
Improvements/Fixes for v1.05 of Lost Caverns

o The look command was in need of much improvement - if the user incorrectly
  uses the look command, the game will now give that user instructions on
  using it.  Looking at monsters did not work correctly, this is now fixed.
  If a monster has no description, a generic description message will now
  be displayed (configurable in configuration level 6).  If a user looks
  in a directly where there is no exit (ie there is a wall there), the game
  will now inform the user (s)he is looking at a wall.  Players can now
  see how they are being described to other players by looking at themselves.

o When a room is created the description can now be shorter than 10
  characters.  It must be at least 5 characters (as the text in the
  game tells the user).  The game will now reprompt the user for the
  description.

o There is now a verbose command.  Users who wish to see a shortened
  version of the room description can do so by toggling their
  verbose setting.  The command to toggle the verbose setting is
  'verbose'

o There were problems with Warping in the Game.  If a room warped to
  itself, an endless loop resulted causing a GP which locked the system
  without even generating a GP.OUT file.  If a set of rooms warped
  into a loop, the same result occurred - ie, if room 1 warped to room 2
  and room 2 warped to room 1 - the result was a GP.  This bug has been
  resolved by never allowing room #1 to have a warp and by sending players
  to room #1 if they are warped twice in a row.

o When a user looked into another room, they might have been confused
  and thought they were actually in that other room.  Now the game will
  tell the player that what room they are actually in after looking in
  an adjacent room

o There was no way to create an item to be worn on the head.  There now
  is a way to create such an item and there is also a way to create
  items which may not be worn (such as a boulder or something of that
  nature).

o You may now edit items.  You may find that your old items seem to be
  on wrong body parts - you can use this command to edit them.  (ie,
  a sword definitely should not be worn on the neck)

o Players now receive an increase in maximum health at every level.
  There is still a one in seven chance of receiving an increase in each
  of the six attributes (strength, agility, wisdom, intelligence, charisma,
  and constitution).  If the player does not receive an increase of any
  of the six attributes, (s)he'll receive an additional maximum health
  increase.

o You may now have descriptions for items up to 400 characters long.  The
  only way to enter these descriptions is by editting the item (you can't
  describe items when you create them).

o You'll notice that the list of monsters is in white (in each room) -
  you can now change this in configuration level 6.

Please continue reporting all bugs found to me - its really difficult
for me to find them all myself.  With the exception of next week which
is a holiday (Happy Thanksgiving by the way), I'll be normally releasing
a new version every Saturday or Sunday.
