AFTERBURNER SHAKE...RATTLE...ROLL IT... AFTERBURNER - You've played the arcade smash - now experience the white-knuckled realism of a supersonic dogfight at home! Using your heat-seeking missiles and laser anti-aircraft fire, can you be top gun against a seething supersonic swarm? Experience brain-numbing G-forces; bones rattling with the body-jarring pitch and yaw...scan with your radar, lock on your target and FIRE! AFTERBURNER OPTIONS... Once AFTERBURNER is loaded, you'll see several presentation screens, pressing any key during this sequence will take you to the menu page listing your available gameplay options. You may now select from your options, described below, which vary depending upon the version of ADTERBURNER that you are playing. START GAME When you select this option, the game will begin. Pressing the FIRE BUTTON on a selected joystick has the same effect. MUSIC ON/OFF Toggle between music ON/OFF SOUND EFFECTS ON/OFF (All versions) Toggle between sound effects ON/OFF SPEED TOGGLE... Pressing the SPEED TOGGLE button will alter your speed between CRUISE > SLOW or CRUISE > FAST You will remain at either SLOW/FAST until you stop pressing the button when you will return back to CRUISE speed. In order to take effect your AFTERBURNER's you will have to press the SPEED TOGGLE button twice in quick succession. After a fixed period of time you will return back to CRUISE speed. ROLLING YOUR F-14 In order to shake off enemy aircraft/missiles which are coming at you from behind, it is necessary to perform a 360 degree flip. To do this move from one side to the other in quick session. CANNONS The cannons are automatically activated when an enemy appears on the screen. You may shoot at the enemy with your cannons. You will be awarded 1 HIT point for each of the enemy aircraft you hit. at specific points in the game you will be awarded a bonus based on your HIT points. LOCK-ON INDICATOR When the LOCK-ON indicator is activated, you may use your missiles to knock out the enemy aircraft. A small target will appear over the target. You will be awarded 1 hit point for each enemy aircraft you hit. at specific points in the game you will be awarded a bonus based on your HIT points. WARNING LIGHTS... When the enemy is coming up at you from behind, this will activate the WARNING LIGHTS. When this occurs take care. REFUELING... During the game at specific points the computer will take over control and will guide you in for refueling. During this sequence you will also receive extra missiles. BONUS LIVES... As you venture further into the game you will be awarded extra lives to help you complete the game. HIGH SCORE TABLE... If you manage to achieve a hi-score, you will be asked to enter your name. If you own a disk version of AFTERBURNER this will now be saved to the disk. QUICK REFERENCE LISTING JOYSTICK CONTROLS (AVAILABLE ON ALL VERSIONS) DOWN/LEFT < DOWN > DOWN/RIGHT UP/LEFT < UP > UPRIGHT MISSILES - FIRE BUTTON SPEED TOGGLE - (SPACE) KEY AFTERBURNER tm presented by Activision (UK) Limited Copyright 1988 SEGA This game has been manufactured under license from Sega Enterprises Ltd., and "AFTERBURNER tm" and "SEGA tm" are trademarks of Sega Enterprises Ltd. and used by Activision (UK) Limited under authorisation. THE CODERS... Commodore 64 Coding by Dalali Software Limited Music by Adam Gilmore Graphics by Focus C.E. Limited PRODUCTION... Producer Stuart Hibbert Graphics Saul Marchese/Stuart Hibbert Test Dave Cummins/Nick Dawson Acknowledgement Andy, Neil, Bonita, Jane, Rod, Jon, Marketing, Manufacturing, Administration, Finance, Sales ... PLAYERS GUIDE... Written by Stuart Hibbert A SOFTWARE STUDIOS PRODUCTION