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The Project 64 etext of the Wizball manual. Converted by Adam
Lorentzon <d93-alo@nada.kth.se>.

WIZBAL10.TXT, February 1996, etext #16

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WIZBALL

For many years, Wiz and his fantastic cat lived happily in brightly
coloured Wizworld. All was not well however as a malevolent force had
discovered this vista and intended to stamp out brilliance once and
for all.

The evil Zark and his horrible sprites have moved in to eliminate the
spectrum and render all landscapes drab and grey.

So jump in your transporter and with the help of your faithful servant
Catelite restore Wizworld to its former glory. Collect icons for
special effects as you manoeuvre to shake off the alien forces.
Stunning graphics create the mood for a thrilling and compulsive game
with hordes of hidden features and extra controls.



CONTROLS

Wizball is controlled by joystick with keyboard.

JOYSTICK 1

(Port designated by pressing FIRE on Joystick) Controls Wiz and
Catelite on one player option and controls Wiz only on two, three and
four player options.

JOYSTICK 2

Controls Cat on two, three and four player options.

JOYSTICK

 - Moving the joystick right puts right hand spin on Wizball.
 - Moving the joystick left puts left hand spin on Wizball.
 - Pressing FIRE activates the weapons you are carrying.
 - Press FIRE and moving the joystick controls Cat on one player
   option only.
 - On two, three and four player options Cat is controlled by a
   separate joystick.
 - Wiggling the joystick from left to right selects the feature
   represented on the glowing Icon at the top of the screen.

KEYBOARD

 RUN/STOP - PAUSE
        ^ - Increase Firing Volume
        = - Decrease Firing Volume
 Pressing Q while paused will quit the game.



TITLE SCREEN OPTIONS

 ONE PLAYER - One Player controlling both Wizball and Catelite
 TWO PLAYER - One Player V another player, alternate lives.
 TWO PLAYER TEAM - Wiz and Cat with separate controls playing together.
 THREE PLAYER - One team V on player alternate lives.
 FOUR PLAYER - One team V another team alternate lives.



GAME PLAY

The landscapes in Wizworld are comprised of three colours each. Your
objective is to restore these original colours by shooting the RED,
GREEN and BLUE colour bubbles and then use Cat to collect the droplets
of chemicals as they fall to the ground. Droplets collected will be
stored in the cauldrons displayed at the bottom of the screen, until
such time as you have enough of each colour to make the target colour
displayed in the cauldron to the far right.

In the three levels which have aliens on; one has red, one has green
and one has blue. It is therefore necessary to move between the three
levels using the tunnels to collect all three colours. To complete a
level you must colour in all three shades of grey, darkest first.
After each type of colour is completed there is a bonus stage.



ICONS

When certain aliens are killed they will deposit a green pearl which
will remain stationery on the screen. If Wizzball passes over this
pearl and picks it up the first Icon on the top of the screen will
glow, this indicates Wiz has the option to select a feature
represented on the Icon. If you want to select another feature collect
more pearls until the Icon you want is glowing.

ICON 1

 THRUST    - Gives Wiz more control over the Wizball and allows
             him to move it left or right.
 ANTI GRAV - Gives Wiz total control over the Wizball, stops
             perpetual bouncing.

ICON 2

 BEAM   - Gives Wiz supa-beam weapon.
 DOUBLE - Gives Wiz and Cat automatic two directional
          fire power.

ICON 3

 CATELITE - Gives Wiz a cat fresh from training college.

ICON 4

 BLAZERS - Gives Wiz and Cat super power blazers
           (use sparingly).

ICON 5

 WIZZ SPRAY - Gives Wiz mega spray protection.
 CAT SPRAY  - Does the same for our feline friend (Wiz and Cat
              cannot have a spray at the same time).

ICON 6

 SMART BOMB - Kill every sprite in sight.

ICON 7

 SHIELDS - Gives Wiz and Cat shields for a limited period only.



WIZ-LAB

After a bonus stage Wiz enters Wiz-Lab and is given Wiz-Perk by his
guardian angel. You may select one weapon or control which will be
magically endowed up on all subsequent Wizballs from birth or opt for
the bonus of 1000 points x Wiz-Level number.



STATUS and SCORING

 ALIENS                - 10-500 Points
 COLLECTING PEARLS     - 100 Points
 COLLECTING DROPLETS   - 150 Points
 COMPLETING COLOUR     - 2000 Points
 COMPLETING LEVEL      - 7500 Points
 BONUS WAVE            - Extra Bonus Wave
 ALIENS KILLED         - x 40 Points
 WIZ POINTS IN HAND    - Level No. x 1000 Points

A Wizball is awarded every 100,000 points. Extra lives can also be
gained on the bonus wave by shooting Wiz's lookalike (if the image
makes a noise and extra life is awarded).



DISPLAY SCREEN

[IMAGE]

KEY

 A  - Icons
 B  - Player two's score
 C  - High score
 D  - Couldron showing target colour
 E  - Couldrons in which to collect colour
 F  - Level
 G  - Number of aliens remaining
 H  - Number of Wizies remaining
 I  - Player one's score



HINTS and TIPS

* Level 4 cannot be entered until Level 1 is completed, likewise Level
5 cannot be entered until Level 2 is completed etc.

* There can never be more than 3 landscapes occupied by aliens and
when you complete a landscape all aliens disappear, that is except on
Level 8.

* Near to all the tubes there are arrows which indicate whether the
tube will take you to a level below or a level above.



CREDITS

 (C) 1987 Ocean Software Limited.
 Produced by D.C.Ward.
 Design by Sensible Software.
 Coding by Chris Yates.
 Graphics by John Hare.

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End of the Project 64 etext of the Wizball manual.

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