LUNATIX IGM SCRIPT: `@Lunatix `#CHANGE `@Log /CLEAR `8----------------------------------------------------------------------------- `2 -=- `$LUNATIX `%5.XX `$HISTORY `2-=- `0 -=-=-=- `7WHATSNEW.DOC `0-=-=-=- `8 (versions are listed in reverse order, newest first) `8----------------------------------------------------------------------------- `9 1-10-98 `9 LUNATIX 5.3F - Fixed an IGM LunScript problem. `7 þ `2Fixed a file closing problem concerning /WAIT: statement. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 9-7-97 -- 10-3-97 (WG3/NT version) -- 10-4-97 (WG3/DOS version) `9 LUNATIX 5.3E - A few more changes in this version PLUS WG3 versions! `7 þ `2Ported for play on WG3 (WIN95/NT) by Mike Baker/Rifster Enterprises. `7 `2Thanks a zillion, Mike!! Also ported for WG3/DOS!! `7 þ `2Sysop error/maint log #3 was named incorrectly, fixed now. `7 þ `2The Sysop CNF edit screen did not list "BONUS" IGM line correctly. `7 þ `2Corrected a possible version 5.3d IGM memory problem in this version. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 9-1-97 `9 LUNATIX 5.3D - Small updates for the new version. `7 þ `2Now removes "not-yet-added" items, like the Time Bomb, from inventory `7 `2during maintenance (because some people put them in their IGM's) :( :( `7 þ `2Fixed a problem with IGM/MCI codes for the Time and Date on same line. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 8-23-97 `9 LUNATIX 5.3C - IGM scripting has been expanded. Now has LunScript 1.5!! `7 þ `2Added (T)ransfer Money (register-only feature and sysop must enable). `7 þ `2Mispelling of "Suppply" (for water balloons) fixed to "Supply" now. `7 þ `2Problem in IGM Scripting for /VAL1=CONVERT3, CONVERT4, CONVERT5 fixed. `7 þ `2Added new IGM Scripting commands! /LCASEx, /UCASEx, /MCASEx, /OCASEx, `7 `2/ALLTRIMx, MCI-Time, MCI-Date, /WAIT:xx, /STRIPx, /SAMETOx, /SAMENDx, `7 `2/INSIDEx, /NEEDS:x, /REGISTERED (LunScript 1.5) `7 þ `2Added Items: Red Herring, Candy Bar, Postage Stamp, Elevator Pass. `7 þ `2Antimatter (and some other items) will sometimes "vanish" during maint. `7 þ `2When items are removed during maintenance, player now gets mail on it. `7 þ `2New Pre-Play (I've always called it the "shuttle") menu in the game. `7 þ `2Added more new `5Mind Trips `2that occur in the closet. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 6-25-97 `9 LUNATIX 5.3B - In renaming, forgot at least one thing `7 þ `2WOOPS! In the LUNATIX.MDF file we forgot to change the reference to `7 `2Lunatix.Mcv to be CwdLunat.Mcv instead. Fixed. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 6-14-97 `9 LUNATIX 5.3A - We finally (Galacticomm is SOOOO slow) have an ISV ID!!! `7 þ `2Changed files in the main BBS directory to start with CWD instead of `7 `2LUN (except for Lunatix.Dll, Lunatix.Mdf, and our Subdirectories). /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 5-25-97 `9 LUNATIX 5.2E - Updated a few things & fixed minor bugs. `7 þ `2Woops! In IGM script the /EXPER:-3 (to loose max exp) wasn't working! `7 þ `2The /RAND: was supposed to limit to 4 digits but it was allowing more! `7 þ `2If you tried to use the nurse to change your name to the SAME name as `7 `2you already have (maybe with different colors) wouldn't let you. Fixed. `7 þ `2If a player at Lv 12 escaped back to Lv 1, "FIND" list needed updated. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 3-25-97 `9 LUNATIX 5.2D - `3Fixed a few small things. `7 þ `2Added better support for sysop invisible mode: If invisible, now it `7 `2won't announce going to sleep, entering rooms, waking up, and so on. `7 þ `2Actions will now work in the elevator! (weren't working before). `7 þ `2When using /input in the igm's, now it will allow you to type full `7 `2line pages/whispers and so on (will auto-truncate to 25-chars now). `7 þ `2Modified the copyright screen slightly. `7 þ `2The Wyndo/Akiss (secret extra elevator trips) trick has been removed. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 3-11-97 (P.M) `9 LUNATIX 5.2C - `3Found a few more things to fix in the last versions. `7 þ `2Removed email address to request the kit from the elevator, and placed `7 `2it into the HELP file. (email wyndo@cxo.com for free IGM Author's Kit). `7 þ `2HELP file stated you can't use IGM's in demo. That's no longer true. `7 þ `2Added a few new actions, and fixed some text problems in existing ones. `7 þ `2When writing player-to-player mail, can now use /S and X same as SEND. `7 þ `2Version 5.2a/b problem if you die and try to go back in it would let `7 `2you, but it just showed a room prompt. Looked weird, bug fixed now. `7 þ `2If registered, now has the cnf option: supress sysop/bbs name at intro. `7 þ `2If on a game server, some title screens had screen pauses, fixed...? `7 þ `2Added title Screen #54. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 3-11-97 (A.M) `9 LUNATIX 5.2B - `3More modifications and fixes. `7 þ `2Now when an IGM has ended, now you're right back in the elevator. :) `7 þ `2Fixed the extra bbs "press enter" when clearing screens in IGM's!! `7 þ `2Fixed number-in-a-name problem if using WHITE in your name now. :) `7 `2(existing names will be fixed the next time the user enters the game). `7 þ `2Pre-Play menu shouldn't force you to hit in the middle now. `7 þ `2Lunatix MAP now only takes up 79-columns (not 80 as before). /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 3-10-97 `9 LUNATIX 5.2A - `3Added ACTIONS!!! Version number up to 5.2, and MORE! `7 þ `2We now offer a `02-USER registration `2for Lunatix! (see REGISTER.TXT). `7 þ `2Added ACTION WORDS! Now you can HUG KISS and lots more! `7 þ `2Added a command called ACTIONS to display action list. `7 þ `2Put information about using actions into the online HELP script. `7 þ `2Added a /NOTIFY: Command to the IGM script language. `7 þ `2In IGM Scripts (and other places) was not allowing high-ascii, fixed. `7 þ `2Removed original 5 IGM's from the game (separate now) but included the `7 `2LunaTIX Tac Toe IGM in the archive now (version 1.1 of that IGM). `7 þ `2Made "Mind Trips" show up slightly more often now in the closet. `7 þ `2When beginning now, will show who's awake (as if from typing FIND). `7 þ `2Added 3 title screens #51-#53 (#52 drawn by IGM Author `!liQ`3uid`2). `7 þ `2The Lab as shown on the MAP had no entrance! Ha ha... fixed now. `7 þ `2Made default (if new installation) for "normal" key to be DISABLE `7 þ `2Moved email/web info to the global command (#2 intro) screen. `7 þ `2Changed pre-play menu. Ansi drawn by liQuid. `7 þ `2In this whatsnew.doc file 5.1n release date said 2-10 should be 3-1 /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 3-01-97 `9 LUNATIX 5.1N - `3Mainly, changes to the IGM section of the game. `7 þ `2BIG NEWS!!! Now 3 IGM trips per day are allowed even if unregistered! `7 þ `2Added 3 more /STRING variables (string4 through 6) to LunScript! `7 þ `2Added a /MID (for extracting "substrings") to the LunScript Parser. `7 þ `2Added a new internal CNF option for IGM CYCLE threshold. This should `7 `2help add a little more speed to IGM script processing. `7 þ `2The "T" option wasn't in the prompt when talking to nurse, fixed. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 2-10-97 `9 LUNATIX 5.1M - `3Fixed a few unknown "cheat" bugs and stuff. `7 þ `2Due to what "might" be called cheating, can only fight +1 or -1 Level `7 þ `2If you (K)ill yourself, now you must wait until tomorrow to restart. `7 þ `2Added "C" to the pre-play menu prompt - was in menu, not in prompt. `7 þ `2Fixed more places where flashing names would mess up text. `7 þ `2If you had a huge amount in stash or as experience it would give `7 `2you 500 million Crazy Bucks during maintenance, fixed. `7 þ `2If 2 new players first enter at the same time, their I.D. would be `7 `2the same and the sysop would have to change one. Fixed from happening. `7 þ `2When going to Name That Psychos and typing FIND had wrong name, fixed. `7 þ `2Added title screens #49 and #50. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 2-04-97 `9 LUNATIX 5.1L - `3Added maintenance error logging and more `7 þ `2Added error logging to the Lunatix Maintenance routine. `7 þ `2Added sysop-viewable "online" log: from "your room" type LUN LOG 0, `7 `2LUN LOG 1, LUN LOG 2, or LUN LOG 3. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 2-03-97 `9 LUNATIX 5.1k - `3It just keeps getting better! :) `7 þ `2If in Expert mode, you are now notified when your guard leaves. `7 þ `2Added 3 new title screens, #46 through #48 `7 þ `2Activated the ROPE and DOLL items for use in the game now. `7 þ `2Added a set of 6 new closet Mind Trips to the game. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 1-31-97 `9 LUNATIX 5.1j - `3More revisions and changes and (hopefully) improvements `7 þ `2Reversed the order in whatsnew.doc! Now the NEW changes come first. `7 þ `2Added a 5th "built-in" IGM: Name That Psychosis! By Mike Snyder. `7 þ `2Made the whatsnew.doc be an IGM SCRIPT for players to view the changes! `7 `2(It's option "C" from the Pre-Play menu now). `7 þ `2The text "mailed" to a player who had a prank played on him/her messed up. `7 þ `2Added 10 new, creative, colorful, ANSI title screens! (title36-title45). `7 þ `2The "title screen" .MSG file no longer stays open all the time. Will open `7 `2just as a user enters the game, then close after display. `7 þ `2ACK! The /SAMEASx (IGM string comparison) wasn't working right! Fixed. `7 þ `2In LunScript Control files (.LUN) if the last line didn't end with a `7 `2line return, it would mess up in the elevator. Fixed. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 1-19-97 `9 LUNATIX 5.1i - `3Other fixes and changes `7 þ `2Added a "normal player" key: If registered, you can still restrict some `7 `2non-paying players below level 5 (was requested to help offset the cost). `7 þ `2The "Somebody Just Won" message to other players had a missing parameter. `7 þ `2Certain names with the color `%white`2 had weird numbers show up in `7 `2their name in the daily news. fixed. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 1-19-97 `9 LUNATIX 5.1h - `3Had some problems with WINNER mode when the game is over `7 þ `2WOOPS! There was a problem when somebody WIN'S the game (at 3rd escape) `7 `2Where it wasn't resetting and re-opening files correctly. Fixed. `7 þ `2If on a game server and somebody wins the game, wasn't showing the text `7 `2info to announce that somebody just won. Fixed. `7 þ `2Added a (K)ill Yourself option in case a player just wants to start over! `7 þ `2Hallway prompt was missing (H) and (P) as options, fixed. `7 þ `2Removed "." and "," and "-" as "color key" choices. They mess up. `7 þ `2Fixed flashing name problem when a player gets "released" from Lunatix. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 1-02-97 (P.M) `9 LUNATIX 5.1g - `3Didn't catch *everything* I guess `7 þ `2The LunBUSY flag wasn't preserved with people entering and leaving a lot. `7 þ `2Added a check to make sure user has an ID code in the game. `7 þ `2Checked to make sure the user's name isn't too long (more than 20 chars). `7 þ `2Fixed even MORE places where flashing names mess up the text. ;) /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 1-02-97 (A.M) `9 LUNATIX 5.1f - `3Found and fixed a bug in Expert mode, updated version. `7 þ `2In expert mode, (M)aking puppets wasn't healing you, fixed. `7 þ `2Forgot to update the version # in File_ID.DIZ and the docs. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 1-01-97 `9 LUNATIX 5.1e - `3Added a couple new "modes" and fixed a couple things. `7 þ `2Added a BUSY verb so users don't have to put up with global LUN messages. `7 þ `2Added a MODE verb so users can now enter EXPERT mode if they wish. `7 þ `2Now, when looking up names, the other player's sex appears as (M) or (F). `7 þ `2Bonus IGM's were supposed to default to 5 per day, was 1. Fixed for new. `7 þ `2Found some more places where flashing names mess up and fixed them. `7 þ `2Added title screens #32, #33, 34, and #35. `7 þ `2Changed item #15 to be Milk instead of a Newpaper for a friend's IGM. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 12-29-96 (P.M) `9 LUNATIX 5.1d - `3A couple more things... `7 þ `2Problem with install.cfg didn't update some of the text files. Fixed. `7 þ `2Fixed another place where flashing wasn't prevented with flashing names. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 12-29-96 (A.M) `9 LUNATIX 5.1c - `3A few more little changes and additions to the game `7 þ `2If getting romantic mail, wouldn't show the daily news at start. Fixed. `7 þ `2Added "AntiMatter" Item to the game. Protects from attacks. `7 þ `2Added info about the Elevator to the online help. `7 þ `2Added a new mindtrip script. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 12-28-96 `9 LUNATIX 5.1B - `3Minor changes/fixes: Released due to domain name change `7 þ `2CONNECTions changed domain from connect-bbs.com to cxo.com. Updated docs. `7 þ `2If you kill another player it would put you into the cafeteria, fixed. `7 þ `2Added BONUS IGM Elevator trips -- set up to give from 1 to 20 (sysop `7 `2configurable) of these per day, so after first 5 igm's, more can be used. `7 þ `2In "Find" said "osting a romantic note" fixed to say "Posting a..." `7 þ `2Changed two of the random values in the Crazy Bucks Quiz IGM. `7 þ `2Changed "... has just WOKE up" to read "... just WOKE up" (removed "has"). `7 þ `2When exiting from an IGM, the "please press " was shown to people `7 `2in the hallway by mistake, but not the right person, fixed now. `7 þ `2If you invite a player to your room, & they go, now get a bedpost notch. `7 þ `2Added 4 new title screens, #28, #29, #30, and #31. `7 þ `2Fixed some places where "flashing" names make the whole line flash. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 12-01-96 `9 LUNATIX 5.1A - `3First public release since 5.0L! Lots of changes since then. `7 þ `2Fixed the weird messages you'd get if trying to escape at Level 12. `7 þ `2Fixed black foregrounds to work in the IGM's. `7 þ `2Added more to the LunScript IGM language. `7 þ `2IGM "negative" awards for money and experience now remove only half as `7 `2much as they previously did (to be nicer in "penalty" situations). `7 þ `2Added a 4th IGM to the game: Kenny's Crazy Casino IGM, by Mike Snyder `7 þ `2Built an IGM Construction Kit (freeware) distributed separately - write `7 `2your own IGM's for Lunatix now!!! email wyndo@cxo.com. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 11-28-96 (P.M) `9 LUNATIX 5.0O - `3Mainly just some bug fixing for this version. :) `7 þ `2Fixed a problem in online "find" list where if a player in an IGM hangs `7 `2up, the next player in the list would appear to be in that IGM. `7 þ `2Other players in "shared" rooms weren't visible in 5.0n, fixed. `7 þ `2The "Find" command wasn't listing anybody in 5.0n, fixed. `7 þ `2New players still have their -ON- flag set if "X" at pre-play menu, fixed. `7 þ `2Returning players not showing up as -ON- at pre-play menu, fixed. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 11-28-96 (A.M) `9 LUNATIX 5.0N - `3What's changed, fixed, added, and so on in this version... `7 þ `2Added "Post a Romantic Note" in the hallway! Player flirting now!! `7 þ `2Added the Hall of Fame: A list of those who have "WON" (In hallway room). `7 þ `2Changed the custom install program to read from install.cfg now. `7 þ `2Added title screen #27 `7 þ `2Lun5Docs directory added, for register.txt, lunatix.doc, and so on. `7 þ `2Added some more info to the Lunatix.Doc file. `7 þ `2Fixed a bug where maintenance would not run if only 1 name in .dat file. `7 þ `2Added the bbs registration number to the Lunatix activation codes. `7 þ `2When searching for a name, you now have the option to "quit" searching. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 11-24-96 `9 LUNATIX 5.0M - `3Beta release, only tested on CONNECTions BBS `7 þ `2CNF options are now configured INSIDE Lunatix... online. No more level `7 `23 or level 4 CNF options that have to be configured "offline" Type `7 `2LUN CONFIG (inside "your room") to configure Lunatix now. `7 þ `2Expanded LunScript some more (The IGM script language). `7 þ `2Look at the text file LUNIGM.DOC for info on how to write YOUR OWN IGM's `7 `2for the Lunatix Elevator! Check it out!!! `7 þ `2New IGM: The Crazy Bucks Quiz, by Mike Snyder `7 þ `2Another new IGM: The Mental Evaluation Floor, by Anna Kasl-Kissinger `7 þ `2Certain characters used as the color key were causing problems. `7 þ `2In the "FIND" list, Lv 10, 11, and 12 would look messed up. Fixed. `7 þ `2Fixed some problems with the current IGM script command parser. `7 þ `2Fixed a problem with the built-in Color Code parser. `7 þ `2When screaming in cafeteria chatwall, was doubling the line! Fixed. `7 þ `2Modified the daily news to look better if a user has background colors. `7 þ `2Fixed possible problems in the LUNSD (shutdown) closing opened files. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `7 þ `2Added info about the "goal" to the online help file. `7 þ `2Fixed an IGM bug where you can't "loose" money if you don't have any. It `7 `2will now be taken from your stash. `7 þ `2Can now use IGM's if logged on with MASTER key. This is for the purposes `7 `2of evaluation, writing IGM's, and so on, if Lunatix is not registered. `7 þ `2Changed some things in Lunatix.Doc (sysop documentation). `7 þ `2More mind trips are added and some more items are available now. `7 þ `2Some small changes to some of the game text. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 10-28-96 `9 LUNATIX 5.0L - `3More changes, and hopefully a memory problem fixed... `7 þ `2Suspected lockup-problem may have been caused by use of the VDA memory. `7 `2Limited reads & writes to VDA and made EVERY read/write check to be sure `7 `2that usrptr->state== otherwise VDA will not be touched. `7 þ `2Added a section to Lunatix.Doc about the (possible) VDA problem. `7 þ `2Some closet shadow names were too long and were truncated, fixed now. `7 þ `2Sigmund Freud IGM said "Wait as IGM progresses" sounded like testing `7 `2code, and has been changed to something "less obvious." `7 þ `2If trying to LUN EDIT in another player's room, or LUN EDIT while in the `7 `2LUN EDIT operation, caused sysop to get stuck, fixed. `7 þ `2Added LunErr0.log, LunErr1.log, LunErr2.log for tracking (maybe) problems. `7 þ `2Was still a problem allowing the "I" flirt to work every day, fixed. `7 þ `2More minor changes too trivial to mention. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 10-27-96 `9 LUNATIX 5.0k - `3As in... I hope this version works O.K. j/k `7 þ `2Several problems have been reported with players getting their name `7 `2changed in the game, such as to a 13-digit number, or to another player, `7 `2And this has (hopefully) been fixed in this version! :) `7 þ `2Added a Lunatix PLAYER EDITOR! Type LUN EDIT inside the game. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 10-21-96 `9 LUNATIX 5.0j - `3IGM support is finally here! `7 þ `2ADDED IGM SUPPORT! The elevator now works! (only works when Registered) `7 þ `2Included the first-ever (simple) IGM: Sigmund Freud's Therapy Lounge! `7 þ `2Got rid of the $250.00 discount from register.txt. Registration fee is `7 `2now the normal $300.00 (the discount expired on 10-13-96, sorry...) `7 þ `2Other changes to the register.txt form. `7 þ `2Made the EXP needed to go up to levels higher after level 7. `7 þ `2Woops!! If registered, 10% was SUPPOSED to be added in "interest" to the `7 `2stash of each player... but instead it was adding 10% to on-hand - Fixed. `7 þ `2Fixed a bug where an "unrecognized" key would let you get laid EVERY day! `7 þ `2The nurse was *supposed* to tell about color codes. Added that option. `7 þ `2Took out some "Guard" text that used to apply (was only in the Door vrs). `7 þ `2Improved the speed of the Script parser some by detecting control lines `7 `2and jumping straight to MustBeText: if the line doesn't start with '/' `7 þ `2Added a few new title screens. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 10-10-96 `9 LUNATIX 5.0I - `3As in "Oh, I" needed to fix and add some new stuff. `7 þ `2Ghengis Khan the Loan Shark is now ready for business in the cafeteria! `7 þ `2Still was a problem in the "You go back to sleep..." text. `7 þ `2Fixed a problem of Lunatix trying to open WAY too many files in igm_read. `7 þ `2Newer room positions weren't showing up (X,Y) if viewing the MAP. `7 þ `2Fixed so you can't view "HELP" when in a mindtrip/IGM (would get stuck). `7 þ `2Added a few new title screens! (Those are SOOOO fun to make! hehehehe) `7 þ `2When directing messages to another player will now notify you. `7 þ `2Minor text alterations. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 9-26-96 `9 LUNATIX 5.0H - `3ACK! Fixes for bugs! `7 þ `2When going back to sleep, some "other" user would see it instead, fixed. `7 þ `2If "Deathmatching" a player and neither have an advantage to hit the `7 `2other (both people hit for 0 damage) would infinite loop (lock up) fixed. `7 þ `2When viewing player listing, if any player had a skill level of 10 or `7 `2more, the list would appear all jumbled up to everybody. Fixed. /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 9-23-96 `9 LUNATIX 5.0G - `3Bug fixes, code changes, improvements, and MORE! `7 þ `2Nurse's "advice" to register said "10 interest" instead of "10% interest." `7 þ `2Added this WHATSNEW.DOC to the Lunatix archive. `7 þ `2During cleanup, "online" stat is forced "off" for all users. `7 þ `2Results of a practical joke in player mail was putting a blank line. `7 þ `2Various changes to text in .MSG's and .TXT files. `7 þ `2When "X"-Leaving the game, it nows tells you that you've gone to sleep. `7 þ `2Made level-3 & level-4 (configuration) CNF options in a single .MSG `7 þ `2Added Cigarettes to bribe guards! `7 þ `2Added more new title screens! :) `7 þ `2Made a custom install program! /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 9-16-96 `9 LUNATIX 5.0F - `3The first wide-beta release of Lunatix for Worldgroup! `7 þ `2Added whispers, directing, and lots more! `7 þ `2Expanded scripting language some and added new stuff to the "closet" `7 þ `2Released Lunatix 5.0 to the public! /ANYQUIT:`7 -- Press `8<`%Enter`8> `7to continue or `8<`%Q`8> `7to Quit: `$ `8----------------------------------------------------------------------------- `9 4-1-96 to 9-15-96 `9 LUNATIX 5.0A - 5.0E - `3Beta versions, tested locally & on CONNECTions! `7 þ `2Lots of changes while developing over the space of about 6 months.