment is tense, people fighting each other, and
more importantly failing to understand each other.
Take your place in our world!
User-definable, battle-ready, user-friendly!
 

o=======================================================================o
                        Muds Beginning With: R
o=======================================================================o


Mud         : Ragnarok
Code Base   : ROM 2
Telnet      : bohr.sos.clarkson.edu 9000 [128.153.32.6]
WWW         : None
Description : 

   Ragnarok is a Rom2 based mud.  There is a consistant effort to
make the mud harder.  Mobs are pumped up ... PKing is encouraged
by the 9 guilds.  Future work will increase the intellegence of
mobs.  Of course, Ragnarok does have the majority of your
mandatory eye candy.

   There are no classes per say.  Your skill selection is determined
at creation time.  Basic game balance has been sufficiently
changed so that people used to Rom2 muds will have significant
problems initially.  For example, your intelligence effects how
much damage a mage offensive spell does, as does your race.  So
dwarven mages do VERY little damage with their spells.
Guilds, PKing, restricted eq, and restricted levels all conspire
to keep the game dynamic.  People can lose levels, and it does
happen often.

   Try Ragnarok, but don't be afraid to die. You will.  And your
end may be sooner than you think.
   -Hawke
 
                ----------------------------------------------- 

Mud         : RavenMUD
Code Base   : Circle 3.0 Beta
Telnet      : pantera.openix.com 8000
WWW         : None
Description : 

   RavenMUD is actually a mud that has been kicking around for years. It was
originally started by a handful of people from DaShadow's Domain and ShadowMUD.
Since its first incarnation it has been through many rebirths and transitions.
I seem to recall bringing up the first version under a modified Copper release,
but I'm not even sure of that anymore.

   Some of the features that are currently in place or being developed:
10 classes; 12 races; 50 mortal levels; 100+ areas; clans; user features
such as saved aliases, shorthand names to ease amount of typing, future
GNU readline support; a new OLC system that is under development.

   A playerfile that will live forever which is one of the solemn promises
I made as an IMP back in the early days. When expanding or moving,the pfile
is always the first concern. We don't allow no steenkin purges.
 
                ----------------------------------------------- 

Mud         : Realitys Edge
Code Base   : Amylar Modified LP
Telnet      : suitcase.neurospeed.com 4000 [206.43.104.241]
WWW         : http://hatbox.neurospeed.com/rl.htm
Description : 

   Realitys edge is a new mud. We run a modified LP library and
have some great coders. Unlike some muds we fix problems that
crop up within days not months. Our ability to modify the lib
run allows us much flexibility. The mud has been modified to
suit player liking and quite a few people have told us that it
is one of the best muds they have played.

 * Quests online.
 * Optional Player killing after level 5.
 * Many chat lines.
 * Great Race/Class system.
 * Dedicated wiz base. No drunkards here. We actualy code.
 * Free form theme. Many different type areas.

Drop in and check us out.
 
                ----------------------------------------------- 

Mud         : The Realm of the Exiled
Code Base   : Circle 3.0 Modified
Telnet      : exiled.iceworld.com 5000 [199.199.16.100]
WWW         : None
Description : 

   Ok here's a short description of what we have at
Realm of the Exiled, at this time we have 79 areas which
comes out to over 5395 different rooms with 60 more areas
to be added. Clans and Clanhouse support are now in. 26
different races, and 12 different classes. Religions, with
religoues equipment. Your equipment is saved for you to
come back and play (working on eq save positions). Full
ansi color options. Houses for sale for those people who
do not want to join a clan or religion. Over 2000 mobs,
and over 2100 objects in the game. Fully functional multi-
class system, no need of an Imm or IMP to set your new
class. Quest are held here quite frequently. There is NO
rent or dt's on this mud. Player killing is restricted to
pk areas, there are no exceptions. There is also no waiting
to be admitted to Realm of the Exiled, so that means no
hour long waits to start playing, and friendly Imms all the
way up to IMPS. So now that you see what we offer our
players, and you see what fun you can have, YOU have no
excuse not to come and join in on the fun. Hope to see you
there.
 
                ----------------------------------------------- 

Mud         : Realm of Legends MUD
Code Base   : Proprietary
Telnet      : diversion.com 23 [204.189.48.1]
WWW         : http://diversion.com/docs/mud.txt
Description : 

   In short, Realm of Legends MUD has an amazing engine and we have
a great group of people to play with. There's lots of group effort
and cooperation, as well as some nasty battles. We also have some
exciting expansion of the MUD in the works. Oh yeah, and forget
about lag. Our server is as responsive as you are.
 
                ----------------------------------------------- 

Mud         : Realm of Magic
Code Base   : Circle/Diku
Telnet      : b11.informatik.uni-bremen.de 4000 [134.102.201.111]
WWW         : http://www.informatik.uni-bremen.de/~quota/
Description : 

   The Realm of Magic is the biggest german circle-based
mud. It owns more as 150 different zones and an enourmous
amount of NPCs and items.

   The mud is more of a normal circle-mud now. The players
have a lot of possibilites they will not find anywhere
else, like:

 - Own playerlead and grounded orders
 - A democratic system to take part on the improvement
   of the mud,
 - The possibility, to choose a life as killer or as a
   peaceful guy. There is a system that allows playerkilling
   and non-playerkilling players use the same game.
 - Many quests and scripts.
 - Homes and Inns
 - Many player-races and even more NPC-races.
 - A great number on different skills and spells.
 - A mud-newspaper!
 - A good communication-system
 - And much more...
 
                ----------------------------------------------- 

Mud         : The Realm of Mythos
Code Base   : CircleMUD
Telnet      : ns2.cathedra.com 4000 [208.3.132.11]
WWW         : http://www.sinister.org/mythos.html
Description : 

   The Realm of Mythos is a BRAND NEW MUD that has been modded
build up before it was made public!  We have added Clan
support, a working Arena, extended races/classes ALOT more
skills and spells!  Come check it out, you won't be disapointed!
Also, you get newbie equipment!!
 
                ----------------------------------------------- 

Mud         : The Realms of Arcadia
Code Base   : Originally ROM, heavily modified
Telnet      : arcadia.ior.com 4000
WWW         : http://arcadia.ior.com/
Description : 

   The Realms of Arcadia are a politically-driven, roleplaying-
intensive mud based on the clan premise of Moosehead SLED and
projected two centuries past Moosehead's time.  Cities are run
entirely by mortal leadership and authority, and the gods of
old have forsaken the progressive, more secular society.
Playerkilling is allowed after level 8 with percentage-based
level limits, but often wanton killing only earns the perpetrator
enemies in the political realm, unless he or she is a part of
the naturally-selected ruling class. :)  We encourage visits to
our home page for more information on our history and world.
 
                ----------------------------------------------- 

Mud         : Realms of Aurealis
Code Base   : Circle2.2 / Roa0.1 Beta
Telnet      : roa.sunyit.edu 4000 [192.52.220.100]
WWW         : http://www.cs.sunyit.edu/users/ujtr/roa.html
Description : 

   Realms of Aurealis is an up and coming MUD based on our
own brand of medeival fantasy, in some way similar to the
norm, yet in other ways different.  Role playing is greatly
encouraged, but is not enforced.  As you hear about every
MUD, the immortal staff at RoA is friendly and helpful, but
what makes RoA a little different, is the writing talent and
imagination of our builders.  With an extensive On Line
Creation (OLC) area designing system, we think our areas to
match or better anything out there, both in quality and
content. 

   A few of the features found at RoA are:  No rent, full
PK for those who choose to participate in it, hometowns,
races, mounts, shamen, player arenas allowing players to
test their skill against others without anything lost, full
clan support and clan headquarters/hideouts, and a barrage
of user friendly commands making RoA a 'kewl' MUD.  We are
connected via a T1 line and run on a P90 BSD2.0 machine, so
machine and connect speed are not a problem.  Please, stop
by and browse around.  Tell an immortal you saw this ad :)
 
                ----------------------------------------------- 

Mud         : Realms of Conflict
Code Base   : Custom
Telnet      : tolkien.realms.org 4444 [206.185.33.2]
WWW         : http://realms.org/realms/
Description : 

   Realms of Conflict is a custom mud system, but it retains
the Diku access speed and command line feel that many
people enjoy.  It's theme is straightforward: a realistic
simulation of the genre created by J.R.R. Tolkien in his
Lord of the Rings trilogy.  It's worlds do not include
Middle Earth, but they are all Middle Earth like.

   The mud technology of Realms is unique in many ways.
While it contains many of the 'standard' features like
fully configurable colour and prompts, it contains many
novel features, such as a world which does not change
between crashes and reboots.  Every aspect of every object,
mobile, room, and character is completely crash resistant.
In fact, player connections are crash resistant; a mud
crash means only that a player sees some lag while the
mud reboots itself.  Of course, to facilitate the ongoing
world creation, a fully integrated HTML creation system has
been added, as well as a more traditional command line
system.  Realms isn't open for business yet; in fact, it's
not even in Alpha test phases.  However, if you want to
help create a new and dynamic mud, drop by realms.org 4444.
 
                ----------------------------------------------- 

Mud         : The Realms of Dark Shadows
Code Base   : DikuMUD
Telnet      : dsd.zynet.com 6666 [205.219.116.20]
WWW         : http://dsd.tchnet.com/
Description : 

   We are one of the oldest DikuMUD on the net still.  We were
first known on the net as Sequent DikuMUD, but have now
taken on a more medieval approach.  A new world is in the
works and we have two constant programmers.  The Realms is
not for the weak, we are geared towards the more diehard
players.  Looking for a challenge?  Try us, we have many
features not found anywhere else.
 
                ----------------------------------------------- 

Mud         : The Realms of Dark Shadows
Code Base   : DikuMUD
Telnet      : dsd.tchnet.com 6666 [198.109.196.250]
WWW         : None
Description : 

   The Realms of Dark Shadows is loosely based on the AD&D boxed
sets of Forgotten Realms and Dark Sun, but has been tweaked
enough to allow playability to remain.  The MUD has been around
for almost as long as Diku's, and plans to keep it that way.
Many of the veterans will know us as Sequent I (Ran by Savaki,
not Duke), and many of the old immortals still frequent the
Realms, stopping by to chat.
 
                ----------------------------------------------- 

Mud         : Realms of Despair
Code Base   : Merc 2.1
Telnet      : realms.game.org 4000
WWW         : http://realms.game.org
Description : 

   Realms of Despair is one of the more popular muds on the 'net. 
It has been heavily modified from the base code to include 
things like PK clans, boards, complete online building, repair 
shops, mounts, switches, levers and buttons, falling, delayed 
teleports, hidden objects, spelled equipment, mob-programs, 
complex mobiles, nice ANSI color, RIP support, races, new 
classes like VAMPIRES than can drink blood from victims, many 
new areas, a full T1 connection to the Internet, a dedicated 
100 Mhz machine with 32 Megs of ram, and ultra-fast SCSI hard 
drives.  Come check us out!

   Thoric
 
                ----------------------------------------------- 

Mud         : Realms of the Dragon
Code Base   : Rdlib based originally on Discworld
Telnet      : rod.umd.umich.edu 3000
WWW         : http://www.pr1.k12.co.us/~zbeg/rod/
Description : 

   Do you like diversity? Decisions? The Renaissance? Realms of the Dragon
is a mature mud, carefully crafted to be fun, exciting, and social. The world
is rather huge, and the guild options and race decisions add culture throughout.
The addition of a new machine has made Rod one of the best on the net. Check
it out!
 
                ----------------------------------------------- 

Mud         : Realms of Thoth
Code Base   : ROT 1.0/ROM 2.4
Telnet      : www.issi.com 4000 [204.157.167.1]
WWW         : None
Description : 

   Realms of Thoth is based on ROT 1.x, which is a derivitave
of ROM 2.4.

   R.O.T. is a newbie-friendly MUD where you start with
enough trains and practices to build a character quickly.
101 mortal levels, dual wield, color codes, alignment
sensitive exits, pkilling (only allowed between clans),
9 races (with more in the works), additional classes in
the works, and new areas constantly being added (Both
unique, and ones donated by other MUDs).
 
                ----------------------------------------------- 

Mud         : Realmsmud
Code Base   : Amylaar LPmud
Telnet      : realms.dorsai.org 1501 [206.127.32.200]
WWW         : http://www.dorsai.org/~james/
Description : 

   One of the oldest LPmuds, founded June 1991

   Realmsmud is a large LP based MUD with 100+ players on in the peak hours of
the early evening. We offer 9 guilds, many different races, OPTIONAL player
killing, 11 quests, 50 player levels, option to be a multi-guild at level 30,
3 days between reboots, and most of all, a VERY fun & friendly atmosphere.
Our current computer is a Pentium 90Mhz with 64Megs of ram and a 1 Gig hard
drive. With over 100 users, we use approximately 40% of the cpu power, which
means we have plenty of room for more players, and no machine-based lag! The
realmsmud computer has its own port on a new switched ethernet hub, and our
site plans to add another T1 line to a different internet provider, for
increased reliability.

   So, stop by and try us out. New players start out as adventurers, which on
Realmsmud is a temporary guild. You should join one of the other guilds as
soon as you can decide on one. Once you join a guild, you gain access to that
guild's storage rooms, and other guild members will probably help you get
started if you ask nicely.
 
                ----------------------------------------------- 

Mud         : Renegade Outpost
Code Base   : Silly
Telnet      : 165.254.118.47 9999
WWW         : None
Description : 

   VERY heavily modified version of Silly from 1990
 
                ----------------------------------------------- 

Mud         : The Resort
Code Base   : EW2
Telnet      : evans.cudenver.edu 2323
WWW         : http://ulibnet.mtsu.edu/%7Eafoxson/resort/
Description : 

   The Resort is a full-featured chat program, which is specially 
designed to be a fun, comfortable, and secure atmosphere to 
make new friends, and to meet people. The Resort is a virtual 
community comprised residents who are the regular users of the 
program. There are many features to make your stay more 
enjoyable, and we guarantee that anything that is done in 
private, cannot be snooped upon or monitored in any way. This 
service is provided completely free-of-charge. Some of the more 
popular features include, your own user-configurable rooms, 
news, mail, full ansi color support, and lots, lots more. 

   Within the last year the Resort has become one of the most 
popular internet chat programs on the internet, with over 9600 
registered users (at last count), and an average of 7000 total 
connections daily, and as many as 350 logged onto the program 
simultaneously. Come Visit the Resort for a bit, we're sure 
you'll enjoy your stay... 
 
                ----------------------------------------------- 

Mud         : ResWorld
Code Base   : DGD
Telnet      : tao.btc.uwe.ac.uk 2000 [164.11.100.7]
WWW         : http://www.tao.btc.uwe.ac.uk/~khaine/
Description : 

   From the dark ages of strife came the scattered tribes of men and
rebuilt civilisation and yet the fair lands of ResWorld are far from safe.
Foul creatures plague the land and dark magics are still practiced
threatening to send the world back to those dark times. Do you, as an
adventurer, have the skills nescesary to seek the ultimate prize and gain
the ability to shape the world like those who lived long before?.
Or will the darkness return again? You have the power to make a difference.
ResWorld is a small but rapidly expanding mud. If you are new to mudding
or feel like a change from the normal run-of-the-mill muds, then why not
give us a try?
 
                ----------------------------------------------- 

Mud         : RetroActive
Code Base   : Custom
Telnet      : mud.id.net 3000
WWW         : http://www.id.net/RetroActive/
Description : 

   RetroActive is a custom written MUD with some killer features:
We have more than 50 different player races, with each race
having their own special strengths & weaknesses.  There are
more than 20 different guilds that you can belong to,
each guild having their own special powers, strengths,
and weaknesses. With over 200 different spells that
spell-casters can cast makes this one of the most interesting
Multi-User Dungeons available on the net. More than 200
different playing skills that vary based on player race, and
guild makes RetroActive the most advanced mudding experience
you will find anywhere.
 
                ----------------------------------------------- 

Mud         : Revenge of the End of the Line
Code Base   : Amylaar
Telnet      : mud.stanford.edu 2010 [36.21.0.99]
WWW         : http://www.stanford.edu/~debi/eotl/
Description : 

   Once in, avoid everything that
   moves.  Only the swift thinking
   and swift moving survive.  Don't
   touch anything without checking
   it out with a toss-away char
   first.  Power is currently held
   by a group of petty, cruel people.
   They will do what they can to
   prevent you from suceeding in any
   way they can.  Things change
   constantly and without much
   notification.

   You will have your ego crushed,
   your time destroyed, and if you
   complain, there are many people
   whose sole job seems to be to
   ridicule you.  This is their job,
   and they take pride in it.
   Welcome to Hell. 

      -Minister, 29 Nov 1995
 
                ----------------------------------------------- 

Mud         : Rhostshyl
Code Base   : MUSH
Telnet      : rhostshyl.nu.edu 4201 [192.215.128.2]
WWW         : http://www.contrib.andrew.cmu.edu/~mr69/rhost/
Description : 

   Rhostshyl is a social fantasy-based MUSH originally based on the books by
J.F. Rivkin.  Started in 1991 by Nyctasia, Rhostshyl has a long history and
a devoted fan base.  Numerous guilds offer a social structure and opportunities
for interaction.  Come one, come all!
 
                ----------------------------------------------- 

Mud         : RiftMUD
Code Base   : Modified TMI-2 (1.1)
Telnet      : rift.cc.emory.edu 5000 [170.140.38.71]
WWW         : None
Description : 

   RiftMUD is based on the principle of intersecting realities.
Each alternate reality has different governing rules.
Rift's guilds are as follows: fighter, thief, mage, monk and
druid.  Several more guilds are being coded.  Rift has many
races to choose from.  Come visit RiftMUD and enjoy your
stay!
 
                ----------------------------------------------- 

Mud         : Rites of Passage MUD
Code Base   : EmlenMUD (private)
Telnet      : unix.worldnetoh.com 3737 [204.183.31.4]
WWW         : http://worldnetoh.com/rop/
Description : 

   Rites of Passage MUD (RoP) is a pkill MUD where players join one of two 
sides in the Good vs. Evil conflict.  The code is similar to Mortal Conquest,
Midpoint Void, and Void2, but RoP is a unique place with new and interesting
ideas.  There are currently 21 races in a classless society.  Each side of
the conflict has its own Homeland which contain some small racial hometowns
(not all races have a hometown).  There is 'neutral territory' between the
two homelands which house 2 major cities (Twilight and A'daar).  There are
many skills and spells for players to choose from and 8 Sects/Religions that
players may become a part of, as well as 7 guilds to join.  We also offer
player-run clans for players to form a 'tight-knit' society for themselves.
Give us a try; we think you'll like what you find.
 
                ----------------------------------------------- 

Mud         : Ritual of Desecration
Code Base   : Shattered World LPMud
Telnet      : ritual.loa.com 7680 [199.171.167.7]
WWW         : None
Description : 

   A medieval genre LPMud in which players can own shops and
homes.  High players can achieve the title of King and set
taxes for the rest.  Player advancements are not run by
XP, but by levels in various skills which advance with
practice.  Races all have different abilities, some
including swimming, some flight (up to 5 levels over the
ground!)  Now implementing player occupations with additional
abilities. This mud sits at an ISP for a minimum-lag
connection!
 
                ----------------------------------------------- 

Mud         : Ritual Sacrifice
Code Base   : LP Mud, Custom Lib, Amylaar driver
Telnet      : ritual.gat.uwa.edu.au 5555 [130.95.28.21]
WWW         : None
Description : 

   Enter the world of Ritual Sacrifice. More than a year and a half
of work has produced this traditional medieval LPmud for the
world to enjoy. Original guilds such as Psychics, Rangers,
Warriors, Rogues, Clerics, Sorcerers and more adventure side by
side in a fantasy world of Giants, Elves, Dwarves, Dragons, Orcs
and countless many more traditional fantasy races. Multiple
continents, multiple currencies, and dozens of areas with
hundreds of rooms in which to kill or be killed. Are you good
enough to make it to the realms of the immortals?? 
 
                ----------------------------------------------- 

Mud         : RivaMUSH
Code Base   : TinyMUSH 2.2.1
Telnet      : riva.neca.com 7777
WWW         : http://riva.neca.com/riva/
Description : 

   RivaMUSH is based on the best-selling books by David Eddings. A
scaled geography, feature characters, intrigue, plots, and fun
role-playing are just some of the highlights you will find here.
Friendly admin, always willing to help out the newcomer, new and 
interesting events happening all the time...stop on by...
 
                ----------------------------------------------- 

Mud         : Riverhold
Code Base   : LP
Telnet      : mama.indstate.edu 3000 [139.102.70.201]
WWW         : http://www.islandnet.com/~kfriesen/riverhold/
Description : 

   Riverhold is a mediaeval/fantasy themed mud that is now open
for beta testing. When it opens for good, Riverhold will be an
excellent mud, offering high quality areas that are consistent
with each other so that the realm will be a realistic place,
not a lot of separate areas tacked onto a main road, each with
different back stories.

   If you like creative areas, good writing, and a well-balanced
game, come give us a try!
 
                ----------------------------------------------- 

Mud         : Rivers of MUD
Code Base   : ROM 2.7
Telnet      : rom.org 9000
WWW         : http://rom.org
Description : 

   ROM offers a very challenging environment to play in (don't
expect easy levelling: even if you think you know the areas).
There are many subtle and not-so subtle changes, including
a dieties, class and race restricted items, more flexible
special procedures, more intelligent NPC casting, weighted
money, and a few other tricks.  I'm always looking for well
written areas.  Building docs (mostly current, though usually
a feature or three behind) are available on the home page.
 
                ----------------------------------------------- 

Mud         : Robotech MUSH
Code Base   : PennMUSH 1.50 patchlevel 15
Telnet      : ROBOTECH.DF.LTH.SE 2142 [194.47.252.42]
WWW         : http://robotech.df.lth.se/~robotech/
Description : 

   Robotech Mush is a themed Mush set in Macross Saga, written by Jack McKinney.
The Mush is an attempt to ... not as much recreate, as play and live the theme,
and thus it will run from the very (nearly) start of the Saga, twisting and
weaving through time as players and their characters effect it. Roleplaying is
stressed, but what would Robotech be without the space combat? Thus combat
exists, although it is not a main goal, it is however a part of the Mush and
the results in the battles will perhaps ... make the Mush diverge from what
happened in the books and series. But who knows? Not I, not You...But give it
a try and Roleplay a human, or even a Zentraedi ... *8)
 
                ----------------------------------------------- 

Mud         : RoninMUD
Code Base   : gamma DIKU
Telnet      : ronin.hudsonet.com 5000 [206.25.166.3]
WWW         : http://www-usacs.rutgers.edu/~worm/ronin/
Description : 

   Hack!?  Slash!?  Of course, we're DIKU!  While at lower levels
we're a 'run of the mill DIKU', we have many beautifully crafted
areas with plenty of puzzles and intrigue that are available to
the more powerful players.  Other features include:
 * ANSI color, fully customizable and user realizable.
   Descriptions, titles, says, tells, battle actions, etc. can all
   be chosen and set by embedding color codes within your text, or
   by global settigs that save.
 * 10 classes -- plenty to offer for any player style.
 * Good balance between what's available to tintin-style
   multis and what's available to other players.
 * Perhaps not innovative, but at least more powerful engine
   than the original Gamma DIKU, allowing for more complex control
   underneath the hood (i.e. providing those higher level intrigues
   and puzzles).  Sure gamma does this, but Ronin's is cleaner.
 * Active international player base, usually 30-40 players
   during peak hours.
 * Online editing for those who like to build.  (Still in
   'beta' mode, used successfully for installation, debug, and 
   revamp of 18 new areas in the past few months, so we must be
   doing something right.)
 
                ----------------------------------------------- 

Mud         : The Rotten Fields
Code Base   : Rom 2.3
Telnet      : mirea.ac.ru 9999 [193.233.16.13]
WWW         : None
Description : 

   Rotten Fields is a medieval fantasy world based
on seriuos roleplaying. The mortals may join special
clan-like groups to obtain special powers and
roleplay their life task. Playerkilling is allowed
and encouraged. The Rom base is strongly modified
to add classes, dual wielding, more fighting skills
and spells.
 
                ----------------------------------------------- 

Mud         : RushMUD
Code Base   : lpMUD 3.1.2/2.4.5
Telnet      : pd19.eb.ele.tue.nl 5317 [131.155.180.19]
WWW         : None
Description : 

   RushMUD is a small MUD on which it is easy to become wizard.
It is a modified version of 2.4.5. The world is divided in
several realms, of which one (Vernes Elevar) is currently being
developed. This world allows some basic electrical equipment,
but no gunpowder, and is still mainly medieval/fantasy like.

   RushMUD is a MUD that uses various themes, currently mostly 2.4.5
based with some new castles. More will be added later. There is
initial support for graphics and sounds as well as other advanced
features, but none of these are out of the alpha stage.
 

o=======================================================================o
                        Muds Beginning With: S
o=======================================================================o


Mud         : Sanction MUD
Code Base   : Envy2.0 heavily modified
Telnet      : rds.nbn.net 4000 [199.234.116.210]
WWW         : None
Description : 

   This mud has been running for about a year. But we changed address, we
need players. Also the DNS may not have made it to you part of the net as of
now, but it is traveling around. If you can't get a connect with dns try the
the ip address: 199.234.116.210 port 4000

   Rules are not too hard to follow, and you never have to pay for anything 
(real money to play). Your eq stays with you when you quit, and you don't have 
to rent it. This is a really nice mud. The coding is great, Check us out.
 
                ----------------------------------------------- 

Mud         : Sanctuary
Code Base   : Rom 2.3
Telnet      : pauli.sos.clarkson.edu 9000
WWW         : http://pauli.sos.clarkson.edu:1111
Description : 

   Sanctuary is a pkill mud based VERY loosely on Robert Jordan's
Wheel of Time series. Features include color, 5 classes (M, W,
T, Cl, Psi), 14 guilds, numerous other additions to code base,
numerous new areas, player enforced rules, new spells,
spelled equipment, imm run quests, quild wars, and avg number
of players on is around 50-80 (over 4000 pfiles total!).
Warning: Due to the heavy nature of pkill, this mud is not for
the faint of heart (or those with a slow connection :-) )
 
                ----------------------------------------------- 

Mud         : Sanguinis Nobilis
Code Base   : TinyMUSH version 2.2.*
Telnet      : master.tardis.ed.ac.uk 4444
WWW         : http://www.tardis.ed.ac.uk/~jenifer/SN/
Description : 

   A WoD MUSH set in present day London, England and based on
White Wolf's rules for Vampire: the Masquerade. The emphasis
is heavily on Camarilla/ Anarch politics and players can choose
to generate either a neonate vampire or a mortal in chargen,
more powerful characters are by email application only.
The rule system used is a cross between LARP rules and
tabletop and is fully explained in online +news and +help.
 
                ----------------------------------------------- 

Mud         : Sanity's Edge
Code Base   : LPC
Telnet      : mathconnect.cc.colorado.edu 2020 [198.59.4.175]
WWW         : http://mathconnect.cc.colorado.edu/
Description : 

   Sanity's Edge is a cyberpunk genre mud set in the decaying center of Edge
City. Two sides of life are vividly depicted, the rich, opulent life of the
corporations and the wretched squallor of the street. The year is 2020 and
local politics have been effectively controlled by the corporations, led by
the dominating Cybernetic Matrix Designs corporation. The glittering CMD
building looms brightly at the center of downtown, but not far away the
seedier aspects of life hide in run-down apartment buildings and shadowy
alleyways. Street gangs stake out territory, and are always looking for more
cannon fodder like you to join their ranks. Just remember, it's a war out
there, and you never know when you might get caught in the crossfire. Crime
is on the rise, and netriders are the wave of the future, becoming the
backbone of the crime scene with their intimate knowledge of the Net. Safety
has become a thing of the past; you may find yourself assaulted by a street kid
with a switchblade or an irate shopowner with a sawed-off shotgun. But with
a little luck and some smarts, you might fight your way to the top -- even into
a corporate job.  And then you'll only have one thing to worry about, your
CredCard -- never leave home without it. Welcome to the street. Welcome to
Sanity's Edge...
 
                ----------------------------------------------- 

Mud         : SchMOOze University
Code Base   : MOO
Telnet      : schmooze.hunter.cuny.edu 8888 [146.95.128.7]
WWW         : http://schmooze.hunter.cuny.edu:8888/
Description : 

   SchMOOze U. was established in 1994 as a place where people studying
English as a second or foreign language could practice English while sharing
experiences with other learners and practicers of English. Although schMOOze
was founded with the ESL/EFL student in mind, it welcomes all people interested
in cross-cultural communication.
 
                ----------------------------------------------- 

Mud         : Scimitar
Code Base   : custom
Telnet      : drscape.com
WWW         : http://www.drscape.com
Description : 

   Scimitar is a long-running multi-user adventure game.  Your goals in Scimitar
are to attain higher levels of experience in your field, participate in quests
to rid Boldhome of evil, and most importantly, to have fun.
 
                ----------------------------------------------- 

Mud         : Seifenblase
Code Base   : LP Amylaar 3.2.1
Telnet      : zeus.stud.fh-heilbronn.de 3333
WWW         : http://hermes.stud.fh-heilbronn.de/Online/Seifenblase/
Description : 

   Note from the Connector Admin: I do not speak German so please do
not ask me to translate this for you.

   Seifenblase is a German MUD that has been under construction
since July 1995 and still is. Since Seifenblase's language is German,
I shall continue in German:

   Seifenblase wird aus voneinander unabh0xe4ngigen Welten (Seifenblasen)
wie z.B. einer Schlumpfwelt, einer Toon-Welt, Lummerland bestehen.
Das Tr0xe4umen wird eine gro0xdfe Rolle spielen, es wird kaum Kampf
geben, vor allem nicht so, wie man es von anderen MUDs her kennt.
Jeder Spieler wird bei seinen Abenteuern von einem Pl0xfcschtier begleitet.

   Im Moment gibt es in Seifenblase noch nicht sehr viel zu bewundern.
Wir sind noch sehr stark an begeisterungsf0xe4higen Programmierern
interessiert.
 
                ----------------------------------------------- 

Mud         : SentinelsMUSH
Code Base   : TinyMUSH
Telnet      : whitebox.psyberia.com 7626 [206.137.234.10]
WWW         : http://www.pathcom.com/~onghio/homepage.htm
Description : 

   This MUSH is based on Palladium Games Robotech Sentinels RPG book. The
players have crash landed on an alien world, along with a group of Invid.
Both are trying to figh for dominence over the other and the battle rages
on strongly. There are hidden aspects to the plot the characters are now
just starting to learn about. Come check it out!
 
                ----------------------------------------------- 

Mud         : ShacraMUD
Code Base   : Merc2.2 Modified
Telnet      : mud.dcc.uchile.cl 4000 [ 192.80.24.40, 192.80.24.65, 146.83.4.67]
WWW         : http://www.dcc.uchile.cl/~mudman/
Description : 

   This mud is the first mud in Chile, and the oldest
you can play and know many people here. It is not recommended
for people who don't speak Spanish or have too slow a link.
You need to be careful and make bigs groups to achieve
immortality.
 
                ----------------------------------------------- 

Mud         : ShadowGate
Code Base   : LP
Telnet      : firedragon.cyberhighway.net 6969 [205.139.62.169]
WWW         : None
Description : 

   ShadowGate is sticking heavily onto the AD&D handbook.
So this guarantees a great time when you are playing
ShadowGate while you solve quests, cast spells and
do all the wonderfull things in this huge world.

   Due to heavy maintance we've locked her up for the moment
but around July 4th we'll be open again!
 
                ----------------------------------------------- 

Mud         : Shadowlands
Code Base   : A greatly enhanced Envy
Telnet      : shadow-lands.com 4000 [206.67.78.203]
WWW         : http://shadow-lands.com/
Description : 

   Shadowlands uses a greatly enhanced Envy code base. Our friendly
and helpful immortal team is dedicated to creation of new areas,
items and equipment. With the addition of mob-progs, object-progs
and soon room-progs quests have much greater potential.**WHATS NEW**
8 new classes for a total of 13, 9 races, score with color and ALL
information about your char, and a completely restructured world.
Checkout Shadowlands, we welcome your suggestions!
 
                ----------------------------------------------- 

Mud         : Shadow of Terror
Code Base   : Merc
Telnet      : zeus.initco.net 4000 [205.162.172.3]
WWW         : None
Description : 

   Shadow of Terror is a medieval mud with
over 11000 new and original rooms (no stock
areas) and growing.  There are both an extended
number of races and professions, clans, group
and specific quests, color options, helpful
immortals, constantly updated help files, many
cool socials, totally new geography, an
automated arena where you can bet on
combatants, an automated auction system,
a great plot, and lotsa other great stuff.

   New and coming attractions include an
economy implementation,region wars and total
wars, full medieval campaigns, all sorts of
brand new races, spells, objects, natural
disasters, and many other diabolical traps.
 
                ----------------------------------------------- 

Mud         : The Shadow Realms
Code Base   : Rom 2.4
Telnet      : realms.mat.net 9000 [205.252.122.1]
WWW         : http://www.cs.bsu.edu/homepages/skanra/
Description : 

   The Shadow Realms is a New and exciting adventure where Role-playing is
encouraged at all times. In fact those who don't Role-play are frowned upon.
Come to a MUD that is rich in flavor and excitement. The Immortal team is very
helpful and we have a large group of builders constantly expanding the world.
We offer nine races and eight classes.
 
                ----------------------------------------------- 

Mud         : Shadowrun MUSH
Code Base   : TinyMUSH 2.2.1
Telnet      : shadowrun.dnaco.net 4201 [206.150.232.50]
WWW         : http://www.dnaco.net/~shadow/
Description : 

   Enter the vibrant world of 2055 Seattle on ShadowrunMUSH,
based on the outstanding RPG from FASA.  Deck the matrix,
wield the arcane powers of the Sixth World, or lock and load
your UZI-III's as you prepare to take on the megacorporations
that run the Sprawl. Or, you can be a corper - pulling the
strings that make Shadowrunners jump.  Or a media, reporting
on the glitz of this futuristic time.

   The possibilities are endless.  Roleplaying is hot, fast, and
some of the best you'll find.  A dedicated staff of 9 wizards,
34 wizards, 11 dedicated judges, and a mass of some of the most
creative builders in MU*dom today have teamed up to give YOU a
roleplaying experience beyond compare.  Twinks and powergamers
need NOT apply - this is a ROLEPLAYING MUSH!
 
                ----------------------------------------------- 

Mud         : Shadows of the Mind
Code Base   : Merc 2.1
Telnet      : infobahn.icubed.com 4000 [199.234.114.2]
WWW         : http://www.icubed.com/users/allereb/shadows/
Description : 

* Five class multiclass system. Maximum levels are 75-35-25-25-25.
  Level gain & spells/skills depend on guild order preference.
* 8 player races, 29 mob races. Many spells/skills depend on
  player race & mob race.
* Very unique equipment loading scheme. No more standard diku
  loading.  Equipment randomly loads throughout the world depending
  on object level, mob level, alignemnt restrictions, race
  restrictions (no swords on clerics, no elven boots on giants).
* Over 175 spells & skills which are improved through their use.
* 65+ areas, many of which are original, including a 400+ room
  main city.  Over 5600 rooms and 2400 objs and always growing.
* Pkilling/Pthieving optional.
* ANSI color
* Autoassist, autoloot, autosplit, autoexit options available.
* No rent, just shack down in any old inn.
* Equipment damage & repair.
* Real air rooms that connect the world!
* Very extensive help files.
* The mud is NOT for the weak and weary!
 
                ----------------------------------------------- 

Mud         : Silke
Code Base   : MudOS (LP)
Telnet      : silke.math.uni-hamburg.de 5555 [134.100.220.101]
WWW         : None
Description : 

   Silke is an up and coming Medieval Fantasy MUD that is still
under heavy construction.  However, we are looking for test-
players who are interested in giving input and helping us to
guide our coding.  New and creative ideas are welcome!
Some of Silke's current features include:

 * A wide variety of player races, including subraces;
 * Special abilities granted to certain races, such as magic
   resistance, infravision, regeneration, and more;
 * Saving throws and magic resistance;
 * A large selection of weapons and armor, including magical
   versions and special magical weapons;
 * A detailed combat system with hit points assigned to
   specific body parts, possible stuns with each hit, and a
   critical hit and critical fumble system;
 * Drink, food, and movement points.
 * Items are recovered from crashes!

Guilds are being coded, and will include a variety of
standard and non-standard guilds.  Areas are also under
construction, but there are already some to explore!  Give
Silke a try, and tell us what you think.  Ideas are welcome.
 
                ----------------------------------------------- 

Mud         : SillyMud Phoenix Server
Code Base   : Diku - Silly Code V2.0
Telnet      : phoenix.piedmont.net 4000 [204.245.76.2]
WWW         : http://www.slonet.org/~pblauvel/phoenix.html
Description : 

   This is the original SillyMud with a new site, new face, new areas
and all the old familar places.  The code has been revamped and
updated. We think the new changes are an exciting addition to the
traditional DIKU format. Highly skill oriented, your character
must earn and learn to advance. Visit our web site for information,
history and other links.

   Silly was off line for a year, but is back and ready for new
adventure.  Many new classes, new areas in place and more in the works
Unlimited levels, interesting new areas and classes. Have you ever
wanted to have a level 200 warrior or mage?  Now it is possible.
Many new classes including the brand new JOAT [Jack Of All Trades].
The JOAT can be difficult, but rewarding if you have the skill and
patience to build him up. Multi-charactering allowed, role play not
required.  Come take a look if you are up to the new challenges.
 
                ----------------------------------------------- 

Mud         : SilverMUD
Code Base   : Aber Dirt 3.1.1
Telnet      : mud.mo.net 6715
WWW         : http://phri.nyu.edu:80/~marker/silver.html
Description : 

   SilverMUD is one of the oldest Abers in existence. From its early days as
EddieMUD, it has been an example of some of the latest and greatest Aber
innovations.  Recently moved to a new site and boasting new zones, Silver
invites new and old players alike.  Thanks to the new quest system, it is
the only mud where people who run the same world over and over again can be
challenged.
 
                ----------------------------------------------- 

Mud         : Sleepless Nights
Code Base   : aber
Telnet      : sleepless.cheese.org 6789 [194.159.1.20]
WWW         : http://www.cheese.org/~scott/sleep.html
Description : 

   Sleepless Nights is a now well established mud. It is based on
blizzard.uni which is the classic Aber5 source. The code however has
been extensively modified and expanded to improve the game. In the past
few months a couple of new administrators have taken over and improved
the mud beyond recognition. As well as a number of new areas there has
also been a web page produced which tells you more about the game.
The important features of the mud are the following :-

 * Player Killing and Stealing are allowed.
 * There are 6 different guilds to join, which are -
   + Mage
   + Dark Priest
   + Nature Priest
   + Assassin
   + Barbarian
   + Thieves

   In addition there are also a number of quests to be solved before
anybody can reach the hallowed rank of wizard.
 
                ----------------------------------------------- 

Mud         : SlothMUD II
Code Base   : DikuMUD
Telnet      : ai.eecs.ukans.edu 6101
WWW         : http://www.speedsoft.com/sloth/
Description : 

SlothMUD II DikuMUD
   One of the oldest and most popular muds ever is back up and running.
With new management, new and old players, and at a stable site.

   Features: 

* 40 possible mortal levels in Warrior, Thief, Cleric, and Mage.
* A new and growing world, based on the old Sloth, but with new areas coming
  in monthly thanks to on-line world creation, and a friendly staff of
  immortals.
* Highly group oriented, no restrictions on grouping.
* Many new skills, including demon bind, rope trick, shadow walk, and
  lloyd's beacon.
* Quests and the infamous "Chaos" nights, where all characters are placed
  in a temporary mud to fight each other while competing for prizes and glory
* Open 24 hours a day, 7 days a week.

   SlothMUD II is currently running at: 

   ai.eecs.ukans.edu 6101 
   129.237.80.113 6101
   Stop by and take a look! 

   If you have further questions, ideas, or comments, feel free to mail
me at: snake@kuhub.cc.ukans.edu

   Hope to see you there, 
   Jake
 
                ----------------------------------------------- 

Mud         : Sociopolitical Ramifications
Code Base   : Fuzzball MUCK 5.x
Telnet      : svansmoj.ctrl-c.liu.se 23 [130.236.252.42]
WWW         : http://tigerden.com/~unci/spr.html
Description : 

   SPR is a freestyle furry-oriented MUCK. It does not have a
single theme, and there are very few restrictions to what
players can do. Building (no quota) and programming is easy.
SPR has quite a lot of exclusive programs that make it unique
and more user-friendly. To get a character, you can either
contact any connected wizard or send e-mail to the addresses
given in the intro screen. This is not a combat-oriented MU*,
the emphasis is on friendly roleplaying. There are SPR users
around the world, so at any time of the day you will find some
action there.
 
                ----------------------------------------------- 

Mud         : SOLARealms MUX
Code Base   : TinyMUX
Telnet      : solrelms.netnet.net 7221 [198.70.64.3]
WWW         : http://www.interactive.net/~vermin/solar.html
Description : 

   Solar Realms is a MUX mainly devoted to political intrigue
between Noble/Corporate Houses, and the use of starships to
enforce their powers. We offer a huge space system with 4000
sectors, and over 10000 planetary objects to explore. A
complete trade system with 20 Trade Outposts scattered
around the galaxy and over 45 commodities to trade. Stop
by and check us out!
 
                ----------------------------------------------- 

Mud         : Sons of Sun
Code Base   : Circle 3.0
Telnet      : dlux.sch.bme.hu 4000 [152.66.148.191]
WWW         : None
Description : 

   This is a new MUD, based on the Devil's Den,
one (if not the only one) of the Hungarian Circle MUDs.
There are 42 levels, and 8 Avatar levels, which cannot
be gained with xp.

   There are many hard quests, which are independent of the
player's level. (not kill'em all like quests).
 
                ----------------------------------------------- 

Mud         : Sounds of Silence MUD
Code Base   : CircleMUD 3.0bpl8
Telnet      : mud.silence.net 5000
WWW         : http://www.silence.net/mud
Description : 

   One of the best muds around. With over 5000 rooms and a really friendly
and helpful staff.  Come and check us out at SOSMUD!!!!
 
                ----------------------------------------------- 

Mud         : Sprawl
Code Base   : MOO???
Telnet      : sprawl.sensemedia.net 7777
WWW         : http://sprawl.sensemedia.net/sprawl/
Description : 

   William Gibson/Cyberpunk, completely web accessable.
 
                ----------------------------------------------- 

Mud         : Stargate
Code Base   : ABER
Telnet      : mud.erols.com 5000 [205.252.116.63]
WWW         : None
Description : 

   A standard ABERmud with new zones and quests.  We are in
the process of converting to a larger layout including
skills, races, guilds, etc in an attempt to make the mud
more 'world-like' instead of just the usual 'patchwork'
sprawl of the usual abermuds.
 
                ----------------------------------------------- 

Mud         : StarMUD
Code Base   : LPmud
Telnet      : starmud.solace.mh.se 4000 [193.10.106.8]
WWW         : http://www.solace.mh.se/~starmud/
Description : 

   A futuristic MUD, over two years old.  Neat features:

* Half a dozen professions (guilds)
* Over a dozen alien races, most with special features (not just
  different vital stats)
* Newbie assistant droids
* Player killing and all-player wars (both optional)
* Several planets of varying levels of technology
* Equipment storage lockers and player-owned houses
 
                ----------------------------------------------- 

Mud         : Stick in the MUD
Code Base   : ROM
Telnet      : mud.stick.org 9000 [128.100.13.111]
WWW         : None
Description : 

   Stick in the MUD is an ideal place for new players and other
MUDders who are interested in a friendly social atmosphere.
If you are looking for a MUD where you can systematically
hunt down and kill other players, look elsewhere--Stick is
not a pk MUD.

   What we are is an established ROM 2.3 derivative that has
been going strong for over two years. We are continuing to
add new features and areas as you read this and are sure
to please anyone who has managed to remember that MUDs are
games and that games are supposed to be fun.
 
                ----------------------------------------------- 

Mud         : StickMUD
Code Base   : LPMUD 3.1.2, heavily modified
Telnet      : stick.jyu.fi 7680 [130.234.16.21]
WWW         : http://www.jyu.fi/~np/stickmud.html
Description : 

   StickMUD has been online from June 17th, 1991. We have over 50
player levels, and the main reason for playing is to have fun
and keep playing, since we don't have automagic coderhood.
Actually we were one of the very first to introduce continued
player levels, we started it in about August, 1991.
We have many non-standard (in LPMUDs) features:

* Sitting and resting heal you like in DikuMUDS.
* Except for the main city and some sanctuaries the whole mud
  is a player killing area. If killed by a player, one loses only
  a fraction of experience compared to monster kills and no
  stats.
* We have some minor quests that players have to complete
  before advancing to certain levels. Typically these are far
  more easier than normal quests and may have some "mud
  educational" purposes like introducing areas etc.

   There are many more features that differ StickMUD from other
muds. Perhaps the biggest difference is that we have very "old"
players, so that players that have been over 50 days logged in
are not rare. Players do enjoy playing StickMUD.
At the moment we have six guilds: Fighters, Thieves, Priests,
Mages, Necromancers and Ninjas.
 
                ----------------------------------------------- 

Mud         : Stonia (The Cruel and Lost World of Stonia) 
Code Base   : VUM: Diku - Rivers of Mud v2.3 - recodings 40-60%
Telnet      : stonia.ut.ee 4000 [193.40.5.125] 
WWW         : http://www.cs.ut.ee/mud/
Description : 

   This mud has different races, all fighting for their future - The
Black versus White, Dark against the Light. There are many interesting
things in this mud: you can ride with horses; playerkillings are saved
in your own trophy list; you can gain these skills and spells what you
want; on level 40 (52 mortal levels and 8 immortal levels) you must
choose, do you want to be an immortal or a legelnd player; and many
other things...

   Just now the mud bases on J.R.R.Tolkien's books, but in nearest future
ther'll be new version of code: VUM v2.0, totally new world and
Stonia will be rest on new story:

   "The Story of Ilmarine": http://www.cs.ut.ee/mud/text/ilmarine.txt
 
                ----------------------------------------------- 

Mud         : StormHaven
Code Base   : CircleMUD 3.0 Beta
Telnet      : stormhaven.mud.circlemud.org 4000 [128.32.156.173]
WWW         : http://www-ucsee.eecs.berkeley.edu/~cepler/circlemud.html
Description : 

   We're currently beta testing the latest releases of
CircleMUD as well as Oasis OLC.  Most of the code and most
of the areas are stock at the moment.  Feel free to drop in
and give us your recommendations!  We may be looking for a
few talented area creators to help spruce up the areas.
 
                ----------------------------------------------- 

Mud         : Storm Riders
Code Base   : lpmud
Telnet      : storm.pcix.com 1234 [206.113.11.202]
WWW         : http://storm.pcix.com/~stormrider/
Description : 

   Storm Riders is based on the Eye of The Storm mud. It has configurable
colors anywhere. It has clans, optional player kill, pk. It has tons of
areas, with 8 more areas in progress. Clans have a solid set of rules
that don't get changed every five minutes. 100 levels. Classes include,
Ranger, Paladin, Warrior, Bard, Psi, Mage, Cleric, Vampire and Druid.
Come take a look!
 
                ----------------------------------------------- 

Mud         : StormWORLD
Code Base   : PennMUSH 1.6.7
Telnet      : horus.anth.utep.edu 6969 [129.108.63.11]
WWW         : http://horus.anth.utep.edu/~storm/
Description : 

   StormWORLD is based on the writing of Michael Moorcock and
the gaming system of Chaosium's Elric.  More or less based
in the fantasy setting of the Young Kingdoms where Elric of
Melnibonae wanders the land for new experiences.  This world
is to simulate RP/Social atmosphere.
 
                ----------------------------------------------- 

Mud         : StrangeMUD
Code Base   : CircleMUD 2.2
Telnet      : daisy.cc.utexas.edu 9332
WWW         : http://engrol32.eng.umd.edu/~imp/
Description : 

No Description
 
                ----------------------------------------------- 

Mud         : Strange New Worlds TrekMUSH
Code Base   : PennMUSH 1.50 p18
Telnet      : tsb.weschke.com 4201 [204.91.224.2]
WWW         : None
Description : 

   Strange New Worlds TrekMUSH picks up where the original Star Trek
movies left off.  Here, in the gap between the StarTrek Movies
and Star Trek:The Next Generation, empires struggle to
enhance their position by intelligence, deceit, and out-right
violence.

   This MUSH boasts ANSI color and a very RP oriented atmosphere.
Bloodletting P-killers need not bother.
 
                ----------------------------------------------- 

Mud         : Sundered Realms
Code Base   : Modified Diku/Circle
Telnet      : heegaard.idbsu.edu 6666
WWW         : None
Description : 

   Sundered Realms has been existing in its present state for about 9 months 
now. It is the predecessor of the old JeenusToo MUD.  The code base is highly
modified Circle/Diku.

   Special Features:

* Infinite Levelling System!  You'll never be a stagnant player!
* Practicing Across Classes!  Create truly origional characters by
  picking and choosing spells and skills.
* Over 10000 rooms to explore.  You'll never be without a place to explore!
* Over 2000 mob types.  Try to kill them all!
* Over 3400 unique objects.  You'll always be searching for new toys!
* Many unique spells and skills!
* Dynamic playing area with helpful and longstanding players and imms!
* Fun for the whole family!

   Drop by Sundered Realms and say, "My dog told me to do it!"
 
                ----------------------------------------------- 

Mud         : SWmud
Code Base   : LPmud
Telnet      : 206.205.130.133 6666
WWW         : http://206.205.130.133/~swmud/
Description : 

   SWmud is a Star Wars themed mud providing players access to
over a dozen of the planets visited from the Movies, Novels,
and Comic Books.  From ranged weapon combat to flying
X-Wings and Star Destroyers, SWmud provides a ton of fun!

   Once our DNS is running, we'll be deathstar.dmatech.com 6666
but for now, we are at 206.205.130.133 6666
 
                ----------------------------------------------- 

Mud         : Synergy
Code Base   : LPmud, CD mudlib
Telnet      : synergy.sigmasoft.com 2000 [204.94.181.12]
WWW         : http://synergy.sigmasoft.com/~synergy/
Description : 

   Synergy is a mud with a fantasy-based theme. You are likely to
encounter all manner of monsters to fight, to deal with
intelligent NPCs, and to interact with players of diverse
motivations. At Synergy, we pride ourselves on a
conscientious staff which is responsive to player concerns. If
you're looking for an LP-style mud with a good attitude, give
us a try!
 

o=======================================================================o
                        Muds Beginning With: T
o=======================================================================o


Mud         : t@p chat
Code Base   : diku / circle
Telnet      : bird.taponline.com 4000
WWW         : http://www.taponline.com/
Description : 

   t@p chat is a chat line where people can log on and shoot the
breeze with others.  It is associated with the t@p online web
page, which is one of the largest internet zines devoted to
college students.
 
                ----------------------------------------------- 

Mud         : Tales of Ta'veren MUSH
Code Base   : TinyMUSH 2.2
Telnet      : fly.ccs.yorku.ca 4201 [130.63.237.11]
WWW         : http://fly.ccs.yorku.ca/mush/tav.html
Description : 

   Tales of Ta'veren is a role-playing MUSH based on the Wheel of Time 
series created by Robert Jordan. The first novel in this series is "The
Eye of the World". The setting of the MUSH is faithful to the novels, but
we create and explore our own unique characters and plotlines. The MUSH
has been running since January 1995.

   Learning materials are provided on our Web pages and on the MUSH itself to
help those unfamiliar with MUSH learn how to use the game. Extensive
information on the setting is also available. Please log on as Guest to
have a look around, or email to: rhonda@fly.ccs.yorku.ca for a permanent
character. New characters are normally created within 24 hours.

   Tales of Ta'veren is not a MUD, people who enjoy that atmosphere
can find other Wheel of Time MUDs on the Connector. 
 
                ----------------------------------------------- 

Mud         : TAPPMud
Code Base   : LPMud Amylaar 3.2.1
Telnet      : 134.96.68.11 6510
WWW         : http://www.rbg.informatik.th-darmstadt.de/cgi-bin/test/~iksworbm/
Description : 

   TAPPMud is a purely fantasy based Mud with many different styles
ranging from Forgotten Realms upto Prattchet influenced scenarios.
Friendly players, helpful wizards, huge areas with nasty monsters,
shops, banks, several really different guilds and races and
much more.
 
                ----------------------------------------------- 

Mud         : TDome ][
Code Base   : ThunderDome 1 base code
Telnet      : tdome.montana.com 5555
WWW         : http://tdome.montana.com/tdome/
Description : 

   TDome ][ is a highly chaotic mud based sometime in the future.
Nifty features such as guns, drugs, vehicles, and cybernetic
implants, as well as highly intelligent non-player characters
keep the atmosphere wild and crazy.

   Warning: this mud is not exactly politically correct...
play at your own risk!
 
                ----------------------------------------------- 

Mud         : Tempered Steel
Code Base   : Derived CircleMUD
Telnet      : newton.whit.org 7000 [205.238.84.11]
WWW         : http://www.csun.edu/~pstecker/
Description : 

   Tempered Steel is based in medieval times. All unique areas
and no 'stock' areas. Role playing mud with features such
as no-tank combat, 100 levels, all attributes have an affect
in the game, town healer (for a price), enhanced mobprogs,
weapon proficiencies, new spells, new skills, 5 basic races,
fully automated auction system, designated player killing
areas, and much more. Tempered Steel strives to be less
hack and slash and more interactive where roleplaying is
encouraged. Friendly Gods and Players.
 
                ----------------------------------------------- 

Mud         : Tempus
Code Base   : Circle 3.0 (modified)
Telnet      : styx.ph.msstate.edu 2020 [130.18.152.61]
WWW         : None
Description : 

   Tempus MUD -- "Welcome, traveller, to the land we call
Tempus.  Perhaps you will sit a spell as I explain to
you the bounties of our homeland," the elder manages
to whisper as he climbs out of his even more ancient
wooden chair.  "For many generations, there was a great
calm that set upon our peoples, that is of course until
the magicians and scholars discovered in the depths of
their books and dusty relics a way to control the planes.
To be able to shift between time, between dimensions,
to travel into another era filled with amazing inventions.
Can you imagine?" His voice grows with excitment then
quickly fades, "But I am too old.  But you, young spirit,
can venture there -- to see the wonder that is called
'technology'"  Rampant thoughts fill your head, a battle
between age old magic and futuristic technology? Can it
be true?

   Come visit Tempus with: Over 100 original areas,
many unique spells and skills, new races/classes,
vehicles, mounts, friendly atmosphere, much more!
"You want ORIGINAL? You want Tempus!"
 
                ----------------------------------------------- 

Mud         : Tera Mud
Code Base   : Original
Telnet      : tera.winternet.com 4000
WWW         : http://tera.teralink.com/~mud/
Description : 

   Tera Mud is an original mud.  The code is still growing as is
the world.  There are multiple classes and races to choose
from.  There are numerous special things that sets this mud
apart from the rest.  The best way to really understand how
great a mud this is, is to try it out. tera.winternet.com 4k,
(199.199.122.9 4k).
 
                ----------------------------------------------- 

Mud         : Thanatos MUD
Code Base   : Rom 2.4
Telnet      : thanatos.soark.net 5555 [206.153.26.2]
WWW         : None
Description : 

                         * Thanatos MUD *

 * Implementors: Orac, Shamara, Cordeau, Dalamar, Aurora and Holy
 * 9 races
 * 5 classes
 * 5 new areas
 * Player killing system being invoked day by day with upgrades continously
 * Based on Rom2.4 Code

Suggestions send to : orac@soark.net
Coders and Area builders welcome
 
                ----------------------------------------------- 

Mud         : This Old MUD
Code Base   : Rom 2.4
Telnet      : jessi.indstate.edu 4000 [139.102.67.30]
WWW         : http://jessi.indstate.edu/users/ryouga/
Description : 

   Long ago in the land of Bobgaard, great powers began
to stir...A warrior by the name of Ryouga stumbled into the
world, accompanied by his companions, Santhos and Milton.
As the men searched the world, they unlocked the secret of
a strange power...a power never before seen by the eyes of
mortals...

The Power of  BOB.

   Using the Powers of Bob, the men transformed them-
selves into Gods, capable of shaping the world.  Not too
long after, a strange but powerful immortal named Remiel
came across the land of Bobgaard.  Several other gods have
wandered in from various different plains, but the four
first gods remain the most powerful.  They now govern the
various Clans that continue to spring up among mortal
society, hoping that in some way, they can bring order to
the world that the Great Bob left many millenia ago...
 
                ----------------------------------------------- 

Mud         : Three Kingdoms
Code Base   : LPMud
Telnet      : marble.confusion.net 5000
WWW         : http://marble.confusion.net
Description : 

   Three Kingdoms is one of the oldest MUDs out there, and easily 
the best out there.  We offer _14_ distinct guilds, all based 
around our 3 Kingdoms of Sci-Fi, Fantasy, and Chaos.  We got 
TONZ of quests, a fast, player-owned machine, a HUGE social 
atmosphere created by the 100+ players who log on during peak 
hours, and creative, helpful wizards.  Log on!  Go Wacky!
 
                ----------------------------------------------- 

Mud         : Times of Chaos
Code Base   : ROM 2.3
Telnet      : toc.pcix.com 9000 [204.179.180.200]
WWW         : http://www2.pcix.com/~soul/toc.html
Description : 

   Times of Chaos is back!  For the full storyline behind our
MUD, please visit our web site listed below.  Formerly known
as Dungeons, Dragons, and Lore, this MUD has changed greatly
over the 3 years that it has been running, and is continuing
to evolve almost daily.  To our old friends, Welcome Back!
And to our new ones, Welcome to the only MUD you'll ever
play!!
 
                ----------------------------------------------- 

Mud         : Timewarp
Code Base   : TW 1.5 lib running on Amylaar 3.2.1 driver
Telnet      : timewarp.servint.com 5150 [204.215.88.12]
WWW         : http://timewarp.servint.com/~timewarp/
Description : 

   Timewarp is a fantasy based muds with many references to Tolkien.
The mud was originally developed around the 2.4.5 lib but that
has long since disappeared and now has its own lib. Players
have the option of becoming a Player Killer or not.  Although
you will join one of our 3 classes you will have the ability
to train in all the available skills on the mud, and there
are many, and soon to be more. The map of the mud is currently
small but will soon be expanding, and the player base at this
time is small due to our recent move, but we feel that one
visit to our mud and you will come back looking for more.
The playing environment is rich with features and many color
options will allow you to customize your view of the world.
So stop on by and give us a try, we are sure you will want
to stay for a while.
 
                ----------------------------------------------- 

Mud         : Time Zones
Code Base   : Envy2.0
Telnet      : csunix1.lvc.edu 1234 [csunix1.lvc.edu]
WWW         : http://nicewww.cern.ch/~phjones/jwz/zones.htm
Description : 

   Based on the Envy v2 code, with added colour,
scan, and friendly IMMs and mudders, we are hoping to
create one of the most 'friendly' muds on the net today.
The name comes from the fact that we have IMMS on both
sides of the pacific, so there is usually an IMM on at
all times.....
 
                ----------------------------------------------- 

Mud         : TinyCWRU
Code Base   : TinyMUSH 2.2
Telnet      : tinycwru.chaco.com 4201 [205.226.195.5]
WWW         : http://nimbus.cwru.edu/~glenn/web2mush.html
Description : 

   TinyCWRU is an ancient MUSH with no theme.  You can do whatever
you want there and not worry about Wizards hassling you about
not having a name that's "In Theme".  TinyCWRU is probably
the biggest TinyMUSH ever, at about 127,000 objects.
 
                ----------------------------------------------- 

Mud         : TinyTIM
Code Base   : TIM MUSH Code
Telnet      : yay.tim.org 5440 [155.37.1.251]
WWW         : http://yay.tim.org/
Description : 

   TinyTIM is the world's oldest continual MU* in existance. We have a
blistering social scene with frequent headache-producing events and various
other things that make your stomach hurt. Most people never live through
the experience, but that doesn't stop them. Our wizards are utterly arbitrary,
and we've been known to turn people into lawn chairs for using the letter
'o' in their name.

   We have a Pern Weyr that's really nice, except the carpeting is very ugly.
Come on down and hang out in the TinyTIM Main Area Place (the Nexus), which
we stole from TinyHell and they can't have it back, the bastards. It likes
us better anyhow.

   We're run by a cow and a fish and some Klingons and a few dragonriders and an
ancient Native American god and a guy who's really both a guy and a girl, plus
some others. Sometimes it gets confusing, and often frightening. But hey, you
only live once. h! Nearly forgot. We're not just a big game; we're a REALLY
big game.
 
                ----------------------------------------------- 

Mud         : Tirn Aill
Code Base   : Circle3
Telnet      : falcon.cy-net.net 4000 [206.28.15.2]
WWW         : http://falcon.cy-net.net/~ta/
Description : 

   Tirn Aill has a completely original world, a good admin team,
and many code enhancements.  We run on a dedicated machine...
P150.  We're in the beta-testing phase right now.  Come by
and check us out!
 
                ----------------------------------------------- 

Mud         : TNT
Code Base   : Envy 2.0
Telnet      : inferno.cs.bris.ac.uk 4000 [137.222.102.176]
WWW         : http://www.ftech.net/~miller/tnt/
Description : 

   TNT aims to have a light-hearted, generalised theme: we are not a serious
roleplaying MUD. The MUD is aimed at the player with a sense of humour
who doesn't take life too seriously.  We plan to extend the colour
system, add chatrooms and add customisation  of characters in the near
future.

Features of the current version:

 * As in most Merc/Envy MUDs, there is no rent.
 * 50 mortal levels.
 * System channel for automated announcements.
 * Slobber channel for utterly irrelevant discussion.
 * Commands for emoting to channels.
 * Support for ANSI colour and highlighted text.
 * Autosplit feature for grouped combat.
 * Heavy restrictions on snooping by immortals.
 * Modified help, note and xp calculation systems.
 * Names can be abbreviated.
 * No hunger or thirst.
 * No American spellings ;-)
 
                ----------------------------------------------- 

Mud         : TooMUSH
Code Base   : TinyMUSH
Telnet      : cesium.clock.org 6666
WWW         : http://www.clock.org/too/
Description : 

   TooMUSH is a small social MUD. Most of the residents are
professionals rather than students. People looking for
engaging talk with interesting people are encouraged to
visit. To acquire a character on TooMUSH, simply send email
to: edmond@cmf.nrl.navy.mil.
 
                ----------------------------------------------- 

Mud         : Tough NAILS
Code Base   : Envy 2.0
Telnet      : csac.rutgers.edu 5100 [128.6.162.26]
WWW         : None
Description : 

   This ENVY 2.0 mud has all the standard stock stuff.  Rutgers
University in Camden New Jersey and the Computer Science
Association of RUCs along with the approval of the Computing
Services department at RUCs has allowed the students of RUCs
to develope on a long term basis a MUD.  This mud is run by
and maintained by Rutgers students.  Therefore in time I
hope that this ENVY mud blossums into a popular place for
players of the net to watch as students develope skills in
coding large blocks of code as a team.  Bringing fresh ideas
to the table as new students come and old students go on
after graduation.

   This mud will run on a Sun Sparc 20 with 32 megs of ram
and 2.4 gigs of hard disk space.  Which in time could and
probably will improve.  This machines sole purpose at rthe
time of this writing is to allow students space for web
pages and the running of this mud.

   Please feel free to come and check out the efforts of
RUCs Team Envy.
 
                ----------------------------------------------- 

Mud         : Toril: the Journey Continues
Code Base   : Sequent
Telnet      : mud.sojourn.com 9999 [199.177.127.88]
WWW         : http://www.sojourn.com/mud/index.html
Description : 

   Toril: the Journey Continues is an off-shoot of the famous
SojournMUD. This MUD will continue along the same lines and
plan as SojournMUD did (more role-playing) and is run by the majority 
original Sojourn Gods. This MUD still averages between 300
of the and 350 players during peak hours of operation, and caters to
both role-playing and hack n' slash crowds.

   Toril Features: extensive guild systems, classes, races, skills,
95% all original areas, limited duplicate room descs (if any),
non-mana system, event driven timing system (NO ticks)

   Coming Soon to Toril (over next 6 months): trade and economy,
drow and duergar, race wars and player killing,
new combat system, new mob AI and much, much more!
 
                ----------------------------------------------- 

Mud         : Tory II: Fulcrum
Code Base   : Moo
Telnet      : tory.adsnet.com 8888 [206.158.2.2]
WWW         : http://tory.adsnet.com/
Description : 

   Tory, A land ravaged by the effects of magical war and an attempted
conquering, is now shattered into thousands of tiny islands spread across
the land. The Torans: Tory's original occupants fight to reclaim what was
once theirs. The She Shen, the slaves of a master race, sent to conquer the
world but left behind when the world shattered. They wish to claim Tory as
their own.  Tory II is a unique blend of RP and combat.  There are no classes,
just skills, and you can pick and choose exactly what your character is good
at. Both races are unique, and have different strengths and weaknesses. A
full coordinate sea system and an economy that works like the real thing,
totally driven by the players! Come be a charter member of this now beta
testing site.
 
                ----------------------------------------------- 

Mud         : TOS TrekMUSE
Code Base   : TOS Trek 3.0
Telnet      : tos.tos.net 1701
WWW         : http://tos-www.tos.net/
Description : 

   TOS TrekMUSE is an environment in which people who love the Original Star
Trek television series and the movies (I - VI) can come together to have a
little fun together.

   TOS TrekMUSE takes place just after the events of Star Trek
VI: The Undiscovered Country. Some people refer to TOS as a 'mud' or as a
'game', but we like to think of it as neither. The goal on TOS is to create an
environment where people can interact and role play, unlike some other
places which appear to be much more like arcade games. That's not to say
that TOS lacks action -- in fact, we have an excellent Space and Economy
system that is, quite frankly, the best that's out there. Don't take our
word on that -- try it yourself!
 
                ----------------------------------------------- 

Mud         : TotalMUD
Code Base   : CircleMUD
Telnet      : hagen.hagagymnasiet.norrkoping.se 4000 [194.68.149.2]
WWW         : http://nlug.hagagymnasiet.norrkoping.se/
Description : 

   Total MUD is based on CircleMUD. It's a quite new mud, It opened
960420. And we are about to build it up some more, The Wizards on
TotalMUD: HUGiN, Me the operator. Spamman: A wizard from Virginia who
will build up dungeons and stuff a wizard does. Maroc: Will do the
same as Spamman.

If you have any questions mail hugin@hagagymnasiet.norrkoping.se.
 
                ----------------------------------------------- 

Mud         : Transformers 2005
Code Base   : PennMUSH
Telnet      : aptlabta.wpi.edu 5555 [130.215.48.117]
WWW         : http://www.liii.com/~tf2005/TF2005.html
Description : 

   Transformers 2005 is a faction-based roleplaying MUSH set in a
fictional universe derived from the cartoons/movie/comics created
around the Transformers robot toy line.

   The MUSH timeline begins in the year 2005, after the events of
Transformers: The Movie have taken place. Players take on the
roles of established feature characters or original characters
within several different factions and species. 

   The MUSH policies emphasize cooperative storytelling and
consensual RP in a friendly social environment. We've got nifty
coded systems *:), but they're just enhancements to RP, not
substitues for it. We're currently a mid-sized MUSH, with average
nightly attendance of 40-50 people. Drop by and take a look!
 
                ----------------------------------------------- 

Mud         : TrekMUSE
Code Base   : MUSE
Telnet      : trekmuse.org 1701
WWW         : http://www.trekmuse.org/
Description : 

   Role Playing based on Star Trek: The Next Generation.
 
                ----------------------------------------------- 

Mud         : Tron
Code Base   : LPmud
Telnet      : servint.com 4000 [204.215.88.11]
WWW         : None
Description : 

   Every day knock-out Tournaments will be held on TRON.
At present, a maximum of 16 players can participate in any one
tournament. However, even those who cannot play because the
 tournament is full, or are knocked out, can still participate
and influence the outcome.Games are played on simple 'Game
Grids' which are auto-mapped. Players can view a map of
the grid at any time. Each room is shown as an ASCII char
and each item on the grid including players are illustrated
using ASCII chars on the map. So it is easy to get around.
There are several features to make player killing fun such as:
 * party objects (to help players hunt in packs),
 * paralysis (to immoblize your for), summons, and teleports,
 * a good quicktyper, which allows to retype last commands,
   modify, go back in the command history,
 * and of course 'criticals' (the ability to inflict loads of
   damage to your opponent without being hit).
There are no fees and there are no rules. You can either
register and play later, or stay and practise for the
tournaments (agains an NPC player if there is no one around)
 
                ----------------------------------------------- 

Mud         : Tron I
Code Base   : LPMud (Amylaar 03.02@304)
Telnet      : polaris.king.ac.uk 3000
WWW         : None
Description : 

   The mud's theme is based around the movie Tron.
It is a playerkilling only mud with 8 different wartypes and
three guilds to join (we call them circuits). No areas to learn
the wars are played on a randomly generated grid. And all
levels are equal, though the higher levels benefit from knowing
what they are doing. Log in, play war, kill people, have fun.
 
                ----------------------------------------------- 

Mud         : Tsunami
Code Base   : LPMud Custom Lib
Telnet      : tsunami.netusa.net 23 [204.141.0.40]
WWW         : http://tsunami.netusa.net/index.html
Description : 

   Tsunami is one of the oldest LP-MUDs still in existence.  And
constantly we've been the innovators of the genre.  The first
to bring you the PKing war system, the first to bring you an
arena.  Come visit what others try to immitate but pale in
comparison to.
 
                ----------------------------------------------- 

Mud         : TunFaire
Code Base   : ROM 2.4b2
Telnet      : tunfaire.varmm.com 7000 [206.81.50.10]
WWW         : None
Description : 

   TunFaire is a new mud for players of all kinds.  It offers players a chance
to escape from reality for a while.  Currently it is still in it's infant
stages, but it will grow far beyond that soon.
Garret - The White Knight
 
                ----------------------------------------------- 

Mud         : Turf
Code Base   : Merc 2.2 heavily modified
Telnet      : (UK) 163.1.245.206 4000  (US) imeid.com 4000 [204.27.210.179]
WWW         : (UK) http://sable.ox.ac.uk/~qu96001/turf.html (US) http://imeid.com/~turf/
Description : 

   Turf aims to provide the most fun and friendly MUD environment around,
while also having other features more common in Talkers, most notably our
guarantee of complete privacy, and our advanced player communication and home
facilities. Turf has been operational for around 18 months without problems,
and improvements and expansions are being implemented at a continuous pace.

   Turf's playing environment is aimed at being the highest quality available,
with all our areas completely new, and written to standards unknown elsewhere.
We don't have long dull corridors, endlessly repeated rooms or mobiles, or
poorly-written one-line location descriptions. What we do have is a wide
variety of exciting, challenging, original, and sometimes humorous areas to
explore.

   Multi-playing is allowed, swearing on public channels is not.

   Above all, Turf is a place where you will enjoy adventuring, fighting and
chatting together with other players, untroubled by excessive numbers of
over-powerful immortals, continual crashes and bugs, or other such
inconveniences.

Come to Turf and find out what a MUD should be like!
 
                ----------------------------------------------- 

Mud         : The Turning Point
Code Base   : Merc/ROM
Telnet      : mud.argusbbs.com 9999 [206.66.42.66]
WWW         : http://www.gem.valpo.edu/~tyorl/tp/tp.html
Description : 

   The Turning Point is a Roleplaying MUD, incorporating player killing
into this respect.  We offer 8 clans that mortals can join for protection
and power.  Each clan has different skills/spells that joining will give
you, each with its own philosophy.  Clan battles are common, as each clan
has its opposite.  The Turning Point also offers religions.  There are a
total of 11 different religions a mortal can follow, each led by a
different god.  By joining a religion/following a god, one is "scarred"
with the mark of their god.  Religions are available for all alignments
and ethos along with other specialty religions.  Both religions and clans
are incorporated into the roleplaying atmosphere. 

   The Turning Point has 8 races including, human, elf, dwarf, giant,
pixie, minotaur,  half-elf, and drow.  More races are planned for the
future.  We also offer 8 classes including mage, cleric, thief, warrior,
pandion, avernon, spellfilcher, and ranger.  More classes are planned
for the future as well.  We currently have a total of 78 areas, including
specific areas for clans, and temples for each religion.  New
improvements are added every day, and new areas are being worked on and
connected also daily.  The Turning Point MUD is a roleplaying/playerkilling
atmosphere.  Come join our world, and venture forth bravely!  But always
remember to watch your back. 
 
                ----------------------------------------------- 

Mud         : Twilight MUD
Code Base   : DIKU
Telnet      : bill.netheaven.com 1234 [206.231.152.38]
WWW         : http://www.netheaven.com/~bill/
Description : 

   A well thought out, well programmed MUD with a medevil theme.
Players from around the world frequented our old site. We're back
better than ever with ANSI color and a soon to be released
windowing system. All this running under the most stable
LINUX incarnations I have ever seen. This MUD is a must-play!

Our hours of operation are:
 * Weekdays: 8:00PM EDT to 11:00PM EDT
 * Weekends: 8:00PM EDT to 1:00AM EDT
 
                ----------------------------------------------- 

Mud         : The Twilight Zone
Code Base   : CircleMud bpl11
Telnet      : ttz.inil.com 4000 [206.31.32.250]
WWW         : http://ttz.inil.com/raistlin/ttz.htm
Description : 

   "There is a fifth dimension beyond that which is known to man.
It is a dimension as vast as space and as timeless as infinity.
It is the middle ground between light and shadow, between science
and superstition, and it lies between the pit of man's fears, and
the summit of his knowledge. This is the dimension of imagination.
It is an area which we call.... The Twilight Zone".
 
                ----------------------------------------------- 

Mud         : Twist of Fate MUD
Code Base   : Circle 3.0 Patchlevel 8 (some 9 bug fixes)
Telnet      : cgl.com 4000 [199.89.151.1]
WWW         : None
Description : 

   Twist of Fate is a an up and coming mud that is a joy to play.
We have one of the best Admin/Immortal staff in the mud
world, and offer an exquisite selection of Classes, races,
and hometowns.  We have an excellent battle/arena system,
registered player killing, INFO channel, AUTOMATED auction,
lots of ansi colors, a wide range of EQ, very detailed
score and attribute commands, ONLINE CREATION for builders,
and the whole world being rebuilt by our Head Builder, Tubro.
Goon, our head coder, is working hard to make a new clan
system, and Ktande and Pablo are taking the Admin side.  We
offer 100 mortal levels with remorting on the way, and 8
immortal levels.  The homepage should be up within a week,
as will limited/damagable eq.  We must point out though
that we are a very strict running imm team.  We are loose and lax
when it comes to mortal enjoyment, but we are very strict
towars multiplaying and cheating in anyways, as well as
harrasment.  We also offer a GUARENTEED NO LAG SITE.  We are
running on a T1 DIRECT link to the 'net, with a SUPER fast
SPARC Station with no muds but ours running on it.  So come
check us out at CGL.COM 4000 and get Twisted in the Fate...
 
                ----------------------------------------------- 

Mud         : Twist of Fate MUX
Code Base   : TinyMUX 1.1.1
Telnet      : telmaron.com 9250 [204.180.173.1]
WWW         : http://www.kensco.net/~wyldsyde/twist/
Description : 

   Twist of Fate is a World of Darkness MUX set in the fictional town of
Lafayette VA.  Lafayette is a town with a dark past, and turmoil bubbling
just beneath the surface.  Each year, people come from around the world to
participate in the "Black October" festival, which is similar to Mardi Gras,
and lasts the entire month.  However, Black October also serves as a grim
reminder to the people of Lafayette, who can never forget the town's dark
past.  Do you have what it takes, to survive the Twist of Fate?
 
                ----------------------------------------------- 

Mud         : The Two Towers
Code Base   : LP
Telnet      : towers.angband.com 9999
WWW         : http://www.angband.com/towers/
Description : 

   The Two Towers is the only full featured LP Mud based upon the
works of J.R.R Tolkien. It is dedicated to a exciting and challenging
roleplaying experience for the discriminating mudder and Tolkien
afficionado.

   Features include:

* Over 11,000 rooms and constant expansion.
* Faithfulness to Tolkien's history and maps
* Six races, each with its own language, plus a common tongue
* A unique and dynamic skill/profession system allowing for
 maximum player variation.
* Unique abilities - condition, eaglesight, headbutt, and much more!
* Self-run justice system - players report crimes against them and
 other players (sheriffs) go after the wrong-doers, punishments
 include fines and jail time (but jail-breaks are possible!)
* Lots of great newbie areas to get you started.

   Do stop in and give us a try!
 

o=======================================================================o
                        Muds Beginning With: U
o=======================================================================o


Mud         : UglyMug
Code Base   : Heavily Modified TinyMud
Telnet      : wyrm.compsoc.man.ac.uk 6239
WWW         : None
Description : 

   UglyMUG started out life as a TinyMUD, but has been heavily and
uniquely modified since. This is the development site; the database
is chaotic but has some good crevices in it. We're also a fairly
old site; Ugly went up in January 1990. Beginners welcome.
 
                ----------------------------------------------- 

Mud         : Under Deaths Skys
Code Base   : Diku
Telnet      : tolkien.realms.org:6666
WWW         : None
Description : 

   A new mud with tons of potential!! We are looking for a group of players
that are fun and easy to get along with. Also need coders and builders!!

   Cool stuff about us: 
* Pkilling- if they deserve it go for it (but don't make it to much of a habbit)
* Clans and Guilds- Still in the making so if you got a good idea shar it
* Races and Classes- new ones soon to be announced 
* Admin.- very open to ideas and suggestions

   Hey it's just a cool place to be!!!!!!!!
 
                ----------------------------------------------- 

Mud         : Underworld Dreams
Code Base   : Envy 1.0
Telnet      : dot.cs.wmich.edu 3000 [141.218.40.80]
WWW         : http://yakko.cs.wmich.edu/~bela/mud/
Description : 

   The cries of the dying and the dead fill the air. As a haze of blood
streams over your eyes, you see a figure moving towards your clans altar
in the heavy, black smoke. With a scream, you lung at them, your blade
cutting through the air and into their flesh like an eagles talons into the
soft underbelly of its prey. As the body of your enemy slips quietly to the
ground, you breath a sigh of relief, and pass out. Your clans stronghold is
safe for now, but it will only be a matter of time before they come back for
more.

   Underworld Dreams is placed in a Dark Medeival setting, and has been
thouroughly recoded to create competition between players. We offer:

+ A well built and steadily growing fantasy world
+ Fully configurable ANSI colour and ascii graphics
+ Enough new code and toys to keep you busy all night.
+ Strong support for PlayerKilling and Clanwars
+ Roleplaying is tolerated but not enforced
+ An extremely durable site and an old host of Immortals

Come and play.
 
                ----------------------------------------------- 

Mud         : UNItopia
Code Base   : lpmud amylaar 3.2.1 unilib
Telnet      : unitopia.uni-stuttgart.de 3333 [129.69.221.130]
WWW         : http://unitopia.uni-stuttgart.de/
Description : 

   UNItopia is the first german native language,
multi-genre fantasy mud, located in Stuttgart, Germany. 

   UNItopia consists of two parts, a virtual implementation
of the University of Stuttgart campus, the serious part
and the fantasy world Magyra, the fun part.
Magyra itself consists of many different continents,
featuring different genres: Tolkien's Middle-Earth,
antique Celts, Greek mythology...
Between these continents players may travel with own,
self designed vessels or be transported by said so reliable
ferry crafts. Long playing species may ascend to angel or
god status, to add to our dimensions, to be Lord of stormy
waters and harsh lands... Come and have fun.
 
                ----------------------------------------------- 

Mud         : Urban Legends
Code Base   : TinyMUSH 2.2.1
Telnet      : origin.alinc.com 4444
WWW         : None
Description : 

   Urban Legends is a new MUSH inspired by the modern fantasy
genre as expressed by such writers as Charles deLint, Emma
Bull, Will Shetterly, Mercedes Lackey, Pamela Dean, Steven
Brust, and many, many more. We use a unique Tarot storytelling
system and focus on mortals touched by the magic that lies
just out of sight; unless you know where to look! :)
 
                ----------------------------------------------- 

Mud         : USURPED Technologies : The Mud
Code Base   : CircleMud
Telnet      : mud.magic.mb.ca 4000
WWW         : None
Description : 

   Come and check it out at a telnet near you! :] 

   New World Soon to be installed!
 

o=======================================================================o
                        Muds Beginning With: V
o=======================================================================o


Mud         : Valhalla
Code Base   : LP-derivative
Telnet      : hal-alt.hal.com 2444 [192.88.244.34]
WWW         : http://rokk.princeton.edu/val/
Description : 

   Valhalla has offered some of the finest dark fantasy
adventure on the internet since 1989 and continues to
do so to this day.  Players will experience a depth of
detail, intrigue, and adventure as they explore a
richly-evolved world of magic and strife.  If you want
a land that will provide you with the chance to learn,
struggle, grow, and finally triumph, then Valhalla
is your ideal challenging ground.  Take the first step
upon the path now!
 
                ----------------------------------------------- 

Mud         : Valhalla Mud
Code Base   : Original (DikuII 7.5 gamma)
Telnet      : valhalla-usa.com 4242
WWW         : http://valhalla-usa.com/
Description : 

   Valhalla has recently changed sites. Everything should be inorder
on our new home, come check it out!

   The original creators of Dikumud have done it again! They have created
an all new code base with enhanced features including:

* An event-queue server
* Enhanced artificial intelligence for mobiles 
* An original programming language created for the world builders!
* 8 guilds to train in (4 for levels 1-40, 4 for levels 40-199) and
  at least 4 new guilds on the way!
* 199 levels of mortal play! You won't run out of exploration for a LONG time!
* Around 10,000 rooms for you to explore.
* Quests in every zone!
* Online-quests every week
* The friendliest Gods you will ever meet
* A fully automated Newbie Guide to introduce this new world to 
  beginners and to explore the new features found only in Valhalla Mud.

   This mud is growing exponentially and is constantly improving so check
it out!
 
                ----------------------------------------------- 

Mud         : Valkor
Code Base   : LPC, running on Nightmare Mudlib
Telnet      : direktor.voima.jkl.fi 5555 [193.185.117.20]
WWW         : None
Description : 

   As of 12/30/95, Valkor is not currently open.. although you can
get in and look around a bit.  We would, however, like to see
some good coders, so if you can code in LPC this is the place
to come.  We offer a lot of flexibility and room for creativity
in your coding.. this is not a place where you will be ordered
around.  An easy going environment and a fun place to work is
what we're all about.. if you would like to be part of the team
of coders who are making Valkor what will soon be the best mud
on the 'net, then create a character and leave a posting on
the bulletin board in the start room.

Thanks!
Syria - Head Arch / Law / Admin
 
                ----------------------------------------------- 

Mud         : Vanishing Point
Code Base   : MUX 1.2.0
Telnet      : fantasy.yab.com 2000 [204.94.255.9]
WWW         : http://www.yab.com/~kansas/vpoint.html
Description : 

      NEWS FLASH!!!! We have moved to a NEW DEDICATED GAME SERVER!  Find
us now at our new address, fantasy.yab.com 2000 (204.94.255.9:2000)

   The Vanishing Point Mux is a Social/Light Rp Mux with a warm social
environment. Our theme is based around a world lost from time, yet
shadowing and stealing parts of the real world.  We have a softcoded ocean
system featuring more than 20 islands, motorboats, trade, and IC cash.
Player building and coding of areas is encouraged by the staff and we will
help you as much as we can. Character creation is open, and our theme allow
quite a bit of leeway in the types of characters which may be created.
Current players range from Shapeshifters, Timetravelers, Vampires, Mages,
Dragons, to characters. Stop in and see what we've got to offer or check
out our web page for more info...
 
                ----------------------------------------------- 

Mud         : VargonMUD
Code Base   : MudOS
Telnet      : map.eps.jhu.edu 4444
WWW         : http://map.eps.jhu.edu/
Description : 

   Bah. I'm not gonna tell you what we have. Nyah, nyah.
We're a strange MUD and the only way you're going to find
out what's on it is to log on. A warning, though, if you're
looking for a hack n' slash MUD, you probably won't be
impressed. We have a good deal of that, but we seem to have
evolved into something more social. Blah, blah, blah, blah...
Just log on. I'll shut up now.
 
                ----------------------------------------------- 

Mud         : VegaMUSE II
Code Base   : bMUSE 2.2a6
Telnet      : curie.sos.clarkson.edu 2095 [128.153.32.8]
WWW         : http://www.vega.org/~vega/
Description : 

   At VegaMUSE II we have an original theme, which you can read about in
our homepage, a much more strealined and user-friendly MUSE-based code,
realistic and advanced Space systems, and the friendliest Directors around!!
So, please, come take a look at VegaMUSE II.  You'll be glad you did.
 
                ----------------------------------------------- 

Mud         : ViKaR
Code Base   : LP
Telnet      : vikar.unix-ag.uni-kl.de 9999
WWW         : http://www.unix-ag.uni-kl.de/~europa/vikar_uk.html
Description : 

   ViKaR is both a communication and information server and
a mud for 'just playing'.

Communication/information features:

* Communication projects: Disability information, conferences,...
* ViKaR implements Kaiserslautern, Germany as a virtual town,
  with the possibility to inform yourself about Kaiserslautern
* Implemented quests mirror reality. Inform yourself by playing.

Playing Features:

* Usual quality mud features: unique rooms and areas,
  extensively used, expansible skill system, hierarchies, ...
* No playerkilling, almost no hack'n'slay. Use your brain.
* Easy beginning, no races, no classes.
* Financial system, economy simulation, Mudopoly on the way.
* Democratic structures (will be expanded): Users may elect
  speakers who get seats in the elder conference.
* One area of ViKaR is a strategic conquest game (like Risk).

   We are still beta-testing and expanding heavily, always looking for new 
ideas. Join now to participate in this process, we highly appreciate
feedback. Users who sincerely wish to participate in our projects can
apply for coder status.
 
                ----------------------------------------------- 

Mud         : VildaMUSE
Code Base   : Standard MUSE
Telnet      : Grinch.csl.uiuc.edu 4201
WWW         : None
Description : 

   VildaMUSE is a Fantasy Based MUSE revolving around Piers Anthonys'
Xanth Series.  The MUSE is new and You have better chances of being classed
If you have coding and building skills.  As most MUSE's we have online building
And If you are Very good at coding.. you may be given access to the source code
for Hard Coding.  All together a fun place to be!
 
                ----------------------------------------------- 

Mud         : Vincent's Hollow
Code Base   : Unknown
Telnet      : Use Homepage
WWW         : http://keely.isca.uiowa.edu/
Description : 

Description Not Available   
 
                ----------------------------------------------- 

Mud         : Violet Realms
Code Base   : LPmud
Telnet      : violet.cei.net 5000
WWW         : http://www.cei.net/~violet/
Description : 

   Oriented toward roleplaying in a medieval environment, Violet
Realms features a sophisticated skill and NPC system, nethack-
style room maps updated in real time, and full-screen mail and
news readers.  Full-screen operation requires VT100 and doesn't
work with TinyFugue.
 
                ----------------------------------------------- 

Mud         : VirtualChicago
Code Base   : MUSE
Telnet      : vchicago.org 4201
WWW         : http://www.vchicago.org/
Description : 

   A virtual copy of present-day Chicago with full ansi graphics,
an economy system, and a sea/naval system. Always looking for
enthusiastic and knowledgeable administrators and C programmers
 
                ----------------------------------------------- 

Mud         : Virtual Realities
Code Base   : Modified LpMud 2.4.5
Telnet      : 205.139.236.242 3019
WWW         : None
Description : 

   Virtual Realities (VR) it is an LP MUD formed Down Under in Australia
more than 5 years ago in the days when 2.4.5 reigned supreme.  Since then
it has undergone many site changes, mudlib changes, failed hacking attempts,
probably a few succesful hacking attempts, and driver upgrades.  It presently
runs on a MudOS 21.4 driver.  VR is a very social mud.  There is no player
killing in any form.  We have a robust communications system featuring
mutliple channels for various subjects, on-line UNO, and Roy's ass.
 
                ----------------------------------------------- 

Mud         : Virtual Surreality
Code Base   : MUCK
Telnet      : jaguar.velox.com 8888 [204.157.47.2]
WWW         : http://www1.allware.com/~taulbee/VS.html
Description : 

   It has been said that Virtual Surreality captures the best of both
worlds - where country life, city life and the world of dreams intertwine.
The serenity of natural beauty, the contemporary convenience of a suburb,
friendliness of a small town and surreality of REM sleep walk hand in hand
within this quaint community. Virtual Surreality is a smallish, fun place,
with a family atmosphere. In the intrest of fun, we strive to live together
peacefully and avoid as much strife as possible. Virtual Surreality prides
itself on the tradition of providing its residents with the best in MUCK
living. Our community offers warm furries and lush landscaping as well as an
outstanding location.
 
                ----------------------------------------------- 

Mud         : The Void
Code Base   : CircleMUD 2.2, heavily modified
Telnet      : rosebud.umiacs.umd.edu 4000 [128.8.120.103]
WWW         : None
Description : 

   The Void has been up and at the same site since Aug. 1994
We offer 8 classes, remort multi-classing and a variety of
other fun stuff with race selection soon. There is also
a growing Clan system at The Void.

   Play is generally based on cooperation and the social
atmosphere tends to be light. The Circle 2.2 codebase has been
heavily modified to provide more consistant play and to
remove all kinds of bugs.

   At this time we have over 7000 rooms with lots of custom
zones.
 
                ----------------------------------------------- 

Mud         : Vortex
Code Base   : Dyrt 1.1c (Aber type)
Telnet      : juliet.pacsense.com 6716 [204.182.45.225]
WWW         : http://earth.execpc.com/~swegenke/
Description : 

   An Aber style mud with 3 character types, mages, jacks, and warriors.  Jacks
are equivalent to the standard Aber character type.  Forming groups is allowed
and highly encouraged, particularly groups of mixed character types.  Over 20
quests are available and the emphasis is on solving puzzles while hacking your
way through the mobiles. 
 

o=======================================================================o
                        Muds Beginning With: W
o=======================================================================o


Mud         : Web of Destiny
Code Base   : Icebase
Telnet      : rabbit.cudenver.edu 9000 [132.194.10.14]
WWW         : None
Description : 

   The Web of Destiny offers an exciting environment to challenge to
both seasoned and novice MUDders, with an entirely unique collection
of areas the represent Robert Jordan's Wheel of Time landscape. A
highly customizable creation process, ANSI color, 100 mortal levels,
banking, "smart" mobs, loads of channels, a concealed identity minion
system, 32 guilds, complete with individual subguilds and triguilds,
and a special channel for those "darker types" out there, complete
with codenames to protect your identity add to the enjoyment of our
players. Other popular features include many player toggles including
battlecry messages, a fully customizable alias system, extended wear
locations, a critical strike system, subdue mode, the ability to "pump"
spellcasting, a complex money system complete with "smart" shopkeepers,
guild skills and equipment, mortal guild leaders (and tons of leadership
positions available), an outstanding note system, and a staff of
friendly and helpful immortals make the Web of Destiny a nice place to
call home. We pride ourselves on responding to player ideas and interests
that will assist roleplay in the Wheel of Time environment. We're a MUD
for the players, continuously in development, so if you like a popular
place where you can have a voice in the future of the MUD, give us a try. :)
 
                ----------------------------------------------- 

Mud         : WELLmuse
Code Base   : tiny
Telnet      : well.com 4201
WWW         : http://www.well.com/conf/musers/
Description : 

   The WELLmuse serves the subscribers to The WELL (The Whole
Earth 'Lectronic Link). If you are interested in meeting many
of the interesting artists, writers and professionals on The
WELL, drop by the WELLmuse, introduce yourself, and take a look
at what they've built. You need not become a subscriber to The
WELL to participate in the WELLmuse.
 
                ----------------------------------------------- 

Mud         : Winds of Change
Code Base   : ROM 2.3
Telnet      : sentry.k12.ar.us 9001 [165.29.1.143]
WWW         : None
Description : 

   A friendly, quiet place to be...multiplaying allowed, no pkilling or
foul language.

This mud used to be Stormy Mountain.
 
                ----------------------------------------------- 

Mud         : Winds of Chaos
Code Base   : Circle 2.2, heavily modified
Telnet      : chaos.nlm.nih.gov 4000 [130.14.60.202]
WWW         : None
Description : 

  Winds of Chaos is on a T-1 line and features:
*  50 zones
*  Patron God System (6 gods, 6 types of clerics, etc)
*  Guilds for all the Gods, such as:
   o  Knights
   o  DreamWalkers
*  Based off the popular book series Wheel of Time.
*  No Player Killing
*  No Cheating
*  Implements a full language system.
 
                ----------------------------------------------- 

Mud         : Wintermute
Code Base   : modified SillyMUD 69.69
Telnet      : env01.env.duke.edu 6666 [152.3.58.197]
WWW         : http://www.students.uwf.edu/~snovota/winter.htm
Description : 

   Wintermute is a SillyMud opened in 1994.  The world has since
doubled in size to over 8200 rooms.  Multiplaying is legal, as
is playerkilling.  New players under 20th level and cities
are considered safe. Characters gain rapidly in size, but this
is necessary due to the wit and strength of the monsters. Levelling is
not easy! Higher mortals can reach nobility (with permanent abilities).
Extra experience can be spent to improve statistics. Old morts can get huge.
We don't believe in player wipes.  Guilds have been created to oversee the
violence. The variety of races and classes will grow as we continue to add
elements from different muds into the code (this is a frankenstein). We have
several members from the original SillyMUD project.  Our next major project
is to original SillyMUD project.  Our next major project is to
increase the room base up to 100,000 rooms (already created). 

   The structure of the mud allows for 300,000 rooms.  The god
structure is loose (very few levels and one level of wizinvis).
Politics are discouraged.  Most of the immorts are older, with
jobs.  This difference in temperment is somewhat reflected by
our players.  Often we have two generations of a family playing.
We encourage suggestions and projects from mortals.  Oh, there
is no/minimal rent (depends on my mood :) Most of us treat this
as a coding/learning experience and free long distance :)
P.S. Port switches between 6666 and 6667 to avoid binds.
 
                ----------------------------------------------- 

Mud         : World's End
Code Base   : R02
Telnet      : cyberwizards.com 9000 [199.171.21.21]
WWW         : http://www.eden.com/~wiz/mud.html
Description : 

   A mud for people wishing to rp. It isn't too fun if you just
want to come and level.  Highest player level is 900.  We
have about 10-12 guilds, 15 races, 20 classes, and many
other things.  It is original, we have some merc and diku areas
but most are created for us alone.
 
                ----------------------------------------------- 

Mud         : World of Pain
Code Base   : MUSH
Telnet      : wop.atnet.it 6669 [194.184.37.3]
WWW         : http://www.aracnet.com/~johnpaul/WoP.html
Description : 

          *** Enter the World of PAIN (WOP) ***

   MegaCorporations are the Supreme rulers.  There are spawls
and lack of central governmet.  There is cyberspace, cyber
implants, new religions, mercenary guilds, crime, drugs,
pollution, Media Giants; you name it we probably have it.

Races-
  Biodriods - Like Bladerunner's Replicants
  Mutants - Created as work force laborers
  Humans - Same ol' Same ol'
  AIs - Artificial Intelligences
  Robots - They are Metal and Cool.

Cultures-
  Quite a few!  We have something for every kind of person.
  From Assassin Gangs to Network 69 to MegaCorps of all kinds!

Come for great Role-Playing in a Futuristic Degenerate Society!
 
                ----------------------------------------------- 

Mud         : Wormhole MUD
Code Base   : Circle
Telnet      : mud.mds.mdh.se 3000 [130.238.251.216]
WWW         : http://www.innotts.co.uk/~simond/wormhole.html
Description : 

   Bored of the standard Dungeons and Dragons style MUDs?
Ever thought that a MUD based completely on Science Fiction
themes would be cool, but you've never been able to find one?
Well, now The Wormhole MUD is here. It is based loosely on
many poplular science fiction shows and books, including
the Star Trek shows, Star Wars, Bladerunner and the Cyberpunk
genre. There are 16 Races and 14 classes. Also, there are
many enchancements, such as a great ansi colour system,
weapons such as grenades, landmines, sniper's rifles which
can shoot into other rooms, speeder bikes and much more.

 * 110 mortal levels + remorting with special remort skills/races.
 * Bounty Hunter Mobs, hire mobs to hunt down players.
 * Player toggleable PKOK flag. PK when you want, where you want.
 * Exits: Hidden, Push, Pull, Slide, Normal, Voice Activated and Small.
 * Good experience system.
 * Off-line and On-line editors for area builders.

   We're only in Beta testing stages, but the mud is playable
and you can get a good feel for how things will be.
 

o=======================================================================o
                        Muds Beginning With: X
o=======================================================================o


Mud         : Xanadu
Code Base   : Amylaar 3.2.1@113, adapted 2.4.5 lib
Telnet      : scooby.cs.sunyit.edu 4242 [192.52.220.60]
WWW         : None
Description : 

   Xanadu is an LPMud currently under development.  We are open
to players for Beta testing, but we are still in need of quest
and area developers.  The theme of Xanadu is one of timelines,
the theory being that anything you can possibly think of will
fit in somewhere.  We offer a relaxed, non-political environment
where everyone is welcome to come and code, and to just have
fun.  If you're interested in obtaining a trial wizardship,
feel free to log on and take a look around, or mail Seraphina
at either seraphina@xanadu or robinw@global2000.net.  All are
welcome.
 
                ----------------------------------------------- 

Mud         : Xania
Code Base   : merc/diku/ROM
Telnet      : xania.uk.org 9000 [140.97.12.3]
WWW         : http://www.pyro.org/
Description : 

   Welcome to the lands of Xania:
A ROM2.3 based, 100 level British MUD.

   After a year of coding, Xania is highly developed, has a
broad range of excellent features and increasing numbers
of players, particularly Europeans. Developments beyond the
base code include: riding with mounted combat; intelligent
mobs; organised player duelling in a combat arena; clans with
private channels and their very own areas; a fun ansi colour
feature; OLC; realistic material types and a whole host
detailed areas unique to the mud. Currently, languages and
an advanced economy are being worked on by the Imps. Be one
of ten balanced, fantasy races when you enter the friendly
but fun realms of Xania. 
 
                ----------------------------------------------- 

Mud         : Xavier's MUSH
Code Base   : TinyMUSH 2.2.2
Telnet      : falkor.hacks.arizona.edu 2099 [128.196.230.15]
WWW         : http://homepages.gisd.com/jason/xaviers/Welcome.html
Description : 

   Xavier's is based on Marvel Comics' X-men, centered around
the time just after the Muir Island Saga (when X-Men split into two
primary books.  We strive to create a place where the Non-Feature
Characters (non-powered or powered characters not originating in
the comics) mix freely and avidly with the Feature Characters in
everything from 'everyday' interaction to large-scale MUSH-wide
TinyPlots.

   Feel free to log on as a guest, and talk with the local populace.
We have a large number of Feature Characters ripe for the taking
to the right applicants, so the sooner you check in, the more likely
the chance you might be able to play your favorite character!
 
                ----------------------------------------------- 

Mud         : Xyllomer
Code Base   : CD
Telnet      : mud.uni-paderborn.de 3000
WWW         : http://www.uni-paderborn.de/~padermud/
Description : 

   We have existed for some years now and use the DGD driver with
a CD based but now totally unique mudlib of our own.

   Xyllomer is a medieval world consisting of several continents.
Different races are available with race specific identity and
abilities. The world features large cities and dark forests,
hot deserts and huge jungles. The main homes for players are
the guilds. They teach and they offer a community and a home.
We feature a lot of different occupational, secondary and
racial guilds, like the Mages, honorable Satais, Pickpockets,
Clerics of Rokoon, Priests of Huitzipolochti, Moeth-Tortoise
Bards, Smith, The Order of the Warshrikes, The Necromancers
and several more. 
 

o=======================================================================o
                        Muds Beginning With: Y
o=======================================================================o


Mud         : YAMud
Code Base   : YAMud
Telnet      : yamud.it.com.au 6789 [203.8.116.4]
WWW         : http://scorpion.cowan.edu.au/~jkinross/yamud.html
Description : 

   We are a relatively new mud with lots of nifty things, and a
different feeling than most other places. YAMud isn't an LPmud,
or a Diku, or a MOO, or a MUSH, or any other type of mud you get
by the dozens. YAMud is YAMud! Original, and Unique.
We've got a whole lot of stuff that you don't see in other places,
and we need players to help us try out all this stuff, and point
out ideas and bugs for us. This also gives you the chance to get
in quick with a mud that is hoping to grow with players. :)
We think we have a number of features which make us a good choice.

Fully Skill based - You improve skills through training and practice.
Spells - Spells can be learnt and improved the same way.
No Classes - You describe your character through your actions
             and how you build up your skills.
Created items - Through experience and questing, you can earn the
                ability to create you own items, which you name
                and describe, and which stay with you when you
                log out and log in.
And lots of more nifty things that add to the atmosphere of the
place, quests, aliases, descriptions, colour, languges, ...
 
                ----------------------------------------------- 

Mud         : Yggdrasil MUCK
Code Base   : TinyMUCK 2.2fb5.43
Telnet      : moral.addiction.com 4201 [206.0.7.6]
WWW         : None
Description : 

   Yggdrasil is a social MUCK with something for everyone.
Five different environments to choose from.  Space, The Old
West, Lorham (medival town) Chaos and The Arboretum(outdoor
nature zone).  Unique programming and a friendly staff
make this the place be.  Building bits are available.  Soon
to be celebrating our first birthday! Home of the infamous
Guideposts Global (tm).

   Some highlights of Yggdrasil:

* Yahtzee, Whack-a-Wiz and other games
* Bungee Jumping
* Plus, surprising and sometimes irreverant global actions
 
                ----------------------------------------------- 

Mud         : Youth Engineering and Science Camps of Canada MUD
Code Base   : CircleMUD 3.0
Telnet      : vaav.carleton.ca 4000 [134.117.96.18]
WWW         : http://www.ualberta.ca/~discover/homepage.html
Description : 

   This MUD is being offered to children to try out MUDs for the first time.
Discover E Science Camp campers visit the site at least twice a week.  The
site is currently being modified to make it as appropriate as possible for
kids aged 10 - 14.
 

o=======================================================================o
                        Muds Beginning With: Z
o=======================================================================o


Mud         : ZeeMUD
Code Base   : Diku Gamma 0.0
Telnet      : pcnet3.pcnet.com 4000 [204.213.232.7]
WWW         : http://www.pcnet.com/~stenor/mp/mphome.html
Description : 

   ZeeMUD is a Diku modelled after the old favorite "Mudde Pathetique", with
many of the original MP staff. ZeeMUD is a swords-and-sorcery mud with a
number of stock Diku sections as well as many sections unique to ZM or to
ZM and MP. Although many Dikumuds tend to be hack and slash, many of our
newer sections favor the 'thinking' player who plays carefully and
searches for clues. There is even an archive of old lore and history in
which players can do research before risking life and limb in the
dangerous unknown...

   We welcome old MP'ers back and invite others looking for a new mud to
play on to swing by and have a look.
 
                ----------------------------------------------- 

Mud         : ZenMOO
Code Base   : MOO
Telnet      : zenmoo.zennet.com 7777 [134.69.1.134]
WWW         : http://www.zennet.com/
Description : 

   ZenMOO is a virtual meditation facility.  Non-Zenists
are welcome, however.  The MOO features a dojo, a meditation
hall, a cool-down and warm-up room, several showers and
bath areas, a downtown Paris mock-up, a Clue (tm) game(!),
different seasons, including spring, summer, and autumn,
several Quest areas (where wits and calmness of spirit are
equally as important as bashing the bejeesus out of monsters),
a player-killing-and-rebirth free-for-all area, several
motels, hotels, and brothels (of lesser and greater seediness,
depending on what one prefers and likes), a wild plethora
of different races, monsters, guilds, and such-like.  The
only limitation on ZenMOO seems to be the indecency act, which
forced us to shut down our download area (ZenMOO is also, or
used to be, connected to an Adult BBS).

   There is no player registration or confirmation.  Characters are
totally free.  Multi-playing is allowed as long as everyone
has fun.  It's when the fun stops that we have to intervene.
 
                ----------------------------------------------- 

Mud         : ZombieMUD
Code Base   : LP amylaar driver, zombielib
Telnet      : poro.oulu.fi 3000 [130.231.96.144]
WWW         : http://stekt.oulu.fi/~per/zombie/
Description : 

 * Many guilds:
   Thief, Bard, Cleric, Abjurer, Necromancer, Paladin, Fighter,
   Mage, Sorcerers, Healer, Psionicist, Samurai, Ranger
   + lotsa sub-guilds
 * Multiclassing
 * Item saving (player castles and rent)
 * Automatic crash recovery
 * Devoted host, fast
 * Full featured party system
 * Advanced spell / skill system
 * Outworld size 100 x 100 rooms, many different areas
 * Over 100 players at peak hours
 
                ----------------------------------------------- 

Mud         : Zombie MUD
Code Base   : Circle 3.0b pl8
Telnet      : zombie.iglou.com 2150
WWW         : None
Description : 

   This is a MUD devoted to having fun.  We have just finished
adding many new areas and are currently adding new classes,
objects, races, areas, and mobs.  If you would like to get in
on the ground floor of a spectacular MUD then this is one you
will definitely want to check out.  We have modified a Circle
MUD to be a 100 level game, with each level becoming harder
(of course).  However there is a twist... If you want to know
what it is then come on by and check us out.

   Tell 'em Rolfour sent ya...
   Rolfour (from ZombieMUD)
 
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_/_/_/_/_/_/    GlobalMedia Design Inc.   _/_/_/_/_/_/_/
_/_/_/_/_/_/    The Radiation Zone(tm)    _/_/_/_/_/_/_/
_/_/_/          http://www.radzone.org           /_/_/_/
_/_/_/        http://www.radzone.org/gmd/        /_/_/_/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/


