

Bug fixes for version 1.14 -

HELLO?  IS ANYBODY OUT THERE?  Hardly any bug reports...

FEATURES...

o Several people had given me suggestions about attacking, the use of
  macros and so forth.  Many people asked for the ability to 're-attack',
  without needing to use the monster number.  Other people wanted the
  ability to continuously attack a monster until it was dead.  My solution
  is a combination of these things.  You may now attack the last monster
  you attacked with a single letter.  The rate of attack is now DIRECTLY
  dependant on your agility (and a sysop configurable option).  You'll
  notice that players with low agilities will attack less often than those
  with higher agilities.  Users will be able to use the attack command more
  quickly than they can actually attack - but the software will buffer
  up to sixteen attacks.  Technically, this would allow a user to enter
  a room with five monsters, attack four of them three times each and one
  of them four times in some sort of rotation for a 'balanced' attack.  This
  is very silly for super-powerful monsters (better to concentrate on one
  monster at a time) - but, if you have monsters in your game which may start
  with a very wide range of hitpoints (for example from 5 to 50), the user
  may be better off 'trying' each monster and killing a few off before
  worrying about the ones with the really high amount of health...

o To toggle auto-attack mode, the 'aa' command is now available.

o The game is being prepared for a translation.  Instead of using regular
  numbers everywhere, we'll be converting the game to use an amount of
  dice with a certain amount of sides in many locations for more true
  to dungeons and dragons likeness.

No significant bug reports for the past six weeks...  Some minor fixes though.

o If you made a room require an item and then decided to change it so that
  no item was required - there was no way to change to no item.  You may now
  use item #0 for 'no item'.

o Whenever you 'missed' a monster while attacking, it would say you missed
  the wrong monster.  This has been fixed.

o When you are out of energy and try to attack the message would say in
  his hand instead of in your hand.

o The his 'in his hand' has been changed to his/her.

o If you typed something erroneous for what you wanted to drop, it would
  display that you'd dropped something random although nothing really
  would happen.

o If you didn't have enough gold pieces to purchase an item, it would
  give you 1/2 of the cost of the item in gold as if you had just sold it
  to the clerk.

o If you left a room and came back to it, a monster's health would have
  returned.  If you did something as simple as press enter, this would
  also happen.  This is now fixed.
