================================ The Book of Adventure Games By Kim Schuette (c) 1984 Arrays, Inc/The Book Division ISBN: 0-912003-08-1 ================================ 1. Key to Gate is in Eastern Tangle of Bushes. It will be used again. Get Oil and Pliers. Knock on Door. 2. Move Statue. Get Stool. 3. With Oil from Tool Shed, Oil Hinges. Drop Oil. Open Trapdoor. Drop Diamond Bracelet in Cupola. Get Lamp. 4. Stand on Stool in Parlor. Move Picture. Get off stool. Drop Stool. Keep Lamp on only long enough to get Candelabra. Drop it in Hallway for now. Get Burger. 5. With Shovel, Lamp, Key, Burger, Pliers, Hard Disk, and Parachute, Dig Stump in Second Clearing. Down. Light Lamp. (Note: The Junction is a neat place to temporarily dump objects and treasures.) 6. Jump Down off South Wall of Fissure with Parachute. Get Bottle and Read Message. Drop Parachute at Many Passages. Go Down for Painting. 7. Turn Dial in Furnace with Pliers. Get Sapphire. Get Goblet. Don't do Step 8 first or Goblet breaks and becomes worthless. 8. With Pickaxe from Quarry, Pick Boulder. 9. Dig Sand (with Shovel). Get Computer Magazine. 10. Dig Pit (with Shovel). Get Ivory Tusk. Drop Shovel. Don't try to parachute from Ridge of Wide Fissure location. 11. Haul the Crowbar from NE Corner back to Quarry. With it, Move Boulder. Get Pearl Necklace. Keep Crowbar. 12. Carrying Disk, Key and Burger, feed Flytrap (Burger). Get Stamp. Check out Generator Room, but don't take in the Hard Drive. Compass is telling you about strong magnetic fields. 13. At End of Passage, Unlock Door with Key. Drop Key. Should have Lamp, Computer Magazine, and Hard Drive. 14. At Disk Drive, Push Red Button. Push Blue Button. Put Disk in Drive. Push Blue Button. 15. At Computer Panel, Push Load Button. Per Magazine, $$A$SUP2. ISS. DPD. Get Printout at Dusty Printer. 16. Haul Lamp, Crowbar, Pick and any four treasures to Copula. Leave rest at Junction. Turn off Lamp at Bottom of Hole. 17. In Study, Break Globe (with Pickaxe). Drop Pickaxe. Turn Globe. Get Ruby. Should now have seven treasures stashed away. 18. In Tool Shed, Pry Floorboard (with Crowbar). Drop Crowbar. Leave Board. 19. Enter sixteen room maze. Use printout as map. SE, NE, NW, SE. Get Violin. Leave by N, E, S. 20. Alternative: There is a Power Pack for Lamp recharging, needed if you klutz around underground too long. From Violin, go N, NE, SE, E, SE. Get Pack. Leave from there by NW, S, E, S. 21. Flick Switch to Open Panel. Can't be opened from other side. Going with Platinum Record, Rug, and Jade Ring, and on to the Junction, haul five more treasures topside. Make one more trip to the Junction for the last four treasures. Last treasure yields a 45 point bonus for a total of 500 points.