Complete Impossible Mission Strategy Guide to master all 30
rooms!
(Originally created by James
Burrows, recycled with his kind permission)

Let's start with the last room of the game.
This is the entrance to Elvins control room. Memorize its position, as
you've to enter the big blue door after solving all the
puzzles!

In this room you had to remember the pitch
of the musical notes that were played then play them back in the correct
order (from low to high). Each time you guessed the entire sequence
correctly one more note was added to the next sequence.

Easy room this... just step across the
first two gaps, drop down on the next platform, search the two objects,
jump over the robot, get the next two objects on the platform below and
hope the robot guarding the typewriter is Stevie Wonder.

This room was either a doddle or
impossible. If the robots had lasers you had no chance and you had to use
a snooze or end up getting zapped about 20 times. If they didn't have
lasers, it couldn't be easier... simply using jump-search-jump-search
tactics coupled with mocking the robots as they couldn't get you was
enough to ensure successful completion of this room.

Don't let the deadly Orb in this room give
you the shits! To kill it, all you have to do is quickly get to the
platform below the robot guarding the bed. Once you're there, the Orb will
follow you and if you judge it right... it will hover straight into the
robot and disappear!

This room's difficulty was dependant
totally on the robots. No matter which route you took to the bottom level,
you had to pass one or two of them. Lazy players would use a snooze to get
the two items that the bottom robot is guarding. Oh yeah.. remember to
laugh as your guy searches the toilet.

This room used to always cause me troubles.
The two robots on the right nearly always were fast and had lasers. If you
could do this room without dying once and without using a snooze you were
doing well!

Quite an easy room this, except that you
could only get to the bottom level by dealing with all the robots as the
lift platforms only moved one level in either direction. The wide spacious
platforms in this room made searching the furniture and avoiding the
robots quite easy.

Probably one of the easier rooms. Beware of
the first robot as you enter the room though, he can quickly charge at you
before you have time to think if you're not careful!

The only tough item in this room was the
one on the top-right platform. If the robot guarding it was not deaf,
blind and dumb you had little chance of success without wasting a snooze.
Damnit I hated wasting snoozes on ONE item (especially as you didn't even
know if it would contain a puzzle piece)!!!

In my opinion this was one of the more (and
rare) boring rooms. Nothing particularly taxing here except the robot
guarding the top platform, who if you catch on a bad day can give you
quite a bit of hassle.

This screen was a nightmare! That little
bugger on the top-left platform always used to get me! Also, if you
actually managed to get to the bookcase on the right you did well but
getting back out of the room was impossible if those two robots in the
centre had motion sensors. I usually saved a snooze for this
room.

Nothing really difficult about this room...
depending on how smart the robots were! You could always waste a snooze if
that robot guarding the two search objects gave you a spot of
bother.

The tough part on this room surprisingly
was NOT the robot guarding the items at the top, but the three robots on
the lower levels. Depending on the robots' abilities, you had to time it
just right to get past them and make it up to the higher
platforms.

Searching the top platform was quite easy
in this room if the robot patrolling there was not motion sensitive; the
lift platform on the left made for a quick escape route. If you're not
careful, you can waste a few lift-inits when searching the other three
items on the right due to running off the platform when avoiding the robot
that is guarding them.

That bloody robot on the bottom floor of
this room used to really yank my chain! The little bastard used to just
chase me constantly and never let me search the items there! After a while
I just got pissed off with it and put him to sleep with a
snooze.

Thank God for that computer terminal on the
bottom floor! If you get a clever robot guarding the items there it's an
absolute nightmare searching everything unless you use a
snooze.

I used to find this room quite easy. It's
probably best to search the typewriter first then get the items on the
left from the bottom upwards so that getting back out of the room is not
too difficult.

You have to run very quickly on this room
to avoid the nasty Orb. You're safe, however, once you get to the
platforms above, where you can take your time searching the items. It
doesn't matter how bloody fantastic that other robot is, he can't get
you!

This is one of the hardest rooms in the
game. Even if the robots are complete muppets you still have to avoid the
fast-moving Orb. The best way to beat this room without dying is to use a
snooze. Failing that, try to fall directly onto the platform containing
the three search items (narrowly missing the Orb) and do some quick
search-jump-search moves before making your way over to the lonesome
typewriter. Nothing can get you there so you can catch your breath and
prepare yourself for the route back to the exit.

The thing to look out for in this room is
the low ceilings on some of the platforms. You can quickly die loads of
times by trying to jump over the robots when there isn't enough room above
your head! Also, if that robot on the top platform can sense where you
are... good luck getting out of the room again!

What was the point of this room Epyx? The
robots can't move anywhere, even if they have lasers you don't need to go
close enough to them to worry about it. The Orb is easy to beat by just
running / jumping to the platform on the top-right so that the robot gets
it. This is by far the easiest room.

In my opinion this was one of the more (and
rare) boring rooms. Nothing particularly taxing here except the robot
guarding the top platform, who if you catch on a bad day can give you
quite a bit of hassle.

This was a tough room. The nasty route to
the top via three possibly very pissed robots meant that even if you used
a snooze you might not have time to get to the top, search all the items
and return back to safety before the robots woke up and fried your
brains.

Due to the orientation of the
lift-platforms in this room you never had a simple route to the top. Once
up there though, it's relatively straightforward to search the items,
unless that robot at the top is a fast moving, motion sensing, laser
shooting git.

The two difficult items in this room were
the bottom left one and the one on the far right on the second platform
from the bottom. I personally used a snooze on this room, as more often
than not that robot near the bottom left was Einstein with an
attitude.

You have to judge your jump quite well to
get to the platform with the Chest of Drawers. Other than that, this room
is relatively simple. You might have a problem searching the fireplace if
that robot can sense your position (and can move) as there isn't enough
room jump over him.

Strange room this one... Quite simple but
you may need a well timed jump to get to the typewriter on the far bottom
right. It's a simple case of timing to get past the robot on the way to
the top floor so you can drop down and search the remaining
typewriter

How many times did I die in this room? Not
only are the robots usually on the ball, but one wrong foot and you
plummet to your death through the chasms at the bottom! If you use a
snooze you usually end up having to use 2 or 3 because there are so many
items to search and you have to judge your jump to perfection to get to
the top-left candy dispenser. Unless the robots are absolute dumb
schmucks, you'll end up either dying loads or using all your snoozes and
lift-inits in this room.

Ricardo Garcia sent in an additional
hint:
Half-step + jump = longer jump! Use this to pass this
room.

This room had no robots, but a single Orb
following you. It's a simple puzzle to determine the order of which items
to search so that you avoid the Orb, but if you can't figure it out you
can always freeze it with a snooze.

What is the point of that robot on the
bottom? Yeah, like you're ever gonna go down there! This room was just put
in as a through-room to get to other rooms in the complex. Getting from
left to right was dead easy: just stand still as soon as you enter the
room and press jump four times! From right to left though is a different
story as you have to judge every jump, but hurry lest you wish to become
Orb fodder!