Version 1.25
 06/12 - changed the way data files are created (possible problems on some
         systems with the old way)
Version 1.24
 02/12 - released Worldgroup 3 versions of TMC (both DOS and NT/95)
 02/12 - price reduced from $149 to $99 - whee!
Version 1.23
 11/13 - fixed a problem with deck shuffling
Version 1.22
 11/09 - added new level 3 CNF option NOEDITKY. Users assigned this
         key are not allowed to edit their decks (cannot add to or 
         remove cards from a deck, cannot rename a deck, cannot
         import a deck and cannot delete a deck). This could be
         used if you want people to set up decks for a tournament
         and then not be allowed to change them once the tournament
         starts. Leave NOEDITKY blank to disable this feature.
 11/09 - changed it so that you can untap/tap multiple cards with
         one command, i.e. "/TAP 1 2 3 4"
 11/09 - reworked the way graveyards work (internally) to accommodate
         the way cards such as Nether Shadow work.
Version 1.21
 09/26 - added current turn count to the /who display
 09/26 - changed it so that you can type "/UNTAP ALL" to untap all your
         cards (you are still prompted whether you want to untap
         everything if you just type /UNTAP)
 09/30 - added new field to the card database: subtype. This optional
         20 character field can be used to further delineate what type 
         of card a given card is. Some Magic cards are part of a larger 
         general group, and as such can inherit special rules associated 
         with that group. For example, there can only be one "Enchant
         World" card in the game at any given time. To help differentiate
         "Enchant World" cards from general Enchant cards, you
         could set the card type to Enchantment and the subtype to
         "World". Similarly, there are cards (and rules) that affect only
         "Walls". To differentiate Walls from other creatures, you could
         set the card type to Creature and the subtype to "Wall".
         Card subtype is not displayed in the one-line card
         summaries, but rather is displayed in the card-detail
         displays (where the entire contents of a card are displayed).
 09/30 - added a DELETE option to the card FSDE screens (to go
         along with SAVE/QUIT)
 09/30 - changed the card database browser:
         - you can browse cards without being in build/edit mode
         - you can edit a card from the browser
         - you can delete a card from the browser
         - you can add cards to the deck you're currently editing 
           from the browser

         A note on deleting cards from the card database: When you
         "delete" a card, rather than literally being deleted from
         the database it is simply flagged as "deleted". So, a
         deleted card will show up in the browser as "DELETED"
         (basically just a placeholder). The next time a new card
         is added to the card database, it will replace a deleted
         card (if any), or simply be added to the end of database.
 09/30 - added new command: /ATTACK. It is essentially the same as
         the /TAP command, with two differences; First, it tells
         everyone that you are declaring the cards in question
         for attack. Second, you can specify multiple cards, e.g.
         /ATTACK 1 2 3 4
 09/30 - changed the /ADD command to give a list of choices if the
         card name you specify has multiple partial matches
 09/30 - changed the /RETURN command so that you can elect to return
         a card either to the top or to the bottom of your library
 09/30 - improved the performance of the shuffling code
 10/01 - changed all references to a card type of "Creature" to
         "Summon" instead (since that's really what they are)
Version 1.20
 09/17 - added multilingual support
 09/23 - added new level 4 CNF option JOINGAME. If set to NO, players
         will not be allowed to /JOIN a game that has already /STARTed
         (default: YES)
Version 1.19
 03/11 - fixed an inappropriate message displayed while importing from the
         swap area
Version 1.18
 03/02 - fixed a problem with referencing cards with very long names
Version 1.17
 02/14 - put in some more code to fix messed up cards
Version 1.16
 02/13 - fixed a problem with card displays
 02/13 - fixed redisplay problem in /BROWSE mode
 02/13 - fixed a problem with creating GOLD cards
Version 1.15
 02/12 - created a public "swap" area for people to use to exchange decks. 
         There are 10 slots for decks in the swap area (deck #10 is special, 
         see below). To copy your currently selected deck into the swap area, 
         use the /EXPORT command (while in build/edit mode). You select
         which swap area slot you want the exported deck to occupy. Once
         exported, it will remain in the swap area forever (or until
         someone exports a new deck on top of that particular slot).

         To import a deck that has been exported to the swap area, go into
         build/edit mode and select a deck slot and then type /IMPORT. The 
         deck will be copied from the swap area onto you currently selected 
         deck slot (thus erasing whatever deck was there previously).

         Deck #10 is reserved for sysop usage- only users with the correct
         SYSOPKEY can export to swap slot #10 (though anyone can import
         that deck). This deck can be automatically assigned to new users.
         There is a new level 4 CNF option "SAMPDECK". If you set this
         option to YES (the default is NO), new players will automatically
         receive whatever deck is in swap slot #10. So, you can create
         a generic sort of simple deck, export it to slot #10, and then
         whenever a new player enters the game they will automatically
         have that deck loaded into their roster of decks.
 02/10 - fixed a problem with /BROWSE
 02/11 - changed it so you can type up to 255 characters
 02/11 - removed the /PRIVATE command. Instead, to send a private message
         you would type /<name> <text> (ala teleconference).
Version 1.14
 02/09 - broke up help topics into smaller pieces
 02/09 - added new help topic "release notes" (displays this file)
 02/09 - added new build/edit command /BROWSE. Allows you to browse
         through all the cards in the card database
Version 1.13
 02/08 - added support for saving games. To save the current state of
         your library, hand, out cards and graveyard, simply type /SAVE.
         Once you have saved a game, you can elect to restore from it
         the next time you /JOIN a game. Note: hanging up automatically
         saves your game.
 02/08 - changed it so you can type /LIVES +X to add X lives to your life
         count or /LIVES -X to subtract X lives from your life count (in
         addition to being able to type /LIVES X to set your life count to
         X)
 02/08 - if you set your life count to 0, it asks you whether or not you are
         dead. If you say yes, then you quit your current game.
 02/08 - added invisible user support
 02/08 - added new level 3 CNF option SYSOPKEY. This is the key required to
         have sysop priviledges in TMC. Basically it allows you to move
         freely between channels and lets you see invisible users.
 02/08 - added new command /DECOMPOSE for destroying a card in your
         graveyard
 02/08 - changed it so it doesn't ask you whether you want to notify others
         every time you enter the game. It asks you the first time only,
         and after that you can use the /NOTIFY command to change your
         preferences
Version 1.12
 02/01 - added level 4 CNF option "CMDPREFX". This formerly hard-coded
         value is the character used to prefix commands.
         Default: "/"
 02/01 - added level 4 CNF option "AGAINKEY". This formerly hard-coded
         value is the character used to repeat a user's last input line
         Default: "."
 02/01 - removed the "do you really want to exit (y/n)?" prompt when you
         type "X" to exit TMC. This, so that you can use the /GO global
         command. Note; if you are currently playing a game of magic,
         you must still type /quit to exit the game before you can exit
         or /GO to a different module.
 02/01 - changed the /WHERE command to /SCAN, to be more compliant with
         MBBS teleconference standards
 02/01 - added level 3 CNF option "TALKKEY". If you set this key, users
         must have this key to chat with others while in TMC
 02/01 - added level 3 CNF option "PLAYKEY". If you set this key, users
         must have this key to be able to join a game of magic in TMC
         (though they can still get into the module and talk to people
         if they don't have it)
 02/01 - changed it so that typing "?" is the same as typing "help"
 02/07 - fixed a problem with asynch message handling 
Version 1.11
 01/10 - added new card color "gold"

