LSS 1.5: 8KB minigame by Stefano Tognon (C) 2006 Ice Team version 1.00 Well, this game is dedicated to "little-ketty" This is my 12th game for C64 Music created and composed by Richard Bayliss CONCEPT: An entension of (released) LSS1 and a minor version of (unreleaded) LSS2 game (based onto Giana sister type) BACKGROUND: This game was not planned, as I'm concentrated to LSS2 game. But as LSS2 engine have a fine running... INSTRUCTIONS: Put Joystick in port 2 Movement: LEFT: goes left RIGHT: goes right UP: jump Collect all the diamonds for having extra lifes and points. Kill all the enemies, but not the slowed ones!! There are 9 levels to pass for winning TECNIQUES: * Use (cutted down) LSS2 engine * Chars and levels were created using my LSS2 map editor. OPTIMIZATIONS: Removing some part of LSS2 engine (like boss enemy) HUMOR: At some point, the little-little boy say to little-ketty: "mum, this game is too difficult to me, I'm not able to pass some screens as enemy come out in an unexpected way" and little-ketty says: "hei, ice00 is a nice boy: he added a secret features in the game that let you play it in another way..." "wow, how can I activate it?" "eh,eh, it is the case that you look at the source of the game, otherwise, just try and try and try....to find it" THANKS: Thanks to all the authors of tools I used to make this game: Vice, Exomizer, Dasm. NOTE: As this game is based onto LSS2, remember that there are lot of people that contributed to the game: Luca, Ian Coog, Roberto, Dustbin, ecc.. Look at the LSS2 credits for more details http://ready64.altervista.org/forum/index.php?showtopic=1647&st=60 Look for all the Ice Team release (always with source) at: http://digilander.iol.it/ice00