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The Rose Council of Guardians
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Presented by

Runtime Computing
A division of Metropolis, Inc.

8650 College Blvd
Overland Park, KS 66210
(913) 663 - 9545 Voice
(913) 451 - 3690 Fax
mailto://info@rcomputing.com
http://www.rcomputing.com

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Warren D. Johnson
Sr. Programmer
warrenj@rcomputing.com
-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Welcome to the realms of Corinthia!  After many years of strife the six races
have settled their differences and now enjoy a time of great prosperity and
happiness.  To insure the continued peace and stability of the realms, it
has come to pass that a Council of Guardians shall watch over the land,
protecting it and ensuring it's continued prosperity and growth.  Your goal
as a young adventurer is to prove yourself worthy of membership in The
Council of Guardians.

The game you are about to play is medieval fantasy role playing in the
tradition of  paper and dice oriented role playing games such as Advanced
Dungeons and Dragons(TM) and White Wolf(TM).  In these games, the output of
events and actions which you perform is governed through the roll of the
dice.  The Rose works much in the same manner except the calculations are
computer based.  You create a character based on what you feel will help
you survive and prosper in this magical and dangerous realm.  Each character
has varying levels of proficiency in different areas of life.  Some
players are stronger fighters, while others are more intelligent.  While
your character develops experience you are given the chance to increase
your level of proficiency in many different arts, thus shaping your
alter-ego to your will.

In Corinthia there exist six races: the elves, the humans, the dwarves,
the fairfolk (much akin to Leprechauns), the giants and the gnomes.
Each race has varying levels of physical and mental quality.  For example
while the giants are stronger than the gnomes, the gnomes are much more
dexterous than the giants.  There are six walks of life or professions
that your character may hail from: warrior, scholar, gypsy, priest, mage
and archtypical.  Each of these walks of life has it's strengths and
weaknesses.  For example, the mage may cast spells from the sphere of
force more aptly than they will wield a longsword in combat.  Unlike many
role playing systems, where your character class or walk of life forces
you to use only certain abilities (for example, warriors may only engage
in combat and may not cast spells), The Rose allows you to train
any proficiency you wish to train.  There is of course a catch.  Certain
walks of life will learn certain proficiencies faster and more
economically than others.  For example, the warrior will learn the
"melee combat" proficiency faster and cheaper than he will learn the
"Sphere of Life" proficiency.  Improving your proficiencies is essential
to survival and gameplay.  To train a proficiency you will spend some
"development" points but first must find the proper place to learn.

Contents


Beginnings - 1
Welcome - 1a
Installation - 1b
Your activation code file - 1c
Offline configuration - 1d
General Compatibility issues - 1e
Memory, speed and stability considerations - 1f
Sysop menu - 2
Configuring game settings - 2a
Setting midnight clean-up routines - 2b
Event logging - 2c
Configuring access keys and locks - 2d
Runtime Sysop commands - 3
Level one Sysop commands - 3a
Level two Sysop commands - 3b
Level three Sysop commands - 3c
Troubleshooting and commonly asked questions - 4
Obtaining technical support and reporting buglets - 5
RoseNet Considerations - 6
Purchase Information - 7
License and usage agreement - 8


Section 1 - Welcome

1a. Welcome

Salutations and welcome to the Realms of Corinthia!

We will begin the documentation with a short explanation of the installation
procedure and the initial offline configuration options.  From there we will
move on to an extensive explanation of the Sysop menu (including game
settings, event logging, and access keys and locks) and in game Sysop
commands and afterwards discuss memory, speed and stability considerations.
The section following will be troubleshooting and RoseNet information and
we will conclude the documentation with a brief discussion on obtaining
technical support and reporting bugs.

If you're not interested in doing much reading you may burn this set of
docs (or just close the file) after reading the installation, offline
configuration and compatability consideration sections (which contain
information pertinent to getting the game to run) and just boot the
game up as the default configuration is sufficient for most systems.

I'd like to take this time to thank you for your purchase and to wish your
users good luck in their adventures.

Sincerely,

Warren D. Johnsson
Sr. Programmer
Runtime Computing
warrenj@rcomputing.com

1b. Installation

Note: One version of The Rose exists which supports MajorBBS v6.25,
Worldgroup v1.01 and Worldgroup v2.0.  As of the writing of this
documentation, The Rose is not compatible with Worldgroup v3.0 for DOS
or Worldgroup v3.0 for NT.

By this point, you should already have an uninstalled, compressed (zipped)
copy of The rcomputingRose.  The file name is likely rciros20.zip or
something similar.  Unzip the file to an empty temp directory on your
hard disk and execute the "install.exe" program.  The install program will
prompt you for the source directory (this is the temp directory) and the
destination directory.  The destination directory is the directory which
houses your Galacticomm software (for example, c:\bbsv6 or c:\wgserv).
Once you've specified the directories press the enter key and the install
program will unzip and copy files into the destination directory.  After
copying is complete, the install program will invoke some miscellaneous
Galacticomm programs and will compile some .msg files (message files).
The install program will then terminate.

1c. Your activation code

In order for your module to run unrestricted (assuming you have purchased
the product) you must enter your activation code in CNF Level
4 option ACTCODE.  Without this code your users will only be allowed to
play their characters until level 5.  Operating The Rose in demo mode
does not require an activation code.

1d. Offline configuration

In an attempt to follow the *NO MSG* standard, there is only ONE offline
configuration option for you to configure: CNF Level 4 option ACTCODE
as discussed above.

1e. General compatibility issues

To the best of our knowledge The Rose will co-exist harmoniously with all
other modules in existence.  However, we know of two modules for which
you must make considerations when running them with The Rose:

System Sentinel from Annex.com: If you are running System Sentinel you
must configure it to ignore The Rose.  This is accomplished by entering
level 99 of the offline configuration (type CNF -L99 at the DOS prompt) and
setting RCIROSE as a .DLL to be excluded from memory tracking.  For more
information please contact Greg Gooden at Annex.com (818) 779 - 5646.

FU Globals from Dialsoft:  If you are running FU Globals you must configure
your module to prevent users from entering into the telegram system's
full screen editor while they are in The Rose.  For more information please
contact Marc Frega at Dialsoft (201) 586 - 1550.

1f - Memory, disk space, speed and stability considerations

Memory: The Rose was designed from the ground up to be memory efficient.
The driving force behind the module, rcirose.dll, is approximately 970k.
The internal caches in the game requires approximately 1.2 megabytes
of space to load in it's entirety (and load it in it's entirety you
must, there is no configuration for the cache at the moment).  In
addition, there are other incidental memory requirements such as players
coming into the game.  If you resign yourself to setting aside 3 megabytes
of memory for The Rose you will do well.  We store all room, item,
monster and spell  descriptions on hard disk.

Hard disk space: The Rose requires approximately twenty five megs of
free hard disk space to operate safely.

Speed: The Rose was alpha tested on an AMD 5x86 with 16 megs of RAM, a
1 gigabyte Seagate Hard drive and 4 megs of read-only cache.  With 5
players in the game, and 700 monsters in the realm we managed to keep
our response time down to approximately <1 ms.  The response time will
fluctuate during periods when The Rose is performing it's incremental
back-ups (that is explained later on in detail).

Stability issues: We have done everything in our power to insure that The
Rose is stable and market worthy.  However, nothing ever works perfectly.
To insure the stability of your game data files, The Rose will backup
it's data files at certain intervals.  These concepts are explained at
length in the sections to follow.  See the section entitled "Obtaining
technical support and reporting buglets" towards the end of the
documentation.

Section 2 - The Online Sysop menu

The Rose follows the *NO MSG* standard and allows you to configure the
entire game while online.  All users with the Sysop or Master key will
be allowed access to the "s" selection on The Rose's main menu.  The
Sysop menu is divided into four sections: Configure game settings, set
auto-cleanup actions, event logging, and configure access keys and locks.
Each of these options is explained in full.

2a - Configure game settings

Player vs. player level setting: This configures the maximum level difference
between two combatants before The Rose will inform them that they are
not compatible for player vs player combat.  Setting this option to 0
will disable player vs player melee and player vs. player ranged combat.

Gossip channel enabled: The Rose maintains a global gossip channel
within the game which all players are attuned to unless they specify
otherwise.  Here you may toggle the actual availability of the
gossip channel.

Time between backups: The Rose will periodically backup it's data files
to insure that it has a secure set of files to work from in the event
of a system crash.  This setting dictates the minimum amount of time
that must elapse before The Rose will attempt to backup its files.
Note that we specify minimum because The Rose must make sure that
all its buffers and internal caches are empty before proceeding with a
backup.  If your system crashes your players will lose an amount of
game time equivalent to approximately (backup time)/2 + (backup time).
We recommend a setting of 15 minutes.

Astral channels enabled: The Rose maintains a range of chatter channels
within the game (frequencies range from 0 to 30000) known as Astral
Channels.  Here you may toggle the actual availability of these
channels.

Starting stats adjustment: All players begin with a statistic of 20 in
each of their bodily and mental attributes after which these numbers
are randomized slightly based on walk of life and character race.
Here you may configure whether your users start with slightly higher or
slightly lower stats.  We recommend a setting of 20.

Compile highs at backup: The Rose maintains information known as
"The Halls of Achievement and Disgrace" which chronicle the realms mightiest
adventurers.  These high scores are normally compiled at system boot.
If you'd like to compile them after each incremental backup (see
Time between backups) please toggle this to YES.  It is possible that
this may lag your system for upwards of two or three seconds once
you've acquired a large base of players.

Starting hit points adjustment: Increasing this setting will allow your
users' characters to begin with more hitpoints thus making them slightly
more durable at lower levels.  This adjustment only applies to starting
hitpoints.  We recommend setting this to 0.

Idle base setting:  This option is not currently used.

Starting gold adjustment: Here we define the amount of gold that a player
begins with in the game. Giving players too much gold is liable to
unbalance the game but giving the players too little gold will make
gameplay overly difficult. We suggest setting this to a number in the
range of 75-150.

Show log on message: Here you may ENABLE or DISABLE the printing of the
log-on message at log-on.

Starting silver adjustment: Here we define the amount of silver that a
player begins with in the game.  Since 1 singular gold piece is equal to
100 silver pieces, this setting is used mostly for cosmetics.  We
recommend setting this to a number in the 250 - 500 range.

Astral character: You may configure the character required to initiate a
message on the astral channels.  *Use one character only*

Monster hit dice adjustment:  Here you may increase or decrease the
starting hitpoints of the monsters in the realms.  We recommend setting
this to 0.

Gossip character:  You may configure the character required to initiate
a message on the gossip channel.  *Use one character only*

Monster attack dice adjustment: Here you may increase or decrease the
relative accuracy of monster attacks.  We recommend setting this to 0.

Whisper character: You may configure the character required to send
a global whisper to someone in the game.  *Use one character only*

Player attack strength:  By increasing this setting you will make your
players more effective combatants.  We recommend setting this to 0.

Directed character: You may configure the character required to send a
directed message (such as >Sysop hi!) to someone in your room. *Use
one character only*

Monster attack strength: Here you may increase the relative strength of
successful monster attacks.  We recommend setting this to 0.

Surcharge: If you wish to charge your credit based classes additional
credits to play The Rose you may define the amount here.  This number
is the amount of credits deducted per minute in addition to their
normal consumption.

Definition of time unit part 1,2,3,4:  Each attack or spell casting in the
game is followed by a slight action or attack delay.  These delays are
measured in time units.  One real second is equal to approximately
65,535 cycles.   The sum total of all four of these settings is the
actual definition of a time unit.  If you wish to speed the time units up
you may alter these to equal any number but we recommend leaving it set at
16,300 for each.

Max Monsters:  This setting dictates the maximum number of monsters that
may exist in the realms at any given time (except for those summoned to
arena's of combat).  We recommend setting this to 2000.  The more
monsters you have, the more memory that will be used.

2b - Setting midnight clean-up routines

There is two configurable options that pertain to events which transpire
during the automated cleanup.

User's deleted from BBS, delete their Rose character too?  You may wish to
have users's Rose characters remain in the Rose database even
if their User-Id is deleted from the system.  Select YES here
if you wish them to remain and not be deleted.

Extended cleanup logging:  If you are experiencing lockups during cleanup
(you shouldn't be, but if you do) enable extended logging to track the
events during The Rose's midnight cleanup.  A series of
"checkpoints" are recorded to the file "rcirose.log" during
cleanup if this option is set to YES.  In every SysOps life the
inevitable "lock-up during cleanup" turns up.  You would use this setting
to prove that it's not The Rose doing it.

2c - Event logging

The Rose maintains a permanent log file in your BBS directory named
rcirose.log.  There are several events which you may monitor during
game play by logging their occurrence to this file.  None of these are
mandatory and each of them that is set to YES will incur a very slight
performance hit due to disk access.

Log user deaths: Make an entry in the rcirose.log file each time a person
dies.

Log player vs. player combat: Each time a player strikes another player in
the game with a player vs. player spell or a melee or ranged attack it
will be logged to the rcirose.log file.

Log each random stocking: Make an entry in the rcirose.log file each time we
randomly populate the world with monsters.

Log each incremental backup: Make an entry each time the system successfully
completes an incremental backup.

Log all user input: Set to YES, the system will log every single thing a user
types while in The Rose.  Due to the disk activity this generates, we suggest
setting this to NO.

Log each entry to Sysop menu: A safety precaution you may wish to use.
This will log the handle of a user each time she enters the Sysop menu.

Participate in RoseNet: RoseNet is an advanced feature of The Rose and
requires internet e-mail facilities on your BBS.  Please see section 6
concerning the RoseNet features.

2d - Configuring access keys and locks

There are eleven locks in The Rose which you may define keys for.

First player character key: The Rose has the capability to allow multiple
characters per user-id.  The module comes stock with the ability for each of
your users to have two characters in the game. An add-on is available to
extend this limit to five characters.  This is the key required to use the
first character.  The default setting is "normal".

Second player character key: This is the key required to use the second
character.  The default setting is "normal".

Third player character key: This is the key required to use the third
character. The default setting is "normal".

Fourth player character key: This is the key required to use the fourth
character. The default setting is "normal".

Fifth player character key: This is the key required to use the fifth
character. The default setting is "normal".

Feedback mailer key: Not currently implemented.

Rose moderator key 1: The Rose has several Sysop/Moderator commands within the
game.  These commands are divided into three levels.  Each of these levels
is explained in detail in Section 3 - Sysop commands.  This key is required
to access the first level of Sysop commands (which are the most
powerful ones).  The default setting is "rosemod".

Rose moderator key 2: This key is required to access the second level of
Sysop commands. The default setting is "rosemod".

Rose moderator key 3:  This key is required to access the third level of
Sysop commands.  The default setting is "rosemod".

Global gossip key: This key is required to access the global gossip channel
within The Rose.  The default setting is "normal".

Astral channel key: This key is required to access the astral chatter
channels within The Rose.  The default setting is "normal".

Annoying user key: Any user who is annoying you in any way shape or form can
be tormented right back by being given this key.  Users with this key will
experience an occasional cloud of black karma (giving them an additional 60
seconds to their action timer) settling upon them and will also notice
that all monsters strike with double the ferocity of normal (but only
on them).

Exclusion key: If you wish to revoke access to The Rose from a user simply
add this key to their personal key ring and they will no longer be able
to get into the game.  The "Sysop" account and MASTER key holders are
exempt from this setting.

Section 3 - Runtime Sysop commands

The Rose maintains approximately 24 Sysop commands within the runtime
environment.  These Sysop commands are divided into three levels and each
level is accessible only to those holding the key designated for that level
as defined in "Configure access keys and locks" in the Sysop menu.

3a - Level one Sysop commands

lastpid - This will give you the ID number of the last item in the game's
internal caches.
Syntax - lastpid

systalk - This command will allow you to speak to the entire realm,
regardless of gossip or whisper settings.
Syntax - systalk [message]

tourney - This will turn on tourney mode.  During tournament mode, players
who die will not lose items, stats, experience or lives.
Syntax - tourney

version - Issuing this command will reveal the version number embedded into
the data files.
Syntax - version

monstercount - This command will reveal the number of monsters living in
the realm.
Syntax - monstercount


3b - Level two Sysop commands

teleport - This command may be used to transport yourself to any room in the
game.  You must specify a room number for example, "teleport 324" will take
you to room 324.
Syntax - teleport [room number] NOT YET IMPLEMENTED

summon - This command may be used to summon a player currently in the game
to your room; for example, "summon warren".
Syntax - summon [player]

sysmove - This command may be used to remotely move a player currently in the
game to a new room; for example, "sysmove warren 20" will teleport Warren to
room 20.
Syntax - sysmove [player] [destination room] NOT YET IMPLEMENTED

locate - This command will reveal a player's room location within the game
provided they are currently in the realms.
Syntax - locate [player]

sysarmor - This command will reveal the target's inventory and armor
configuration.
Syntax - sysarmor [player name]

hismods - This command will list all of the "data objects" that are
connected to the target you specify (for example, hismods warren).  We
do not explain this command any further as it has no real effect on game
play and is used purely on a technical support basis should the need arise.
Syntax - hismods [player]

sysbook - This command will reveal the spellbook of its target.
Syntax - sysbook [player]

sysskills - This command will reveal the skill levels of its target.
Syntax - sysskills [player]

hisquests - This command will reveal which quests a player has completed.
Syntax - hisquests [player]

godslap - This command may be issued to any player in the game and will cause them bodily harm and timer additions.  This command is anonymous and the player will only see that an evil spirit appears and slaps them.
Syntax - godslap [player]

smite - This command may be issued to any player in the game and will cause them bodily harm.  This is the non-anonymous version of godslap.
Syntax - smite [player]

3c - Level three Sysop commands

healme - This command will restore the issuer's hitpoints to maximum.
Syntax - healme

maname - This command will restore the issuer's manapoints to maximum.
Syntax - maname

feedme - This command will refill your food/water timers to maximum.
Syntax - feedme

scanastral - This command will indicate which astral channel each player is
on.
Syntax - scanastral

syspardon - Issuing this command upon another will pardon them of all
criminal activities. Syntax - syspardon [player]

hideme - Issuing this command will hide the player so well that he is not
perceivable by anyone.
Syntax - hideme

syscure - This command will purge all poison and disease from the body of
the recipient.
Syntax - syscure [player]


Section 4 - Troubleshooting and commonly asked questions

Q1: I received an error message "The Rose - Council of Guardians - Error
message 101" followed by a board catastro.  What is the deal with this?
A1: This error message occurs when The Rose is unable to open a file (not
including btrieve files because they have their own internal error handlers)
which it needs to read for the purpose of copying or backing up.  This
error might also occur in the event that your system runs out of available
file handles or you are running a btrieve network and the permission for
the files is set incorrectly.
Possible solution 1: Edit the line "Files=xxx" in your config.sys adding a
higher number to your files count.
Possible solution 2: For btrieve network users make sure that the files for
The Rose were created under the BBS user's login name.
If you encounter this problem, please contact Runtime Computing.

Q2: The response time on my system periodically jumps to well over a few
hundred milliseconds.  What causes this?
A2: Every so often (depending on your Sysop configuration) The Rose will
backup it's data files.  This backup routine is regulated by the loading
of the system but will still lag the system slightly for the duration of
the backup.
Possible solution: There is currently no way to avoid this slight response
time hit except to spread your backups out further.  We do not recommend
having your backups spread any farther than 30 minutes apart.

Q3: It seems that the gameplay response time in The Rose is lagging.  How
may I fix this?
A3: See QA 2.

Q5: My users have been playing for years fanatically and I want to reset the
game.  How can I do so?
A5: Resetting Rose is a bit involved.  We recommend you contact us before
trying it.

Section 5 - Obtaining technical support and reporting buglets

Technical support or bug reports may be requested or sent via:

Telephone: +1 (913) 663 - 9545
Fax      : +1 (913) 451 - 3690
Internet email: info@rcomputing.com

Section 6 - RoseNet Considerations

One of the most exciting features of The Rose is RoseNet.  RoseNet tracks the
high score list and important gameplay information from each Online System
which wishes to participate.  These high scores and important gameplay
information are sorted against other systems and placed on display
for all to see at http://www.rosecog.com in the RoseNet section of
the page.  The only requirement for particpation is that you have internet
email enabled on the machine which The Rose operates on.  Participation
is optional and may be disabled in the Event Logging section of the
SysOp menu.

Global high score list - Each system up, The Rose compiles the high score
list from the assumed and non-assumed characters and dispatches it to our
central RoseNet server.  Each high score list is then compiled and
sorted with the other high score lists from around the world.  In
this fashion, players may see how they compare when ranked against the other
players of the world.

Global event tracking - Each time something exciting happens in your copy of
The Rose, such as a player assuming a class or defeating a boss monster, the
event is dispatched to our central RoseNet server.  Once accepted by the
RoseNet server, it is added to the list of exciting events.

Section 7 - Purchasing information

As of this writing, The Rose - Council of Guardians is compatible with
MajorBBS 6.25, Worldgroup 1.x, Worldgroup 2.0, Worldgroup 3.x DOS and
Worldgroup 3.x NT.  The Rose is sold in license counts and upgrades to
higher license counts requires you to pay the difference of the higher
price and lower price.

For MajorBBS 6.25, Worldgroup 1.x and Worldgroup 2.0 the prices are

 04 User License - $199.00
 16 User License - $399.00
256 User License - $599.00

For Worldgroup 3.x DOS and Worldgroup 3.x NT the prices are

 04 User License - $299.00
 16 User License - $549.00
256 User License - $799.00

Currently, The Rose comes stock with the ability for each User-ID to have
2 characters in the game.  However, for an additional $99.00 you may
extend that limit to 5 characters per User-Id.

All prices are in US dollars.

Ways to purchase The Rose

1. A secure online ordering service is available at http://www.gameport.com.
You will require a major credit card (Visa, Mastercard, American Express
or Discover) to use this service and will receive your activation code
within minutes as well as an emailed receipt of the transaction.  More
complete information is available on the web site.  Please utilize this
method if possible as it is the simplest and fastest.

2. You may purchase The Rose by calling Metropolis Gameport at +1 (913)
663 - 9595, Monday through Friday 8am to 5pm Central Standard Time.  We
accept Visa, Mastercard, American Express and Discover over the telephone
and will generate you an activation code during the phone call.

3. You may fax your order to +1 (913) 663 - 3200.  Please include your full
name, postal address, telephone number, BBS Name, BBS registration
code (without the registration code, we cannot create an
activation code for you) and email address.  Also, please specify which user
license you are purchasing and if you are purchasing the extension which
allows all 5 characters in gameplay please specify such.  Specify Visa,
Mastercard, American Express or Discover and your credit card number
and expiration date.

4. Rather than faxing, you may mail the information specified in option number
3 to:

Runtime Computing c/o Metropolis, Inc.
8650 College Blvd
Overland Park, KS 66210

You may also e-mail this information to info@gameport.com

5 - You may purchase The Rose by check.  Please make your check payable to:

Metropolis, Inc.
8650 College Blvd
Overland Park, KS 66210

Please include your full name, postal address, telephone number, BBS Name,
BBS registration code (without the registration code, we cannot create an
activation code for you) and email address.  Also, please specify which
user license you are purchasing and if you are purchasing the extension
which allows all 5 characters in gameplay please specify such.

Section 8 - License and usage agreement

The Rose - Council of Guardians
Version 1.0

Copyright 1997
Runtime Computing
A division of Metropolis, Inc.
All Rights Reserved


1.	GRANT OF LICENSE.  This License Agreement ("License") permits you  to
use  one  copy  of  the specified version of the  product  identified above,
which may include user documentation provided in "on-line"  or electronic
form ("SOFTWARE").  The software is licensed as  a  single product to be
operated on a single machine.  Its component parts  may not  be  separated
for use on more than one computer or by more  than one BBS at any
time.  Once licensed, the license to use this software is  NOT TRANSFERABLE
to any other person or corporation, without  the express, written permission
of an officer of Runtime Computing.
2.	COPYRIGHT.   The SOFTWARE (including any images and text
incorporated into  the  SOFTWARE)  is  owned  by  Runtime   Computing
and      is protected  by  United States copyright laws and international
treaty provisions.   Therefore, you must treat the SOFTWARE like  any  other
copyrighted  material (e.g. a book or musical recording) except  that
you may either (a) make one copy of the SOFTWARE solely for backup or
archival purposes, or (b) transfer the SOFTWARE to a single hard disk
provided  you  keep  the  original  solely  for  backup  or  archival
purposes.   You  may not copy the printed materials accompanying
the SOFTWARE, nor print copies of any user documentation provided in
"on-line", electronic form or paper form.
3.	LIMITED  WARRANTY.  This documentation and any related  software
are sold  "as-is",  without  any warranty either  expressed  or  implied,
including,   but   not   limited  to,  the  implied   warranties
of merchantability,  fitness  for  a particular  purpose,  and  loss  of
profits or other economic damages.  Runtime Computing does not warrant that
the operation of this software will be uninterrupted  or error-free.
In  no  event  and under no  circumstances  will Runtime Computing  be
liable  for any damages  in  excess  of  the  sum paid  by  customer  for
the product to which any  claim  for  damages relates.
4.	SHARED-DMA ACCESS USAGE POLICY. Except as advised via written, dated
confirmation the user may not operate this software on a  DMA server which
provides access to more than one incoming I.P..
5.	REFUND POLICY.  For the thirty (30) day period following the date  of
sale,  Runtime  Computing,  warrants  to the  customer  that  the product
shall operate in a manner satisfactory to the customer.   As
the   customer's  sole  remedy  under  this  refund  policy,
Runtime Computing shall refund to  the customer the  purchase price of
any  product the customer returns to Runtime Computing within the thirty
(30) day period, provided the product has not been damaged  by
the  customer, all original packaging and documentation, together  with
the  original  sales  receipt and a written  request  for  said refund,
is returned to Runtime Computing.

YOU  MAY NOT USE, COPY, MODIFY, MERGE, DISASSEMBLE, OR TRANSFER  THIS
SOFTWARE,  IN WHOLE OR IN PART, EXCEPT AS EXPRESSLY PROVIDED  FOR
IN THIS LICENSE.  Violation of any parameter of this license will result
in the immediate forfeiture of said license with no compensation.
