@#ShortNPCSample
1
Huh?
1
word1
1
This is a sample of a short NPC..
@#LongNPCSample
3
Remember, "Huh?"s can only be 75 characters long..
Huh? or 1..
Ya know, #N I wish I were you sometimes..
5
word1
5
this is a long npc sample. the first sample npc was rather
short. This one will show you how long an npc can be. Ill
probably ramble a lot for this one just to fill up the nec-
cessary space. Im hoping to have this file done soon, since
supper is on the table and waiting for me. KFC! yum!
word2
4
Okay. So i took a break for supper. I can do that. Well,
while im here, i suppose i could actually say something
worthwhile. When you type in whatever the NPC is going to say, make sure its
no longer than 75 characters!
word3
3
3 lines up, theres a sentence that ends with "its". well,
the "s" wont be used, since it is character 76 . Dont believe me?
compile this and see.
word4
2
This is getting easier to come up with. 5, 4, 3, 2,.. I bet
you cant guess how many lines the next one will have..
word5
1
did you guess 1? i hope so. it was obvious.
EOF
----------------------------------------------------------------------------
Of course these line numbers will vary per NPC.

1: a @# and the npc's name.. spaces will be read as part of the name!
   so dont have any spaces in it. max 15 chars long.
2: the number of "Huh?" statements. as in whats said when the npc doesnt
   know what the pc is talking about.. "huh?" max of 3
3,4,5 if you use 3, then all three will be used. if 1, then only one line
   will be. one line per "huh". max 60 chars.
6: number of vocab words. how many words will this NPC recognize? max 5
7: this is the first vocab word. It must be on a line by itself, and
   cant be more than 15 chars long.
8: how many lines of "desc" does this word have? max 5.
9,10,11,12,13: if you use all 5 then these will be whats said when this word
   is recognized. if you use 1, 3 or whatever, then thats how many lines you
   will have to have.
14: the last line of the npc.txt file will always be EOF.. thats how the
   compiler knows its work is done. No EOF, and youll have a never ending
   loop. anything past EOF is ignored.

Codes and Colors!
#L  The kingdom's light color Orcadia=`#  Brewht=`@  Juzz=`9
#D  The kingdom's dark color  Orcadia=`5  Brewht=`4  Juzz=`1
#N  The user's name in the game
#K  The current kingdom's name
foreground sansi
`1  dark blue `2 dark green `3 cyan      `4 dark red   `5 magenta
`6  brown     `7 light grey `8 dark grey `9 light blue `0 light green
`!  light cyan `@ light red `# light magenta `$ yellow `% white
background sansi
`r0 black `r1 dark blue `r2 dark green `r3 cyan `r4 dark red
`r5 magenta `r6 brown `r7 light grey `r8 dark grey

Notes:
-If you tell it 5 lines, and dont give it 5 lines, itll screw up, and theres
 nothing i can do to stop your mistake. However, if you follow the structure
 like youre supposed to, you wont have any problems..
- sorry this isnt as easy as it could be.. as of the time i wrote it,
  january 12th, 98, i doubt anyone else will be editing this stuff even
  tho im letting them. If someone wants an easier to use compiler, let me
  know. Ill prolly be adding this into skconfig anyways.
