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### 3.2 Constants, types and variables

#### Constants

The following constant is the magic number, found in the header of a DXE file.

     DXE_MAGIC  = $31455844;

#### Types

The following record describes the header of a DXE file. It is used to determine the magic number of the DXE file and number of relocations that must be done when the object file i sloaded in memory.

     dxe_header = record
        magic,
        symbol_offset,
        element_size,
        nrelocs       : longint;
     end;

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