Mutant Monty Docs (Taken from cassette inlay).
OCR / typed by Peepo on 26th September 2003.

MUTANT MONTY by John Prince

Like most people Monty has two main ambitions in life, to "get rich quick" and to become a hero. Here he has the opportunity to achieve both.

He has only to make his way through 40 rooms, collecting all the gold en route and rescue the "damsel in distress". What Monty is not aware of are the countless aliens all set to stop him; from the dreaded parallelians to the very beautiful but extremely rare Quantum Leapies (QL?) (Sorry Sir C!) and also that he has to pass through the Pit of Eternal Slime, the inside of a neutron accelerator and cross the desolate wastes of Pithor before he can finally rescue the fair maiden.

All this with only five lives and the clock ticking away against his score, should Monty continue or should he have to stop for a drink at the conveniently placed refreshment bar? Poor Monty, only the brave should play.

LOADING THE PROGRAM
1 Set up the computer as described in the Commodore 64 User Manual.
2 Insert cassette in the tape unit. Ensure it is fully rewound.
3 Press 'Shift' and 'Run Stop' simultaneously. The program will then auto-load.
4 On loading, the program will auto-run displaying the title page.

© Copyright 1984 Artic Computing Ltd.
All rights of the producer and of the owner of the work being produced, are reserved. Unauthorised copying, hiring, lending, public performance and broadcasting of this cassette is prohibited. The publisher assumes no responsibility for errors nor liability for damage arising from its use.

WARNING: These programs are sold according to Artic Computing Ltd.'s terms of trade and conditions of sale, copies of which are available on request.

Control Keys:

F1	- Start
F3	- Pause
F5	- Music On/Off
F7	- Quit Game
 Q	- Up
 A	- Down
 O	- Left
 P	- Right

Or use Joystick Port 2

Good Luck!

© 1984 Artic Computing Ltd.
Written by John Prince.

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ARTIC COMPUTING LTD., MAIN STREET, BRANDESBURTON, DRIFFIELD YO25 8RL.