Quest for Magic --------------- Quest for Magic is a multi-player fantasy adventure. You will start off as a wandering apprentice of an ancient wizard. Your master has recently died, but he sent you on a Quest with his last dying words. The Quest? To restore the lost magic of the world of Peyennuu. Ever since the evil Duke of Drajorth stole or destroyed most of the known magical incantations, the world of Peyennuu has slowly eroded from a prosperous paradise into a poverty-stricken wasteland... but there is hope. It is believed that the evil Duke hid many of the incantations in his underground fortress. Someone cunning enough... someone brave enough... someone with the true gift of magic might be able to enter the Dungeon of Drajorth and find the ancient incantations of the lost spells. You, with your courage (or foolishness?), have decided to take on this perilous Quest, but be forewarned! No one is really sure what became of the Duke, and he was (and possibly is still) one of great power. This game is a multi-player "text adventure", which means that you interact with an imaginary adventure world by issuing commands at your keyboard, like this (players' keystrokes are shown in all CAPS): >GO NORTH ...You're standing on a marble walkway. Constructed from some of the finest marble of the land of Peyennuu, this majestic passageway leads to the east and to the west. There is an amulet lying on the floor. >TAKE AMULET ...Okay, you got the amulet. >EXAMINE AMULET ...The amulet is made from some sort of yellow crystal, and it sparkles with a dazzling glow. Although it appears to be only a small gem, you sense it has great powers hidden away in its many facets. >GO WEST ...You're standing in an abandoned priest's chamber. If there was anything much in this room years ago, it is gone now. A dank, moldy smell fills the air. There is a doorway to the south, and a small shrine to the west. The key advantage of this game over conventional single-user text adventures is that players can interact with each other, within the context of the simulated adventure world. For example, if two players happened to run into each other in the priest's chamber, their sessions might look like this: WHAT PLAYER 1 (Orion) SEES: | WHAT PLAYER 2 (Gilgaroth) SEES: ---------------------------------------------------------------------- | >GO WEST | ...You're standing in an abandoned | *** priest's chamber. If there was | Orion has just appeared, from anything much in this room years ago,| the east! it is gone now. A dank, moldy smell | fills the air. There is a doorway | to the south, and a small shrine to | the west. Gilgaroth is here. | | >LOOK AT ORION *** | ...An aura of power surrounds Gilgaroth is looking you over. | Orion, and the brilliance | radiating from her garments | stings your eyes. She is | holding an amulet. >SAY GREETINGS, STRANGER! | ...Consider it said. | *** | Orion says: greetings, stranger! | >SAY THAT IS MY AMULET THAT YOU | STOLE, YOU THIEF! *** | ...Consider it said. Gilgaroth says: that is my amulet | that you stole, you thief! | | >KILL ORION *** | ...Why would you want to do that? Gilgaroth is trying to kill you! | The idea is that everyone who has selected the game option from the main menu is placed in the same adventure world together. This does not mean that they are all on top of each other necessarily: each player is free to move around the adventure world independently of the others, so players typically form small "bands" of two to six people, and go exploring together. Or, some people enjoy fighting with others, which they can do with weapons, or spells, or a little of both. Some people just like to sit and talk, or play magic tricks on each other, to show off their mastery of the game. All tastes are accommodated. Quest for Magic takes place in the lost kingdom of Peyennuu, a once- magnificent cave network destroyed long ago by the evil Duke of Drajorth. Starting with a few ambiguous hints, you can build up your magical powers and knowledge to awesome, monumental proportions, at the pinnacle of which you may acquire the capacity to port yourself out of Peyennuu altogether. After selecting Quest for Magic from the main menuing system, you may type "help" (or just a "?") to get some more information about playing this game.